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SuzuKR

SuzuKR

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SuzuKR
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  • @HexDaddyissues said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951783#Comment_2951783

    there are significantly more threads on this forum coming from killer mains complaining about something the survivors do/have/get than vice versa.

    most of the crying is by killer mains

    enough us v them stuff. Just get good, or move on.

    “Enough us vs them”, they say, as they do the exact same in reverse. 🙄🙄🙄

  • @Ula said:

    "https://www.youtube.com/watch?v=KrKo7-NNU_s&t=824s is an example of mindgaming and making them commit to a false direction with the scoot surf even in the open at point-blank.

    https://www.youtube.com/watch?v=p-JdvyLQ68I&t=734s is an example of making the Blight chase you in an area with extremely messy collision that cannot be slid around in the first place, and the only way to reach the survivor is through the pallet. IE, no matter what, the pallet will go instead of the survivor."

    Idk why you put the these 2 example, I didn't see any hug tech there. I mean of course on some places the hug tech is not possible or not relevant enough to justify taking risks to do it.

    What I dislike with the hug tech is: blight is a 115% move speed killer with the ability to negate most loops/structures and has godly strong addons. I'm nowhere near a god survivor, and I'll never reach the level of theses survivors in these clips since I played 800h in 3 years. The current best counter to blight for someone of my level is dh, and I agree dh is bs. But I also think the whole kit of blight is bs.

    Because hug teching and scoot surf both result in more or less the same kind of slide around an object? And if you can actively prevent something from being used, that is counterplay. For instance, going to an area where Huntress cannot use her hatchets.

    Blight can only "negate" loops if he wins the mindgame. You yourself acknowledged you are not that good, but then shift the blame to balance, why? Also I already mentioned he has badly designed or overtuned add-ons that need changes anyways. This post is about his basekit.

    @Dead_Harder said:

    It sucks for blight mains but basically most high level play hinging on a bug was definitely weird.

    So why not turn it into a mechanic and balance around it then?

  • You are meant to go down no matter what if the chase goes long enough.

  • Susie is my favorite Legion member, so I'm a pretty big fan.

  • This is intended. The generators are not done, the Exit Gates are powered. Generators being done will power the Exit Gates, but the Exit Gates being powered does not mean all generators were done.

  • @ThatOneDemoPlayer said:

    I don't really have an opinion on the matter, I think Blight will do just fine without the Hug Tech, but it also doesn't need to be removed, as it's a fun addition to the game while remaining balanced, but what annoys me most is that the devs publicly revealed they are going to remove it, and now every time I play as Blight and get a successful hit with the Hug Tech, I get salty messages telling me to: "Enjoy the hug tech, it's going to be removed"

    I am of the same mindset. Even without it, he will still be around low S-high A, even if not second best/high S anymore. However, I think it adds to the fun and depth of the killer while also being balanced, and that is why I think it would be better to accept as a proper mechanic that can be balanced around if and whenever necessary even if it was overpowered or whatnot. The proof shows people are fully capable of mindgaming it. After all, bugs becoming accepted features has done much good for many games, and it is not comparable to a bug such as crashing the game/completely preventing normal play (eg, cannot be picked up), etc.

  • @Shut_Up_Meg said:

    Suz, what is your point exactly? Im not asking in a rhetorical sense, I am genuinely curious. I don't main survivor so I'm not sure what you're driving at other than to be an above-the-fray snob

    🙄🙄🙄

    Maybe take a look at yourself calling survivors trying to not-die "being ass-hats primarily", saying remarks like "in game of course, for you sensitive types", "I wish survs would cry less". Try to become a better person?

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  • It was removed because it gave survivors too much information.

  • @TatsuiChiyo said:

    Well, it made the Devs feel good about themselves, and that is kind of the whole piint of virtue signalling. Same thing with making David gay. How has it changed the game in any way? It hasn't, but the Devs can now pat themselves on the back.

    At least now when I tunnel Davids for being annoying scabs I can look forward to being called a bigot.

    "virtue signaling": when minorities are represented because minorities exist in real life

  • @randonly said:

    I won't go into too much depth because you already know my position and we're going to discuss it in loops.

    I just point out that the examples of games that accepted the bugs are not asymmetrical. All of them you have the same number of players with possibly the same amount of meta roles that cancel each other out.

    I.E: Even in games like LoL or Paladins where you can't select the same character on both teams, a tank that had its gameplay increased due to a glitch that was accepted, it won't make a difference, it's still weak alone against the DPS role from the other team.

    Here at DBD (asymmetrical one), anything outside of what was predicted increases fatality/survival.

    Blight currently has a strong base kit and belongs to a high tier.

    Even if the glitch increases his gameplay (the good part), it's undeniable that it increases fatality, so the question is: Does he need it?

    the better analogy is the constant glitchs that affect survivors in every update. Some decrease the gameplay (like the one that breaks the survivor's arm using the flashlight or that doesn't allow them to use the toolbox) and others increase the gameplay (the maps with constant spots that don't let the survivor be carried by the killer after being in the dying state ).

    Same question: Survivors start making gameplay around it, placing map offering and forcing the situation to increase survivability. And it's not even like it's uncountable, because it's just letting them bleed (slugging) or playing with killers like the deathlisger that pull them.

    So, do the survivors need it? Clearly not.

    Thanks for responding! It's true there's not really much asymmetrical examples above. However, there are not many popular asymmetrical games in the first place, so such a small size/low-played pool is not really statistically significant, on top of already being a nightmare to look for. That is kind of unavoidable.

    Yeah, Blight is very strong and arguably the second-best killer in the game. Does he need it? Maybe not. But that in of itself would not be a good reason to remove it if it is not problematic and/or can be balanced further as a mechanic. For instance, Blight is accepted to have hug teching as an intentional mechanic, and they adjust other factors if they consider it necessary to counter-balance. Furthermore, in the roughly 2 years that Blight has been out, BHVR has made some balance changes here and there but has been largely untouched later on (outside of some add-on stuff). Wouldn't that be more indicative BHVR thinks Blight's performance is mostly fine overall even if hug tech itself is unintended?

    I would argue your examples are not exactly comparable. In the case the flashlight/toolbox is bugged, it is completely broken and they can do nothing about it. In the case a survivor is downed in a certain area and cannot be picked up, again it is completely broken and they can do nothing about it except bleed them out, which directly kills interactivity rather than boosts it. Hug teching (and sliding in general) is not like that, and can be responded to, as well as making mindgaming more interactive for both sides.

    Killer cannot swap killers anymore, and having to rely on bleeding someone to death because you cannot play normally is not comparable in the same manner to an alternate method of play that evokes a different form of response that allows for continual gameplay. This would be more comparable to something a bug such as Blood Lodge, when you could completely bodyblock the door to the basement if it spawned in the main building. It promoted AFKing by the doorway as rescue would be completely impossible, instead of continuing to play like normal which could allow for potential saves. The person hooked in question also really has no other options as well. Hope that makes sense.

    @jakubr21 said:

    🙄🙄🙄

    Thanks for your incredibly constructive and helpful feedback, oh gracious poster. You have truly blessed the discussion with your great wit.

  • @Puddles said:

    https://forum.deadbydaylight.com/en/discussion/comment/2951275#Comment_2951275

    They only killswitch bugs that help survivors, such as the school map.

    Yes that's why they killswitched maps that had uncleansable Hexes. But please, continue trying to force us vs them.

  • Severe bugs are different from gamebreaking bugs, which is generally what the killswitch is meant for. That said, I'd also support them being killswitched. For instance, gamebreaking is things like getting permanently stuck, not being reachable, uncleansable totems, etc.

  • @Ayamir said:

    You just triggered @SuzuKR

    watch out he's coming for you and he will explain why Nurse is a fair and balanced killer !

    Competitive play (standard restrictions)

    Nurse averages out to a 2K on an even map, slides to 1-3 depending on what other map is in the current tournament rotation. All DBE (Dead by eSports) tournaments (which are the majority) can have VODs found on YouTube and/or Twitch. There are dozens upon dozens of tournaments, some with rule/map variations and others, but most of them are more or less the same guidelines/same few maps used per killer. (For instance, Nurse rotates between a few different maps so it doesn't become boring to watch. Same as other killers. Weaker killers have singular best map for them only.) Example VOD link, so you know how to look around for them: https://www.youtube.com/watch?v=vb00wvwUez4 (Oracle and Agony are among the best teams in the world, if you didn't know)

    Competitive play (no restrictions)

    Nurse averages out to a 1.92K. https://forum.deadbydaylight.com/en/discussion/297338/statistical-evaluation-of-an-interesting-tournament/ is a link to Wwispy1's tournament where Nurse appeared in 14 games (lost 6, tied 5, won 3). There's others out there as well, but Wwispy1's is the most 'big'/notable one.

    non-competitive high level even matches

    In a non-competitive setting, YouTube uploads are usually only wins/win-streaks. If you want to see full gameplay VODs against everyone rather than highlights, checking Twitch VODs is better for this. Additionally, as BHVR has also stated in the Q&A stream here https://www.youtube.com/watch?v=Pz7f_WPutq8&t=2143s , extremely good players are soft-capped because otherwise queues will take literal hours. This results in said very good players being matched with worse players. Obviously, this will be pretty one-sided. This is the reason extremely good players (such as some of the better-known content creators) will win the absolute majority of games regardless of killer/survivor. The opponent(s) they are matched with are usually not on the same level. With that in mind, non-competitive even matches are generally pretty rare for players of that level. Here are several examples of very good players versus other very good players. Scrims are not included, as they are done under tournament rules. Non-scrim KYF is, as that is a thing content creators do anyways (playing KYF with each other). The 1v1 examples are to show that good players understand how to mindgame against a Nurse in chase. It's pretty simple to tell when a Nurse or survivor against a Nurse is good based off how they react and mindgame each other, since competitive level players still give a frame of reference for how people chase as and against Nurse. Competitive is pretty meaningless for anything else, but chases are more or less the same and can be learned from.

    https://www.youtube.com/watch?v=o4ZHFVowqws Fubs vs partial tournament SWF in regular non-tournament KYF

    https://www.youtube.com/watch?v=Q_R-gkMwKpA SupaAlf on MMR Test Day 3 (equal skill matches prioritized over queue time)

    https://www.youtube.com/watch?v=xnjfG_sLfQg SupaAlf 1v1s (Yerv/SuperAaronNova/Vizion) - Vizion's runs are particularly of note here

    https://www.youtube.com/watch?v=Ig_iQ5S-ABA SupaAlf 1v1s (Fubs/Sweh/Otz)

    https://www.youtube.com/watch?v=30TKsT-s8Y8 Ayrun's chases versus a decent Nurse

    If you would still like to dispute this, please give conclusive counter-evidence that Nurse consistently overperforms against players of equal skill on an even map. If she is so overpowered, there should be an abundant amount of proof.

  • @jamba said:

    https://forum.deadbydaylight.com/en/discussion/comment/2950558#Comment_2950558

    I really don't understand how buffing the map sizes and gen regression would affect every killer but nurse.

    Who are those Nurses? I wanna see them playing.

    Again: I don't want to nerf all killers. I wanna buff them, but how can BHVR possibly buff the killer side without affecting a killer that's already overpowered?

    1. Because Nurse is balanced on mid-sized maps like Storehouse. Small maps like Midwich should also be redesigned, there's a lot of problems with it. And giant maps are bad for everyone. AKA, bringing maps closer to mid-size becomes better for everyone.
    2. Base regression would only matter on kicking it or causing it to start regressing through a non-Ruin method. For a Nurse that uses Ruin or doesn't kick gens/use gen regression, it already doesn't matter. For stuff like Pop/Pain Resonance/etc, it would only affect regression afterwards which can be stopped with a single tap regardless. It's a buff, but a pretty much negligible one. Base regression is flat out useless currently.
    3. I explained this part in length in another post so I'll just link it rather than re-paste it for sake of brevity: https://forum.deadbydaylight.com/en/discussion/comment/2945973#Comment_2945973
    4. Because you can do killer specific buffs that touch on certain problems and weaknesses of their design, and things like map size reduction for the above reasons would really not make her "overpowered" unless you consider going from disadvantaged to even-sided being a bad idea, when it also includes that small bad maps should also be addressed which would bring her from advantaged to even-sided on those maps.

    If you have any other questions, feel free to ask. I genuinely enjoy helping anyone who's willing to actually listen.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2950151#Comment_2950151

    I think Evil Dead may have a really good chance of dethroning them. I've been watching some streams and it looks really fun. Plus the survivors can actually fight back against the killer.

    DBD has almost every single major horror license. Plus not being able to directly fight the killer is part of DBD's value for some of the playerbase. I think the Evil Dead game will be well-liked and popular, but its own group and not as a competitor.

  • @jamba said:

    https://forum.deadbydaylight.com/en/discussion/comment/2950502#Comment_2950502

    Map size reduction will affect Nurse. She already crosses maps super fast and that will just make it even stronger.

    Gen regression would obviously affect Nurse too.

    She has an average of 2K because nurse is one of the hardest killers to learn how to play. Imagine if she wasn't?

    Chase is hardly determined by the killer. Survivors are the ones leading (even if the killer zones them, the survivor is technically the target). A well played loop is tough for most killers. Not for Nurse.

    You would see exclusively Nurses and Blights in tournaments because they're the actual strong killers in the game.

    She's already balanced on existing size maps like Macmillan/Autohaven stuff. Reducing the giant size maps does not change that, because they are not giant maps.

    0.25 to 0.5 is a non-issue for Nurse.

    The best Nurses in the world have a 2K average against the best survivors in the world, both in and out of comp.

    Yes, it's almost like other killers should be raised up instead of knocking down the balanced ones?

  • @jamba said:

    https://forum.deadbydaylight.com/en/discussion/comment/2950457#Comment_2950457

    You can't buff killers in GENERAL without buffing her as well. And doing this is the most viable way to balance the game. Why buff one killer at a time when you can do all at once? And you said they don't have to be "Nurse level", so... is Nurse level good, OP or what? And why wouldn't they have to be good?

    The evidence of Nurse being broken is everywhere. In the game itself, the community, YouTube, Twitch, I don't know. I've played Nurse myself, decently, for a while before (post nerf) and it was EXTREMELY different than any other killer. When you learn how to play her, you're unstoppable. It's the only killer whose success isn't based on survivor mistakes (it's rather the opposite: the survivors' success is based on nurse's mistakes). Like I said, it's the highest skill cap in the game and probably the only higher than survivors'. Please don't consider a mediocre Nurse as a parameter. She's always restricted or banned in tournaments for a reason.

    Good survivors rule the game. Except with good Nurses. She's exceptional. That's my point.

    Killers don't need almost any general buffs, and the ones that could be argued are a non-issue on Nurse. Huge maps need a size reduction. Survivors should probably either spawn together or in pairs. Base regression should be raised from -0.25 to -0.5 and Ruin made 100% to match. That's really about it. Nurse is extremely good. Other killers can be made better/very good without having to be to her extent. Everything Nurse does is mindgameable, which is why she averages out to 2K. Please learn what you're talking about. Chase is determined by the more skilled player. The only time she's ever restricted in tournaments is when they don't want to see the match being exclusively Nurse/Blights, and usually limit them to later rounds only.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2950392#Comment_2950392

    There's no reason to assume that other platforms are fairing better.

    DBD forums stop assuming things without evidence (impossible)

  • @jamba said:

    I don't know if I'm being unclear or what. I'm NOT saying that the killer side (apart from nurse) doesn't need a buff urgently, it does. But how can you do that if there's a killer that is already broken? (Please don't try to tell me that Nurse isn't broken, she's a thing apart from the DBD universe.) My idea is just to bring her closer to the other killers, balance-wise, so the killer roster is 1 whole thing, not 26 killers + the 1 god tier dissonant one (it is so). I'm definitely NOT trying to kill nurse, I'm trying to fit her in the DBD parameters properly, so then the game can be balanced without the worry of giving too much advantage to the god killer.

    And do you really think the devs are gonna buff every single killer to Nurse level? They're not. If they were, it would take years to do so. It's WAY better to make her a DBD-belonging character and then proceeding to buff the killer side in general. Extremely simpler and more viable.

    Nurse isn’t broken though. She’s well designed and balanced in performance. You can buff other killers without touching her. Also every killer doesn’t have to be Nurse level anyways.

    If you want to make the claim she’s broken or whatever, give actual conclusive evidence she consistently overperforms against players of equal skill on even-sided maps. All actual evidence shows she is balanced.

  • DBD forums understand Steam players is just one portion of the community challenge (very hard)

  • I don't care personally, and I'd rather people stop using MMR as an excuse for their own lack of skill.

  • @jamba said:

    https://forum.deadbydaylight.com/en/discussion/comment/2949494#Comment_2949494

    Do you play against GOOD nurses? How is that fair? it's VERY far from what any other killer can do.

    Maybe you say she's in a good spot because all the other killers are in a bad spot. And that's my point. She needs to be leveled with the rest of the killer list.

    And? Nurse is balanced and in a great spot. Raise other killers up. Don't push the ones where they're supposed to be at down?

  • @DBDVulture said:

    https://forum.deadbydaylight.com/en/discussion/comment/2949497#Comment_2949497

    There are absolutely problems with killers being S tier. On the other end of the spectrum we have C and D tier killers. Things would be different if we had A tier and B tier killers and no S or C tier.

    You can't really hope to balance the game when there are two viable killers able to compete on all maps while most of the others are completely ruined on many tile sets (like playing trapper with no grass).

    Also Blight will be just fine without Hug Tech. Sometimes you will just have to chase a survivor down without using your power (/gasp).

    How is the conclusion you reach "Nerf the killers performing at the level they're supposed to be able to" instead of "Help the underperforming killers"?

    Fun fact, bump logic is much stronger and much more reliable than hug tech. Just because it's unintended doesn't mean it needs to be removed. It adds mindgame interactivity to chase, and is simple to mindgame.

  • Ah yes, the stuff people say every time there's a new horror asymm and then never works out.

  • Personally, I think so. It’s playing in abnormal manner to take advantage of an unintended interaction. That said, official clarification would be nice.

  • @frit said:

    https://forum.deadbydaylight.com/en/discussion/comment/2949552#Comment_2949552

    having an open mind would be accepting the fact hug techs won’t be around much longer and your gonna have to play blight how he’s intended :)

    I mean, I can accept that though. I just don’t think that’s the best decision. You okay?

  • @Zozzy said:

    I like how people say it isn't that powerful and nothing will change if they get rid of it. And yet there is all this anger about it with examples of how it "isn't op" and that it is just a nice QOL thing.

    Someone made a vid where they counted just how many times they used it in a normal match. It gave them 3 downs which is allot of pressure they should not have gotten

    Wow it’s almost like that’s what winning a mindgame results in.

  • Have you considered some people want more challenging and difficult matches, and playing using intentionally acknowledged strategies like tunneling/camping/slugging assist in that?

  • Just gonna refresh you, given you probably weren’t able to see since you were banned, but I had already changed my mindset after it being confirmed it was a bug. I have no clue why you’re still going on about this.

    @Carrow said:

    About time. Now BHVR only needs to delete Nurse and rebalance the maps/Killers so that we can have something resembling fun matches.

    Why would BHVR delete a character? That’s just bad practice outright. And Nurse is balanced/well-designed with the exception of range addons and three blinks as well.

  • @jakubr21 said:

    Dear SuzuKR in 5 months went from why It’s not a bug and It’s intended to saying that it should be intended.

    Just let it sink in, it will get fixed. You keep only writing the best scenario for countering the hug bug, it doesn’t have counter all the time. And on some loops you’ll get hit only because of this bug . I’ve been telling you for the past months that it’s a bug.

    Fun fact, it’s this thing called having an open mind and accepting new information. You should try it out sometime. No duh it’s not countered all the time, people do not make the right mindgame read all the time.

  • @humanbeing1704 said:

    I don't particularly get some of the pushback against the removal people are acting it'll lower blight to a B tier killer

    He’d still be strong, low S/high A instead of high S. But it’s unnecessary to remove it in the first place instead of turning it into a mechanic and working with that in mind for any future balance updates. Hug tech as is, makes chases more mindgame interactive and is simple to mindgame.

  • @DBDVulture said:

    https://forum.deadbydaylight.com/en/discussion/comment/2933356#Comment_2933356

    People said the same thing about Billy in 2016 when you could chainsaw and then at the end of a saw sprint you could make your saw hit left or right 90 degrees from the direction of your initial charge.

    Blight will still be an A+ killer after this change. He will no longer be an S tier killer. This is good for the long term health of the game.

    Removing hug tech reduces interactivity of mindgaming as and against the Blight though. There's nothing wrong with being an S tier killer, Blight himself is balanced outside of stuff like Alchemist Ring/C33.

  • Nurse is in a good spot though, other than range addons/three blinks. She doesn't need a rework.

  • @randonly said:

    The closest to this scenario that I can imagine in analogy is Mercy's superjump in Overwatch and other situations in MMO's I've played (like ottoshot in grand chase).

    But even in those games where the bugs were "built into/standardized in the gameplay" because they had been around since the launch of the character/mechanics introduced, note that these are multiplayer games where both teams have equal chances and skills can be reproduced or countered equally.

    Here at DBD it's simply a role with more power, mobility and map control against one with more players and weak by nature.

    Simply anything that isn't programmed to work as intended, significantly increases the chances of any little thing going right or wrong for either side (especially if it benefits the survivors) generating false stats and easily increasing or decreasing kills/escapes.

    I can imagine a similar post with a lot of criticism and people calling the bug fix a "nerf" when devs give the same treatment for the nurse range addons that have been glitched since sadako's release.

    Both sides do have equal chances though. Survivors have their own strengths and killers have their own weaknesses. Bug fixes aren’t nerfs or buffs, but when the bug’s been around for a while, it will nerf or buff the average power level potentially. That in of itself is a non-issue. My contention is that this current bug isn’t overpowered in the first place, and actively makes mindgaming more interactive.

  • @RisingTron said:

    https://forum.deadbydaylight.com/en/discussion/comment/2949311#Comment_2949311

    Why back up your statements for wanting for something to leave when it's already confirmed to be leaving.

    Like I'm sure we could actually debate back and forth all day about the hug tech, but it's not like it would matter.

    Cause my point is I think it would be better for devs to rescind their decision to remove it and instead turn it into an intentional mechanic they can balance around, since it’s not problematic as is, it just wasn’t originally intended.

  • @RisingTron said:

    https://forum.deadbydaylight.com/en/discussion/comment/2949298#Comment_2949298

    my brother in christ this is the 5th time you've said this

    I don’t know why people have such a hard time of backing up their statements around here. Seems like it should be a given to do so.

  • Maybe some day, someone here will give any actual evidence whatsoever for them claiming it's uncounterable/busted/overpowered/whatever, instead of just "I made it up but trust me, teehee~?"

  • @SensualPotato said:

    https://forum.deadbydaylight.com/en/discussion/comment/2948900#Comment_2948900

    Yeah, I mean, that's my point pretty much. The issue isn't people wanting to win, the issue is how they act and treat one another. People can escape with stupid perks, I do it constantly, but I respect the Killer. I get 3-4Ks quite often while playing Killers like Trapper with only Corrupt Intervention as my slowdown perk. Otzdarva is actively getting 4Ks constantly while only running 3 random perks on a variety of Killers. Anyone can play well, while not being a total asslord in the process.

    You heard it here folks. Playing seriously is "being a total asslord", just cause you're not following this random nobody's arbitrary expectations they force on others.

    @SensualPotato said:

    https://forum.deadbydaylight.com/en/discussion/comment/2948849#Comment_2948849

    Yeah, but what are you proving to anyone or yourself by being super serious in a game like DBD? My post isn't just about people tryharding, it's about all interactions between the playerbase. No one can see your skillrating, no one cares who you are, and you aren't even rewarded by the developers for it. So why add to the problem?

    Like I said. DBD players when people want to try:

    Maybe get over yourself and quit being entitled and judgmental over trying to police how other people play.

  • @frit said:

    https://forum.deadbydaylight.com/en/discussion/comment/2949151#Comment_2949151

    as we can see considering blight has 46000 exploits.

    scute surf, moon rush, hug tech, z flick, 180 flicks ect that have been in the game for moto long.

    blight mains will say there “techs” but in reality there all just exploits lmao

    Fun fact, you'll sound more credible when you actually learn what you're talking about instead of talking out of your rear.

    Flicking and double flicking is intended: https://www.twitch.tv/mclean_yep/clip/AmorphousFaithfulKleeTheTarFu-jPzbiLNS-Dku-899 (The latter half of this clip refers to old J-flicking, which has been long since removed)

    Sliding in general is an intentionally created mechanic: https://www.twitch.tv/mclean_yep/clip/SullenProductiveAlmondPastaThat-3gIl_qyQ2UAmaqun

    One of the two collision components is attached to the camera specifically to let it be adjusted: https://clips.twitch.tv/SaltyBeautifulFoxTriHard-d5EklvyTscZluOLe

    Sliding techniques such as scoot surf are intended design, hug tech wasn't originally: https://clips.twitch.tv/InnocentSlipperyPlumageBuddhaBar-Ta89Ag9JLRGNVoRQ

    @Bardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947489#Comment_2947489

    Just because a bug has been in place a long time and some players have grown accustomed to exploiting it doesn't mean it should be left in.

    Ignores literally every actual reason I said (balanced, heightens interactivity, and liked by a significant portion of the playerbase). Makes up an unsaid reason to dispute (time it existed/people being used to it existing). Is this Jeopardy? "What is a strawman argument?" Come on, you can do better than that, can’t you? Why do you even bother responding if you’re not going to respond to anything actually said?

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