Do you think about balancing The Legion with my idea

Hello everyone, I'm Thai and The Legion is my favorite killer, and I'm so proud when 5th Feral Slash. But when the one of survivor was be killed, be sacrificed, or escaped. I can't 5th Feral Slash anymore. So I want to balancing The Legion more and I want to rework The Legion's Add-Ons for the funniest in gameplay.

The first thing that I want to balancing The Legion. Feral Frenzy

-When Feral slash 4/3/2 people for the number of survivors who weren't be killed or be sacrificed or escaped. When attacking a survivor and not the same person with Feral Slash, will immediately put the last of them into Dying State. When attacking a survivor with the next Feral Slash will bring the survivor into the Dying State as well and end Feral Frenzy.

-Their maximum Frenzy speed with each successful Feral Slash, up to +1.0 m/s. And the stack of each Frenzy speed with each successful Feral Slash will remain forever during Feral Frenzy.

-When stunned by any means during Feral Frenzy. It will not end immediately. But the duration will still be reduced duration as before.

-Can grab a survivor during Feral Frenzy.

-When carrying or grab a survivor during Feral Frenzy. The power gauge will remain.

-When begin Feral Frenzy. Chase music will start playing immediately even if it is not in the chase mode and will stop playing when end Feral Frenzy. (For survivors, too) When the first Feral Slash was successful. All survivors in the terror radius will hear the chase music even when they are not in the chase mode and will stop playing when end Feral Frenzy.

The second thing that I want to balancing The Legion. Add-Ons (8 Add-Ons and it's very long text)

  • Never-Sleep Pills

Will Remain: Reduces the base Movement speed of Feral Frenzy to 4.6 m/s.

Buff: Increases the duration of Feral Frenzy by +15 seconds.

Quality of Life: Grants a stack-able additional +300 Bloodpoints for successful Feral Slashes.

  • Julie’s Mix tape

Buff: Reduce the duration of pallet stuns by 50% during Feral Frenzy. And if you getting stunned by other means, reduce the duration of stuns to 1.5 second during Feral Frenzy.

Change: When you get stunned, the Power Gauge is pause. Meanwhile, you will receive 1 charge. It will use automatically when the Power Gauge runs out. When the charge is used, it's refills the Power Gauge. But when end Feral Frenzy, the charge will be cleared.

Quality of Life: Increases the stack-able Movement Speed boost from successful Feral Slashes to +0.3 m/s, up to a maximum of +1.5 m/s.

Quality of Life: When a survivor who perform a Dying State from Feral Slash, you’ll receive 1 charge. And all survivors who stay in Terror Radius, they’ll scream and be marked by Killer Instinct.

  • Mural Sketch

Buff: Their maximum Frenzy speed with each successful Feral Slash, up to +1.5 m/s.

Quality of Life: If other Add-on has the same effect. It’ll Increases the stack-able Movement Speed boost from successful Feral Slashes to +0.4 m/s, up to a maximum of +2.0 m/s instead.

  • Susie's Mix Tape

Nerf: Deleted ability, the effect Increases the stack-able Movement Speed boost from successful Feral Slashes.

Change: When success in 1st Feral Slash, increase the base movement speed to 5.8 m/s. And extend the Killer Instinct Detection radius additional by +12 metres.

Change and Buff: When success in 2nd Feral Slash, increase the base movement speed to 6.4 m/s. And extends the Killer Instinct Detection radius additional by +12 metres.

Quality of Life: If other Add-on has effect increase the movement speed same. It’ll be Increases the stack-able Movement Speed boost from successful Feral Slashes to +0.3 m/s, up to a maximum of +1.5 m/s instead.

Quality of Life: When a survivor who performs a Dying State from Feral Slash, all survivors will suffer from the Exhaustion Status Effect until fully healed.

  • Joey’s Mix Tape

Buff: Survivors who perform a Self-Mend from the Deep Wound Status Effect applied by The Legion suffer from the Haemorrhage Status Effect and Healing lose progression by 25% until fully healed.

Quality of Life: Increases the stack-able Movement Speed boost from successful Feral Slashes to +0.3 m/s, up to a maximum of +1.5 m/s.

Quality of Life: When a survivor who performs a Dying State from Feral Slash, all survivor will suffer from the Oblivious Status Effect until fully healed.

  • Frank's Mix Tape

Nerf: Delete ability, Pallet Vault.

Buff: When damaging to a Generator causing it to immediately lose -10 % progression and to start the Regression process.

Change and Buff: The next Survivor interacting with that Generator is faced with a difficult Skill Check.When failing the Skill Check results in an immediate progression loss of 5% and being blocked by Entity.

Change and Buff: Increases the Action speed of damaging Generators and breaking a dropped Pallet by 50% during Feral Frenzy.

Change: When lunge attack against the Breakable Wall, it’s broken immediately and refills 25% Power Gauge of maximum.

Quality of Life: Increases the stack-able Movement Speed boost from successful Feral Slashes to +0.3 m/s, up to a maximum of +1.5 m/s.

Quality of Life: If you’re stunned any means during Feral Frenzy, refills 50% the Power Gauge of maximum.

Quality of Life: If you’re stunned by a Pallet, reduce stuns time to 2 seconds and do actions break the Pallet automatically.

Quality of Life: When a survivor who performs a Dying State from Feral Slash, all Generators will immediately lose -8 % Progression. Any survivor repairing a Generator when it explodes screams and suffers from the Incapacitated Status Effect for 15 seconds. But if any survivor isn’t repairing a Generator, suffer from the Exhaustion Status Effect for 15 seconds.

  • Fuming Mix Tape

Will Remain: The Repair Progression of Generators can be determined by the intensity of their Auras during Feral Frenzy.

Change: When successful Feral Slash, all Generators will immediately lose -10 % Progression. And to start the Regression process

Change: If any survivor repairing Generators, will be immediately lose -10 % Progression instead. The survivor will scream and be marked by Killer Instinct immediately.

Quality of Life: Increases the stack-able Movement Speed boost from successful Feral Slashes to +0.3 m/s, up to a maximum of +1.5 m/s.

Quality of Life: When successful Feral Slash, Entity will blocked everything like Generators, windows, Pallets, Totems, broken breakable walls, Switches open the gate, and the way to exit.

Quality of Life: All dropped Pallets are instantly brake when successful Feral Slash.

Quality of Life: When a survivor who performs a Dying State from Feral Slash, the Entity will continues blocked for 30 second. And reveal all Survivors’ aura for 15 second. Include every affected Generator explodes and regress its Repair progress at 200 % of the normal regression speed.

  • Iridescent Button

Change: When begin Feral Frenzy, you’ll gain Undetectable Status Effect and it will be gone when end Feral Frenzy.

Quality of Life: For each a successful Frenzy Slash, your Terror Radius transfers to the survivor. And previous transfers will be reset. Its radius is set to 40 metres. It will be reset when end Feral Frenzy.

Quality of Life: When a survivor who performs a Dying State from Feral Slash, all survivors is revealed their auras until fully healed.


NOTE: The chase music from Mix Tape will remain.

NOTE 2: I'm not fluent enough in English, some words are maybe it's not right in grammar.

Comments

  • You can't be serious that's way to much. Buffing sleep pills and sketch while it's already super strong is crazy

  • This is beyond crazy.

    "Hey I like how brand new parts speed up my gens and it's fun, but I want to balance it - make BNP have skillchecks until generator is finished (each still giving me 5% progression), also the addon should not be destroyed upon usage. And to make it more fair, let it recharge itself after usage. What do you think about my balancing proposition?"

    As I already said. Beyond crazy.

    Also legion is already in a pretty good spot. If we are talking about pure buffs, let's talk more about trapper or freddy or maybe (non-condemn) sadako or (not insta kill) meyers.

  • @Gandor said:

    This is beyond crazy.

    "Hey I like how brand new parts speed up my gens and it's fun, but I want to balance it - make BNP have skillchecks until generator is finished (each still giving me 5% progression), also the addon should not be destroyed upon usage. And to make it more fair, let it recharge itself after usage. What do you think about my balancing proposition?"

    As I already said. Beyond crazy.

    Also legion is already in a pretty good spot. If we are talking about pure buffs, let's talk more about trapper or freddy or maybe (non-condemn) sadako or (not insta kill) meyers.

    So, change the BNP to Rare and change effect to Increase 16 Charges. And make new Ultra Rare Add-On "Brand New Tools" has effect "Increase progression when Great Skill Check to 5%, Increase Skill Check chance 15%, Increase Skill Check zone 10%". How about it.

  • Honestly they could remove legion from the game and no one would bat an eye,,,legion games are boring ,,,i'd rather watch paint dry than mending every know and then

  • @Entitled_survivor said:

    Honestly they could remove legion from the game and no one would bat an eye,,,legion games are boring ,,,i'd rather watch paint dry than mending every know and then

    Like Nurse ?

  • I actually love versing nurses ,she has become much more tolerable after range addons gettin fixed ,,Even if you lose vs nurse it's usually a stomp/ snowball unlike legion where even if you escape you feel like you died

  • @Entitled_survivor said:

    Honestly they could remove legion from the game and no one would bat an eye,,,legion games are boring ,,,i'd rather watch paint dry than mending every know and then

    Well I bet there are many people who would bat an eye. @FilthyLegionMain am I right

  • @PongWick said:

    Hello everyone, I'm Thai and The Legion is my favorite killer, and I'm so proud when 5th Feral Slash. But when the one of survivor was be killed, be sacrificed, or escaped. I can't 5th Feral Slash anymore. So I want to balancing The Legion more and I want to rework The Legion's Add-Ons for the funniest in gameplay.

    The first thing that I want to balancing The Legion. Feral Frenzy

    -When Feral slash 4/3/2 people for the number of survivors who weren't be killed or be sacrificed or escaped. When attacking a survivor and not the same person with Feral Slash, will immediately put the last of them into Dying State. When attacking a survivor with the next Feral Slash will bring the survivor into the Dying State as well and end Feral Frenzy.

    -Their maximum Frenzy speed with each successful Feral Slash, up to +1.0 m/s. And the stack of each Frenzy speed with each successful Feral Slash will remain forever during Feral Frenzy.

    -When stunned by any means during Feral Frenzy. It will not end immediately. But the duration will still be reduced duration as before.

    -Can grab a survivor during Feral Frenzy.

    -When carrying or grab a survivor during Feral Frenzy. The power gauge will remain.

    -When begin Feral Frenzy. Chase music will start playing immediately even if it is not in the chase mode and will stop playing when end Feral Frenzy. (For survivors, too) When the first Feral Slash was successful. All survivors in the terror radius will hear the chase music even when they are not in the chase mode and will stop playing when end Feral Frenzy.

    The second thing that I want to balancing The Legion. Add-Ons (8 Add-Ons and it's very long text)

    • Never-Sleep Pills

    Will Remain: Reduces the base Movement speed of Feral Frenzy to 4.6 m/s.

    Buff: Increases the duration of Feral Frenzy by +15 seconds.

    Quality of Life: Grants a stack-able additional +300 Bloodpoints for successful Feral Slashes.

    • Julie’s Mix tape

    Buff: Reduce the duration of pallet stuns by 50% during Feral Frenzy. And if you getting stunned by other means, reduce the duration of stuns to 1.5 second during Feral Frenzy.

    Change: When you get stunned, the Power Gauge is pause. Meanwhile, you will receive 1 charge. It will use automatically when the Power Gauge runs out. When the charge is used, it's refills the Power Gauge. But when end Feral Frenzy, the charge will be cleared.

    Quality of Life: Increases the stack-able Movement Speed boost from successful Feral Slashes to +0.3 m/s, up to a maximum of +1.5 m/s.

    Quality of Life: When a survivor who perform a Dying State from Feral Slash, you’ll receive 1 charge. And all survivors who stay in Terror Radius, they’ll scream and be marked by Killer Instinct.

    • Mural Sketch

    Buff: Their maximum Frenzy speed with each successful Feral Slash, up to +1.5 m/s.

    Quality of Life: If other Add-on has the same effect. It’ll Increases the stack-able Movement Speed boost from successful Feral Slashes to +0.4 m/s, up to a maximum of +2.0 m/s instead.

    • Susie's Mix Tape

    Nerf: Deleted ability, the effect Increases the stack-able Movement Speed boost from successful Feral Slashes.

    Change: When success in 1st Feral Slash, increase the base movement speed to 5.8 m/s. And extend the Killer Instinct Detection radius additional by +12 metres.

    Change and Buff: When success in 2nd Feral Slash, increase the base movement speed to 6.4 m/s. And extends the Killer Instinct Detection radius additional by +12 metres.

    Quality of Life: If other Add-on has effect increase the movement speed same. It’ll be Increases the stack-able Movement Speed boost from successful Feral Slashes to +0.3 m/s, up to a maximum of +1.5 m/s instead.

    Quality of Life: When a survivor who performs a Dying State from Feral Slash, all survivors will suffer from the Exhaustion Status Effect until fully healed.

    • Joey’s Mix Tape

    Buff: Survivors who perform a Self-Mend from the Deep Wound Status Effect applied by The Legion suffer from the Haemorrhage Status Effect and Healing lose progression by 25% until fully healed.

    Quality of Life: Increases the stack-able Movement Speed boost from successful Feral Slashes to +0.3 m/s, up to a maximum of +1.5 m/s.

    Quality of Life: When a survivor who performs a Dying State from Feral Slash, all survivor will suffer from the Oblivious Status Effect until fully healed.

    • Frank's Mix Tape

    Nerf: Delete ability, Pallet Vault.

    Buff: When damaging to a Generator causing it to immediately lose -10 % progression and to start the Regression process.

    Change and Buff: The next Survivor interacting with that Generator is faced with a difficult Skill Check.When failing the Skill Check results in an immediate progression loss of 5% and being blocked by Entity.

    Change and Buff: Increases the Action speed of damaging Generators and breaking a dropped Pallet by 50% during Feral Frenzy.

    Change: When lunge attack against the Breakable Wall, it’s broken immediately and refills 25% Power Gauge of maximum.

    Quality of Life: Increases the stack-able Movement Speed boost from successful Feral Slashes to +0.3 m/s, up to a maximum of +1.5 m/s.

    Quality of Life: If you’re stunned any means during Feral Frenzy, refills 50% the Power Gauge of maximum.

    Quality of Life: If you’re stunned by a Pallet, reduce stuns time to 2 seconds and do actions break the Pallet automatically.

    Quality of Life: When a survivor who performs a Dying State from Feral Slash, all Generators will immediately lose -8 % Progression. Any survivor repairing a Generator when it explodes screams and suffers from the Incapacitated Status Effect for 15 seconds. But if any survivor isn’t repairing a Generator, suffer from the Exhaustion Status Effect for 15 seconds.

    • Fuming Mix Tape

    Will Remain: The Repair Progression of Generators can be determined by the intensity of their Auras during Feral Frenzy.

    Change: When successful Feral Slash, all Generators will immediately lose -10 % Progression. And to start the Regression process

    Change: If any survivor repairing Generators, will be immediately lose -10 % Progression instead. The survivor will scream and be marked by Killer Instinct immediately.

    Quality of Life: Increases the stack-able Movement Speed boost from successful Feral Slashes to +0.3 m/s, up to a maximum of +1.5 m/s.

    Quality of Life: When successful Feral Slash, Entity will blocked everything like Generators, windows, Pallets, Totems, broken breakable walls, Switches open the gate, and the way to exit.

    Quality of Life: All dropped Pallets are instantly brake when successful Feral Slash.

    Quality of Life: When a survivor who performs a Dying State from Feral Slash, the Entity will continues blocked for 30 second. And reveal all Survivors’ aura for 15 second. Include every affected Generator explodes and regress its Repair progress at 200 % of the normal regression speed.

    • Iridescent Button

    Change: When begin Feral Frenzy, you’ll gain Undetectable Status Effect and it will be gone when end Feral Frenzy.

    Quality of Life: For each a successful Frenzy Slash, your Terror Radius transfers to the survivor. And previous transfers will be reset. Its radius is set to 40 metres. It will be reset when end Feral Frenzy.

    Quality of Life: When a survivor who performs a Dying State from Feral Slash, all survivors is revealed their auras until fully healed.

    NOTE: The chase music from Mix Tape will remain.

    NOTE 2: I'm not fluent enough in English, some words are maybe it's not right in grammar.

    None of your ideas are needed for Legion.

     The 5th hit is a bonus to reward the player for hitting all survivors.


     Normally you just don't do 5 hits all the time in frenzy so it's not supposed to be able to drop a survivor in frenzy.


     Legion is currently fine as it is.


     The buff is not necessary.

  • @Entitled_survivor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3265276#Comment_3265276

    I actually love versing nurses ,she has become much more tolerable after range addons gettin fixed ,,Even if you lose vs nurse it's usually a stomp/ snowball unlike legion where even if you escape you feel like you died

    What you feel for legion, I feel the same for the Nurse because she ignores the basic rules of the game, which makes all the work I have done sucks.


     So if we erase Legion, we also erase the nurse.

  • @Lastchild said:

    https://forum.deadbydaylight.com/en/discussion/comment/3265278#Comment_3265278

    What you feel for legion, I feel the same for the Nurse because she ignores the basic rules of the game, which makes all the work I have done sucks.

     So if we erase Legion, we also erase the nurse.

    we both stuck here doin some wishful thinking :)

  • In fact asking to remove a killer from the game is unfair for those who like to play it, so I took the liberty of following your logic and placing a killer that I can't play or counter, to make you feel the injustice you inflict if your idea were applied....

  • @Lastchild said:

    https://forum.deadbydaylight.com/en/discussion/comment/3265287#Comment_3265287

    In fact asking to remove a killer from the game is unfair for those who like to play it, so I took the liberty of following your logic and placing a killer that I can't play or counter, to make you feel the injustice you inflict if your idea were applied....

    Idk how exactly you feel about nurse ,,but personally i can counter legion just fine,,it's the playstyle that is super boring,,,frenzy and leave + mending every now and then is super super super boring to me ,and while i do understand the " nurse ignores all rules" point at least her chases are fun + intense unlike legion who are admittedly boring and a snoozefest,,,plus trying to loop while in deep wound is just annoying af ,,but each to their own :) ill take 10 nurses over a single legion game

  • @Entitled_survivor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3265293#Comment_3265293

    Idk how exactly you feel about nurse ,,but personally i can counter legion just fine,,it's the playstyle that is super boring,,,frenzy and leave + mending every now and then is super super super boring to me ,and while i do understand the " nurse ignores all rules" point at least her chases are fun + intense unlike legion who are admittedly boring and a snoozefest,,,plus trying to loop while in deep wound is just annoying af ,,but each to their own :) ill take 10 nurses over a single legion game

    Lowering a pallet is useless.

     Hiding behind a wall is useless.

     Turning around a building is useless.

     Guess his blink distance is useless.

     Guessing its spawn area after a Blink is useless.

  • @PongWick said:

    https://forum.deadbydaylight.com/en/discussion/comment/3265184#Comment_3265184

    So, change the BNP to Rare and change effect to Increase 16 Charges. And make new Ultra Rare Add-On "Brand New Tools" has effect "Increase progression when Great Skill Check to 5%, Increase Skill Check chance 15%, Increase Skill Check zone 10%". How about it.

    What?!? No! BNP's are already broken strong

  • @Starrseed said:

    https://forum.deadbydaylight.com/en/discussion/comment/3265265#Comment_3265265

    Well I bet there are many people who would bat an eye. @FilthyLegionMain am I right

    I'd lose my ######### if they vaulted them. Just a plain rework to take out the mending simulator's cool with me.

  • Some of these changes range from unnecessary to wildly unbalanced. Never Sleep Pills, for one, absolutely don't need a buff, and neither does Mural Sketch. Legion is in a very good place right now, he doesn't need any tweaks whatsoever.

  • @bunnyfengenthusiast said:

    Some of these changes range from unnecessary to wildly unbalanced. Never Sleep Pills, for one, absolutely don't need a buff, and neither does Mural Sketch. Legion is in a very good place right now, he doesn't need any tweaks whatsoever.

    I just don't like that people constantly have to mend. At the very least give them some skillchecks or something.

  • @FilthyLegionMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3265495#Comment_3265495

    I just don't like that people constantly have to mend. At the very least give them some skillchecks or something.

    If people are constantly mending, that means Legion isn't getting any downs since he's constantly in Feral Frenzy. It's boring, but you're not in any real danger. The way to solve it isn't to make his power absurdly powerful and make his addons broken as hell.

  • I just move BNP effect to BNT new Add-On and make it stronger for more make sense.

  • @FilthyLegionMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3265495#Comment_3265495

    I just don't like that people constantly have to mend. At the very least give them some skillchecks or something.

    Sounds like a skill issue. You are failing to split up if you're "constantly having to mend".

    Not to mention that holding a button for 10 seconds every... what... minute or so...?... is nothing. You hold it for 10 seconds, then you play for a fair amount. You get less time between mends if you don't know how to deal with a Frenzying Legion. And you typically mend like... 3 to 4 times during a match. Maybe 5 or 6 if you're doing badly.

    If you're dealing with more mends than that, then that's not a Legion issue.

  • @AMOGUS said:

    https://forum.deadbydaylight.com/en/discussion/comment/3265503#Comment_3265503

    Sounds like a skill issue. You are failing to split up if you're "constantly having to mend".

    Not to mention that holding a button for 10 seconds every... what... minute or so...?... is nothing. You hold it for 10 seconds, then you play for a fair amount. You get less time between mends if you don't know how to deal with a Frenzying Legion. And you typically mend like... 3 to 4 times during a match. Maybe 5 or 6 if you're doing badly.

    If you're dealing with more mends than that, then that's not a Legion issue.

    Asking for skill checks during mending is a... skill issue?