Sonzaishinai
Sonzaishinai
About
- Username
- Sonzaishinai
- Joined
- Visits
- 13,829
- Last Active
Comments
-
Body pillows filled with neon needles
-
None, i think all of then can be fixed with some tweaking.
-
Overall i would say Doc.
Clown is far better in chases but Doc isn't helpless in them as his shocks disable interaction for a slight while.
And Doc has tracking + slowdown on top of that.
Clown put's all his cards into his chase game. Doctor has a little bit of everything save for mobility.
Also Doc is a lot easier then Clown. Doc's biggest learning curve is timing your shocks. Clown needs to study every single loop to learn where the bottles are placed best.
-
God the devs never communicate with us. They are hopeless.
God the devs told us a hack happened, they should have just remained quiet. They are hopeless.
The only hopeless thing here is this community
-
It's actually closer to 11,5% if you use all 3 attemps.
That said it'a fine. Most of the time when someone kobe's it's just more bloodpoints for hooking them again later.
I have gained way more bloodpoints from redowning and rehooking kobiers then i lost to them escaping
-
Healing speed does not effect the charges.
Increasing efficiency does effect the charges. So botony increases your healing speed by 33% and increases you charges by the same amount.
In practical terms you only need 12 charges per heal. As oppose to 16. Add selfcare to the mix and you only need 8 charges per heal. And you heal a healthstate in 12 seconds as oppose to the standert 16 seconds
-
I would want purelly because of the extra bloodpoints the obsession gets
-
Just count it as a win and move on.
I would much rather have them escape through the hatch then them hiding and making me have to wait untill EGC finaly kills them.
The game is over at that point no need to drag it out
-
Yeah it is probably the best thing killers have right now. This should be meta but people are sleeping on it
People use the argument that you're only using 3 perk slots but that's not true most of the time.
If ruin goes and you pop something you have used 4 perk slots. And undying has proved that playing with 3 perks is a minor inconvience if ruin stays up.
That's bassicly all Undying did. Sacrifice a perk slot so ruin stays up. And it destroyed people. So if ruin never gets cleansed it doesn't matter you can't use pop you should win anyway
-
To be fair the concept of the perk is good as it allows more interactivity between the players in theory.
And it took quiet a while before people started noticing that the invincebillity frames weren't the strongest things of this perk but the flimsy 1 meter dash was.
Dh for distance would be quite easilly nerfed by adding a 2 seconds inability to interracts with stuff like doctor's shock could. You would still be able to do it but it atleast would take some forethought.
-
Hag before you know it's Hag. Especially if you don't see her often.
-
Okay let's see
Trapper: change the algoritm of trap spawns to make them more hidden and let them spawn in armed. That way you can go to the survivors at the start of the game and atleast have some traps there.
Wraith: reduce the sound of the snarls he makes while cloaked. There already is the bing bong as warning he is about to hit you. The snarls just give away his position really early sometime.
Hillbilly: remove collision of certain branches and objects, if you can walk through it you should be able to chainsaw through it.
Nurse: when a blink spot is blocked make the next available spot the destination instead of the nearest one. That would fix like half of the blinking bugs i think
Myers: yeah bassicly your idea. Make all his action speeds be faster in tier 3. And make them scale with the amount of times you went to tier 3. Also remove the slowdown in tier 1. There really is no reason you need to stun yourself for a time just to become a regular killer.
Hag: make it traps don't trigger near hooked survivors and shorthly afterr a unhook. I wouldn't remove the ability to place them completly as some hooks are around loops you want to trap but it shouldn't be used to camp from 40 feet away
Doktor: add moving illusions. Same like now but just moving forward. I don't think anybody has ever been fooled by the standing still ones
Huntress: make her humming stop when out of hatchets for sneaky m1 hits.
Bubba: recharge his tokens when someone gets unhooked further then 32m away? Idk lol something to reward the good bubba's who actually play the game
Freddy: yeah just let any clock wake you up. It always being the furtest one is kinda cluncky
Pig: make it so every trap has a specific amount of attempts. So 1 trap always comes of first try. 1 trap always second etc etc. Just to reduce the rng at least a little
Clown: increase the velocity of his bottles. This would make him a lot more user friendly as you don't need to think 5 seconds in advance where the bottle needs to go. Also remove the astma attack he gets when he vaults a window
Spirit: that bug where she made noise every couple of seconds while phasing was actually really interresting and should become a feature
Legion: add the oblivious status effect while mending. Will make it a little more dangerous to just instantly mend when you get hit and make it more exciting too. No staring at the mend bar fill up if you have to look if Legion is coming
Plague: add more particles to her puke. And make it that when a survivor is fully sick for 3 minutes a random fountain becomes corrupt.
Ghost face: make revealing him less cluncky and make his base recharge speed of his power better while lessening the addons to compensate
Demo: on the one hand i want less sound queue's on the other the sound queues makes matching against them really exciting. But atleast when he has undetectable out of the portal his stompy feet need to be more quiet. The tooltip of "they won't hear you coming" still makes me laugh
Oni: reduced terror radius when he hasen't drawn any blood yet to get the ball rolling
DS: slight delay after aiming without firing to tone down the zoning a little also slightly increase the range. Long range shots are just fun
Pyramid head: give his booty back
Blight: pov is getting fixed soon and that's all i really wanted. Allow survivors to be an object for pinballing but making them immune to your rush attack untill you bounce of something again would be funny but probably not doable
Twins: give Charlotte something. Anything at all. That or make her attack in dormant state when a survivor gets in front of her so she can be a makeshift trap
Trickster: ricochet base pls. It's so fun don't hide it behind a addon pls.
Just spouted stuff out for half of these so don't take them to serious.
-
To be fair it probably won't take 16 knifes to down someone.
Just like deathslinger more often then not get's a sneaky m1 hit into a gunshot this guy will most likely play the same.
And 8 knifes sounds a lot more reasonable. He won't be strong but I don't think he will be as pathetic as a lot of people seem to think.
It's kind of weird. Get a high wall loop and he's can't do anything. Don't get it and you're screwed
-
Most of the time it's latency
There is if I'm not mistaken a small delay between a pallet being dropped and the killer being stunned
And the killers attack works that it shoots out a small cone in front of it when they attack. If the cone already is out in that small timeframe between pallet drop and stun you can get the hit and stun at the same time.
Atleast that's how i think it works
-
@NoxVeno said:
https://forum.deadbydaylight.com/en/discussion/comment/2031436#Comment_2031436
Thats not a valid argument, comparing killer motifs to survivors. At least compare trickster to puddles which is equally dumb. Survivors are not survivalists out on a hunting excursion. What they where caught wearing is irrelevant
You know deathslinger has a onesie now right?
-
@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2032106#Comment_2032106
I mean, if clown is so strong, than why is it so rare to face him in solo-queue? Even when you do face him, you barely interact with clown player because his chases are so long that he ends up losing before all 5 generators are done. With stronger killers, like Freddy, it is really rare to not at least have one chase vs Freddy as his games are much longer than clowns and not many survivors are good at looping Freddy therefore ask for negative changes for Freddy. Sometimes with stronger killer, you end up having to practically 1vs1 that strong killer for entire match if your survivor team is poor.
Just because you main clown and do not play freddy effectively does not mean that Freddy's snare are bad on "The Game" map. I feel like clown's power has huge placebo effect where it feels like the power is doing more than what it actually is.
Mostly because he's punishing as hell.
You need to constantly think 5 steps ahead of the survivor. Know what places are the best for which gas to go at which loop and the slightest misthrow can mean you wasted a bottle and an oppertunity.
Couple that with Clown needing downs for his pressure and he is extremly punished for any mistakes they make.
He very much needs the blight mindset of learning how best to use your power at every loop using the knowledge of how experienced survivors run it.
I would almost argue clown is more difficult then nurse to use at full potential.
What Clown really needs is some changes that make him easier to play rather then make him stronger. For example it would be nice if the velocity of his bottles were increased a bit so you don't need to think 7 seconds in the future of where the bottle should go
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2032260#Comment_2032260
Now I want April Fools to have every character with googly eyes. Thanks.
- Body is 1 googly eye too short.
-
facepalm
Yes let's test the new matchmaking on a sample size that's probably not even a tenth of a percent of the total.
Even during the trickster ptb i kept seeing the same people over and over again. Some people are so desperate to be annoyed by something they really just turn their brain off.
They probably could have announced that characters would have googly eyes for the next 24 hours and you would have been pissed about it
-
Aah yes cause freddy can also place his traps at 20 + meters in front of him. Ow wait.
Well it doesn't matter we are at a loop anyway. Ow nvm they are awake.
Freddy is the better killed but not because he has clowns bottles. Both traps and bottles slow down and force medium vaults. And that's where the comparison ends.
You know that whole "hold w" debatte going on now? Outside of a cheeky gen teleport Clown destroys freddy in that scenario.
I can also say "just stay awake and hold w against Freddy, bam easilly countered"
Freddy can do a lot of things better then clown. Chasing is not one of them.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2030750#Comment_2030750
I just think they're cute and when I see cute animals I latch onto them, then people on the forums decided they liked me making memes with cows so I stuck to it.
If you mean people on the forums then yeah, I started that one haha.
But there are other small animals I like too, like miniature Donkeys or sea otters.
https://us.v-cdn.net/6030815/uploads/9ZHESAFXRYO2/image.png
https://us.v-cdn.net/6030815/uploads/CBNM6ITOOCCP/image.png
Okay the otters are just downright adorable.
And no I mean actual irl people i know. Cute cows have become insanely popular out of nowhere lol
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2030728#Comment_2030728
yeah but theyre fun meme add-ons, unliek her other ones which aren't fun.
le fishe.
Also, I've been meaning to ask. Where did the cow obsession come from?
You are like... the third person I've seen to suddenly become cow crazy. It's kinda creepy
Is there like an eldritch cowgod that has awoken without me knowing or something?
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2030698#Comment_2030698
im 99% sure youre joking but the fact that you gave Torn Bookmark's effect as Matchbox makes me so genuinely depressed it's like @Angry_Boi just put a cow through WomboAI.
I still got it.
It wouldn't really surprise me if people forgot what nurse iri addons do though. They are like meme addons without the bonus bloodpoints
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2030608#Comment_2030608
what part of you thought i was being serious though?? like which bit of "Le Fishe au chocolat" screams serious??
Also, you tried to give me tips to counter nurse when i was playing nurse??!
i just think thats funny
Matchbox addon removes ability to go through terrain so you should just lose line of sight if you are having that much trouble against her while playing survivor.
Litterally get behind a rock and she can't do anything. Like i get it you're new with that 7000+ post count but it isn't rocket science you know.
Also big boi
-
Wait what? This is like one of the easier challenges
How is it luck based? The only thing that could go wrong is getting a huntress that doesn't try to m1 or a deathslinger that pulls you away for it.
This barelly counts as a challenge. It's more a tutorial on how any means nececary works then anything else
-
This is cool, would enjoy more post like this.
Also goddarned Legion mains you're making us look bad
-
@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2030249#Comment_2030249
Well then splish splash your opinion is trash
(Na its not I just dont get why you think that)
Ow yeah?
Well black white you're probably right
-
@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2027393#Comment_2027393
Huh why would you want something weak wouldn't it make more sense to make something strong then tune it down to a reasonable level like pyramid head
I've had a couple of times in multiple games that i found a character i liked only for it to be nerfed a couple of weeks or even a day later.
From a designer point yes it is probably easier to make something strong to then tune it down once you realise what it is that's too strong
It's mostly a personal preference that i rather would get used to a weaker character and then can laugh later when they get buffed rather then getting used to the strong version and then have to struggle when they get weaker.
-
I want Chucky so bad
-
The reset for ban timers aren't known for the obvious reason that people would use that knowledge to DC as much as they can before it's reset.
So you're out of luck i'm afraid.
I would suggest that next time you have connection problems you just don't play at all. If the disconnect sdidn't build up to this amount then you wouldn't have this problem now
-
For stealth i much prefer the new fixated.
For dealing with hag traps or P-head trails it's pretty good
-
Sounds like your friend hasen't played since it got reworked.
In the old Gideon you could have the debate wether it was survivor or killer sided.
Now there really is no questioning it
It has tripple the amount of pallets some other maps have and tripple as many godpallets without mindgame then most maps
-
But these boots are made for walking.
So that's just what they'll do
-
I think you are adorable
-
@Lascivar said:
If survivors Dead Hard into a wall/rock/tree, they down themselves. :P
Seriously though it's perfectly fine as is, it's a commonly used perk because it's easy to use and a bit of a crutch, but plenty of perks are just that. Be glad it's an on-use perk rather than something automatic like "When the killer swings at you, you automatically dodge the hit."
As it stands, it's simple to bait out and even for distance they could have ended a chase earlier using Lithe or Balanced Landing etc.
It's not about ending the chase, it's about extending them. Lithe and balanced landing need very specific activation triggers. And you can't not use them when those triggers occur.
For example lithe the second they vault a window it activates and we can see it. Drop the chase and continue on. Yes we lost the chase but it didn't waste that much time and now we know that we shouldn't waste time chasing that person if a window vault is nearby.
With dead hard there is no activation condition. It's just always available. They can do anything they like and use it whenever it's needed. There is no awkward "I could have vaulted this window 3 times before i actually needed lithe but it activated on the first vault"
I would actually prefer if it was a reaction on the killer swing cause then we decide when it happens. We could actually outplay it by making them overshoot the pallet.
-
Super obvious bait but sure I'll bite.
No one cares about the invincebility frames. It's that 1 m dash that can extent loops without the killer being able to do anything about it.
This isn't 10-15 seconds extra chase time. If they do this in a safe loop that you have to break the pallet they can reach another loop and it easilly extent the chase 30+ seconds.
And in loops where the killer can acually make a play you can just use it as a safety net to erase the first mistake you make.
How would i nerf it then? After use you can't interact with objects for 1.5/2 seconds simular to the doctor shock. You can still use it to gain distance but then you atleast need some forethought on it and not just have it available whenever
-
@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2028132#Comment_2028132
I wouldn't say she's a full blown wendigo if she was, she would be called the Wendigo not, the Hag, don't confuse her from the one in Until Dawn. Wendigos in actual mythology are similar in terms of werewolves, they require silver to kill it, or fire. But you'll suffer mentally, I could apply alchol to the bat, light it, maybe add silver to then boom. Shes dead
I like your resourcefulness. I'll allow it.
Kick her ass
-
@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2028099#Comment_2028099
Dude She is skinny and bony as hell. I think a good strike on the head with Lucille would probably bust heard head open
I think you don't know what a wendigo is. A flimsy basebal bat would do you little good I'm afraid.
-
Lol at so many people putting hag at the bottom. I wouldn't like my chances against a creature that can rip out your liver with her bare hands
-
Myers for sure. I know he's iconic but when you look what his power gives it's extremly underwhelming.
Stun yourself to become a regular m1 killer with a slightly lower terror radius.
Stun yourself some more to be able to insta down. For a minute. And there's a cap on how many times you can do it.
Good Legion's get to the point if insta down in a minute while stalling the gens and getting information.
I know he's loved but in my eyes he's the weakest killer in the game. By a long shot
-
Great another person that thinks that pointing something out equals calling something toxic.
On a serious note it's not that big of a problem. Just don't chase after the survivor that just got an injure speed boost while you stood still wiping your weapon and it's not that big a problem anymore.
I still stand that killers need to get rid of the mindset they need to chase a survivor from healthy to downed.
After a hit go back to finding another survivor and finish the one who ran away later
-
Honestly it's not underwhelming for me. I had fun playing him on ptb I'll have fun playing him on live.
Tbh i much prefer a weaker killer on release that may get buffed in the future then have a strong killer on release and be nerfed to oblivion 2 weeks later.
Not every new killer needs to be meta defining.
That said i do still hope there are some additional changes between now and release. It's still a week longer they can work on it.
Idle hope perhaps but still
-
Another interresting thing to look at is when they are combined.
Clowns movement speed while invigorated 5.06m/s vs slowed survivor movement speed of 3.4m/s means a difference of 1.66m/s
Thats (1.66×3) + (1.06×2) = 7.1 meters extra distance with the first 3 seconds being both slowed and invigorated and the last 2 seconds still being invigorated.
By comparison to sprint burst that loses you (6×3)-(4.6×3)= 4.2 meters distance it's kinda nutty so many people think yellow bottles are useless
-
I am curious to the full patch notes.
The tweets wording made it sound that these were not all the changes
-
@bm33 said:
I wish they reverted the animation where survivors could spin on the ground. I can't give killers that give me hatch a proper spinning thank you anymore. 😔
You can crawl backwards now and it's pretty funny to worm backwards
-
The thing is that a lot of survivor perks are actually really good.
They just get outshined by the meta perks.
-
I'm pretty sure that billy is actually pretty smart.
The Crooked makes impressive tools out of scraps... Tools aimed at maiming us in creative ways... It's horrifying to think it's actually intelligent." — Unknown, Notebook
that said meg isn't actually dumb in the lore either so whatever
-
Ruindying has thought me that if ruin stays up i ussually win so i would say no.
It's one of the few hex perks that if not cleansed will generally win the game for you.
-
Pop counters are splitting up and being mindfull what gens to do so you avoid a 3 gen.
The only time it's really dangerous is in a 3 gen situation and survivors are hellbent on completing only 1 of the 3 gens left as it's popped over and over again.
Also save your toolboxes for the last gens survivors. If you use your toolbox at the first generator you see you deserve to be popped into oblivion.
So yeah. It's strong. Not without counters though.
-
He's allright.
It's biggest issue are all the sound queue's. He globaly anounces so much to survivors that you bassicly turn every solo into swf
Also being a Legion main and being used to Legion being silent and short i find it impossible to mindgame with stompy mcstompenson
Pretty good when you learn to zone with shred though. But be prepared to be destroyed on tiles where you can't use shred.
-
It is the best distance gathering perk in the game. it's not even close
That said there are downsides. Most notably that ranged killers and power heavy killers like nurse or spirit rarely get pallet stunned because of how they work.
It's very strong. but not against the killer you want it to be strong against.
It will be a nightmare for the lower end of the cast while a joke to the higher end.

