SonicOffline
SonicOffline
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- SonicOffline
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Comments
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To keep players on the game. If everyone only played for the 30 minutes to an hour to get in a few games, their actual online players wouldn't be as high.
Actual thing. That's why most MMO crafting is also a time sink.
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I'd let her see out of the fatigue but not let her see auras and reduced scratch mark visibility as a trade off. The current animation is just annoying. Also deep dive on reworking all her add ons. Right now the only ones that don't actually suck are the 3 blink, the CD reduction and the distance buffs. The other like 20 all suck, between being actually useless and actually nerfing her.
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Franklins makes them drop it where they were when the hit registered, and you can choose to not pick it up. Franklin's is meta because you can force survivors to drop the cube. They cannot place it down, they have to solve it or have it ripped out of their hands. Hoarder is meta because it shows you where the box is when a survivor picks it up.
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He literally says like 10 seconds after saying that the community can support it that he doesn't because he thinks that the development time spent making the game suck less would be better for everyone.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2631241#Comment_2631241
This is actually from a dev statement I believe where they made a comment about the community size being large enough to possibly support that type of system. They didn't mention an exact number, just the comment.
Oh. Do you have a link to the comment?
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2631092#Comment_2631092
There is enough players in dbd for 2 game modes without noticeably longer queue times
Where's your data? I'd love to see how you came to this conclusion.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2622034#Comment_2622034
Same but it is way too strong. You cannot drop any chase anymore. Playing killer is like a tunnel simulator, there is no mind game anymore, you see someone, never stop the chase or he/she will be healed in 20 seconds top.
That's literally the mechanic of the boon totem though. They're asking for the attention, so learn how to provide it 🙃
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2622000#Comment_2622000
2 boon totems on the map, try to win a single game with this without camping and tunneling. Good luck
Imagine a killer perks that is a reverse version of CoH = Circle of death :
When you find a totem you can damned it, another totems will be damned as well (as only one killer vs 4 survivors). When damned, any survivor hooked will die instantly till the two totems get cleansed. It would be exactly the same...
Zero boon totems is still enough boon totems for tunneling and camping. I pretty much just ignore the totems unless I stumble into them AND I'm not in a chase.
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What's impossible about them? I don't have all that much issue.
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Him from the Powerpuff Girls.
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@The_BiggCheeze said:
I've seen the names of survivor and killer characters be censored. So if you were to say "The Claudette played well" then "Claudette" would be censored. Pretty funny tbh, not only does the game not work but neither does the censor.
I know, right? I've also seen character names get banned.
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@ChurchofPig said:
I don't think the filter works like that, I say gg to people and get back a gg all the time and I have yet to see it banned.
it's all wishy washy. I've had times I could not say gg, and others that I could. I've also had times I could not say "IRL" but could say "In Real Life." and had it reversed. Ironically, I think "In Real Time" isn't banned, which can be used the same way.
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You need to understand I'm not here for you.
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@Pulsar said:
Victim-blaming at it's finest.
"It's bad, but it's your fault for letting it happen."
Punish the people who are toxic. That's it. There's your solution. If people want to hurt others, they will. Turning off chats doesn't stop people who legitimately want to harm others.
I don't see how this is victim blaming.
A) He's not wrong, there's a very simple "close the chat" solution and now it doesn't exist c:
B) Being told some mean things does not make you a victim. It makes you a target.
And yes, you're absolutely right. Turning off the chat doesn't stop anyone from doing it, and you do need to venture into the chat to be able to report it, but that really is the simplest solution. Just turn off the chat.
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If blessings override hexes as they do now, I personally believe that they should either let the killer destroy the totems or limit one blessing per totem per survivor.
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It's my favorite. It's like a gamble and I like gambles
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Bye see you Tuesday.
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I'm about it.
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Negative press is still press.
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@Kaitin said:
https://forum.deadbydaylight.com/en/discussion/comment/2589700#Comment_2589700
That's cuz you are saying crazy things and we are trying to find any sense in them lol.
If you want to say that M1's are different you are just new to the game. And wrong.
I implied they were different, and clarified that in my experience they seem to be. And I'm hardly new to the game lmao. I'm ok with being wrong, I'm not ok with people engineering conversations and putting words in my mouth.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2589700#Comment_2589700
Yeah, because you mentioned Wraith. Attack from his power is Lunge, so it can seem like there is difference.
Noone thought that you talk about actual M1, because every killer has same M1, only thing that change is animation, but range is same.
I did mention Wraith after talking about M1's and mentioning very different attack animations, after talking about how I like to M1 a lot more than shoot on Slinger. I never once said lunge or anything else.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2589692#Comment_2589692
Alright, then if you wanna compare just m1, then you are even more wrong. It's just an animation, otherwise same for everyone.
You had chance with Lunge, but even there you are wrong. It's just an animation, only thing that can be different is movement speed of the killer.
This whole time I was only comparing M1's. Everyone else took off with everything else lmao
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@Kaitin said:
https://forum.deadbydaylight.com/en/discussion/comment/2589687#Comment_2589687
That's the difference between lunge and M1's. Lunge is also the same for every killer.
Yeah, and I never mentioned lunging at all.
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2589655#Comment_2589655
All M1 attacks have the same range, hitbox and speed, including the ones you mentioned. https://deadbydaylight.fandom.com/wiki/Basic_Attacks
The wiki does not mention anything about hitboxes or animation direction, and in my experience the horizontal quick attacks behave differently than vertical.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2589655#Comment_2589655
When did Wraith become ranged? Did they gave him shotfun in latest patch?
How is Pinhead's M1 different from Huntress? Unless you want to count that bug he used to have before.
Pinhead swings sideways. Huntress swings up and down. I don't know if this is the bug you're talking about or not, but when Pinhead was first dropped he couldn't hit around corners /because/ he swings sideways. I think he still has that problem.
Also, when did I say Wraith was ranged? What? lmao
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@Kaitin said:
https://forum.deadbydaylight.com/en/discussion/comment/2589655#Comment_2589655
Kekw
Tell me that you are new to the game without telling me you are new to the game
I mean, they are the similar in that you can move your mouse I guess while you swing...?
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@ignaeon said:
https://forum.deadbydaylight.com/en/discussion/comment/2589625#Comment_2589625
Slinger loses a huge amount of ground after one shot, moves at a snails pace while reloading, I'm pretty sure all m1 attacks are the same so I'd like to see your source, his Addo s don't stop him from feeling like ######### and survivors can predrop pallets to end your "relentless" pressure. Also holding w on an actual melee killer like pyramid head is far more effective than it is on slinger.
Tell me all about how Pinhead's M1 is the same as Huntress', or how Wraith's is the same as Pyramid Head's.
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@Yogerman1997 said:
he should be an 115% killer now
he don't have addons to reduce the aiming time, huntress have to reduce the wind up time.
huntress shots always reduce a health state, deathslinger need to hit you after shot. impossible in pallets without addons.
what's the point of playing him instead of huntress?
The actual kit is different. He has unlimited ammo and can still move while reloading, he has a wider swing on the M1, he has different concepts behind the add ons and how they synergize with his kit, and his mentality is more relentless holding W than Huntress who can afford to mix it up a bit.
it's just different play styles. It's like comparing Wraith to Legion.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2589475#Comment_2589475
I get Twins even if I strongly disagree, but why was adding Ash the worst thing to be added to DBD?
Because he is no different than Jeff as far as raw in-game anything goes, who was already in the game, and all 3 of his perks are just bad.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2589575#Comment_2589575
Predict their move and what they're going to be doing...So you can get your shot ?
How is it I've no problem hitting shots. Yet threads like this pop up saying how terrible it is now ?
Because people just expect blind agreement here and get frustrated when they don't get it.
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@Kaitin said:
https://forum.deadbydaylight.com/en/discussion/comment/2589570#Comment_2589570
Well, that's not how most of people played Deathslinger and not how they wanted to play him.
Just like Huntress... That's exactly the problem. Why don't you just play Huntress instead? Except for fancy hat?
Because I don't want to play huntress and want to play Slinger. lmao
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@Kaitin said:
https://forum.deadbydaylight.com/en/discussion/comment/2589539#Comment_2589539
I mean... How else you define "fun" in terms of killer power if not by the mood of people using it? If people don't like it - it isn't fun.
And you can't deny that pre-aiming is harder than quickscoping.
It depends on what you're looking for, I suppose. I just play him like an M1 killer that has a reel, and like, don't shoot when I'm not certain it'll land. Just like Huntress.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2589418#Comment_2589418
Note on Samantha: she's blacklisted in comp for cheating. Multiple account bans and was removed from Oracle. She refused to attend tournaments where she had to share a display capture of her screen, and the one tourney she did share her screen, she got 4 staged/4 escaped (or something like that, don't remember the exact result)
Given the conversation I listened to her have on her VOD just now, I think it's probably for the better tbh. She gives off the "I'm always right, always." vibe.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2589539#Comment_2589539
Said the one with argument: "Just aim earlier."
Yeah...
Except that's literally what I do? I'm following my own advice and still having fun with him?
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@Kaitin said:
https://forum.deadbydaylight.com/en/discussion/comment/2589515#Comment_2589515
You missed the point. He is not unplayable. He just feels horrible to play and he doesn't reward this with power level. So he falls into Twins and Hillbilly category now, where killers are only played because someone tries them from time to time.
I just disagree on him being unfun and hard/er to play is all. People are attempting to explain the problems, sure, but it really feels like it's just turning into "I don't like it harumph harumph."
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@galanonim25 said:
https://forum.deadbydaylight.com/en/discussion/comment/2589473#Comment_2589473
As I described aiming feels completely terrible right now and I would rather have those quick scopes than limited freedom. There are also other irritable and questionable mechanics and even if deathslinger one could sometimes be abused, he doesn't have a strong kit that would make it for this nerf.
What are the other irritable and questionable mechanics?
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2589498#Comment_2589498
I don't care about TR nerf, because that is not something you will really notice and you can fix it with perks.
I don't care about ADS fake nerf, because I have never used it.
But ADS nerf killed him, because there is no reason to play him without it. It's boring, feel bad to use and you have to deal with terrible ADS sensitivity + FOV unlike any other killer in the game.
I disagree on him being unplayable now. You just have to be more patient and deliberate with what you want out of your rifle.
🤷♂️
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2589483#Comment_2589483
So he is same like other killers with using his power, but with more limitations to his power compare to them?
Yeah, seems balanced for sure...
IMO if they were to make another change it would be to reduce his terror radius back. It really wasn't all that fair for survivors to be yanked back to where they were just because he looked at them. No other killer can do that.
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@galanonim25 said:
https://forum.deadbydaylight.com/en/discussion/comment/2589462#Comment_2589462
Aiming before taking aim? That's not how guns work mate. I believe you have no other options now but it's ridiculous after the nerf.
...Press the aim button earlier if you think they'll be in a "I need to shoot them" situation. Not reactionary as a "Oh they're in a I need to shoot position."
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IMO the worst thing ever added to DBD is a tie between Twins and Ashley J Williams. Not RPD.
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ngl this would be pretty neat. Just let the glider hover over the floor, and when he moves it comes up to waste high and he squats down. He can throw bombs at people at a downward-ish angle.
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Just aim earlier.
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Big thank
[edit]
Does anyone know of any Wraith mains? I personally have over 500 hours on just Wraith and haven't found anyone else who plays almost no one else.
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@Labrac said:
Huntress: Ralph, CoconutRTS and Queen Cami.
Nurse: SupaAlf
Blight: LilithOmen
Pig: ScorpionZ
Spirit: Samantha
What is Samantha's YouTube or twitch? When I Google them I get lots of irrelevant stuff.
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The "colored ranks" do not indicate skill. They indicate played time that month. You're still being matched with people it thinks are your MMR.
@PGJSF said:
Honestly I don’t get it either. I have always been a rank 1 killer until I stopped playing (around Trickster release) and being PS4/EU I can tell you the survivors I faced were absolute monsters at the game. Now that MMR is on and I started playing again (a month ago) with cross play OFF it seems like nothing has changed, I’m going against 4-men bully squads with perfect timing and coordination; but as soon as I toggle Cross Play on and see my lobbies full of pc players I’m getting baby survivors who don’t even know the basics of looping. Is it possible that different MMR for the same account are into play?
It sounds to me like the game is just widening the pool of acceptable players when you turn crossplay on. Like it can't find matches for those players, so you get the honor.
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What's even the point of Easy Anti Cheat? lol
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The keys are worthless now so there's no reason to bring a key in the first place. However, part of the deal with the green key is that it looks like a normal key, so run the killer builds have some form of lead/taunt
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Another player that has forgotten the killer is not on his team.
Let's pour one out for the boys~
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kbye o/
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2563135#Comment_2563135
bro I hate to say this because I assumed most could reach this conclusion on there own but someone who's been playing a game for 3000 hours is obvs gonna play way better then a dude with 30 hours it's only logical
How do you know that's his first account? Or that the killer hasn't won every single game up until that point?