Sp00kyb0b
Sp00kyb0b
About
- Username
- Sp00kyb0b
- Joined
- Visits
- 151
- Last Active
Comments
-
@Classic_Rando said:
What I learned a long time ago is that if it doesn’t increase revenue or prevent a large number of players from leaving the game, BHVR simply isn’t going to do it. And honestly I don’t blame them because that is the approach any for-profit business should take. Unfortunately for anyone dealing with cheaters on a regular basis, you’re not a big enough issue for BHVR to prioritize. Apparently the problem will need to get a lot worse before large numbers of players start leaving the game because of it.
This is the sad truth…
Games are no longer about having a good product, but about maximizing profits.
This approach, have also ensured that i will not buy any other games from BHVR.. EVER.
-
@azaxydbd said:
if dbd had a ban system where you could ban killers before loading into a lobby, the results would be great.
each player could select 1 killer to ban, there would be a rolling device that circle around the selected killers, the same killer could be selected by 4 different people, if nobody select a killer to be banned then no killer would be banned, and if only 1 person selected a killer to be banned then the killer will be banned(since nobody ban anything else it would prioritize his ban instead), the case of banning the same killer multiple times is to counter another ban pick, lets say 3 people ban a blight, and 1 person bans vecna, there will be 75% chance that blight is banned, but if the ban fail then the 25% chance for vecna to be banned will be selected which means vecna gets to be banned instead of blight in such scenario, but the chances are that blight will be banned since the probability will be higher, with such system BHVR could collect data of which killers survivors dislike to verse the most, with that data BHVR could use to either rework the most banned killers or nerfing them(depend on their scaling with the win stats), and also rework the weaker or less used killers, this would allow people not to verse the same killers over and over, or having to deal with obnoxious killers like ghoul/blight etc.
https://us.v-cdn.net/6030815/uploads/NY719Y82T29D/343.png
photo is an example
Just imagine how strong an SWF would be, if they just banned all the killers they could not beat.
While there are some killers i would REALLY like to ban my self, i think this would be unhealthy for the game. The idea have been here more than once and no, its not a good idea.
-
@Ivantxugp_ said:
Vecna 2 has:
Infinite spam skill with almost no slowdown so he can catch up to you easily, not to mention is aoe and not precisely a small one, can go through walls, floors and introduces THE WHOLE TEAM on the upside down.
The clocks are a joke. They serve no purpose since the cleansing speed of the white part (wich is extremely short compared to the red one) is simply too slow you rather keep doing a gen than using them.
Can hold his vines all the time he wants and the slowdown is a joke, so he can zone you easily with them. All the people that say ''just hold W'' must have faced Vecnas with no functional braincells cause if the player has any trace of common sense zoning is too easy.
The only counter to the big aoe, if well placed is using any kind of speed boost and he has an addon that exhausts you so you have no means of avoiding it.
He even has addons to damage generators and break pallets with the undergate attack, wich makes him very time efficient.
Has a basekit mori that is faster than average so no need to hook for the third time and he will be done in no time to resume the chase after that, again, giving him more time.
Add all that to the usual totem build most of them seem to carry and voila, you have a killer that is obnoxious to the extreme, gg behavior. Can't wait to see the kill and escape rates so the people that bought the DLC and therefore are defending him can shut the hell up about ''how easy'' is to counter and ''the skill issue'' of the survivors.
Sounds like you need to practice your looping with him more, im by no means a master looper and i can loop and mindgame him.
My biggest issue is that a lot of killer players (across all killers) come back to the hook, and have been doing so for a very long time, AND still most survivors expect the after hook heal to happen under the same hook they just sat on. <- This is simply just bad play on the survivors, MOVE that ass away from the hooks and THEN heal up… how hard can it be.??
-
i love going against him, hes actually fun
-
@IamtheMilkman said:
Jesus I’ve missed so many hits as killer because the auto aim wants to focus on a wall. Ntm some survivors can just straight up abuse it on a couple of loops. Just take it off or better yet let the players be able to disable it ffs.
Agreed, its crazy that it is still broken, i remember missing hits all the time when the old DH was in the game, because survivors knew how to abuse the killers autoaim
-
@NAERUUU said:
Will not talk about balance.
Just destroying this argument by one single sentence : Can Vecna Teleport ? (and do not talk me about the upside down phase, he can't do a thing for an BIG BIG moment.
Then say Pinhead is like Nurse because he can teleport and have M2 who make him able to put camera far away.
Btw, Nurse is the only character who can teleport with an M2 through everything WHERE she want and instantly attack.
Just saw this argument and made me laugh cause people overexagerrate and compare it to nurse for the hope of an nerf like " oooh it's the worst thing look ".
Be patient, everyone will get nerf one day
I do better against Vecna 2 than i do against Nurse, Billy, Blight, Wesker, Ghoul and Pinhead.
So i have do disagree, people are just becoming divas when it comes to "new" killers -
@ShanoaLegendaryPlz said:
As mostly ive only heard about whos not fun lol
Vecna 2 : I really enjoy playing against him, the sound design is amazing and i like the clock-tech. Hes not as hard to loop as some survivors make it out to be. Im by no means a master looper, and i can loop this guy.
Springtrap : Hes scary (especially with the "slim rabbit" cosmetic) but fun to play against.
-
@TicTac said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052232#Comment_4052232
Dont worry they never had every perk. They have almost no paid dlc and not even all shards-character.
They use Windows, Lithe, Deja Vu, Alert, Adrenaline etc. Which perks would you get?
Well, that works, but sounds boring always to use the same perks. I like to experiment with perk combos and finding new builds that work for me.
-
It already has 17,687 signatures. No matter how many downvotes I get, I doubt that will beat all those upvotes.
-
@TicTac said:
For whatever reason two friends tried DBD again. They played around 100 hours two years ago, but got frustrated and quit.
We are not doing well and im worried they will stop quickly again. I try to take aggro, but then the killer leaves and downs them pretty fast. Shoulder the burden gives them some time, but bc of the fast downs the gens are quite slow.
Do you have any tips?
One thing that would hold me back from returning is that after 2 years i would be short of 8 DLCs with 3 perks in each, thats 24 perks (for both sides) that they are short of, and with the older perks getting killed off and forgotten, they need those perks to be in the game.
And this is why the pay to win is bad for DBD, because your friends needs a huge investment to get back into the game, that they left out of frustration. (i would not make that investment if i left for those reasons)
If you REALLY want them back, you can offer to buy them the missing dlc if the come back.
-
@NAERUUU said:
Like, they are the last alive, on the ground, you go for the mori, and they DC in the cinematic.
What's the point bruh
the game is over, why sit and wait any longer? and more important, why do you care? it dosn't affect your game.
-
@[Deleted User] said:
Steagull was a funny meme because of how unfitting the voice was for Steve. The new voice is more fitting for him and should stay. Let the past die.
I disagree, this was the only reason for me to play Steve.
Why make the game more boring when you are not forced? This dosnt touch balance for either side, but it is fun.
-
@Emeal said:
It is that Survivors dont want to engage with using his counterplay mechanics.
I get like 4 games a week where someone decides to touch it and reveal me.
Dont you guys think it should be worthwhile for survivors to use the counterplay?
I dont think it is worth the time, i have done it a few times and the effect were minimal compared to using the same time on a gen.
-
@Seeayzee said:
Are we ever going to get anti slug and anti tunneling? They are still a big issue and its odd that those proposed changes were scrapped all together instead of being tweaked.
Too be fair, a lot of survivors are acting as if they are divas, out of 5 games i played yesterdayas killer to, complete the mission issued, and to try the new killer, i didnt intend i kill anyone, but people were acting up in 2 of the games. the first game 1 DCed on first down and 2 others refused to play, they just walked i circles the whole game.
And one of them, even if i let him go went crazy in chat.
I ran into that same guy in the next game, and he just stood still the whole game, giving me a copy of the same endgame chat after the game.
I did not play sweaty in any of the games, i didnt have any addons, but i wanted a few hooks, its my first time playing Vecna-the first, so im not good at him at all.
-
ok?
-
@BongoBoys said:
We already have pride charms if you wish to support them equip those. Adding every new variation will be to much of a task for them
as i already said
I have gay friends and i want to show support with out telling people that i am gay (because i am not). And with all the other repensentation flags, it would be nice with this one too.im not sure how much work 1 flag charm is. - i could understand it if it was something more complicated.
They could recolor an existing charm for all that i care.
-
@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050929#Comment_4050929
Those are my personal stats, as someone who plays in parties, from the official BHVR stat tracker, regularly running several of the perks you're talking about.
But sure, the offical escape rates by party and MMR are very commonly displayed:
https://us.v-cdn.net/6030815/uploads/TC2WPLCWNXEE/screenshot-20260129-235936.jpg
The only ones that do exceptional are the high MMR 4mans, who are only so common, and 48% isn't exactly amazing for the world's best players. Solo survivors in all other brackets has the highest ER.
the reason SoloQ have a higher ER is that swfs are going for the save, and causing a snowball for the killer
-
Yeah this needs to be killswitched and fixed, as much as i like winning. it should still be under fair conditions.
-
@indieeden7 said:
Not sure why this is getting downvoted, however I'm not sure an ally flag is really all that necessary. As a gay guy, whenever I see anyone with a regular pride flag charm without any other, more specific ones, I usually just assume that it's someone who supports the community, rather than a member.
I have gay friends and i want to show support with out telling people that i am gay (because i am not). And with all the other repensentation flags, it would be nice with this one too.
-
@Jay_K said:
Been playing Vecna and day 1 was fine, no DCs but today its nothing but DC.
Survivor going down to fast = DC
Survivor can't get flashy save because of lightborn = DC
Survivor makes 1 mistake in chase = DCLike if you can't handle a loss please just take a break from the game for your own health.
Just finished a game and within 2 a half minutes all 4 survivors DCed. I had a single hook and lost 1 gen so it wasn't like it was a wash. Robin DCed first because they got caught with my power, then the cheryl got caught hiding near by for a flashy save and went down and that triggered 4 disconnects.
I know it will never stop and i know i can't do anything about it but just wanted to rant a bit as i just wanna play this game as a killer but sometimes its just impossible to play because of disconnects.thats not vecna exclusive
-
Why is this getting voted down ?
-
@UnicornMedal said:
I think they'd have to change it no matter what. The perk names and icons are part of the license but the content isn't. At least as far as I'm aware.
then they need to "free" those from the deal there are more than 250 perks to remember already
-
@Zordiark_Darkeater said:
Since the latest season started if you play anything else then a very mobile killer with some anti loop your Genrushed to oblivion....
Hell you get gen rushed even if you play one of them on most matches lolGens poping like a madman... ♥♥♥♥♥♥♥♥♥ it feels horrible right now...
I Don't really enjoy playing most of the very mobile killers sadly sooo im just ♥♥♥♥♥♥ sideways...
The hell happened with the gen speeds ?
no dash killers are just F-tier
-
+1
-
@The_Hattur said:
######### do i do? I’ve run every build imaginable and I just LOSE. I won ONCE but it’s because no one ran Gen progression perks…
I wanna ######### kill myself lowkey
I got harassed for being lgbtq earlier, and I’m the bad guy for reporting it.
The killer doesn’t feel strong, Infact he feels just like a slightly better deathslinger. Just like how springtrap feels like a better demogorgon.
And
You know what’s hilarious?
I’m gonna reported or disliked into oblivion
I have for sure encountered some good Vecnas, so train and get better with him. Hes not bad.
-
@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049863#Comment_4049863
Yea im really struggling with the back to hook play so far. Pallets and windows are useless. Thought about stealth but I guess he still sees auras, scratch marks, and survivors while...underground. slap on all the nerfed anti-tunnel perks?
Ive been trying to use reassurance on hooked teammates to wait out the red mode timer before saving to at least give them a fighting chance. Mixed results so far
Back to hook is a general issue for all killers tbh. Huntress can just snipe you, and Nurse can just blink in, Billy just stand from a distance and chansaw the unhooker.
-
@Chilli_man2400 said:
I know it’s a little early but holy ######### I can’t believe I’m saying this but Vecna is the BOMB
He’s fun to play as and against, he’s strong but not OP, He has fair counterplay, he’s not braindead easy he actually has a learning curve, his counterplay doesn’t feel like it cripples him
It just feels like BHVR put all there efforts into him which shows cause by god he is incredible
Please BHVR more killers like Vecna please!!?!
I agree, hes just so good, so well designed. I havent played much as him, but i love the sound design and interactions as survivor.
-
@CatManThree said:
If anything Chaos Shuffle more exposes how much a number of killers suffer due to reliance on specific addons and perks. Like how absolutely miserable Trapper is in Chaos Shuffle without access to at least one of his red addons if not just Bloody Coils specifically.
+1
-
it all depends on how it would work, if it could be abused to give one side the upper hand, then im not sure that it would be good.
-
@Philscooper said:
if you guys really want to make low tier killers viable, nerfing soloq across the board WONT help whatsoever.
no one is going to complain if the low-tiers get buffed multiple times.
but you dont NEED to nerf survivor over and over for absolutely no reason or without any compensation.
spawn rules did nothing but buff high-tiers with mobility.
pig is not going to catch up. ghostface is not catching up.
map offerings being gutted are just more useless clutter that no one asked for.
mostly used by soloq or low tier killers like doctor or vanity mirror myers,
(yes i know everyone used them, but it mostly effected were the weaker side)
fog-vials being gutted, this did NOT help soloq,
this made everyone universally use a medkit and toolbox even more.
medkit addons being gutted, did NOT help soloq.
this only made swfs either use a toolbox while low-tier's most likely still tunneled and slugged.
adding killer designed around swfs, will NOT help soloq
(kaneki, dracula, the first, vecna, chucky)
nerfing the anti-camp speed to the point that its SLOWER than what it was before, all because you added the meter on the hud, will NOT help soloq.
Especially now that because of "map restrictions" the 4 meter buff got cancelled and most killery already know where to optimally proxy camp without letting this mechanic ever trigger.where is the basekit kindred or bond everyone has asked for, for years?,this wouldnt even buff swf, swfs already know where everyone is and where the killer is 24/7 due to callouts while everyone is communicating.
2v8every casual survivor already gave up in 1v4 and only plays 2v8
which they dont even want to play survivor 2v8, unless :
the bp bonus is there,
they just play killer regardless of queue times. everyone is queuing for killer,
not just the killer mains,
thanks to the dual queue that was added with zero added incentives to play survivor.
or they had 7 friends who wanted to play dbd…which compared to other games, no one would dare touch this game.
hyperfocus has been on the rise since april due to kaneki's release.
everyone in their experince has seen an obvious uptick in that perk being used after his release,
i dont think nerfing the perk. survivor or even swfs, over and over will solve that issue,
especially now that kaneki will be hated even if he gets nerfed down to sm status, since he has been left in top tier status for 9 months now.
i dont think anyone would even mind a hyperfocus nerf if soloq isnt going downhill with every update.
if you really have to bring out another overtuned killer, at the very minimum, improve on the soloq experince.I dont agree with the map offerings, they were abused by SWF's
I do agree that fog vials were nerfed too much, and it just feels like bhvr gave up, as they never really bothered reworking them, they just over nerfed them into being useless, and moved on.
I dont see the anti-camp nerf being a specific SoloQ issue.
I agree that we need to be done with the "dash killers", for multiple reasons, the more dash killers the bigger the gap will be if people play dash or non dash killers, unless non dash killers get a passive run bonus or something.
You didnt mention this, but the Distortion nerf was not needed, but swfs complained that "rats" used it to hide, guess what?
- they still hide.
-
I agree, i hope this was just a mistake.
-
@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048627#Comment_4048627
There should be a basic server-side validation system that would make such blatant cheating impossible, without the need to crowdsource BHVR's work with manual reports.
Exactly, but this small indie company cant afford it..
-
@Nazzzak said:
It's designed to be killer sided. And i think the fact that everyone agrees that levelling the playing field requires 4 people on comms (which aren't even a part of the base game) with coordinating perks, in order to beat out 1 person playing alone (and even then, it's not a guarantee), shows that killer is successfully the stronger role as designed.
I hope that comms will never be a part of the base game, im so tired of people not aware or not caring that they are playing loud music in the background, chewing chewing gum, or burping into their mics for everyone to hear. In other games with open mics.
-
@BongoBoys said:
Is it really that hard for some kinda validation to check if a cheater insta heals themselves with no items or player to help them or if the cheater is flying for long durations and phasing through the map it detects that your not supposed to be there?
even if it was… they pump out DLC constantly, and we keep buying it, dont you think they could afford it, if they wanted??
-
@Kagune said:
So happy to see the survivor I downed with trapper gets back up instantly fully healed and the hacker stops me from hooking any and all survivors.
You did a pretty good job so far on the promised anti-cheat improvements in your roadmap!
Are they? like what??
All i have seen is that they pump out more DLC for us to buy.
-
@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048419#Comment_4048419
If you play twins with out slugging anyone, then you are not using Victor correctly, they are ment to slug and then for Charlotte to come and pick up and hook
That's not slugging, that's downing.
I am being called nasty slugger stuff when i do that on twins.
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048406#Comment_4048406
MMR isn't a factor. MMR only separates the absolute beginners from the people who have played 10+ hours.
I'm not the greatest player in the world, certainly not now after being "retired" for months and months. But when I was playing consistently, I was comfortably winning the vast majority of my games without slugging or tunneling.
You need to research more into this buddy, there are 3 mmr brackets
-
@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048406#Comment_4048406
Have you considered the possibility that your personal notions about the state of game balance could be incorrect?
If you play twins with out slugging anyone, then you are not using Victor correctly, they are ment to slug and then for Charlotte to come and pick up and hook
May i suggest that you watch Lynxi play? shes a really good twins player -
https://www.twitch.tv/lynxi -
@[Deleted User] said:
Only the soloq guys who bought the game and simply want to play survivor are left out. Simply let me communicate with my teammates in the match, which SWF can do right now anyway... Are the devs scared of making the game unbalanced? Because the game is already unbalanced. Even Identity V and your own mobile game (before it was shut down) had communication. It's not a huge demand; it's a basic multiplayer feature.
As long as its not voice comms, and it have a cooldown so it cant be spammed. Yeah sure.
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4047784#Comment_4047784
As do I.
I didn't play THAT much haha
Im sorry to say so then, but you might have too high thoughts of your own skill level or you are still in "baby mmr" with your killers.
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4047527#Comment_4047527
I think I probably could, but why should I?
Yeah sure, for a very few, but most players have under 10.000 hours
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4045334#Comment_4045334
Ive done it before, back when they were super broken just after release.
Yeah, perhaps it count be done in the past. but i would like to see you do it now.
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4044848#Comment_4044848
Realistically, you don't need it in most of your matches with any Killer.
Just makes thing easier, hard to say no to an easier game with no downside.
I would like to see you play twins
-
@Wezqu said:
Chaos Shuffle as it makes others play the same way as I do with random builds. Makes the matches more interesting for me at least.
^ This
-
@Body_Language said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4044625#Comment_4044625
Yes, I almost always see such threads on the front pages, you all write as if they will never be banned, they will be banned, believe me, any software gets detected sooner or later, they will get what they deserve, so calm down, and if you can't wait to ban them, then there is a ticket system through support!
Hackers have so many accounts that losing one doesn’t matter to them, and the game is on sale all the time anyway.
If bhvr just did something proactive, to prevent the cheating in the first place instead, but that cost money, and it’s not like players are constantly throwing $10 at the game so BHVR can fund that kind of anticheat.
-
@random1543 said:
I've just been moried twice while the game was still panning in, how is there no server side validation to be like "hey the killer should not be killing survivors as the camera is panning in"
We cant even report them as they remove the score screen from the egc, this needs to be addressed with better anti cheat.Good luck with that..
Truth is that they cant, with the current priorities, and why should they? everyone buys all their DLC no matter what.
people have been screaming at them to do something about it for at least 8 years, yet here we are.
-
@random1543 said:
Yes it was nerfed into the ground due to people who where rats using it.
needs to start with more tokens then just one and they need to up the number of tokens, like you already have to be in chase to get one token why is it capped at 2 tokens its such a low cap.They still are, the rats just found other ways….. as like 500 people predicted here, but no one from bhvr cared..
that being said, its still not too bad if you take chases.
