StarMoral
StarMoral
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I'd say the stereotype of Insidious Bubba.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/844279#Comment_844279
Milking it for what, exactly? All that sweet 0.8cpm YouTube view money that goes to my editor?
It ain't all about money ya know. There's also such thing as "Public Opinion", and personally I think he may be trying to ride off of that. I mean ffs he literally posted a video of 2 hours of Spirit play and named it... "Two hours of Spirit gameplay".
Now if he did all this balance talk with other things, I'd be all for it! The focus on Spirit while the rest of his content is the normal stuff he posts... Seems a little odd.
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@steezo_de said:
https://forum.deadbydaylight.com/en/discussion/comment/844279#Comment_844279
I see. I guess that's one way to distract from the topic.
I literally said "off topic"
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Off topic, but I can't be the only one who thinks Scott is milkin the whole Spirit controversy a little bit.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/844171#Comment_844171
again ad again, do you actually know why kilelrs are forced to slug? yes because "POTENTIAL DECISIVE" you see "wings" in one of the 4 survivors and you immediately have to suppose that everyone is using DS because is probably like that anyway.-
I never stated I was defending those slugging complaints. If anything, DS SHOULD be a pure anti-tunnel perk because if getting hit with it is sometimes better than slugging, something's up.
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Yeah, the whole "Don't drop God Pallet at the start" is a very situational statement.
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@Johnny_XMan said:
It never was meant to be.
It CAN be used as an anti tunnel perk but it’s not primary it.
If a killer can slug excessively I see no problem with DS at all.
I got no issue with it either, it's just people complain a whole freakin lot that they're getting slugged.
WONDER WHY.
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I only really teabag to befriend a killer or try to get agro. It normally doesn't work. Lol.
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@Decarcassor said:
I think its pretty safe to say his power/perks might have something to do with blood, given the "Your blood belongs to Yamaoka" line and the blood related imagery featuring in both teasers.
But then again the Legion trailer happened so who knows ?
I hope it's something to do with blood, but I think that's just imagery for both his violence and his lineage with another killer.
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@AkiTheKitten said:
It could be a female killer too. The mask is a Hannya mask, that are female demons
I'm pretty sure that's an oni mask.
In Noh, Hannya usually represents a woman who is vengeful, jealous, and angry, rather than a punisher of the damned.
A Hannya would actually fit better with the Spirit, rather than her ancestor.
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I'd say Wraith is pretty underrated.. With the right addons, he can be pretty effective!
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@Star99er said:
Spirit is overrated, people claim that she has no counterplay but I can’t tell you how many times I’ve confused a phasing Spirit with Urban Evasion & Iron Will at Red Ranks.
iT's bEcAuSe tHaT wAs a tRaSh sPiReH
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/842431#Comment_842431
We are hyped by what it means not the content of the video.
The name Cursed Legacy knowing we will get an ancestor of a fan favorite is why people are hyped.
I swear some of you take everything at face value and don't look at the deeper/bigger picture.
That's the TLDR of the DbD community.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/842084#Comment_842084
Main Clown and soon you will understand his Anger.
"Play a killer completely unrelated to upcoming content and you'll understand why people shouldn't give a #########"
What kind of logic is that?
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/837721#Comment_837721
You didn't even read it. I'm fine with these nerfs but not with the addition of a vault animation
I personally don't really see much issue in it since the only real place I can think of to effectively vault mindgame a survivor is the shack. Otherwise isnt it better to avoid vaulting?
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Legacy was more of a thing that was a prize for those who went though the old BP system.
Plus, they're kinda tacky anyway. Unless you're really good at runnin loops,you're gonna get spotted and downed quick.
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@grtf47 said:
https://forum.deadbydaylight.com/en/discussion/comment/837264#Comment_837264
Exactly, the majority of people complaining are killer mains that don’t want to actually learn and use some skill when using true spirit. They want easy chases which is understandable but it’s time to actually use some skill and allow mind games to become more apparent when versing there spirit.
Tremendously true. If anything, Spirit got trimmed down to the playstyle people ACTUALLY play her as. While yes, it is a nerf, they're nerfs in areas that were basically unneeded.
IE, when people's biggest complaint is the fact that they're adding a vaulting animation to her, you know not much changed.
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@IAmbrogio said:
https://forum.deadbydaylight.com/en/discussion/comment/836162#Comment_836162
You're definalty a new player lol. Its about them saying something is "exclusive" . That "exclusive" feeling is what kept some people playing, you barely see anyone back from 2016 playing anymore since they got bored of the game. the ones that decided to stay and want to wear their old cosmetics get a big middle finger from the devs now.
Also if they want to end "shady scam" then they should disable all unused codes atm but let the already activated skins remain the same. And im betting they'll just sell these skins in their cosmetic shop since all BHVR cares about is the money they make, not their community, they gave that up a long time ago when they stopped doing weekly dev streams.
This is just one big "Yikes"
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@Alphaphalt said:
https://forum.deadbydaylight.com/en/discussion/comment/837264#Comment_837264
Exactly, which is why everyone on the forums is complaining.
I actually had to hold back my laughter so I dont wake everyone in the house up.
A truer sentence has never been uttered.
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Dbd: "Omg nerf this please, it's so boring." "Can we get a freaking buff?" "The devs dont even care about us!"
Hag fans:
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@2Khours said:
https://forum.deadbydaylight.com/en/discussion/comment/836667#Comment_836667
killer mains, because we matter as well, without us, you have no games
Don't lump me in with your hyperbolic ass as a "fellow killer main"! There is no hive mind, bud.
I didn't want Spirit changed, personally, but what she got is NOT that big of a deal! Her basekit was hardly even scratched and ultimately this is the best middle ground we could have gotten.
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@FriendlyGuy said:
Collision and no vaulting animation were part of her basekit.
Having no vaulting animation was part of her base kit? I think that's just an unintended bug that they never patched. And collision... Yes that was part of the base kit but the power is still the same.
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I found it a little odd she didn't have a vault. Hell she might still be able to blink out while she's vaulting.
That passive phase sure is a doozie c:
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/837916#Comment_837916
I can definitely see how Spirit would be considered too strong, but I also don't think people complaining is the only reason she's getting changes.
I don't want her gone, and I don't mind changes, or do you mean the only ones complaining about the changes specifically? If that was what you meant then woops, I thought you meant complaining about Spirit completely. My biggest problem with Spirit though isn't any of the above(except for collision). It's more with how players will use her to tunnel people down. It just takes away a lot of the fun of Spirit when playing Survivor when you get a Spirit who's just leaving the hook, then phasing back to down you once you get unhooked, and sadly I see this all too often.
The changes specifically.
I personally never really thought her changes were just from crying survivor mains, but I think they did get BHVR to focus more on their stats. Because apparently addons like the Saya were overperforming... Who knew?
I just find it hilarious that a majority of people, both survivor and killer, can agree on changes being a good middle ground, and those bozos are still crying that "she's f tier" or "it wasnt enough"
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I love how the start of the thread is in all caps as if it is 100% fact, but then goes on to note that there is a debate on this whole topic.
I don't even know why people care so much, I'm still usin' the perk. In fact, I' gonna ENJOY using it just to defy ya.
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"Adding animation for window vault:
This was a high skill strategy for Spirit users. You force a mind game with the survivor and make them guess if you're vaulting or not. If they guessed wrongly, they are punished for it. By adding animation for the Survivors, the high skill ceiling for Spirit is removed."
I'm all about mindgames, but a missing vault animation is not one of them. Plus, window mind games are common with any killer. Ever stand in front of a window but not actually vault it? Only to turn the corner and slap the survivor in the face? Yeah, it's satisfying. Plus, her passive phase is practically meant for the same mind game... At all times.
"No longer silent prayer beads:
Another nerf to the high skill ceiling of the Spirit. By making the sound global, now everyone will know when to start hiding. The silent prayer beads is a skill-expressive add-on. Only good Spirit users know when to use it to yionk surivors off generators and use it to hunt on the map. This just completely removes another skill-based aspect of Spirit."
If the survivors are hiding, they're not doing gens. Add a duration addon and you're gonna have them hiding for half the game.
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I think it'd be funny the more a survivor crouches in a short time, they get a cramp that slows them down and/or gives them exhausted status.
I seriously doubt the players could genuinely teabag as fast as they do without getting winded, come on now.
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My only answer to that would be her phasing sound might be linked with her TR, but with the new Prayer Beads, it may be possible she'll be getting that status soon.
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For Wraith, please make him completely invisible when cloaked.
For Legion, please BHVR, make him good while retaining his navigation and agility. That's one of the biggest reasons I LOVE this killer, so please don't let me and the rest of the Legion fanclub down (ya know all 4 of us. We sometimes cosplay as each member of the gang... Gets awkward sometimes since we have three guys who fight each other to play Susie.)
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@terumisan said:
Sounds are terrible right now so the collision nerf on top of that is kinda dumb
Sadly, that's just negligence. But really has no tie between Spirit and her changes.
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So far, I've definitely seen a majority of people agree/comply with the changes. I personally didn't really want Spirit touched, but was willing to meet in the middle for changes.
For me, these changes were the middle.
Honestly, the only people who are complaining are those who vehemently wanted no Spirit changes OR those who just want her gone. IE, edge cases.
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Like freakin' clockwork, "The nerfs aren't enough" threads were bound to pop up.
Idiot mockery aside, I personally think they did really well (at least on paper) with her changes. She got trimmed down to be the killer the playerbase ACTUALLY uses, and I can't see any other reason to add more nerfs or even buffs onto that.
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This is a PSA. Don't waste your Prayer Beads. Save them, because they will not be useless.
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@SteelDragon said:
at least they didn't do her like they did legion, they could of done MUCH WORSE. if spirit does need to get nerfed (which I don't think she does) then at least it is only this
That I can wholeheartedly agree. They made some odd choices that, I dont think will affect her too much, but at least she will still work how she does now just in a more balanced way
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@PolarBear said:
I can understand bhvr being careful of making licensed killers too powerful in fear of p2w. On top of that, having had nurse as the best killer in the game for a long time now kinda allowed them to make whatever kinda killer, powerful or not, because Nurse would still always be at the top.
If the killer is original and can be unlocked through gameplay it wouldn't seem p2w. I wouldn't be surprised if they tried to make something more powerful (at least I am hoping they are).
That is actually a good thought, having liscenced killers be a little lesser so they aren't p2w.
Hopefully Yamaoka does meet our standards of a literal demon.
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@FluorescentLemon said:
That wouldn't be fun for Survivors
Aw man, forgot about them... Welp hopefully he crushes them under his foot then :^)
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/832712#Comment_832712
Your wrong he's perfectly balanced and fair ™
Considering BHVR's definition of balanced killer play being 2 escape, 2 go free, I would expect most killer players to be "fair" lol
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How long was the chase and how many gens popped?
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@FriendlyGuy said:
Okay, can you do the legion thing anyway please?
Yes and @Peanits if you're reading I am open for applications as a balance tester and art designer HMU ?
Y'all are gonna have a wave of new Legion shite
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Either the Samurai or the Oni.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/830950#Comment_830950
More killers that ignore pallets? No problem sir, be right back with some nurse.
Did you just compare Freddy with Nurse?
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@Dwight_Fairfield said:
The fact it seems to be tied to Spirit has already killed my interest.
Why do I have a feeling it's because her gameplay and nothing related to her lore?
Ya know, one of the bloodiest backstories that even admitted to having multiple options as a potential killer.
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@horsegod386 said:
https://forum.deadbydaylight.com/en/discussion/comment/832093#Comment_832093
Same, I literally don't know what to take from the trailer, its so bare bones its trash.
Hence the term
T E A S E R
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@[Deleted User] said:
Only a matter of time before hag is "overperforming"
Touch Hag and the community will go haywire
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Boi I need more than a week to do a quarter of the shite I wanna do.
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Into it, just don't f me over with analog controls. I literally had a Nancy do an instant 180 during a chase. It was so odd.
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@xEa said:
"2K and i blackpip, this is not working" ...
Seriously? If thats the case, the system is perfectly working.
0-1K Depip
2K Blackpip
3-4K +1/2
Thats how it should be
Except that's not how it is. You're also missing Brutality, Deviousness, and Hunter.
If you get gen rushed beyond belief and get two kills at EGC, you're likely going to depip. However, if you're out and about hooking left and right, practically everywhere and anywhere, but you two hook all of them and they all escape, you can safely assume a blackpip.
The emblems earned are dumb (such as the gen protector, which is under very little of your control) but the point system has save plenty of butts.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/827031#Comment_827031
You might feel like she is fine which is perfectly fine, but the devs have data that she is actually overperforming
Can the community have this supposed data? If not, we're left in the dark wondering... Well wondering why Spirit is getting changed when people find her completely fine (from what I see,quite a majority see her as fine)
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@HamdaN said:
mori is a silly griefing tool with little counterplay in current dbd. its unhealthy and rewards alot of bad killers with easy kills. it needs to go
Agreed, and the same can also be said for keys.