Starrseed
Starrseed
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@vladspellbinder said:
https://forum.deadbydaylight.com/en/discussion/comment/3282303#Comment_3282303
It's a moot point, there is no way it can be done that won't be abused so it won't be done. But if people are blocking you because you are so good at the game that sucks for you but is their problem. You're suffering from success. Go learn another Killer for a bit until more people enter your MMR pool and you can get Demo games again.
I really enjoy playing Nemesis, but I also understand that lots of people get tired of playing against him so I play other Killers as well. I do not set my own fun above other people by that much. I won't go out of my way in such a way that I find not-fun personally so others can have fun but if I can do something to make things more fun for others that doesn't have that major of an impact on me then I will do that.
Mastermind is another good example of this. Yes he is super fun to play but there were so many people playing him he was very much not-fun to play against due to every nine out of ten games you were going against him. So I didn't play Mastermind during that time. Even though I did find playing him fun. I got my Adept and stopped playing him until the total glut of Mastermind players went down and how he's back in my rotation of Killers I'll play.
The problem is that people are selfish, they only care about themselves. If you care just a little more about other people then you are willing to take minor hits on your side so they have major gains on theirs. I try very hard to not be selfish. This does not mean I'm never going to third hook a Survivor and let everyone go every single game but it does mean that I won't personally contribute to the toxicity of the game by camping and tunneling just for a nebulous "win". It means that if there is a massive glut of a specific Killer being played I won't play that Killer myself even if I enjoy playing them, because I enjoy other Killers. It means that I won't run the more problematic Perks in the game even if they are super powerful because I hate playing against them myself so I'm not going to contribute to that. It is a matter of not putting yourself so far above others that you only care about yourself and you can find a balance where you and everyone else can have fun.
I care about everyone having fun in the game, meanwhile so many others do not and some even very specifically go out of their way to make games as miserable for everyone else because they are literal, self admitted, sadists and enjoy hurting others.
If the block could be done in such a way as to match the player with the Killer so it only worked if they were playing that Killer ("Block user123 as Nurse or Leatherface" would then mean you could still get matched with user123 if they were playing Blight for example.) then it'd be even better but that's a big ask when even just not getting matched to a specific player won't happen because people will abuse it.
At the end of the day I'm just really sad about the state of the world and how many people there are that just... have no empathy. People that don't care about the feelings of others because they don't know them personally. The people that hide behind "It's just a game." as their excuse for hurting others and why the pain they cause doesn't matter. It's not the game, it's the player. YOU are causing pain in others with your actions. Own up to it at the very least. That's why I have just a sliver more respect for the people who admit they play in that way to hurt others, at least they are being honest about it. Doesn't mean I ever want to play against them again and really would wish they'd get to a better place in life where they don't have that mindset but at least they are being honest about things instead of hiding behind weak excuses.
I am just very tired of people who think it's alright to ruin other people's fun to have their own for the sole reason they are doing these things in a game. I want to have fun as well. You took that from me, so, yes, YOU hurt me. I just wish the world was a better place, because the small things like this matter to people.
So I pay for the game with my money and I put time and effort in it to get good and I enjoy it and I should win when I am good and better then my opponents and you say hey stop doing what you enjoy and what you are good at cause your opponents don't enjoy it. If that's your mindset you need to switch to a single player game cause it's pvp one side looses and there are real people behind it so there always be a side that doesn't enjoy how the round played out cause they wanted to win to. If we take that logic and bring it into the real world should we ban every top player or top team so the other teams can enjoy a tournament to. Should we put weights on the good players so it's more fun and fair for the other players? Cause that's what you just said you say hey play another killer you are not good with or the feature I wish for would get you to never play again lol
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@vladspellbinder said:
https://forum.deadbydaylight.com/en/discussion/comment/3282204#Comment_3282204
My idea was it would apply BEFORE going into a lobby, so people only get matched up with other with matching block lists. You're waiting for a lobby not in the lobby.
As for the other factor, if you are being blocked maybe you should change the way you play so people don't block you. And if people are being petty about blocking you for no other reason than the Killer you are playing you shouldn't want to play against them in the first place.
https://forum.deadbydaylight.com/en/discussion/comment/3282206#Comment_3282206
See right above. If you are getting blocked then something you are doing is wrong. Change how you play. Though of course some people will block you just to block you but, again, you shouldn't want t play with those people anyways.
Of course I don't have a "Main" Killer that I play, so if someone only ever exclusively plays Nurse and refuse to play any other Killer that is on them for not changing how they play and they should have to wait for games so they can play against people who enjoy or at the very least don't mind playing against Nurse.
I put no stock in the "You bought the game, you can play how you want." argument when it comes to a multiplayer games. As soon as your actions start impacting another person it does matter "how you play". In a multiplayer game you are entering a social contract that everyone is there to have fun and you shouldn't do thing that stop people from having fun. If you play in such a way that the majority of people don't want to play against you then you are part of the problem. If that problem is that you play Nurse and Nurse is the problem then branch out and play other Killers until such a time that Nurse is fixed to not be problematic.
At the end of the day I am sick and tired of playing against the same toxic Killer players three to five times a night and every single game I have with them is anywhere from five minutes to an hour of misery depending how they play. I do not not have any fun against these people because they go out of their way to make every match with them as not-fun as possible for the sole fact they get enjoyment out of running other people's fun, they are breaking that social contract I mentioned before. This is a straight up fact some of them have told me in end-of-game chat about why they play they way they do, that they do it because they know people hate it. If I am not having fun why should I bother to continue to play the game? If blocking these toxic people actually made my games more enjoyable I'd be willing to play more often and actually go back to recommending this game to others. As it is right now I do not recommend the game to others because of how toxic a good amount of the player base is and how I'm really only playing any more out of Stockholm Syndrome and chasing the one in fifty fun games.
So you say when I only enjoy let's say demo a killer most player say is godd balanced and I am really good really really good and so I have high MMR and the pool of people that face me is already not that big. People now start blocking me cause they now I'm good and they don't want to face me cause I win most games and after a year or half a year most players of my mmr blocked me. What should happen now should I face weaker survivor now to ruin there games or should I have to wait 20min for a game? Both doesn't sound fair but that's what will happen cause that is what happens back when you could use a third party tool to block players. It's not a hypothetical thing it's a fact
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3282184#Comment_3282184
If you think spins work only on weak killers, then maybe it's time to check some better survivor players. Ayrun comes immediatelly to mind. He spins insane killer mains without much trouble (sure, it's not super consistent, but it happens often). But I see it everywhere. In my killer and survivor games both (most funny is to trick moonwalking killer by standing behind him - it's hard, can backfire hard and overall it's rare, but it's so hilarious when it works)
And ofcourse higher FOV helps against everything where survivor uses killer's limited vision. You can't (momentarily) loose killer if killer sees you all the time.
I think I don't see better survivor cause my mmr is relatively stable cause I don't camp and tunnel and I mostly play non meta killers and don't use full slowdown.
All I know is when I started to play it felt pretty bad to lose a survivor because my view is so limited and till I got better I thought that it's pretty unfair cause I can't prevent that if you tell me better survivor can do this with really good killers im kinda scared
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3282163#Comment_3282163
It's not the same. Killers are now balanced around SWF. It's solo that is left behind (and some killers - but I don't think every killer in the game should have same skill ceiling. Still some killers actually do need buffs. Ghostface is one of the better examples for killer that could do with some buff).
But sure enough. If survivors get some compensation buffs that would keep these options even after larger FOV - say they are quicker when close to killer (because only this would negate - even if imperfectly - larger FOV), then this is also acceptable solution. The question is how much would it get in a way of killer chasing survivor regularly without any spins or anything.
That's a good question I think it could be really problematic for hag.
The thing is does the fov shadowborn brings actually make spins harder for the survivor. I dont use shadowborn but the last time spin worked on me was when I had like 20 hours in killer not trying to flex but is this really a good working survivor tool
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What Mandy says. It's not only your matchmaking that takes longer its the other players as well and in higher levels people would totalley block every good killer player so they can get matched with killers they can bully
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@Gandor said:
but it's not QOL. It's buff.
It removes a lot of things survivors can do. When I play wesker and get close, the only chance for survivor to dodge me is to spin me. If I see 110degrees instead of current 87, then spinning me is next to impossible. And this is just one instance. Hiding mid chase would also become much harder. Inside techs. Window techs. Easier camping (much harder to sneak by killer without being seen). Dodging blight/oni/nurse/.... and everyone else that have some kind of dash ability. All these things would suddenly become much easier making the game fundamentally different.
Okey then we delete swf cause that's info you should get through perks and when I'm Ghostface people calling out my location is unfair so take away atleast to slots from every group member. Now you will play the you can't punish people for playing with there friends card and I play I should not be punished for getting motion sick
Just like they work on in build solutions for hard of hearing people that rely on spine chill killer should just get POV slider so they can counter motion sickness without sacrificing a slot
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@Spuddel said:
In theory I like this, but that's where people being people comes in. If every person playing this game was a decent human being that would be cool. But imagine the onstorm of sexist and racial slurs people would spam since so many are just toxic humans beings.
This.
You would have people spewing slurs left and right loud music and definitely you will have people that sandback you and don't unhook or heal you because you tab out of voice chat
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3280754#Comment_3280754
I grasp his design very well. I know this killer is not fun to play against and has caused more boredom and headaches than any other killer in the game for me. His power is basically for tracking the survivors down. The problem is it applies a debuff that has to constantly be dealt with by survivors in a repetitive way that quickly becomes tedious and annoying. I've played against Legions that abused their power simply to prevent survivors from doing gens. This is a killer where its too easy to troll survivors. Constant mending is not fun. Having to do it at the risk of literally downing yourself is not fun. The fact he can also fast vault pallets and windows in his power makes it almost impossible to avoid getting hit with it if he finds you. This is not a killer that has an engaging or interesting power. I have never been excited to play against a Legion when I found out that is the killer for the match. Back when I did SWF it was also often a game breaker for us to play something else especially after getting Legion multiple times in a row.
Then bring some ideas to the round some ideas that would keep legions playstyle as it is. Running around stabbing people being fast hit and run but less frustrating for the survivors. I know your not a dev but constructive ideas work better then just that's boring and I can't stand it. Devs would sit in the same space and struggle to grasp an idea even befor thinking about if that idea is even possible
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First of all don't heal against legion you waste so michb time and a good legion will focus stabbing you over people that just mend.
Second your last sentence shows that you don't grasp legions design. They are hit and run. There whole thing is being fast and stab as much people as you can and for that you need a slowdown or else people will just sit at the gens while you run around.
If you take away mending you would need to give them another slowdown like a big workspeed decrease and there is not much difference between mending and then working or working very slowly and not make real progress.
Many people love legion because they can run around and stabb people and if they lose that it would be the biggest f u from bhvr since og Freddy
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3280399#Comment_3280399
It's the whole "horror game made for kids" shtick. I make an exception for certain FNAF games because they did it first and they actually take themselves more serious.
Oh yeah if its how you see it I can get behind it. For me I never saw it as horror for kids. Sure the artstyle is not hard realistic gorey but I like it and I like the deeper story of it
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@danielmaster87 said:
https://us.v-cdn.net/6030815/uploads/3E2UIJEJSYNR/image.png
We need an OG like The Suffering before we ever get that cringe crap.
Why ist it cringe in your eyes?
Genuine question cuaee I really enjoyed it and think it's a good creppy story. Is it the art style?
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@LordSturm said:
he was so mad about this happening to him in a match that he made an account just to post about it, and I think that's funny.
And he should be mad. It's not only a move that proves you are a piece of crap but also against the rules
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That would be great I always thought the entity itself got inspired by lovecraftian horror and that would also be a cool idea if we would get like an entity spawn that is a manifestation of the great entity itself
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Firstly I think it's Okey how it is because it is a perk it takes up a slot that could hold something much more deadly and oppressive and isn't punishing you for doing the right play it changes up how you need to face the killer the moment you know there is hubris in play you pre drop and take less loops.
Secondly I don't think it's unfair when you combine hubris spirit fury and enduring. It's 3 out of 4 slots dedicated to this so at max one slowdown perk or sura perk and that should be strong. You dedicated your build to one part of the game in that case the interaction with pallets and then it should be strong cause you neglect the other parts of the game and that's where the survivor can capitalise on
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It's funny that you often find people. Under post like this that say it would be op if the killer has more fov and that it should be earned through a perk cause stealth would be dead but these are the same that curse out imersive survivor and say chase is best
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Sounds all good but if you take pr scream a change to dms would be nice cause right now it's barely a decent perk with pr and without its just outright crap
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I have see many people dc because they stept into a trap I put Ina place they never thought of that alone shoes that survivor dc not because the killer is OP or anything they just dc cause they think they are all entitled to a good 4 Gen chase they of course win and a good t bag at the gate
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The game definitely would nee rebalancing then because atm going for hooks is not the way to win a game. And even if it would be the way to get better mmr I still would go for kills cause that's what feels rewarding as a killer. I don't think we can ever change that mindset cause even when I have a perfect fair game and at the end I have every at death hook I would feel like it is a total loss if I go out there with no kills
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I don't like that idea cause then it's just another block the Gen perk I like that eruption does something different and it's not only gens you can't work on its all actions and that is value many people ignore
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Since terraria and there awesome community won labor of love dbd is just not allowed to win this.
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@OrangeBear said:
The perks that you needed were in the shrine on the weeks that the levels were released. You missed your chance unfortunately
That's not missing a chance thas bhvr actually saying if you want to participate in this rift you better open your purse. Maybe I wasn't playing when they where in the shrine. Maybe I didn't had enough shards. It's either an oversight or just bhvr slowly introducing a new money tree
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@egg_ said:
She's ugly, simple as that
Instead of crying for more cosmetics, ask for a model rework like Quentin. Maybe once she's actually good looking people will play her more (and buy cosmetics)
You're right saying that isn't toxic. But having the mindset that your image of a woman is the right one and that a character that isn't holding that standard but is liked by many people should just change is toxic.
What you want another soul les blonde or a cute Asian in cute outfits. Maybe we go with a hot readhead. Maybe bhvr should just pick up a copy of the lasted playboy to designe the next female character
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Sure if you are willing to pay with a hook state for it no matter your health state. Yes you heard me I want you to stop running and get down even if your healthy. So since that won't ever happen I would say if I see you you will get interrupted.
And like always give your thanks to the survivor that came before you. When glyphs first came up I still tryed to be the nice guy and let survs finish it. Then I met that nice nea who was about to do the glyph she bowed down and pointed at it i allowed it. The second she was done and I wanted to hit her she old DH into a safe loop got a pallet stun on me and made fun of it in end game so no I would lose the freaking game for you not getting that glyph
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@GoodBoyKaru said:
Thank god we're already moving on from that snoozefest.
Let's hope he follows the footsteps of Artist in that nobody plays him ever
But that would be so sad karu. I love his designe but it's so miserable to play. Bhvr really needs to step up there game cause it can't be that the knights destiny is to be never played like artist or twins. If they have such a big problem with making good ai or fearing good ai would be to much for survivor cause you could gang up on them they should just never used that idea
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Wait. So it's easier now to actuall save someone with a flashlight and at the same time stupid pallet blinding isn't working? Sounds like a really good patch
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3271040#Comment_3271040
Prove Thy Self doesn't stack. All it does is remove the speed penalty from survivors working on a gen together so if you have 2 survivors running Prove Thy Self on the same gen it's going the same speed as it would if only one of them ran it. While that one gen will be done faster than 90 seconds it's still not as efficient as the survivors splitting up and working on separate gens - it's why the bar is still red when there's 2 survivors on the gen even while running Prove Thy Self.
If you're having problems with Prove Thy Self run Discordance. You'll see whenever survivors are on a gen together so will know where to go - also know theres another survivor near the gen waiting to finish it if you chase one off.
Like always prove alone is not the problem just like cob isn't a problem alone. But when a killer brings a full Gen build or when multiple survivor bring gens builds it gets ridiculous no matter wich side does it. And the biggest problem is you can counter it if you bring a Gen build yourself but the game people complain about are the game where only one side has a strong Gen build.
I think bhvr should just start to make perk categories so you can't stack to many gen perks and everything would be fine
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3270529#Comment_3270529
Just how I feel about it, no like super logic to it
I just think being rewarded for making a mistake isn't super great. I know surv role has perks like that too and I'm not the biggest fan of them either
It's not a reward like oh you screwed up here is a trwat good boy. Its more like ahh shi... That's doesn't look good here maybe that helps don't lose hope kind of thing
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@[Deleted User] said:
Let go when? As a solo player, when do you let go of a gen to avoid Eruption? I have yet to see anyone give a reasonable counterplay for solo players. Explain how a solo player will know when to let go of a gen when a teammate is in chase across the map?
I think the big problem with the counterplay is that if you give it a short delay so it erupts shortly after the survivor goes down wich is an idea many people come up with eruption would vanish into nothing Ness cause then it would only work the very first time at max just like against swf. The moment swf knows eruption is in play they tell when they are about to go down that's why it's better aga ist solos. I think there can't really be counterplay or the perk would just not work at all just like you can perfectly counter pain res dms cause when you know it's coming you just let go briefly. It's not easy to find a counterplay that works but at the same time is not so stupidly easy that the perk looses all power
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/355241/nurse-blink-attack-becoming-special-attack
The thing is that Nurses base walking speed is so low (3.85m/s) that she could never ever hit anyone with normal M1 attacks, besides the occasional lunge attack at a survivor that missplayed, that she need her blinks to proc all the fun special perk properties.
But this can make her too oppressive at times. One suggestion that's somewhat middle of the ground is to only count her first blink as a normal attack and the second as a special. This would allow her to use Starstruck or Sloppy, but reward actual skill, and if she needed the second blink to readjust, that window of opportunity closes.
I am still advocating for making her blink attack m2 but making her faster and reducing the blink to one. That way she can still use m1 perks survivor get to actual loops her and that's what is the most fun if you ask them. The blink would still need to be charged so you can't just run them down and blink the last bit. We would need to look if her lunge needs to be addressed so it isn't saving any blink mistakes and this rework would make good blinks so much more satisfying would still keep her a difficult killer where good skill is rewarded but she would be hopefully less oppressive and she would probably even have a much lower entry level so more players could enjoy her that right now don't want to invest the time needed to play her good
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3269713#Comment_3269713
A survivor DCing also screws over the killer.
Survivors are literally a resource for the killer, so one less survivor means less hooks, less sacrifices and less BP.
I was recently doing the "sacrifice 12 Survivors" challenge, which as we all know is bugged and registers one kill less than you actually make. So a DC is limiting me to two potential kills, but of course a hatch escape makes that one kill.
Sometimes the fairest option is just to end the game as quickly as possible, if the game is going that way anyway. Why waste 10 minutes letting survivor live when repairing all the gens is futile, when I can take my 'two minus one' sacrifices and a hatch escape, and everyone can move on asap.
Yeah I hate when I get an early dc and just proceed to play the game normally and then I get cursed out in chat cause I was not willing to offer 20 minutes od my time to farm with them. I kill you you can get another game everyone is happy
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@I_CAME said:
I understand what you mean about bad players being able to win games they don't deserve. I've lost so many games solely due to regression perks. Games that the killer would have gotten zero kills on in the past. It's amusing that there are people who actually try to argue that the current regression meta is healthy. It's extremely oppressive when combined with the longer generators and overall killer buffs. Eruption in particular is uncounterable in a solo team. Even teams in tournaments screw it up if you care enough to watch those. What exactly are normal players who don't have 10k hours or discord supposed to do?
Another thing that is constantly mentioned is how regression perks are essentially jack of all trades perks. You don't need even need aura perks anymore because almost all of the popular ones give you all the info you need. This opens up room for even more regression perks. Deadlock tells you where you need to be. Eruption tells you where you to be. Call Of Brine tells you where you need to be. Don't people realize how ridiculous this is? Never mind the insane 25 second incapacitation status. I'm starting to get old dead hard vibes from the current regression meta. In the sense that it's clearly insanely OP and many people who only play one side refuse to even acknowledge it. I would take the old pop/ruin meta any day of the week.
It's just like before the killer patch where you lost games as killer not to survivor skill but to powerful perks like DH. Not to say ha look how the tables have turned bhvr is just not able to balance correctly its either killers are to strong or survivor are to strong.
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@Kweh said:
https://forum.deadbydaylight.com/en/discussion/comment/3268543#Comment_3268543
Honestly, good. Screw console players and killers with poor ping getting advantages.
I specifically mentioned that this would screw people over just cause they live in a part of the world wher bhvr decide its not worth to give them there own server and you say good screw them
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@BlueHorkew said:
https://forum.deadbydaylight.com/en/discussion/comment/3268425#Comment_3268425
Thats in game, i would like one in the lobby and a wifi too. Because wifi is more natural to have fluctuations in quality
I believe a indicator in the lobby would lead to people with bad connection to don't find a game cause let's be real who would stay in that lobby if you see a big red marker from the killer.
The problem is bad connection is not always the fault of the user. People from the middle east or south Afrika for example have no own server to connect to so they always have a bad ping. If you could shop for a lobby where the killer has good connection then these people would never find a game until bhvr decides to give them there own server wich could be never
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That is true but I can assure you if we say hey we nerf geb regression and eruption in particular we can turn that post around in three weeks and say survs only win because of Gen builds.
And this is not me trying to spit on survivor. I think if both sites come with Gen builds all would work out fine maybe even then eruption is a bit much for solo but it would be far more manageable. The problem for both sites is you don't know what comes up from the other site so maybe you have a chase build as killer and get owned cause gens get done fast or you got a chase build as survivor but you can't fight the Gen regression
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Isn't that already a thing? I think it only shows if the connection is bad so if everything is fine it won't show up
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3267524#Comment_3267524
In fact, when you see how easy it is to loop a killer moving at 4.4, and knowing that the matchbox generates a movement at 4.2, it is easy to imagine that a killer in 4.2 represents no danger in a "walker" type chase.
So ok, he could teleport, but it would only be for 1 and only 1 blink.
In short, he would be too slow to be able to hunt properly on foot and to patrol efficiently on foot, but he would not have any more value with his tp, because he would have to do perfect-blink all the time.
And we know very well that the nurse needs 2 blinks, because the first one is in most cases used to get closer to his target.
Well then we test other speeds until we hit the sweet spot where it feels good to play but isn't to oppressive
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3267474#Comment_3267474
Normal nurse is frustrating. Starstruck range/recharge nurse is go under the hook kind of feeling
Yes so we should focus on real changes to nurse that make her overall less frustrating. A real rework would be good but only if they keep the spirit of the killer and that is blinking through everything to get a hit. I am very fond of the idea to go the matchbox way and make her faster while giving her only one blink with maybe less lunge range so you can have normal chase with her with and when she sees the opportunity to cut your way or you missplayed a mind game she blinks but need to hit a relatively close range to the survivor so the survivor can still try to eveade it or she can missplay it
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3267461#Comment_3267461
1, not necessarily
4, true
The point is, nurse can get M1 without blinks, so it is possible to use those perks. Your argument was every killer should be able to use every perk. They are. Nurse can use them. It's just as bad as sloppy butcher on plague or plaything on mirror meyers and many perks like this
But she can't use them in a good way that's feels good to play. Sure sloppy on plague doesn't work that's true mirror Myers is just one of his playstyles.
While just making her blink m2 is probably the fastest and easiest way to change her I don't think it is a good way and I don't even think people would stop complaining or dc against her cause it's nurse at her core that makes her frustrating for many survivor
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3267325#Comment_3267325
But she is able to use those even if M2 would become special attacks.
1, when people want to mindgame nurse (so everyone), one of the things they can try to do is run at you in hopes you blink far away from them. They can get close enough for you to lounge at them (because launge is way quicker even on nurse)
2, matchbox
3, spasmodic breath
4, bloodlust
So you have 4 possibilities to use M1 perks. Does that make it good idea? No. Does that make good idea to take STBFL on huntress? Or starstruck on freddy? Well then what is your argument then?
1. They run into you when you charge the blink so you are in a blink woulnd that mean you either blink away from them or when you short blink you are still in blink mode wich means it would be m2 hit.
2&3 being addon depend fells not good and both addons are crap plus one of them is iri
4. When you blink you reset bl so you would need to chase for 35 seconds without blinking. How should that work when the survivor just out runs you wich would even break chase and with that bl build up when they are fare enough away
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@Lastchild said:
https://forum.deadbydaylight.com/en/discussion/comment/3267329#Comment_3267329
I don't understand.
If you find that my idea is a bad idea as a base kit, please explain.
Wait I think you misunderstood I don't think that it is a bad idea. I like it i mean I don't know how fast the speed you mentioned is relativ to survivor speed but it sounds good and is what I would like to see cause like I said I like matchbox addon for Nurse and your idea is basicly matchbox with m2 blink wich is totally fine if her base speed is fast enough to realistically get m1 hits
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Yeah why not looks good.
I would play her so much cause I like the esthetic and lore but I can't learn her for the love of God and matchbox is an iri addon God knows why so I can't really fall back on that
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@Lastchild said:
I think you misunderstood the suggestion that his blink attack is a special and not a basic attack.
The interest of this idea is not at all to prevent the nurse from using her power.
The interest is to reduce its oppression that it has thanks to the M1 perks (sloppy, startruck, Noed etc...)
This is to deter the player from putting an M1 perk on Nurse, as they will be forced to walk out of power to use them, which is a waste of time on Nurse.
so it reduces a lot of perk on Nurse, which is allowing survivors to get away with it more often.
It's not to deter them from using m1 perks it's a big f u here is a list of perks u as a nurse main will never use again lol. If they ever made her blink a m2 attack they need to up her speed because every killer should be able to use every perk.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3267244#Comment_3267244
Think you meant thread because threat's a WHOLE different thing. I really wish there were ways that powers could be altered. Like the mutations in VHS which can change the playstyle around. It would lead to a LOT more variety in the same killers people face.
I'm so sorry English is my second language German school English doesn't bring you that far apparently ^^
I always thought addons should be more used to change the way the killer is played then just give stupid Stat boosts. Like how matchbox changes nurse. Every killer could have atleast one other playstyle you can get through addons but they are brown and actually available unlike that nurse addon
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3267203#Comment_3267203
Oh... ew.
But seriously, I understand why you'd think that. I just want to actually commit to a chase, you know?
To be honest I can understand that and I can understand that you would like to do this with the legion cause you like them and there lore and designe same goes for me but I don't think a killer can have both at the same time. A viable hit and run kit and a viable chase oriented kit cause with better chase qualities the slowdown required for hit and run would be to much.
So it either ends on everyone that enjoys legion know loses something the like and they maybe just bought because of how it originally was or people that really like everything else about legion won't get a killer they want to play gameplay wise. It's a tricky situation and because it's tricky i hate to see how often we have stupid threats out there just saying rework them into anything else it would be better then now
(not meaning your threat btw)
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As a fellow legion main i have to say I don't like this. I play legion because they have a hit and run playstyle. Jumping from target to target stabbing around is what makes them my most loved killer and your idea would just make them another press button to chase killer and I would need to lay my beloved legion to rest.
Power level wise legion is at a good point right know maybe pills are a bit strong on solos but that's more a overall solo problem then a Legion problem.
The most complaints we get is that mending is unfun and lame and I kinda get that but mending is necessary so the hit and run playstyle works or should I say something like mending is necessary cause bhvr could work out a way to slow them down so you have time for hit and run without being so lame for the survivors
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@Aceislife said:
Actual skill does not make you a tryhard. Using the most sweatiest builds does.
So playing with the perks I like bad? Just because some one out there decide they are too good to be used. Does this apply to survivor to
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@SiaOiz said:
This is DBD not Fortnite lol
The mental gymnastics you need to do to throw every game that has emotes into the Sam pot as fortnight
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@Payns84 said:
Dann sollte man diese billigen Killer Streamer die nur Campen, Sluggen und Tunneln komplett aus dem Game entfernen. Es ist nur noch nervig. Gefühlt 75% der Runden die ich spiele ist der Killer ein mieses A****loch und kann nicht fair spielen.
Außerdem sind die Streamer doch selbst schuld dran wenn die hinter ihre Namen TTV oder YT knallen. Einfach das rausnehmen und fertig
Also erstmal sind das ja nicht alles Streamer den Modus kann jeder anschalten und so viele Leute wie ich damit sehen so viele streamer hat dbd nie und nimmer. Campen Tunneln und auch sluggen hat alles seinen Platz in Dbd es wird nur dann ein problem wenn die leute es übertreiben und facecampen bei 5 gens oder leute ausbluten lassen.
Die alte Debatte mit da hat der Streamer selbst schuld hinkt halt hart weil gerade online games nunmal eine Plattform sind die symbiotisch mit Streamer lebt und es auch gut und recht ist wenn die da Werbung für sich machen der Streamer Modus ist da übrigens sowieso schlecht und nur wenig Streamer nutzen den da ja dadurch event diese Werbung weg fällt da ja sogar nach Ende deer Runde der Name nicht gezeigt wird. Außerdem geht es ja nicht nur um Leute die ttv in ihrem Namen haben sondern halt auch um die größeren Streamer die das meist nicht mehr tun aber halt durch ihre Bekanntheit schnell zu identifizieren sind
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I know in the early times you could do that with every hook but I do believe this is a bug/oversight on some hooks and you should report it to the devs
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@matteriess said:
https://forum.deadbydaylight.com/en/discussion/comment/3265308#Comment_3265308
Depends on if the person matched against that player cares enough to stay, or not.
Later down the line though, we would hope BHVR will add a node in that region.
For players that don't want an unfair game, I do believe it should be a matter of choice, especially as we're able to see the killers ping in the game...
Yes no one wants an unfair game where the killer can hit you from 10miles away so I would say no one would go into a game seeing such a ping. We can have that if bhvr provides server for every one cause middle east people could then just stop playing cause they would never get a game