Spooky13
Spooky13
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- Spooky13
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@NoOneKnowsNova said:
Although the first bit is undeniable as it's a fact, the other two I disagree on, coming from a console player like you.
The recoil I can understand slightly cause it could effect everyone differently, but Main Event is just bad. It either activates:
- As you're about to down a survivor, making it useless.
- As you injure a survivor with knives causing them to get a speed boost making it useless cause you aren't catching in time to activate Main Event.
- In a building or high walled loop, making it impossible to hit knives and useless.
- Or you do activate it and they still get away unless you're right on their ass, in which case you could have just smacked them regularly, making it an unnecessary time waste.
Main Event is just so bad in nearly every situation.
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@Guest1567432 said:
The it will take then six months to "gather the data" before they make changes to him, which will probably be #########.
Nah even better, he'll get Clown treatment and stay the way he is for 2-3 years then get a tiny buff that can also somehow help survivors.
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@Moxie said:
Imagine not giving a ######### about 7 knifes in your back until the 8th hits you.
I'm convinced for the first 7 knives Trickster is throwing really shiny paper clips and then for the 8th he breaks out a real knife.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/2068277#Comment_2068277
Plague can apply a status effect that ticks up overtime AND infects other players? She also causes the broken status effect and doesn't need to reload?! She's also FASTER?! AND her activatable power doesn't hinder her?!
######### must be OP af. Oh wait, she's only average to above-average? Damn Trickster. Just... damn.
BHVR is confused by what "data" is I think.
You guys are missing the true monster here, Huntress only has to hit a single hatchet for a whole health state and has no recoil! Time to nerf her ASAP. She should need to hit all 5 hatchets for a health state and if you hold it for too long your camera starts swaying cause her arm is getting tired.
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@pigsaag said:
you sound like almo saying clown is underrate.
Not even Almo can defend Trickster. Apparently he streamed some gameplay, and in 3 games he only used his knives 3 times, and one of those was on an AFK survivor, with the other 2 being on the last survivors remaining in the match, one of which was in the exit gates.
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@WeenieDog said:
Then how are we supposed to play the trickster?
It's simple, don't! :D
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I can't believe I'm saying this but Twins on release were stronger than Trickster. Even if you never got a chance to use Victor, he either got stuck in the ground and acted as a motion detector, or someone stole him and made the game a 3V1, AND Charlotte is 115% making her instantly better in chases than the Trickster.
There's some gameplay of Almo playing as the Trickster and even he couldn't find a use for his knives. Apparently in 3 games, he only used them 3 times, with one being on an AFK survivor, one being on the last survivor remaining, and one at a survivor in the exit gate. Nice killer guys, glad to see you listen to feedback :)
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2049980#Comment_2049980
I'm pretty sure BHVR could earn a LOT of money if they would sell body pillows 🤣
Now that i think about it,i think they already did that for shirtless David lol
They did that for shirtless David and a regular Huntress one lmao. They at least know what the community wants regarding merch lol
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He also has a really nice weapon wipe animation! But yeah Clown body pillow when BHVR?
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These past two chapters have been horrible. As fun as I find the Twins I can admit the chapter was a mess. I still have waking nightmares about the Twins release. Honestly I'm more excited for everything that ISN'T the new killer or survivor this chapter. We got Blight's POV fix finally, a nice Wraith QOL change, DS nerf and OoO nerf on the way soon. The same thing happened with Twins, I was more excited about Ormond actually becoming fun to play on compared to the Twins themselves. They hit it out of the park with Descend Beyond barring Blight's clunkiness on release and meh perks except for Undying but they've really dropped the ball with these last two chapters.
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I like to imagine Trapper would be the main fighter, but his moves and specials would feature help from the other killers. For example, his up B could be the Nurse popping in to blink him upwards for a recovery, or his side b could be a dash like Steve's side b with Hillbilly's chainsaw, neutral b could be a chargeable hatchet with Huntress, and his down b could be him setting a bear trap.
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I'd say this for the reworked Crotus Prenn maps. It feels like I can't see anything in that realm anymore and does funky things to my eyes.
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But it's ok, nearly all of those are charms cause we need more of those right :)
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@OmegaXII said:
Need to see the numbers
- Increased movement speed while cloaked from 5.09m/s to 6m/s
- Decreased movement speed while uncloaking from 2.02m/s to 1.6m/s
From the developer update.
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@Mooks said:
Still think the colors are not used to represent any sexual orientation or identity but I may be wrong.
just seems like it’s fitting for that musical theme that they are going for with the character who clearly is some kind of entertainer.
That could also definitely be the case. Like I said it might be a bit of a stretch but based on everything regarding the LGBTQ+ character coming to DBD it could be possible.
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The new UI is godawful, and the blatant lies from BHVR saying they can't revert it is just sad. I don't know why they even bother with the PTB anymore if they aren't going to listen to the community and change what needs to be changed. And them saying " Oh BuT cOnSoLe PlAyErS nEeD tO tEsT iT" is also a fat load of #########. I'm a console player and just seeing pictures, not even playing it, makes stomach turn. I could tell it was going to be bad the day the PTB came out.
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My top 3 are Springtrap, Jack Baker or Mr. X, and the Xenomorph.
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Clown rework.
Blight POV fix.
Haddonfield and Swamp visual and balance updates.
Victor can no longer be kicked after a successful pounce attack.
Charlotte can recall Victor from anywhere on the map at any time at the expense of it taking him twice if not three times as long to recharge.
If Victor is within 20 some odd meters of a survivor when they are hooked he is destroyed.
Everything that was broken in 4.4.0 is now fixed.
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Agreed. Gas Heaven always used to be my favorite map but now... oof how the mighty have fallen. At least Ormond has now taken top spot though!
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I do just fine without it, and without most slowdown perks in fact. Most I run for slowdown is PGTW. I like to run tracking stuff like Nurses Calling or BBQ, or chase perks like Brutal Strength and Devour Hope cause I find them more fun.
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Ormond should have a bit of a higher spawn rate until Tuesday cause it got reworked which would explain why you keep getting it.
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Them being in the way of the pallet drop prompt isn't reportable. If survivors do it sure it's a dick move but you can't do much. And if the killer swings through and blocks it just do another loop or go to a different one.
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Not sure if byou already have this but Blood Warden just has a chance to not work.
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I've been playing them nonstop. They're really fun when their power works. But yeah I feel you I swapped to survivor and got maybe 3 or 4 Twins games in a 2 hour session.
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The Twins are sooooo fun. I just wish they weren't crippled by bugs and super bullyable. I love setting up the first hit with Charlotte and then swapping to my nearby hidden Victor from when he downed someone earlier and scaring the crap outta someone with my little gremlin man. If they fix the bugs, and add a few updates like allowing Charlotte to recall Victor from wherever if he's not on someone but lengthening the cooldown, or making Victor on someone act like Deep Wounds, they'd be great.
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You can't deploy Victor in the Basement or on the stairs, and the stars are wide enough for survivors to get by anyways now.
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Survivor hair, clothes, and other dangly bits can suddenly become really large or stretched.
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Also Victor doesn't interact/move corn or grass making it harder to see where to aim your pounce.
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@OniWantsYourMacaroni said:
-If you switch to victor,there's a chance that your FOV will be at something like a 45 degree angle for a short amount of time.
-victor can actually attack you through lockers
-There are situations where victor just kinda floats near the survivor he should be attached to
-The same thing can happen on charlotte too.You just see him floating around in your FOV
-Legion stays at 4.6 m/s movement speed (even in his frenzy)
-It seems like you can kinda see your own scratchmarks very faintly sometimes without using fixated
There's actually a chance that the 45 degree will stay until you swap to Charlotte and swap back to Victor. This patch is gonna give me a goddamn coronary.
https://clips.twitch.tv/TransparentSullenGoldfishSoBayed
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@TheClownIsKing said:
I’ve only done one match on wretched shop, but Victor latched on definitely blocked the exit for the survivor he was attached to in that match.
@brokedownpalace said:
It has for me and others
Victor blocks them in but the main problem of them falling out once you down them and making the whole feature redundant still exists which I'm assuming is what OP is meaning.
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@NuKeD said:
https://forum.deadbydaylight.com/en/discussion/comment/1785703#Comment_1785703
stop trolling bro, i clearly said i'm in red ranks. i agree with all the s**t about chapter being bugged, but i don't see the killer being bad. 6 matches and it's impossible that all of them were bad.
6 matches means nothing. I can get a few 4ks with Clown at red ranks, does that mean he's S tier? And I lost a few matches as Nurse, guess she's F tier. It's not hard to see that the Twins are incredibly weak.
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Do you mean the Binding of Kin DLC update? That hasn't technically come out on PC, they just have the Public Test Build to test the new Survivor, Killers, and updated maps. I believe it should release for all platforms around December 1st but don't hold me to that.
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When it works as an anti tunnel perk DS is fine, no complaints here, but when it's used aggressively and basically waved in the killers face that they can't do anything for 60 seconds then it becomes problematic. Paired up with Unbreakable or even Soul Guard makes it even worse.
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I'm placing bets on a non licensed killer that's inspired by Wendigos. If it's Until Dawn Wendigos that would also be cool, but I think its gotta be some sort of Wendigo.
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I think I faced Noob3 once. I was Deathslinger on Campbell's Chapel. Although he wasn't streaming so it could've been just someone using his name idk. Either way I ended up winning the game somehow.
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I agree. The Dwightcrow charm was handled very poorly. A 10 use code when the people giving them out have hundreds if not thousands of viewers who all want that code? Not to mention the blatant disregard for consoles again. Good luck man, I hope you get it soon.
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Howling Grounds/Summer BBQ. Both are basically the same event, but Howling Grounds is notorious cause of some horrible balance decisions made by the devs for a week or so. The 4th Anniversary was alright, and so was the first Hallowed Blight, it just needed some tweaking.
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@FilledPizza said:
They also didn't even give credit to Amacky, who was the original creator of the outfit in the cosmetic's description. I talked to Amacky and he also said that they didn't give him any auric cells or even give the outfit to him for free.
https://us.v-cdn.net/6030815/uploads/JEIOUL8ZQDMR/image.png
(not my screenshot)
If this is true then all I can say is wow. Completely butchering the design on top of not acknowledging or rewarding the winner of the contest for their amazing art and hard work. Really really disappointed with the devs on this one.
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/1691026#Comment_1691026
PH change, perk changes, MacMillan graphics rework.
Aren't the new Hallowed Blight cosmetics coming too? Or is that also Wednesday?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1668909#Comment_1668909
So what? Demo is a monster and GF is a stealth killer. They shouldn't have the same cues.
Sure, thematically it makes sense, but sometimes you have to sacrifice that for balance. Demogorgon's power isn't near strong enough to warrant constant mapwide awareness for every survivor.
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The problem is that it's tied to the Emblem system. Emblems just don't make sense. Oh, you completely stomped them in under 5 minutes? Too bad, safety pip, should've hit more people and gotten more chases. Oh, you played Legion and all 4 escaped in under 10 minutes? Pshhh don't sweat it man, here's a double pip. The Emblem system is asinine.
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Yes it's really hard to play, hopefully it gets fixed soon.
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Reduce fatigue, remove the decrease from basic attacks, and make it so that they lose like 25%-33% of the duration on missed Frenzy hits.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1658319#Comment_1658319
Blight isn't a killer who gets exponentially better with m&k vs controller. If you're good with a controller, you're good with Blight. The only time it is even slightly an issue is post-slam lookabouts, but even then it's not a huge issue and can be heavily mitigated by being good at Blight.
I can't say I agree. After watching people play Blight on PC, they can make much sharper turns in Rush and Lethal Rush than controllers can. They can make like at most a 65-70 degree turn while controllers can make a 35-40 degree turn at most. Blight is just worse on controller.
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He is fun, but on console he's nowhere near as strong as he is on PC. I'd say wait a bit longer for them to fix his camera heigh and maybe his Lethal Rush lunge, then get him.
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Playing Blight is genuinely frustrating for me as a console player. The FPS drops, low turning rate, his low camera, are a just frustrating. Hopefully Blight can at least have his camera moved up and be given a little more sensitivity in Lethal Rush's lunge so he can hit things that are outside of a 45 degree cone.
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Wraith 100%. I enjoy other killers, namely Deathslinger, Clown, Ghostface, Demo, Doc, Legion, Billy, and Oni, but not to the extent as Wraith. He was my first true killer main and always will be <3
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I really want to like Blight, I really do, but he just feels so clunky on console and I feel like there is no situation where I'm ever able to hit Lethal Rush unless the survivor is just running forward cause they can turn and react to it so easily. Please bestow upon me your knowledge of how to play Blight on console, cause I really wanna main him :(
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I've had mixed experiences as him. Some games I do well and he feels really fun, others I feel like there was nothing I could do and his power is worthless. I'm really only hitting people who are running forward and I'm unable to hit people who have the braincell required to move 3 inches to the left or right.
He seems really fun watching gameplay of him and I really want to main him cause I love his design and lore, but he just feels so clunky and worthless on console. The frame drops, his low turning rate and FOV, he just feels like garbage on console. This might be the killer to make me drop out of cross play cause going against PC survivors as him just doesn't feel fair cause of their framerate and better turning abilities.
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Tunneling has loads of different definitions from all types of different players but my personal definition would be ignoring all other players to specifically kill one, even situations where it doesn't make sense, like if you found your tunneling targets with someone else on a gen who was injured and going after your target, even though it makes more sense to go after the injured person, but that's just my two cents.