TeabaggingGhostface
TeabaggingGhostface
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- TeabaggingGhostface
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Adept only gamemode when pls
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@KweenPlease said:
https://forum.deadbydaylight.com/en/discussion/comment/2802005#Comment_2802005
Quentin does need them but he won't get them, because obvious reasons.
Doesn't mean that Kate DOESN'T need more cosmetics.
HALF of her cosmetics are recolors of her base outfit. She has the LEAST number of unique cosmetics out of anyone other than Elodie and Jonah.
Twins need the drip more than Kate does
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2802005#Comment_2802005
They can't just make Quentin cosmetics willy nilly lol
A man can dream goddamn it
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2802050#Comment_2802050
Yeah but totems are hard to find on indoor maps, I don’t wanna waste time with that.
Maps are your best friend, especially with double stamps
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@jesterkind said:
If people don't like when Bubba facecamps, but also don't like when he actually uses the fun and engaging chase power he has, I'm not sure what's going to be left of poor Leatherface once he's been changed...
In all seriousness, turning corners with the chainsaw is what differentiates Bubba from Billy and it's a core part of his kit, you can't just nerf him to take it away or he'll be a genuinely terrible and useless killer. It's not impossible to play around it, you just have to not be super close to him when he starts the sweep- which, y'know, I think it's fair for a killer to have an edge if they're right on top of you.
If the killer is literally close enough to slap your butt then i think its fair to be in danger
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2802024#Comment_2802024
But the perks are overrated except COH.
Shadowstep on an indoor map is pretty nasty
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@legrosporc69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2802031#Comment_2802031
Depend now i play control blue eyes. When i want to win i just play dragonmaid with a bunch of bounce spell but because i already hit plat i got all the gem i could get so i dont care if i lose
Ayy another dragonmaid player, who is your favourite?
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Survivors shouldn't be able to spin killers or moonwalk, but they do
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@legrosporc69 said:
Yeah boon are op if i hear a boon when i play killer im like look like its a lost lets just open yugioh and play while the survivor do the gen
What deck do you play
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Oni go speed
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10% per token haha yes
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Kate does not need any more cosmetics
Quentin needs them
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@AnneBonny said:
I think FNAF is a likely candidate but Dead Space has that remake coming, so my hope is there. Outlast is definitely a no. Unless Outlast Trials ends up the same way RE Resistance did, we're never gonna see it in DBD.
DOOM would be cool but that brings up an interesting question: would the slayer be a killer or survivor?
Doot skeleton is obviously the survivor
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Dead space, alien vs predator, bioshock, ill put my vote in for rell from warframe, chains of harrow did me a frighten
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My main issue with rpd is the fact that you HAVE to go through the lobby at some point, i kinda wish there was some sort of passage that let you get to the other side without entering the lobby
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Info perks best perks
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On midwich as huntress with lethal, got a hit before lethal ended as i spawned on the bottom floor near the stairs on the same corridor to the survivor on the top floor
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I'd prefer lethal pursuer basekit if anything has to be
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Triple nerf it instead, remove the extra wiggle effects and hook hiding
All you get is a horse picture
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She knew when she put on boil over and did that exploit that shes gonna get slugged, dont feel bad
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#bringbacktheoldsystem
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@Moodyy said:
https://forum.deadbydaylight.com/en/discussion/comment/2798214#Comment_2798214
Good, it means i won
You won a date with bubba
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@Moodyy said:
this is why i like 6 second swapping to a flashlight.
this is why you're getting facecamped
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Nemesis:
Contaminated survivors that are sacrificed or killed spawn an additional zombie per survivor sacrificed or killed
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Trapper:
Traps are fully invisible
You are carrying 2 extra traps
There are no traps scattered about the trial
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Oni:
Blood fury's meter doesn't decrease when demon dashing
Blood fury's meter decreases 20% faster when not demon dashing
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Ghostface:
After downing a marked survivor, instantly restore night shroud
Night shroud cannot be broken for 10s after entering it
Night shroud takes 4s longer to recharge
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No option for pig, so i vote for the thicc man
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Do you have lethal pursuer or iron maiden? Both are pretty good for huntress
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@TheSubstitute said:
Yes, on RPD the survivor can run through a hole on the wall that then proceeds to fat shame the killer (I was playing Clown when I found this out)
Man is too thicc
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I'd give victor a hat
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Billy be visiting everyone's wives
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@GentlemanFridge said:
I had a billy once that was very insistent on preventing me from joining another lobby. He kep joining my pre-lobby screen. Couldn't shake him until I pretended to go on a killer queue.
Did he add you?
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A well timed flashbang
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Noed is fine, if the killer really is as bad as you say, then you have time to do bones, if the killer was pressuring you well enough that you can't do bones, then they earned it
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2794062#Comment_2794062
Meg's mask wasn't supposed to be obtainable unless you got the game as well from what I assume.
Everyone has them now, can confirm as a ps4 player that has both masks
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@katoptris said:
You can get the tomb skins in a couple of months after they closed. The hallowed blight skins are in the shop of rn except for the doc and Mikaela witch's cosmetic. The only one you can't obtained are the twitch shirts,legacy as well as the masks from death garden.
Death garden masks are available to everyone
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Tbh killers should have a blind immunity for a few seconds after getting blinded
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Id prefer it if you just got tokens for landing either 2 basic attacks, or one extended lunge
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Tbh the perk should work like make your choice, where when the perk effect ends, so does the cooldown
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@RakNieborakYT said:
https://forum.deadbydaylight.com/en/discussion/comment/2791267#Comment_2791267
And when injured it only heals, am I correct?
Yes, and if slugged, it picks up
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2791102#Comment_2791102
make that a game mode. All perks basekit.
No more dead hard at least
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What if you only got the speed boost if healthy, as if if healthy when it activates
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Feathery friends
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Its pretty relaxing when bubba camping
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@SomberNokk said:
People who click spin are just weird like just weird. It doesnt work it just looks weird.
People that try that on me get very upset (i bring franklins)
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@oreoslurpee said:
https://forum.deadbydaylight.com/en/discussion/comment/2787017#Comment_2787017
that’s actually a really great idea, i thought about it though and i thought it would be too strong but it could always go 6/7/8, i’ll replace that tysm
Imo that's all buckle up needs to be viable, especially as an anti slugging perk
Also i find it funny that nobody changed this is not happening
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@oreoslurpee said:
https://forum.deadbydaylight.com/en/discussion/comment/2787005#Comment_2787005
yeah? i couldn’t think of anything else and i have no idea what to do with a rework for Buckle Up, i would replace Buckle Up over CoH anyway
It could always give the slugged survivor you pick up endurance for 8s
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@oreoslurpee said:
https://us.v-cdn.net/6030815/uploads/II9YVVKG57YE/48302d84-2c7c-424b-95da-9cf44c4417fb.png
(pretend it says 5.6.0 or something)
Cosmetics
• Sets that are green are no longer sets
Content
The Cenobite:
• Lament Configuration solve time increased from 6 seconds to 7 seconds.
• He now says his VO’s more often.
The Shape
• When The Shape stalks, there’s no stalk cap on the survivor
The Ghostface
• Whenever The Ghostface stalks a survivor and he’s not stalking them anymore, their stalk rate slowly decreases after 4 seconds (like The Tricksters)
https://us.v-cdn.net/6030815/uploads/Q29ZRI9U1YOW/77277d86-4446-4aa8-97be-e7d96eaf08c2.png
ADD-ON UPDATES
Killers
The Cenobite
• Iridescent Lament Configuration: Reduced range to 20 meters down from 24
• Engineers Fang: This add-on has been proven to be both annoying and super powerful, so reworking it is the best decision. When The Cenobite solves the Lament Configuration himself, all survivors are exposed for 20 seconds with a 10 second delay.
• Original Pain: Instead of inflicting the Deep Wound status, it now inflicts a 10% movement penalty for the survivor and makes them bleed more for 6 seconds
The Twins
• Baby Teeth: This add-on has proven to be too weak for The Twins, so we’re slightly reworking it. Baby Teeth is switched to a green add-on. Now gives the survivor a 6% penalty to healing, repair speeds and sabotaging speeds for 25 seconds
• Madeleine’s Scarf: Increased Victor movement speed buff to 0.45 mp/s up from 0.3 mp/s
• Stale Biscuit: Increased Pounce cooldown modifier to 0.5 seconds (up from 0.4)
https://us.v-cdn.net/6030815/uploads/WSGGRGXNTH1K/72dab7ba-8389-4771-a380-2eee98e9b87f.png
PERK UPDATES
Survivor
• Sole Survivor: Instead of reducing your aura to the killer, you now gain a bonus generator repair speed and healing speed. Each token increases it by 15/20/33.5%
• Decisive Strike: No longer has a timer but can still be deactivated by actions.
• Boon Totems: No longer stack on the same totem
• Circle of Healing: Increased bonus from 65/70/75% to 75/80/85%
• Boil Over: Reduced extra wiggle progress to 19% down from 25%
Of all the things to buff, you chose circle of healing?
I am shook
Edit: no longer shook because they changed it
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Minor killer changes:
Trapper: all bear traps start the trial set
Pig: successfully booping the snoot now has a confetti effect
Doctor: illusory doctors now move around when spawned, can attack survivors (obviously will not injure the survivor)
Ghostface: fixed the reveal mechanic
Perk reworks:
Iron will: (nerf) now only takes into effect when not running, if running, it works at 50%
Head on: effect reworked: now instead of rushing out of the locker, instead stay inside the locker for 3 seconds then press the activate ability button to activate this perk, while active, when the killer grabs you out of the locker, they get stunned for 3 seconds and you become broken for 80s and exhausted for 40s, head on deactivates when broken, exhausted, or affected by idle crows
Lithe: vault 15% faster when fast vaulting while active
Aftercare: now also lets you see the aura of survivors you've taken a protection hit for, or those that have taken a protection hit for you, also doesn't lose the aura reading when hooked
Hope: permanently activates when the exit gates are powered
No one left behind: activates when the exit gates are powered
Brutal strength: break speed increased to 60%
Blood warden: perk rework, if a survivor is hooked after the exit gates are powered, blood warden activates the next time an exit gate is opened, both exits are blocked for 80s, you no longer see the auras of survivors in exit areas
Coulraphobia: survivors in your terror radius recover from negative status effects 50% slower and heal 50% slower
Lethal pursuer: lasts until you start a chase
Bloodhound: you see the aura of bloodstains, and they glow brightly
Franklins demise: (nerf) the affected survivor also sees the items aura
Addon changes:
Pig: video tape: does not take from your stock of reverse bear traps (hat party everyone)
General changes: additional healing speed has a cap of +100%
Since i couldn't really think of any major killer rework, aside from twins with ai, i just went with 1 major perk rework, 1 perk nerf and 4 perk buffs/minor reworks per side mainly