Kzzortney
Kzzortney
About
- Username
- Kzzortney
- Joined
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Comments
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@Ghouled_Mojo said:
You’re going to get to be a vommy mommy yourself for a bit.
congratulations by the way. I hope you love every minute of it you can.
I love that!
@xTalon32 said:
Creepy but I have a twisted sense of humor so I'll wing it!
Play the Twins, and run up to him with Vic yelling "Daddy, I'm 9 months away!"
Seriously though, congratulations!
That’s hilarious! 😂
Thank you both so much! I’ve want to be a mother my entire life. I’m so excited and it feels surreal. Telling him is scary tho - he wants to be a father but I not necessarily right now, lol. BUT, I know he will be a great father and it’ll be excited for sure. ❤️
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3108876#Comment_3108876
Ruin now deactivates when you eliminate a survivor.
Corrupt Intervention now deactivates when you down a survivor.
Thanatophobia now loses 75% of it's effect when you eliminate the first survivor (used to be 25% per survivor)
But that's just nitpicking.
The most telling thing here is how you refer to camping and tunneling as toxic behaviours that must be stopped.
This alone says everything about the type of player you are, namely one that's bever played killer.
Camping and tunneling can be toxic, if they're carried out very early in the game or if they target an individual for a toxic reason, but alone they cover a wide range of behaviours and tactics that are largely all fair and legit strategies.
Most obviously is that at endgame, when all gens are repaired, the killer has no secondary objectives left. When the exits are powered, all forms of camping and tunneling are entirely fair game. Hence why survivors second chance perks deactivate.
Not only is the behaviour they're targetting fair game at that point, but the act of gaining a second chance becomes infinitely more powerful, as you're not simply securing a few seconds to escape a chase and stay in the game, you're securing an escape entirely.
Second chance perks at end game are far more powerful, yet their purpose as anti-camp/tunnel measures is not necessary.
And for the rest of the game, it is absolutely true that if you have time to further your objectives, you're not being camped or tunneled.
I was waiting for someone to say that I’ve never played Killer - surprised it took this long. I actually have and do play Killer, but my thoughts on tunneling and camping remain the same. Now, I wouldn’t call end game camping toxic because there’s nothing else for you to do. I also wouldn’t call it camping if all the other Survivors are looping you in front of the hooked Survivor either… Because at some point, that Survivor has to realize they’re hurting more than helping.
As a whole, I still say tunneling and camping are toxic and should have some negative repercussion.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/338641/my-thoughts-on-conspicuous-actions
While I can understand your frustration, the groundwork for "conspicious actions" was added back in the days when people would use old, old DS to basically do anything they want with a big 1min safety net below their buttocks, ie they could repair gens, then run circles around the killer and get their attention, get chased and then go down, stunning the killer and getting away. It was pure madness.
And because DS needed SUUUUUCH a long list of actions that made it deactivate, they just called it a day and gave this list a keyword, namely "conspicuous actions". This had the added benefit of making other perks use this mechanic without setting up entirely new rules or confusing players.
But lets see, what killer perks are there, whoms use you could potentially lose entirely? Well, chiefly ALL hex perks, which is already a pretty big class. All hex perks have the inherent potential of being cleansed within seconds of the trial starting, while sometimes not being that strong themselves.
Blood Warden is a fun and actually cool perk that gets hard countered by a technique that nearly every survivor uses every game without any detrimental effect, ie 99%ing the exit gates.
Corrupt Intervention - sometimes the survivors just sit it out and then you waste an entire perk slot for nothing.
Coup de Grace - you cant "activate" the perk, its automatically used up every time you lunge, potentially wasting all that extra range.
There are probably more, but hex perks alone are already in a pretty sad state right now.l
I see what you mean with Hex perks, but there is Undying that gives you a second chance for your Hexes. Also, when someone takes time to do the Hex perk, that goes in your favor because that’s more time they’re not doing a gen (i.e. not contributing towards getting out of the trial).
Bloodwarden, can be activating by forcing someone out of exit gates while you have someone downed. You can also waste Survivor’s time until the end Game collapse is well past the point of them being able to escape when it is activated. Lastly, you can open the gate yourself to increase the chance of using it.
Point is, I don’t see any perks listed that the Killer themselves can deactivate by progressing towards a win.
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@Thusly_Boned said:
I hear you, but on the other hand it was the offensive use of DS that led us to this place. Survivors shouldn't to just be invincible and able to do objectives right in the killer's face. It pushes beyond the realm of "anti tunnel". I think that running/being healed/self healing being the only allowable actions fits with "anti-tunnel".
Maybe actions could be allowed again if you reach a certain distance from the killer (like the other side of the map)? But to be able to get unhooked and drop right on a nearby gen/totem/etc.? Yeah, no. It's to help you get away, so get away.
I also don't think tapping gens should be a thing. Gens are not a game of tag; I think stopping regression should require at least a few seconds of interaction.
The only reason DS was abused is because it was the only successful perk to counter tunneling. The fact that there has never been a punishment for tunneling/ camping is insane to me. It’s overused because of the number of Killers who are toxic. The fact is, even when DS was the way it was, Killers still polish you for using it by continuing to camp you and they catch up quicker because of bloodlust buff, decreased stun time & Survivor recovery speed.
I understand how frustrating it is to have DS used, but the bottom line with my frustration is that there continues to be an absence of consequences for tunneling/ camping gameplay.
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My new favorite thing with this challenge is that the couple times I’ve found the challenge I couldn’t even get out bc the Killer blocked it. The challenge should be removed, period.
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It’s happened to EVERYONE I know who plays, including myself. I’m on PS4 and have friends on PC & Xbox.
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Name: Kzzortney (if that doesn’t work my name is Kourtney Berringer)
Are you able to see other stuff too? Like amount of bloodpoints earned, survivors killed, etc.? My boyfriend has an Xbox and can see all that stuff!! I’m so jealous about it, lol.
I’m going to leave my friend’s name’s too, if you don’t mind checking?!
Name: Jwjypkait (Kaitlin Conner)
Name: DustinGrande
Thank you sooooo much for doing this!!! ❤️🥰❤️🥰❤️