Starrseed
Starrseed
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Since a bad ping can has advantages wouldn't that mean that people from the middle east who has no other chance get dodged 99% of the time
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@Entitled_survivor said:
Honestly they could remove legion from the game and no one would bat an eye,,,legion games are boring ,,,i'd rather watch paint dry than mending every know and then
Well I bet there are many people who would bat an eye. @FilthyLegionMain am I right
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You can't be serious that's way to much. Buffing sleep pills and sketch while it's already super strong is crazy
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@LuthirFontaine said:
https://forum.deadbydaylight.com/en/discussion/comment/3263532#Comment_3263532
I disagree teabagging is annoying but you arent just stopping the game like a bleed out is doing
Yes that's right I just used it cause you said it should be reportable cause it's bm and then all bm should be. Letting someone unnecessary bleed out is of course worse then tbagging no question
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3264385#Comment_3264385
While I empathise with that position, there has to be a line. The Nurse shoudln't get to ignore all the fundamental rules of the game without giving something up, and even beyond that, the ability to instadown through walls is too much.
Either the Nurse needs to be completely overhauled from the ground up with a wholly new power, or she needs to have her ability to use Exposed perks taken away. She can't have any version of her current power concept and basic attacks without being in the same spot she is now; overwhelmingly the strongest killer and miserably oppressive.
As I mentioned a few posts ago, too, the Nurse has an addon that speeds her up. Make that her brown meme addon and this problem disappears, because the Nurse will have a way of getting M1 attacks.
Would be all for that I love playing with matchbox cause I suck with normal nurse but I love the esthetic of her but a Iri addons in nothing I can regularly drop
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@BabyShrimp said:
Hello everyone! We always talk about toxicity, and while it's nice to have a good balance of goofing around in a "toxic" way, I think it's just as important to talk about small ways we can make DBD a better place. Let's go!
Giving hatch to the last survivor usually means a lot to them, especially if there was a DC or throw during the game. Having just a little mercy is typically no big deal on the killer's side, but it can still make survivors very happy!
If you close the hatch, it's still not too late to let the survivor leave through the exists. If you're feeling particularly nice you can let them leave through the gates, especially if they leave you an item, which brings us to...
Leaving items for the killer is a sign of humility, or gratefulness. The killer may not keep these items, but it shows you care.
Respecting challenges is also a small way to make survivors happy. Even if you kill them in the end, they helped them reach a goal, so if you see a survivor interacting with a glyph, just pause chase for a moment.
Lastly, be nice in end game chat. Sometimes killers especially feel bullied, so it can mean a lot to go out of your way to be sympathetic and wish them good luck. You can have a "toxic" game and still have wholesome interactions in end game chat. Tell the other team how well they did, or perhaps you see something in common.
At the end of the day, you can play any way you want, and you shouldn't feel pressured into doing a certain thing because it's courteous, this post was just for people who care about this kinda thing. GL!
I think you are right but one piece of advice. Maybe don't put let the last guy leave next to give the killer your brwon tool box. If killer can be cool and let one leave survs can be cool and offer themself to the hook that's actuall comparable.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3264363#Comment_3264363
I disagree that those two are the only problems, as Make Your Choice and Haunted Grounds (+ Retribution) are both very strong on Nurse, but even assuming that it is only Starstruck-- even after you fix that perk, you still have the problem that no Exposed perk can ever be very good or it'll be broken on Nurse.
Returning back to at least five of the Exposed perks (MYC, Haunted, Devour, Starstruck, kinda-sorta NOED) being a problem on top of future Exposed perks also being a concern, is it not just much simpler to make the Blink attacks Special Attacks? That neatly solves the current problem and future-proofs Nurse against problematic perk synergy in the future.
There is the mild potential issue of perk synergy, but realistically, only a handful of basic attack perks are any good and at least two of them have already been translated into standard addons for many killers - Sloppy Butcher and Franklin's Demise - so there's no reason Nurse can't get the same treatment there.
You don't have to overcomplicate this with a third type of attack, you can just tweak Nurse to be in line with every other killer. Not using basic attack perks is a tiny price to pay for the strongest and most oppressive power in the game.
That's not the way to go cause every killer should be able to use every perk. Sure some killer are better with perk x the other killer but they can still use them. Nurse with m2 blinks can't use any m1 perks cause she is to slow. And I think that will start a very unpleasant chain reaction cause it's bound to start why can killer x use perk x why can he use perk y bla bla bla you know what will happen. At that point we can just get rid of perks that's ctually do something. I can already see how the very next thing would be people wanting the same for hag after teleport
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/354668/de-devs-ever-ban-players-for-insults-in-chat
yes we do ban for in-game chat infractions. There's a sliding scale where the ban starts off as temporary and works it's way up to a permanent ban, however one or more parts can be skipped depending on the nature of what is said and a permanent ban can be given instantly if the situation is severe enough to warrant it.
Does your system register such things automatically or is still a report required
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3264326#Comment_3264326
like hook grabs will touch facecamping killers WAAAAY more then normal legitimate strategic campers. I mean I see the issue when you just run to the hook after being let to it. But this is disproportionally less important (because you will still get a hook out of it), then spoiled game from a camper that never ever left the hook after hooking at 5 gens.
And as for a compensation - someone suggested "sprint burst" for killer right after hooking until he is not in chase or X seconds pass -> to help get to the map quicker. I think this is reasonable stuff and again - only non-camping killers will benefit + survivors that go for insta unhook can be punished the same as before.
This is just one example how to make camping much less rewarding even if it touches legitimate case - but killers would get valid compensation for it.
I would like a mini BBQ show me the most far away survivor cause I thin many newer killer fall into camping cause they don't know what to do after a hook would be a good way to tell them to go and hunt
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3264290#Comment_3264290
Bubba is just prime example. Not the only problematic stuff. So overall I agree with you.
Now to my opinion - camping on killer's side is so common and such a plague, that I would not oppose to nerf it even if it touches also legitimate use of hook defending. Of course I want to minimize this unintended nerfs as much as possible, but given the state the game is in, there needs to be something done about it even if it's not perfect. If anything, compensate-buff killers in some way if the solution touches legitimate camping too much - as this is still lesser of 2 evils.
While your way can certainly work I would be hesitant to go that rout cause yes fixing facecamping is thr right thing and should be done sooner then later but we might don't want to hit the normal playing killer while we do so and I don't see how we can buff them in compensation because the pressure you can get from a strategic camp can't be compensate so easily I think
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3264247#Comment_3264247
I have 0 problems with defending the hook. Killers that defend the hook (and don't camp it) will probably get first hit before the survivor is next to a hook. If he happens to down that survivor before said survivor unhooked, then it's very well done from killer's perspective. I am 100% for this interaction as it makes perfect sense.
Also if you are able to make hook trade (and I stress the word TRADE) by hooking someone into your 3gen, then once again - very well done. I don't see any suggestion in here that prohibits it or hinders the interaction.
I get it camping is a plague and we fight against it for far to long now. I will assure you most killer are against straight up facecamping as well. And I understand that people are at a point where they don't care what happens as long as something happens. Many threats in this forum just overshoot it and buba is often the prime example that gets used because he is so good at it.
We need a good working solution that hinder the effectiveness of camping to win without lowering the value of a strategic camp. Killer get angry at this matter to because often it's just stuff like take away there power take away there attack outright just teleport either the killer or the survivor and most of that stuff comes down to don't defend your hook at all cause that's bad.
Sadly I haven't seen a really good solution to this day that would a) work good but b) not be to strong and or c) let it feel wierd for killers.
I also think just focusing on buba and thinking how his camping could be nerfed is the right way cause we need a general solution
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I would say we don't need to work on hindering buba to camp but we need to work on camping as a whole. Camping sucks no matter the killer buba is just the best at it but if we work on making camping less worth overall buba would stop to. And yes I know there are people out there that would camp even if they know they lose and get zero points I get it some dbd players are trash people but there will never be a change that makes camping impossible and we should not try to find one cause situational camping is valid
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3263714#Comment_3263714
I always wanted Legion reworked while keeping his core identity. Not an easy task.
Deep Wound is always gonna keep Legion weak and unfun to play against, unfortunately.
That's why I fight those legion hate posts. People always say legion needs a complete rework of power and that's what I fear old Freddy mains know what I fear.
I love legion for his fast hit and run playstyle I want to run around and stab people that's why I play legion because it works on him. Sure one reason it works is because mend is slowing the game down but if bhvr would manage to keep his identity and keeps the whole run around and injur people style while keeping it good and making it less annoying for the survivor I couldn't care less but like I said I fear what bhvr would do
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@LuthirFontaine said:
It should be as its obviously bm
Edit thinking bout it yeah report it. If they get hit with so many reports BHVR might start doing something.
I mean yeah but then tbagging would be reportable to and I don't think we want to go down that rabbit hole
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3263496#Comment_3263496
Then go make a legion love thread.
Nope me and my persecution complex stay here cause we like to see how far this thread for pure hate will go when you already try to monitor opinions
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3263184#Comment_3263184
Your persecution complex is really showing. No one’s “going after” killer mains to stamp their foreheads.
Nice how my last sentence is what you pick up but not how I talked about you wanting a killer opinion free zone for hate
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3263206#Comment_3263206
Change the name to something else. But don't allow multiple regressions stacked on each other. Regressions are very powerful same as exhaustion perks. Why limit it on survivor's side but keep it oppressive and unlimited on killer's side?
I have seen weak chaser win the game just by prolonging the game to the point that all pallets were brute forced and created dead zones. That's equivalent of survivor predropping every pallet and being able to win the game like this
Yeah that's right I'm all for limiting such perks same for gen perks on survivor. You never know what the enemy brings and that's part of the fun but both sites need to assume the other side brings a Gen focus build and if you don't have on yourself it's hard to come by so everyone runs a Gen build.
I mostly run one Gen regress perk but I'm a Legion and plague main so my killer sloes down the game by himself so I don't feel the need to bring those perks. When I started I played full Gen build cause I was not that great in chase and I admit it helped my mind to know the perks allowed me to sink more time into chase.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3263093#Comment_3263093
"Exhaustion" for killers. Sounds reasonable.
Well the exhaustion Mechanik isn't quite working for killer cause the don't sprint
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3263118#Comment_3263118
The issue is that people respond here to talk about why they dislike legion, no one cares why you think they're ok. It has nothing to do with whatever narrative you're trying to create now.
Nah buddy this isn't the survivor exclusive hate table where you can hate on a killer you don't like.
This forum gets used by the devs to gather opinions from the player base and on basis of that feedback they think about what to change. We as killer have a right to give our opinions to cause if you belive it or not we have valid opinions to. Whats next do you go after survivor that defend legion or do the get just a killer main stamp on the forehead.
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It's finally time to make perk categories so you can't make full Gen defense builds or on the other side full Gen repair builds. If that happens perks can have a power level that where they are a good pick but you don't need to fear they are to good when paired.
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@JustAnotherNewbie said:
https://forum.deadbydaylight.com/en/discussion/comment/3262271#Comment_3262271
From the survivor side I can tell you that also playing good having no hooks and saving people and then getting denied hatch feels very unfair. it's not my fault if the game puts me in the same game as a Bill who can't do gens and a David who dies 10 seconds in a chase. I'm not giving my hook state for these kinds of teammates. And then I save them, heal them do 2 gens. Killer tried to chase but leaves after 20 - 30 seconds of not catching me and I still die because killer wants to slug, or because killer found hatch and I can't open the exit gates in time.
You don't know the killer is bringing gen perks, but the killer knows when you're bringing a toolbox. Should I bring gen perks everytime then? Perhaps. Maybe it's my fault for not bringing the most optimal build.
But still who played better, me or the killer? I did everything that's there to do as a solo survivor, but all I hear people say is "you win some you lose some" and that I need to play as a team-player, but the game currently cripples your ability to play co-ordinated.
You are totally right atm it's ######### it's a team game somehow and not a team game at the same time. Bhvr need to sit down and either make it an actual team so you have the weapons of a team and can communicate one way or another and organize or they make it a true 1v1v1v1v1 and give the survivor weapons to win cause they individually played good and change the game to accommodate to that so the killer has a chance to fight that fight 4 times
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Great idea and before anyone says but not all swf play to win and use best perks and combos and and and.
Yes you are right not all are like that but there is no way to get the two versions of swf separated so we treat swf as what they are people who have a advantage over solos and an advantage the game isn't really designed around. When you have a gun I trwat you like you have a gun I don't know you are a pacifist who won't use it
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@JustAnotherNewbie said:
https://forum.deadbydaylight.com/en/discussion/comment/3262233#Comment_3262233
Shouldn't it be a bit harder for killer to also get 4k?
It's difficult to get your first hook and 1st kill, but then it gets easier. And when it's 2 survivors left with 3-2 gens more to do it's even easier, heck even if they complete the last gen chances are they are both going down near the exit gates. Survivor should have come back mechanics in those cases even if one can escape. Thematically even it makes sense as final girl etc.
Killers can turn games around in end game if they are bringing certain perks. If they brought gen defense and slowdown perks, then they should have peaked mid game and if 3-4 survivors escape it is kind of on the killer. If survivors use end-game perks, they are not even guaranteed to make it there most of the time. But killer is always guaranteed to play late game.
As survivor even if you're good you still have a high chance of dying. Slugging for the 4k is a ######### mechanic and basekit unbreakable in this case, when only 2 are left would make sense for this kind of situation.
All you say is true but the other side is not defenseless either survivor can Brin Gen perks to and toolboxes to counter gen perks.
Certain things need balance I know that and bhvr should start working on that like some perks being to much and camping and tunneling. But from the killer perspective I can tell you it always feels crappy when you played good and had a good game you could get the 4k you played good for and then rgn hatch hits you
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I think the problem would be that otherwise every chalange would be blind the killer x times repair x gens etc and then we could get rid of them.
But I totally get what you mean dbd might not be the best place for chalanges cause even a challenge like throw x pallets in chase get strange cause you have people insta throw every pallet in one chase wich sucks
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@JustAnotherNewbie said:
https://forum.deadbydaylight.com/en/discussion/comment/3262224#Comment_3262224
Did I mention we should all spawn separately? And most of the time they do 2-3 gen and then 3-gen themselves cause they have no communication. That can also go wrong. Someone also suggested that survivors don't ever spawn separately, I don't see why that can't be a thing.
Forgive me if I interpreted that wrong but when they should not spawn together they spawn separate
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The hatch Mechanik is not great but it should be hard to still escape as the last survivor when you Team didn't manage to fix the gens your team lost just like it's way harder to secure a kill when all 4 are alive and the gates are powered (some killer might be a exception here)
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I mean it sucks I get that but you say that's rng that benefits the killer and you want that not to happen wich would mean you all spawn separate so atleast three gens are worked on in the first chase and their is a good chance three get done in that time would that not be a spawn logic that benefits the survivor then
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@Icaurs said:
https://forum.deadbydaylight.com/en/discussion/comment/3262039#Comment_3262039
The issue is not that killers are too strong. The issue with killers is
A the power disparity between the strongest vs the weakest
B The most optimal way to play killer both ruins the enjoyment of others. Majority of survivor complaints come less form too strong bas power, and more the addons. Most of the complaints about powers usually focus on robbing survivors of agency or are just not fun to go against.
Removing all addons form killers and creating a baseline power would fix the majority if issues with killers TBH.
No, survivor does not need to be stronger. You do understand the concept of cooperation right? You can work with someone to achieve the same goal because it is in your best interest but are still prioritising yourself. This is a basic concept. If this is a team based game, why do I get 1500 points for a save by myself? Why aren't we scored as a team. Why am I punished for dying while everyone else on my team escapes? The short answer is because you ae not a team. You work together until you don't need one another and its really entitled to feel people are obligated to die for you.
Who gets to determine what is and what isn't easily a save, that very subjective. Certain killers are better at camping then others, does that allow for it to be too risky to try? What about killer perks? How good the killer is? What about hooks, the post stated that each one of them had been hooked at least once, does that now qualify as to risky.
Why do I get the feeling that you feel like you get to decide when a save is or isn't too risky, and have no issue abandoning teammates when it doesn't benefit you? Which is fine, but to feel like the game needs to have mechanics in place to force that is very entitled.
I don't want to dictate when it's to risky or not I want BHVR to finally make it so you are judged as a team cause right now every survivor on there own has a power level that matches a 4v1 and that where I see many complaints. Solo q survivor have the feeling they can't fight the killer cause they should not fight him but the game makes no effort to actually treat them as a team
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@Omans said:
Eruption, Call of the Brine and Pain Resonance are three perks almost every killer brings almost every game. The latter two are fine on their own, but Eruption makes the combo of all three so, so obnoxious to play against.
Eruption wins games for killers who may not deserve to win. It can carry that hard.
It will be nerfed eventually, but the devs are really, really slow at balancing perks even if urgent balance changes need to happen.
Saying it wins games the killer might lost is a bit far. That's what all or atleast most perks do I could say that survivor would not had escaped if he had no sb or adre
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@Icaurs said:
First: Adding who is a SWF in the pregame would resulting in massive lobby dodging by killers. You can work around that by limiting it only survivors but not many people would quit just because their teammates are SWF.
Second: Those SWF did nothing wrong. People seriously need to understand this, survivor is not team based role. It is every survivor for themselves. a 1v1v1v1. You may choose to work together but it is not an obligation to to save people. You can choose to let people die if you want. if survivor was a team based role you would be scored as a team. But you aren't. Seriously people need to understand this because it demonstrates you don't actually even understand what your role is in the game?
It's that mindset that brings so many survivor players into the forum to complain that this killer is to strong and that perk needs nerf etc. Cause many people tell this tale that it's not a team and every one is on there own and if that where true a single survivor should be more powerful cause it's a 1v1 but that not the case you got perks for the whole team you got bodyblocks and flashlight saves obviously its not every surv for themselves. Survs should act more like a team and bhvr should boost that with mor info for solos and by actually making clear what is a win a lose and a draw and give bonus points for that. If a 3 man swf would lose on a chunk of points for not saving a guy they could easily save they would think twice about it
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@Volcz said:
If they're holding you hostage, its likely they are bullies or you did something so they think you deserve it. Did it today to a Huntress who camped and tunneled an Ace (all solos) immediately upon hooking him. Saw cause Kindred. Didn't go on anyone else, despite me and the others taking hits for him, trying to grab the killer's attention, or doing gens right in the killer's face as the Ace ran by. Huntress got the Ace at the very end when we powered gates, the 3 of us remaining got out (after waiting for EGC's bar to get to 1%) and sure enough the Huntress decided to talk s*, laughing and making fun of the Ace for dying. Context matters a lot.
Either way, simple solution is to force them out. Alt tabbing is just contributing to the problem. Like if you won't help yourself then ?? I guess keep alt tabbing.
You don't force them out. That's what they want most of the people who stay till 1 sec before collapse are people that won't to rub there escape in your face if you force them out they get what they want and will continue.
I just go around the map and smash pallets and walls that are left and some killer can get points for just using there ability so you can get some points. I actually got some really angry post game chats for not forcing them out cause they deserve there tbag time with me
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I will never understand why some hex perks are so bad. The perk can permanently be deactivated so it should have an crazy high power level to warrant that weaknes
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@Marik1987 said:
He will permanently be absolutely broken, absolutely unbeatable and the next Top1-Killer. Nurse dont have a chance if u master him.
Joke aside: I know what u mean, but if u play Ghostface, you sometimes feel the opposite like "how could this survivor reveal me".
This. I love to play super stealthy gf and only go for stalk insta hits with as little chase time as possible and i get revealed so much even when I can't even stalk then I turn around frantically to look for another survivor but no one there it's like I am the one being stalked
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@Alcuin said:
https://forum.deadbydaylight.com/en/discussion/comment/3261192#Comment_3261192
I've played against Nurses and ranged Killers that I thought were mkb but were on controller or console. There is no such confusion when it involves a Hag player using scroll wheel. Nothing is as fluid and responsive as that.
Just spam the button and I mean spam. Sure scrolewheel is smother but spamming is just as fast to a point you don't really see a difference
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3261196#Comment_3261196
Holding someone hostage by any means is a reportable offence tho. Doesn't matter killer or survivor.
I'm actually think that... Aside from exploiting or holding someone hostage... Killer just can't be reported for anything else gameplay wise... Am I right?
If we let the working with survivor topic aside I think you are right I mean cheating is illegal but that's a given
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3261190#Comment_3261190
I don't think i was mean in my first answer. We aren't (or at least shouldn't be) small children here.
And if someone really wants to know such stuff then google is your friend and an open space like a forum really isn't the place to explain any kind of one sided advantages for the public to use, abuse or imitate.
If they want to find from third sources fine. from the game own websites? Not such a good thing.
And yes I know that nowadays the internet is such an open space that it is easy to find such things but still "advertising" them on the own websites isn't good.
I mean this isn't the burt0r needs to give you answers forum so all cool you just sounded a bit rough.
In the end this whole discussion is advertising for it cause i didn't knew such thing existed before this post and search it up then
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3261176#Comment_3261176
My guy, the killer already paying for letting the survivor a hatch, he's earning less bp and less exp.
Dear MODS! I'm calling you to give a proper answer to this question! - If survivor snitching the other survivor and a killer killing this survivor, then the killer giving a hatch for a "snitch" survivor, does killer have done a reportable offence?
That's a pretty bad argument against something being a banable offense. The killer pays with three escapes when he holds one surv hostage in a corner but that still banable
But you are right would be good to get a mod to answer this a clear official answer is the bast answer
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@Alcuin said:
https://forum.deadbydaylight.com/en/discussion/comment/3261154#Comment_3261154
I'm not talking about playing against her on controller, I'm talking about playing her on controller versus playing her on mkb. She gets hits on mkb that controller players cannot get. That should not exist in a game with different inputs. When you do not have scroll wheel, you know when you go against it. It's that good.
Well then we should stop supporting dbd on either PC or console cause they have vastly different inputs and i also heard Player complain that its unfair that it's easier to play hunter or nurse or Trickster on pc
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3261163#Comment_3261163
First of all, hag doesn't have a "scroll wheel" addon. A quick Google search on the fandom wiki helps there.
Second, why would someone need to know how to use some exploit except to use them to get an advantage in a game themselves?
Stop being mean. They just wanted to know what the "exploid" is so she could make her own decision if it's bad or not.
I would not even call it an exploid cause it saves you like 0.1 seconds that's hardly something we need to change what you can set as input for
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3261130#Comment_3261130
You know, I can give survivor a hatch just because of "Cute eyes", or even because we're wearing the same charm? By your logic, I can get a report for doing so. But I wouldn't.
It's not the killers problems that someone wanted to snitch. It's not actually forbidden to not be greatfull. Survivors who "snitch" doing that at their own risk, even If I give a hatch as a "thank you", I'll still report them afterwards.
The exact act of "snitching" - reportable.
If a killer kills because of "snitching" - killer is not reportable.
If a killer gives a hatch to the "snitch" - killer is not reportable.
Working with the survivors is just as reportable as working with the killer and what is more working with the killer then snitching out a hiding survivor and getting hatch for that.
Of course you can give hatch to a surv because he danced funny or had a charm you like the devs said that's okey I mean this specific situation when the killer sluggs one and the other hides the killer gets bored and let's the downed surv wiggle free to snitch and gifts hatch for that
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3260297#Comment_3260297
In these scenarios killers have nothing to do to be reported. The "snitch pointing at the locker" just makes killers to do their job. It doesn't really matter how.
Killers doing their job, even if someone is "helping" them, the only reportable case in this scenarios - Survivor who "snitch".
I do think it gets reporteble if you let the snitch go and give hatch for snitching
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@Blackbird263 said:
Müll ist es tatsächlich, also das Verhalten dieser Bot-Killer. Ich hatte jetzt schon mehrfach einen. Ich erinnere mich an eine sehr toxische Jägerin ("Die jägerin"), die campte und tunnelte, und heute genau das gleiche mit der Legion.
Die Bot-Killer sind dreckige Camper und Tunnler, also liebe Devs...wenn ihr schon Bots in das Spiel so integriert, macht sie bitte nicht SO DERMASSEN wirklichkeitsgetreu im Verhalten, wie 80% aller dummen Killerspieler, die nur campen und tunneln, also wirklich. Bitte lasst sie fair agieren oder wenigstens ein bisschen dümmer. Danke!
Halt stop ihr beide habt da was falsch verstanden es gibt aktuell keine bots. Wenn ihr in der lobby seht das da nur die Jägerin steht oder bei einem Survivor nur claudete oder Felix dann haben diese Spieler den sogenannten Streamer Modus aktiviert.
Dieser Modus wurde im letzten Patch eingeführt und soll dazu dienen das Streamer sich schützen können so das der killer nicht einfach den stream aufrufen kann und sich so Infos holt oder der erste von einer swf stirbt und holt Infos über den killer für seine Freunde.
Bots werden aktuell auf dem PTB getestet diese sollen aber nur für selbst erstellte Runden seien damit man ein Gefühl für einen neuen killer bekommen kann ohne sich gleich an echten Spielern zu erproben
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I would like to see all or most addons reworked that just boost stats and let addons be more like mirror Myers or like how that one hag addons changes her traps to be use on will or Freddy having pallets instead of snares.
Let addons be gameplay changers sit down dedikate some people to it and brainstorm so every killer has like three addons that changes how they are played that would be awesome for killer players and I really think it would be cool for survivor players to cause it would bring a new spark into dbd cause you may heard huntress lullaby but you still don't know wich Form of huntress it is
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I'm a Legion main and I can assure you every time I manage to chain atleast three survivor in my first frenzy one dcs I don't even need to play thana or filthy knife or anything
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I would even say it's the other way around. If you see 100% surv bonus it's means there are not enough of them cause solo q is hell and you can bet you cheeks on it that you get swf cause they don't suffer like solo so why should they not play
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3260336#Comment_3260336
Yes, the hatch was nerfed because it was abused by SWF. Obviously only SWF could abuse of this, like anything.
What i am really pissed off is that from the first day they anounced the hatch nerf, i inmediately saw the coming of all these stalemates that would make the game boring overtime.
Yet i can't wrap my head around as why BHVR balancing team, which are known of slowly applying nerfs to game mechanics and test them on ptb, decided for the hatch to be destroyed in one single patch. There was so much they could have done.
It's really wild how hard hatch got hit by the nerf hammer but I personally don't like the hatch at all cause I don't like such rng things. The killer did good and stopped the survivors from fixing the gens and even killed two already and I can see why so many slugg for the 4k cause you won on all grounds and rng takes away the last kill.
I sadly can't come up with a better Mechanik to give the survs still a chance to escape that involves less rng but actually a skilled play from there side to escape in that hopeless situation if you know what I mean
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@Batman781 said:
if you report anyone for anything other than gameplay altering mods/cheats/hacks then you need to get your priorities straight. the report buttons on every media and breeding a culture of tattling is ruining the world. literally. use the block and ignore functions, turn off chat or messaging, and most importantly let things go and move on to the next match. One of the things that make match based games better than games like MMOs, open world grinders, and other similar game genres is if you have a problem with people in the game they are gone in 10 minutes.
And seriously devs, being AFK is actually against the rules and can result in enforcement actions such as suspensions and bans? thats not even reasonable. im a father and and even though my kids are very self sufficient sometimes i have to put the joystick down in an instant for things happening in my home. If anyone has ever actually been suspended or banned for being away from the game then i honestly would consider discontinuing all support of this game because that is honestly using fine print ToS to steal time from players who pay to play this game.
Maybe its because im old enough to be a parent of a majority of this games community and i grew up in a different time but seriously, learn to be the bigger person in certain situations.
But you won't get a ban because you needed to tend to you kid 3 times a month. Being a gamer and a parent at the same time can be rough I know that and I found my way to deal with it. I play single player games when my kid is still awake so I can pause when ever I want and when it's night time I can play online games cause it happens max 2 a month that my kid wakes up and this is a a amount I think every dev toleratey and often my wife just tend to her when I play.
If you get in trouble for going afk to much or leaving to much because of your kid you should start thinking if it's the right time to play online games and I think we can demand that much from someone who raises a little human
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@Rovend said:
The "2 survs/too many gens" stalemate is something that bhvr needs to address.
You shouldnt ban the 2 survs that are hiding in a +3gens remaining situation when they clearly cannot repair their way out. It's the same as throwing yourself to the killer.
I will always say that this is a problem created by bhvr when they overnerfed the hatch not realising that this would produce thousand of stalemates by they removed the chance to repair for hatch.
They nerfed hatch so hard cause the way survs squeezed out escapes from the old unbalanced hatch seemed so strong. If people had not specialized on play that way hatch would not had been hit so hard I think
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Okey that weird. I know the devs don't like when the last two survs hide and play who gets found first cause that can really stretch a game for half an hour if both survs are capable at hiding but when one is already sluggt you will enter the hatch phase as soon as he bleeds out so I see no problem there
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@TunnelVision said:
- Become one with your inner rat.
If your teammate is hiding and not contributing; lead the killer to the locker and point at it. You will be surprised how many killers will give you hatch in this scenario.
OH pls don't give such advice. If the killer actually does that the other survivor could report that with video proof and both the snitch and the killer can face consequences