TKTK
TKTK
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- TKTK
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Comments
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@shadowman0105 said:
Do you play with tv speakers or headphones?
Headphones, I could hear survivors running around just fine before the Oni patch.
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dark, sounds are bugged, lots of hiding spots EZ mode stealth.
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I just hope are actually working on game health like they said they would and are finding a way for the sounds to stay consistent and like they were before they did the unreal engine upgrade. Survivor footsteps are muted again when they run behind a wall. Either they are doing it on purpose cause this is happening too many times or spaghetti code is really just that bad.
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I'm using PGtW, Thrilling Tremors, Ruin, and discordance. I used to run sloppy and thana but FF can't apply sloppy anymore so i just went full anti gen since mend also takes less time.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/890090#Comment_890090
How can survivors know if a killer has NOED, etc
Play as if they do. Don't tunnel! Or slug if you feel you have to tunnel!
Hooking someone else and downing the person that rescues them but has been hooked before and fully healed while still having DS isn't tunneling that's taking advantage of it by allowing bad play with no consequences. During the chaos of a match sometimes a killer can lose track of who has been recently hooked and who hasn't.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/896957#Comment_896957
Nah, I didnt report this lot. You gotta be saying worse stuff than this for me to report someone. Heres an example of a guy I DID report.
I got that post confused with the other thread that came up at the same time, the one with the homophobic slurs thrown at them lol my bad, then i guess it's just to have a laugh.
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I wasted my time to get them and grind them, regrettably bought some cosmetics.
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@Angelicus23 said:
What's the point of the discussion? I mean, you want devs to see how their comunity is? This is so typical, there can be perfectly 500 posts every day of the same theme
He reported them no doubt and i'm sure the screen shot is there just for proof and to laugh at how silly people are cause they take the game too seriously.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/896914#Comment_896914
I like beating ppl with this build and these very modest addons. Means they gotta really dig deep to find them excuses, lol. On a different note, Everytime I down someone mid vault through a window with the saw, I always chuckle. You KNOW they are cursing dedicated servers and think it was a BS hit, when in reality...long guide bar just screwed em over and made it look weird.
I need to get nemisis and play with your food on my bubba i think that'll be a lot of fun. Long guide bar seems pretty underrated.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/896896#Comment_896896
Its dumb... I dont consider it a cheap way of playing, I just consider it playing aggressive to go for back to back chases like that. I dont use ruin on Bubba, but if I'm able to snowball pressure like I did with this game...keeps people off gens. At first I thought he just needed an excuse for losing against a Bubba, but he made excuses on his next game too.
Gotta keep them off gens somehow, I know what you mean. People are just gonna be sore losers, I think this game has too many of them though lol.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/896873#Comment_896873
Wasnt like i WASNT chasing people. I downed 2 back to back, hooked one and then saw THIS GUY trying to creep in for unhooks. He really expect me to NOT chase him, lol? I dont slug without reason, I slug when theres another target for me to down real quick. As you can see by my emblems, this wasnt a game where everyone died on first hook...I got iri devout.
IDC how anyone plays if it works and it's not cheating go for it, especially if they expect you to play the way they want.
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Mad, slugging is a strat killers can use, typical entitlement. Maybe you should review that survivor rule book they must have.
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Literally mad you won't play the way they want you to lmao, how pathetic.
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@anarchy753 said:
The new map is pretty garbage as a killer player, there's no visibility, the main tower thing has so many ways off it's not funny, and the little statues everywhere making chasing a pain, let alone swinging.
It's the first chapter in a long time where I don't think any of the perks on either side are something I'd ever consider in a build. Nothing of Yui's is good, let alone strong, and nothing of Oni's feels impactful in the slightest, let alone worth running over tried and true perks.
Basically the only content that I don't dislike from this patch is the Oni himself, and he's certainly not the sort of playstyle I enjoy. (ie. I don't like Billy, why would I enjoy Billy 2.0) He's also not exactly enjoyable to play against. You take a single hit and it's like old Legion, no matter what you do or how well you play, it's impossible for him to lose you and you ARE going to go down. Someone else takes a hit and he can charge across the map, and spin 180 degrees to one shot you around a wall. Then, yaaaay, you get to be slugged every single time, because that's what makes a fun killer.
Oni can't 180 like he used too, they made it like 90 degrees or something, he has plenty of counter play.
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@Brookster said:
https://forum.deadbydaylight.com/en/discussion/comment/890469#Comment_890469
It was so not busted it just gave the survivor the slightest edge and a slightly bigger possibility to escape. Mettle of man required to be hot once more and killers had a fit over it. Whereas literally all killer perks and add ons are way over powered
I'm glad i see this as a sarcasm or I'd not have answered such a hilariously ignorant comment. But I know you aren't being serious, good luck not getting into it with the people here who can't handle or understand sarcasm.
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it's way too dark imo, the atmosphere is great with the darkness but i hate playing it cause everyone is just taking advantage of dark cosmetics and trying to hide in plain sight when they pick yamaoka estates. Hope they revert the lighting cause I'm not a fan of straining my eyes to find a p3 Claudette in grass again, I'll just afk through that boringness.
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@mmain said:
Are some survivors toxic? Yes, absolutely. Are some killers toxic? Yes, absolutely. Can the post you just made be turned around to paint killers in exactly the same light you are attempting to paint survivors? Yes, absolutely.
Underrated post
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@DeadByGayDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/892644#Comment_892644
Devs rarely pay attention to the minority. They pay attention to numbers. The majority always outweighs the minority in any business, because it's better for the game's overall health. If they upset the larger subset of people, that's more backlash, more people quitting, more negative reviews, which all impact income, potential sponsorships, DLC agreements with other companies, etc. They HAVE to listen to the majority or else their numbers will take a serious dive. It's unfair, but it's a business.
Okay then leave a paid DLC killer the way they are cause the minority that do play legion and don't want them to be trash but not cheap either will stay ignored. Fine by me it's not like i payed money for them. I used shards, thankfully, kinda glad i figured out it'd be the worst chapter they ever released, I just wish I could get the time i spent grinding them back.
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@oh_0k said:
https://forum.deadbydaylight.com/en/discussion/comment/890477#Comment_890477
Hes not good in chase or tracking now with the new changes he isn't good at stalling or anti-heal What do you guys want Legion to be?
Pointless?
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@DeadByGayDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/890451#Comment_890451
"I just think they should consider the minority"
You do know what the minority is...right? Like, the actual definition of "minority"? If the vast majority of players aren't having issues, why would they even consider the small group of people who are complaining about something? If they change it, they be upsetting the majority and catering to the minority, which is not something anyone should do in any business, especially video games. If it's not seen as a problem to the majority, then it won't get changed. That's how it works, sis.
I didn't say they should change things according to the minority, all I was saying is sometimes the minority do have good ideas that none of the majority are even thinking about and it's not a totally bad idea to atleast pay attention.
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i like the killer, don't care about the survivor took a hard pass, and the new map is too dark and that transfered to the other version of yamaoka estates. I want to stand there and do nothing cause i can't see anything anyway.
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@TBfishy said:
https://forum.deadbydaylight.com/en/discussion/comment/890696#Comment_890696
Of course it can be abused, but it can be countered, and if its at the exit gate then oh well.
Same goes for powerful killer perks, like if you get killed by noed, oh well, thats on you and theres a counter, even though theres no way you could have known (just like decisive)
Just play smart and assume the worst
I'm not saying noed is okay either, both sides have some stupid things still but it doesn't mean the opposite sides abuseable perk is justified,but i'm not gonna rip into people for using it or suggesting that there needs to be a change to them though, no side should be rewarded for playing bad intentionally.
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@TBfishy said:
You know what, I think that's a genuis idea. Youve really got a point man. And lets buff ruin and noed too! Lets go gamers!
Assuming he just wants survivors to be helpless really shows how biased you really are, can you not see that DS has some situations where it can be abused where the killer didn't deserve the DS or it's EGC and the killer can't do anything when they are at the exit gate slugging to it.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/890596#Comment_890596
Honestly, “killer main” and “survivor main” are commonly used as insults, even though being either just means you prefer a certain role.
Yup, people think:
Killer main means a cry baby that always wants to 4k, tunnels, camps and wants no gens to be done ever.
Survivor main means a toxic person who tbags at every pallet and wants every advantage over the killer they can so 1v1 all game.
Really stupid definitions people come up with when those in no way represent the majority of these players.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/890555#Comment_890555
Generally when people say “survivor main” they usually are saying people with survivor sided opinions from what I’ve noticed so that is why I used that argument. Not everyone felt that these things were busted, people on both sides seemed to be questioning the last fast vault change.
I really think that the people that didn't think that stuff was bad for the game are the minority and made the term survivor main negative term, streamers and content creators being ######### to killers didn't help either.
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@Blueberry said:
I hope there's a lot more to come because none of that looks promising in terms of improving Doctors viability.
Well it seems stance switching is gone from the other screen shots of doctor's power, BUT that also means he can't stop vaults at will if it's on a cooldown now or even if he tried depending on the charge of static blast or if it even does that anymore. There's still alot that hasn't been confirmed but i doubt any of this stuff will stay the same anyway.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/890528#Comment_890528
But I was responding to someone who said they only listen to survivors, I already know that stuff was busted.
The argument still doesn't work because what you stated, even survivor mains knew that type of stuff you said shouldn't be in the game. He is in the wrong for thinking survivor mains want all the advantages though.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/890469#Comment_890469
No matter how busted they’re, they still got nerfed. If they only listened to a majority of exclusive survivor players then they wouldn’t have ever been nerfed.
Face the facts, they do listen to both sides.
I never said they didn't listen to both sides, I'm not doing that stupid argument. I'm saying even survivor mains know when something is unfair as needs to change. Just like when machine gun build was in the game and killers knew it was too powerful to keep in the game.
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Wow so this confirms that static blast can't be spammed like shock therapy in treatment, okay thats fair i guess since it seems to be a area of effect shock in your terror radius. The big question now is how much does it increase madness on hit.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/890405#Comment_890405
I guess survivor mains asked for vault, MoM, DS and pallet vacuum nerfs in masses then?
Come on dude everyone knew that stuff was busted, don't give that logical fallacy.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/890407#Comment_890407
But that makes sense. If the backlash to a change isn't that major then that signals that a lot of players aren't unhappy with the changes. If only a small (but vocal) portion of the community dislikes a change then changing it would be counterproductive to the vast majority who support the change.
I'm not saying they should or shouldn't change Legion. I just think that it is unfair to criticize the developers and say they don't listen when they are constantly taking player feedback into consideration during balance and design changes.
I just think they should consider the minority a bit more than what they seem to right now. There was alot of feedback on legion that went completely ignored with some genuine good ideas that would have made them both fun and effective.
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@OnryosTapeRentals said:
I don't think the developers are ignoring the feedback from the playerbase. The developers recently updated the Tome challenges in response to player feedback so to say they ignore negative feedback isn't strictly true.
It's important to consider that the developers have access to data, statistics and potentially other sources of insight about balance changes that the community doesn't see. Yes, if a large portion of the playerbase dislikes a change it should be reverted. However, there may be a large non-vocal group of people who enjoy the Legion changes and it would be unfair to adjust The Legion for a vocal minority.
I personally enjoy The Legion changes.
TBF the feedback on the tome challenges were on a much bigger scale than legion issues sadly so if the outcry isn't big enough i don't think they'll do much about it. Just my opinion...
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/890378#Comment_890378
Didn't have any hooks to hook them on besides basement, I don't think they would want me to slug them either, no matter what I did, it was either don't play the Killer or be the bad guy.
You're the killer by definition the bad guy, roleplay I say.
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Some people look for any excuse to blame there mistakes on others.
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@Peanits said:
I would argue that DS isn't really the key in that scenario, it's the mori. Perhaps the issue isn't that you can't use DS, but rather that there's no counter to the mori.
That sounds like foreshadowing to me, hope keys get the same treatment.
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The maps are probably the biggest sin in this game. How they didn't look at how bad map design was until after the plague chapter, I'll never know. I hope they really step it up in the map reworks and think about how tiles spawn and how big maps can be without being too big.
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Jane's scream is hilarious and Bill is just great. Totally not just saying that cause those are my favorite survivors....
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/890122#Comment_890122
<EGC is active. Recently just got unhooked>
<Unhooks another person>
<We both get downed and crawl out with impunity thanks to DS because the Killer didn't tunnel us all game>
Yeah, that's totally fair. /s
This is exactly what I mean by the dumb flaws, the perk isn't broken but it still has abuse-able situations like this. DS can be used to punish a killer that is doing well and isn't tunneling.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/890090#Comment_890090
You act like everyone has ds. Survivors basically do the same thing with noed.
Yeah man, lets slug everyone cause there is a chance a minute hasn't passed since you hook the second or third person. Working as intended very anti-tunnel.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/890026#Comment_890026
He could have easily avoided that ds and getting slugged is still a punishment
How is a killer to know a person has DS still when they unhook someone else? How people won't acknowledge that issue, I'll never know.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/889960#Comment_889960
Or you hook someone else and the ds user comes and unhooks them right in your face you smack them down pick them up and get DS so then you just lost both survivors by playing legitamately and the survivor playing in a dumb way.
yeah I was trying to cover that in my second point on the dumb flaws it has, it's really stupid and frustrating. Just like old mettle of man it allows people to take advantage of a situation that should be considered bad play without the perk.
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I personally don't like that you can't do anything to an unhooked person at EGC and the door is right there so they are immune to being killed unless a mori is in the game.
Then the obvious where you don't tunnel, you down and hook someone else and then down the person who got unhook just before again but eat a DS anyway even though you didn't tunnel.
It has dumb flaws that idk if it worth addressing them cause it would be a heavy nerf for the higher levels of play where people usually don't tunnel anyway and be like nothing ever happened for those that intentionally try to focus on one person.
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I gotta agree, the trade off for slightly faster speed wasn't worth it. The button changes should have been on first stab with feral frenzy, legion's power already incentivized chaining by highlighting people that haven't been stabbed and chasing after the same person you stabbed with FF is a huge time waste if they know how to loop. The argument that the buttons incentivize chaining, I can see where there coming from but getting looped for chasing the same person is enough of an incentive imo because they get a burst of speed in a direction that is probably a loop plus you have to deactivate the power to go into a 4 second stun. They also just nerfed the little stall mend had as well. I think Legion needs a complete rework and Borrowed Time reverted to pre DW.
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I don't think this will pass after ptb, i can see the whinning about him being more frustrating or something like that already from people cause he can shock in an aoe in his terror radius, it looks alright though. I'm gonna miss spamming m1 in treatment mode to stop people from unhooking in my face lmao
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pallet loop he can't flick anymore, they deleted a skill cap so he's pretty basic...
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the farm maps are all pretty shite, after that the mcmilon maps and mt ormond are pretty bad, but theres alot of bad maps so we can go around all day saying what needs reworks and what not.
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@BenZ0 said:
But that doesnt mean this killer should feel awfull and unfun and should be the worst killer next to leatherface. I mean Legion is a DLC killer where you have to pay money or ingame shards that take like 50hours to farm to buy it... I wouldnt mind if a free killer would be that awfull but its just a joke if that effects a ######### DLC character.
I know, i like the concept of legion myself but man..... they are really giving them the red headed step child treatment
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I think it's time to delete deep wounds, put borrowed time how it was before deep wounds and rework legion. DW is such a joke
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/883353#Comment_883353
I think the Yakuyoke Amulet should've stayed the same but gotten rid of the increased recovery speed. I know she's still faster than normal with the speed nerf, but compared to normal it feels like going through molasses.
I like the idea of removing collision to nerf Prayer Beads but leaving it in her basekit. I'm going to miss collision; I don't know if it's my headphones or the crap audio in the game or what, but I can rarely track via sound. Also, I like using collision to surprise survivors in the exit gates, for giving them that love tap on their way out. Otherwise, they like to run out before I even reach them and then I get no Brutality points. Like, why do that? Why do they wait in the exit gate area but leave before I get a hit in? Makes no sense, just a waste of everyone's time.
I have no idea why people sit at the exit when the game is over, I think it's like when a little kid wants to show off to there dad or something saying, "Look daddy look i did it" and I'm just like "You sure did son"
Off topic but funny none the less
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Crap frame rate after i've played for a bit, I'll have to restart the console if i want it to be atleast okay, not even consistent anyway though. The sensitivity needs to be higher or they should support mouse and key board for console.