Pop + Ruin makes me happy.

with Undying and Ruin being nerfed, it became really became unreliable because it could be gone in 1 min but Ruin + Pop is super reliable even in Higher Ranks. In early game you can pressure with ruin but if that doesn't work as it can be gone 30 secs in the match you still got Pop. As Scott Jund said Ruin is for Early Game(like corrupt intervention) and Pop is for late game. If I run Ruin and Undying vs Good Survivors, It's 100% guaranteed that 5 mins in the match I'll only have 2 Perks to work with. My only wish would be that Pop could work on a regressing generator.

Comments

  • Yeah it is probably the best thing killers have right now. This should be meta but people are sleeping on it

    People use the argument that you're only using 3 perk slots but that's not true most of the time.

    If ruin goes and you pop something you have used 4 perk slots. And undying has proved that playing with 3 perks is a minor inconvience if ruin stays up.

    That's bassicly all Undying did. Sacrifice a perk slot so ruin stays up. And it destroyed people. So if ruin never gets cleansed it doesn't matter you can't use pop you should win anyway