SunsetSherbet
SunsetSherbet
About
- Username
- SunsetSherbet
- Joined
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Comments
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I've seen him a few times. Bout the same as pre-nerf.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2648836#Comment_2648836
Damn it's almost like I explained later in a comment that I'm tabbed out when loading into a game because I have better things to do than watch someone not ready up for 60 seconds :0
But if you're in the lobby you saw their name. If your issue is you alt tab out from the second you hit search for match and then do not pay attention until the game begins blasting sounds of you being in a match, then that's sort of a you problem you could handle by not alt tabbing for 10+ minutes
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It should be fixed so it doesn't turn off breathing.
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@GoodBoyKaru said:
4x Prove Thyself, Dead Hard, Iron Will, Borrowed Time, each with matching clan tags, a Commodious, BNP and Wire Spool, as well as Badham offerings should be enough penance for your sins. Because making the jump from sub 1k hour players to over 4k hour players makes perfect logical sense, right?
Nothing stopped you from just dodging the lobby when you saw 4 clan tags.
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@Marigoria said:
Literally, there is always a thread asking for this or that to be nerfed. When something gets nerfed, people start going down the list on what they want getting nerfed next....
If anything, there are a lot of perks that need a buff so they aren't dogshit and people can have more variety in their builds.
Same goes for killers, imo, no killer needs a nerf right now, but there are a lot of low tier killers that surely could get a little buff or at least some quality of life updates.
Can we stop asking for everything to get nerfed? One day everything will be dogshit and nothing will actually be worth playing as/using.
The only way to buff various perks so they are used is to make them as strong as the meta perks, thus initiating extreme power creep where every new perk needs to be even more and more broken.
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@k0reant3a said:
Hey guys what do ye think of clowns current state he isn’t in a good spot atm what do ye think behaviour should do to help him ?
He's far better than people give him credit. He's not very good and certainly needs buffs, but he isn't the bottom tier people pretend him to be. Unless you go into matches with no add ons, and why would you do that?
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No. It's just the behavior balance design. You can't delete a character, so when people begin complaining about a killer, they simply nerf them so bad that no one ever plays them again. Which in turn ceases the complaints.
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2646431#Comment_2646431
again, dead hard now is working as used to before servers. so now since you have validation u dont get exhausted on the ground that often as before... the perk is just working as intended.
No, it is not. Please learn more about the perks current bugs. How could dead hard be made with intention to negate the power of killers who did not exist when Dead hard was made? How is dead hard negating a Nemesis tentacle intended? How is dead hard validation causing victor to fall and get kicked intended? None of it is any more intended than exhaustion on the ground. The fact Nemesis' tentacles can be eaten is proof it isn't working as intended.
If Nemesis swings a tentacle at a survivor behind a pallet and misses the survivor, the pallet breaks since Nemesis breaks a pallet only if a survivor is not hit. But if the tentacle gets dead hard validated, neither the pallet breaks nor the survivor gets hit despite a miss breaking the pallet on any other occassion. Explain how this is intended. Also explain why Victor doesn't fall to the ground if you don't validate. A normal dead hard causes him to fly past. Validation basically kills him. How is this intended?
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Just nerf them. We don't need another must run perk. Killers don't have the slots for another.
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No one has been banned from custom icons/portraits and if they had, I'd like proof. There's no reason to try and stop people using custom icons and portraits outside of just wanting to quash others fun. There is no way for icons or portraits to give an advantage to a player. Various icon packs have tens of thousands of downloads.
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Fix Dead hard so that it doesn't end in a free Victor kick if the killer is validated.
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@WishIcouldmain said:
It shows on my screen I hit them there’s blood and a scream. But, no according to the devs with their extremely fair hit validation. I’ve lost a game because two hits were rolled backed.
Don't forget if you're a specific set of killers, it can negate your power entirely. Twins is unplayable after the DH buff.
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@Zachcjjj said:
i feel like 99% of the people who claim to have high mmr just hit red rank like 3 times and all of a sudden think they have max mmr and are versing death squads every game when its really just not true. its pretty funny that people will be on this forum talking about how they are high mmr and then say something stupid like flashlights are op
Because how the MMR system works was revealed months ago.
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I'd rank her as scarier than Legion, Ghostface, Twins, Trickster, Slinger, Huntress, and Pig.
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@LittleSagey said:
killers who slug all 4 survivors at 5 gens, even 4 or 3. why? just curious....even if the opportunity presents itself, is that even fun?
Yes, it's fun to win the game. Do survivors not try their hardest to win?
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Probably because most killers can't compete very well at a certain MMR. It could also be the MMR range you are in just has that sort of killer because that's the primary killer that can make it there. I don't see Billy that often or Huntress.
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The only change NOED needs is telling the survivors they are exposed from the moment it activates, instead of once they get hit. Outside of that, the perk is completely fine and not even very good.
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You're supposed to give survivors a fun and exciting time like a halloween scare actor. Not actually win.
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@nostrada96ass said:
sb is better than deadhard
Maybe if SB negated killer powers like DH.
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@coolmacc said:
Killers always complain about playing against the same 4 perks then they complain when we start using boons. Survivors aren’t gonna play handicap perks so the devs can either release new perks that are strong or buff old perks either way.
Or nerf the four perks you originally mentioned. People complain about those perks because they are over powered, not because they want even more overpowered perks.
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@AceinaHole said:
I thought if you're a killer you're not supposed to be a joke but a killer that hangs or murder survivors? Why the ######### can survivors do dumb ######### like teabagging at exit gates and have hit validation dead hards with a cocktail of obnoxious flashlights and 4 SWFs? And don't talk to me about the cheaters there's already too many of them to count.
I support killers face camping and especially if they use leatherface. Don't give up killers face camp the ######### outta these fools.
Killers are meant to give the survivors are fun exciting time. Not to win. You're a Halloween maze scare actor.
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Why? So then I can't enjoy the game at all? No thanks.
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It doesn't need to be nerfed.
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Doesn't give the survivors free chests.
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Doctor, Wraith, Ghost face
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@[Deleted User] said:
At this point for a killer to win, ie get a 3 or 4k, you have to play in scummy ways,
I stop reading posts like this when points like this get brought up. It's unfair to call a game unbalanced when you are following made-up rules.
If a 2k or 1k is a win, why is it virtually impossible to up your grade at Iridescent with 1 or 2k? 1k will likely depip you. 2k will safety. It's very strange the devs consider 1k's a win but the game punishes you for it.
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Yeah, don't expect anything to change. The devs seem keen on going in the exact opposite direction of what people want. Look at how they've released non-stop strong in the 1v1 killers that invalidate looping despite survivors hating that. They just don't listen.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2637173#Comment_2637173
We know this isn't true. We have Nurse, Huntress, Blight, Oni, etc... They are strong and don't receive a lot of hate.
Blight gets more nerf demands than virtually anyone else these days.
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Bored because they made killer extremely unfun, but survivor is boring as there is little to it.
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They wouldn't do anything without video proof anyways and most people don't have the motivation to clip 10-20 minutes of the game and try and send it to behavior. Also body blocking someone is a legit tactic as long as you don't try to keep them there forever and ever.
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My issue with nerf demands is that what they want nerfed is the core design of the killer, which is extremely strong 1v1. It's not some weird accident that we keep getting killers like that. That's the intent. And if you nerf a killer like that, they're just far worse because you nerfed what the devs designed as their primary strategy and way to win.
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@RepliCant said:
Are Twins really considered underwhelming?
A month ago? Not really. Now with boons, DH "Fix" and such? Yes.
As for low tier killers, I have mained Legion on and off for a long time. I also quite enjoy Pig, Clown, Myers, and Trapper
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2636399#Comment_2636399
When? The earliest videos I've found suggest nothing of the sort.
Various streams around the time he was released.
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Because they form opinions off of seeing the killer for 30 seconds the day of a PTB release.
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Dowsey also thought Pinhead was S tier.
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Lo-fi
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Blight.
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4 wallets vs 1
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No reason it shouldn't. Does anyone think it would eclipse ruin or pop if it worked on m2's? It wouldn't even be near the meta still.
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Stop nerfing killers and giving survivors busted perks and maybe killers wouldn't feel the need to.
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People were warned this would be the end result when you have an MMR system and only three viable killers.
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Because the game is quite survivor sided.
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Always teammates. I'm generally quite aware that the mean things the killer does (camp, tunnel etc) are done because they are necessary or make the most sense at that time. So I don't blame the killer for anything short of like hitting someone on hook and nodding over and over, or bleeding people out for the hell of it. I had a game earlier with 3 extremely selfish teammates who made very odd decisions over and over. Running away from boons to ensure they didn't heal within it, letting people sit on hook or even just die instead of making any attempt to rescue them, and the final one escaping after leaving multiple people on the hook to die despite having every chance to rescue. Stuff like this is far more bothersome than the killer playing their role.
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I've noticed survivors tend to dislike killers that force them to take breaks from holding M1 on a gen. I find Pinhead one of the more fun killers to face because he forces me to do something else besides hold M1 on a gen.
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I don't think any killer needs any sort of nerf. She's fine as is. Any sort of change to her core gameplay idea may as well just delete her.
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If survivors got as many bloodpoints as killer then there'd be even less reason to play killer.
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@Clowning said:
That official statement is the most pathetic thing I've read in a long time. Thanks for bringing more attention to this.
They're not going to care until such point as they are sued for it.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2633610#Comment_2633610
right, it's a design issue.
although, isn't a 2k a win?
Weird how it's a win yet their own pipping system won't give you a pip most times if you 2k. If it's a win, why doesn't your grade go up?
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The popular opinion I'm seeing in numerous threads over the past week basically go like this
"I have accepted killer isn't supposed to really win so now I just mess around and try fun builds and just try to scare the survivors and now I have fun because I accepted I am not intended to win the match :)"
So with that seemingly becoming a popular belief killers are meant to swallow, I'm not sure I buy this "killer sided" argument. I have never met a survivor who said "I have accepted I'm not supposed to escape so I just try to make things fun for the killer and now I have more fun!"