Star99er
Star99er
About
- Username
- Star99er
- Joined
- Visits
- 4,911
- Last Active
Comments
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Not a Fan, they removed the hook on the 2nd floor which I’ve seen players take advantage of. It’s easy to wiggle out of the killers grasp if you go down upstairs on the other side of the widow by the gen.
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Hopefully DC Penalties will be turned back on with the anniversary update next week. It really shows when it’s turned off just how bad the experience is for everyone.
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@Kzzortney said:
It’s happened to EVERYONE I know who plays, including myself. I’m on PS4 and have friends on PC & Xbox.
I have friends on PC and PlayStation who supposedly experienced the same thing.
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@Pennywise said:
I think he is fun to play against. I get what you mean about windows and pallets but his tentacle acts kind of like a huntress hatchet in those situations and can be avoided.
I would argue that they're easier to avoid than Huntress's hatchets as tentacle strike has a smaller hitbox and range. If anything his power isn't strong.
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His tentacle needs like a 1-1.5 meter range buff for all tiers. Zombies are still pretty buggy too, They get stuck on hills and trees all the time.
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Coming from someone who mostly plays survivor, I think Noed is fine. It’s a situational perk that only actives if survivors finish all gens and the perk can even be prevented by cleanse totems.
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I think removing the cap would encourage farming which most players don’t find fun. So I can’t see it happening. I do however think they should increase the 1 million cap though.
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None of them. I honestly don’t think there are any overpowered perks on either side atm. Just a bunch of underpowered perks.
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Between his low map pressure, add-ons, and the short range on his tentacle it's not surprising that he isn't seeing much play. Despite a lot of feedback on him during the ptb they didn't adjust anything.
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It's not in the xbox store and it says coming soon next to the new dlc characters in game.
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Well it's past 12pm est 🤷
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I'm still hoping we get Buffy(Sarah Michelle Gellar) at some point. She's the licensed character I want most.
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@sbuxgirl68 said:
Happened on my PS4 as well
I know it's happening to a lot of ppl, my buddy on Ps5 and another on PC had it happen to them too.
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Definitely doesn’t need nerfs, in fact his Ultra Rare Add-ons need buffs imo.
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Pig is a decent killer but she is below average. She has no map pressure, she's easy to loop, and her stealth is too slow. If they were to buff her stealth movement speed are rework some of her add-ons she'd be a lot better.
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@Archon said:
Im not a fan when I play surv or killer here. Far to many breakable walls for a start.
I think if they were to reduce the number of breakable walls by like half It'd be a lot more enjoyable for both sides.
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@humanbeing1704 said:
I wish pigs crouch was as fluid and flowing as ghostfaces
If Pigs Basekit were to receive any buffs it should definitely be to her crouch movement speed. Otherwise she isn’t too bad. Some add-ons tweaks would be nice as well.
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Is was very bad back when I played on Xbox One, you couldn’t even play certain killer because of how low the frames drop, occasionally there would be stutters and when trying to perform a basic attack on killer it’ll freeze up for a second. Fortunately I haven’t experienced it since I got a Series X but still was it horrible.
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@glitchboi said:
I would make Melodious Murder base-kit, rework that add-on, then allow Trickster to carry Main Event.
If Oni can carry Blood Fury, why can't Trickster carry his Main Event?
It really doesn't make sense.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2246709#Comment_2246709
mobile actually has this feature, dunno why the other versions dont
All the more reason if even mobile can do it lol.
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If they can make AI zombies then I hope they can replace players who DC with AIs as well, I'd honestly take anything over having a teammate DC within the first 30 seconds into a match.
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I feel like this is something that needs to be addressed, grabs more often than not don't work.
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Slightly Buff his tentacles and Slightly nerf the Zombies. Increase range on tentacles and slightly reduce movement speed of the zombies.
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975 Hag
975 Trapper
610 Ghostface
Not surprising considering Hag is my best killer who I have the most hours on. 😁
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Killer Perks
Anxious Pursuit:
* Breaking a pallet, generator, or wall grants you the haste status effect for 8/10/12 seconds. (5% increase in movement speed).
* You do not lose bloodlust when performing these actions.
Blind Eye:
* Each Time a totem is cleansed you gain the undetectable status effect for 25/35/45 seconds.
* Hex Totems you have will appear as dull totems for survivors.
Hemophobia:
* Survivors who are in the injured state have their healing speed and healing efficiency reduced by 16/18/20%. This effect does not stack with other perks.
Survivor Perks:
Locked Grip:
* Killers carrying a Survivor within a 8 meter range of you cannot willingly drop survivors.
* When the Killer loses a Survivor they are carrying their stun time is reduced by 30/25/20%.
Soul Bond:
* Reveals the aura of the obsession to you for the remainder of the trial.
* Increase you healing, repairing, vaulting, and sabotaging speed by 4/5/6% when you’re within a 16 meters range of the obsession.
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@Sluzzy said:
Survivors have been tremendously nerfed since Halloween Chapter. He and several others and perks need a lot of nerfs to make things fair and balanced.
Are we playing the same game? lol
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@Crowman said:
Devs rarely change killers outside of mid chapter patches. Any major changes to Trickster won't come for another few months.
It's not uncommon for them to do Killer balance changes during chapter patches as well but I wouldn't get my hopes up.
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I use to run it all the time until they nerfed the heal time to 32 seconds which is a waste of time for healing. You're better off applying gen pressure and waiting for others to heal you.
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I treat them no different than anyone else, if I had a fun game with them I'll even stop in their channel and give them a Follow.
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I've noticed this too. I've even tested with 2 different controllers to see if it was controller drift but it wasn't. While it isn't game breaking it is kind of a hindrance, especially during a chase.
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I literally just logged into the forums because I wanted to make a post regarding the Twins. Victor feels so bad now after the nerfs. They really should consider reverting the pounce cooldown nerf.
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@Yords said:
If you are doing any of what you listed, you aren't being tunneled so DS should not be up.
If someone decides to self heal as soon as they get off hook and the killer goes back after them it’s tunneling. Everything I agree.
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He was already pretty easy to deal with around small loops prior to his nerfs so it's not surprising that he has him at below-average.I am surprised how low he put Ghostface and Myers though, I know that they struggle to apply pressure early game but they both have great snowballing. Myers is a killer I pip most of my games with.
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Too bad Pallet stuns are bugged otherwise I’d run it.
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Crossplay between Pc and Console is fine I’ve hardly noticed any difference aside from Pc Nurses lol
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2125401#Comment_2125401
Devs most likey don't have a way to disable perks.
They can disable maps because those can be controlled server side.
I don’t think they do, Wake Up was a perk the was broken once and they weren’t able to disable it.
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@Phasmamain said:
They breakdown bug is not bannable as of right now
That’s a relief, hopefully it gets hotfixed soon.
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@[Deleted User] said:
It's not Breakout, it's Breakdown.
I always get them confused.
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@Woodywool said:
112,5% killer...
This game is not prepared for doing that!
But tbh, he still really suffering in Jungle Gyms. Maybe, this change will help him slightly.
They should I’m surprised we still don’t have a 4.5 killer yet. Trickster seems like the best killer to give it to.
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@AVoiceOfReason said:
I just got my Adept at Rank 4 with him after the patch dropped on Hawkins with 1 BNP, 2 toolboxes and a key. He's fine.
And I can get Adept Trapper what’s your point? A killer can still be weak but it can still be possible to get adept with them.
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The new Add-on Could probably use a buff but Iri Head definitely needed something.
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I would’ve preferred a Reverse falloff on it kinda like the Deathslinger Insta down add-on but if she only gets one I think it’s fine.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2101027#Comment_2101027
It's been two weeks since the Trickster was released. They haven't even released a bugfix yet.
I don't think the PTB has ever come out this fast after a chapter. If it does come tomorrow, I'll eat my words, but I heavily doubt it.
“Gimme Gum Gum Dumb Dumb” 🗿
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im surprised they haven’t fixed the vomit hitbox yet, I can’t tell you how many times I’ve watched her vomit literally hit them and it doesn't register. It’s even more inconsistent than Huntress’s hatchets.
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@dspaceman20 said:
I like the change. It's going to have amazing synergy with iron will. But your going to have to pair it will a healing perk to be super beneficial.
It’s already pretty strong with Iron Will, I imagine we might see some stealth builds if it goes live.
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Overall I’m pretty happy, aside from Small Game Nerf & Dream Pallet Nerf no one even uses that add-on lol. It was just Snares that needed to get nerfed.
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@valvarez4 said:
It’s a so good perk, it could be meta. Survs deserve some day another good perk
It kinda already is with Nurse & Hag. I’ve been getting more insta downs with Starstruck than Make Your Choice with Hag.
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Having issues as well.
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@Yoonz said:
Don't play the Trickster then. People also called Freddy bad and then he turned into one of the easiest Killers to play in the game because of a few people whining about it before even giving anyone a chance to learn the new Killer.
Except Freddy was bad, he was the worst killer in the game until he got his rework.
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Trapper's best maps are all the indoor maps.
