SocialDistomancy
SocialDistomancy
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- SocialDistomancy
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@FilledPizza said:
What's the change?
@Marigoria said:
What is the change?
could be talking about the token reset from undying if it gets cleansed. supposedly that's the way it's supposed to be.
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@Phasmamain said:
Use detectives hunch and a map you’ll be fine
preferred small game myself because of the short cooldown and not needing gens done to use it (solo you never know how many people actually aren't afraid to touch generators). sure it's not as helpful without working on traps, but, I didn't too often see a lot of trappers anyways and always used it to quickly move around and get an idea for the bone spots worth checking to shorten the time I spent looking for them.
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@FreakPrince said:
Giving killers more bloodpoints should work, since during bloodhunts everyone goes on to play killer.
probably only to get more bpf or their survivor perks ironically, unlocking bad teachables as killer isn't ideal since as survivor one maybe two with all the teachables and you're good to go but for future killers you don't want bad teachables cluttering up their webs since it can run into the millions of bp before getting just a single useful perk on anew killer's web if you have too many teachables. so the extra bp they already get even has it's appeal wear off after a while until the next killer comes out. Extra shard/rift xp is appealing though. The potential problem there though is that during times when it's especially unfun or miserable playing killer people will only queue as one to afk that xp lol. It still doesn't encourage them to play if the gameplay itself is still unfun.
Fixing the gameplay, making it fun, is the only way to address the problem. And with swf still in the game, even if they do make a fair nerf to keys so survivor can never escape before all gens done under any circumstances, without moris anybody that doesn't eat sweat for breakfast will eventually be worn out playing killer and they will have a much lower retain rate than survivors in the future. The only way to avoid it is a separate queue for swf, where killers and solo and duo survivors can pick either queue but 3 and 4 man swf can only use the swf queue. The game can survive on a lower pop without swf, but it cannot survive on very few killers and an extremely high survivor pop especially when it has to tetris in 3 man swf everywhere and 4 man straight snatch a killer all to themselves to potential be the group that drives another one off the game or that side of the game. swf needs to finally be dealt with one way or another if you want short queue lengths again on survivors. Newer players won't know the game ever had moris, but, they'll also have a very low retention rate as they look for options that don't require a phd or turning dbd into an unpaying job.
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1820478#Comment_1820478
Especially since its my wife's car lol
I imagined Al Bundy saying that lol
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@MythMage said:
The thing is, currently the game is Killer sided only because survivors are potatoes. The few who do understand the game and are a threat to Killers will demolish Killers. If matchmaking was actually a thing, then survivors would be OP once they hit probably high-green ranks. Gens are too easy to do, too easy to split pressure on, and too short for Killers to do anything against competent survivors. THAT'S why survivors are getting nerf after nerf after nerf: because we aren't balancing around the people who still think it's 2016 where the game was hide and seek. We are balancing around the people who actually know how to play the video game.
Survivors have SWF and Keys, yes, but they also have the meta perks. Funny how you said "all survivors have is SWF and keys that's it" but then earlier you said this:
6.Killers become stronger with every patch + new good perks like the new meta Tinkerer, Undying, Ruin while survivors get useless perks.
7.except the meta perks DS, UB, BT, IW, Adre etc you're screwed and rely on your teammates (have fun relying on the urbaning and self caring megs) also as soon you dont use that perks you get either hard camped or tunneled.
You just named 5 meta perks while there are more on top of not comparing the strength of Tinkerer/Ruin/Undying to DS/Unbreakable/Sprint Burst/Iron Will.
Furthermore, let's take a look at the last 4 chapters shall we?
Chains of Hate: 1 useless survivor perk, 1 decent but insanely fun perk, 1 super strong in SWF perk | 3 absolute trash tier Killer perks
Silent Hill: 2 moderately strong but hella fun survivor perks, 1 almost meta (probably meta now) survivor perk | 2 fun killer perks, 1 absolutely useless perk
Descend Beyond: 1 super power powerful perk (power crept version of another), 1 useless perk, 1 strong perk | 1 meta-changing Killer perk, 1 really bad perk, 1 perk that makes people question the devs more than "pretty good job so far"
A Binding of Kin: 1 really good perk, 1 fun-ish perk, 1 incredibly fun and decently strong perk | 1 OK-ish Killer perk, 2 absolute meme perks
So, yeah, I'd say your stance on how good the perks for both sides are is pretty inaccurate.
2.Dedicated servers, most killers have such a high latency that they will get undeserved hits on you 90% of the time.
yeah, and grabs are impossible and you can get stuck for the rest of the game attempting a grab. Also, not a ton of Killers have insanely high latency. Every Killer I face has 90ms or less of ping
3.Maps, reworked or new maps are full with unsafe pallets, dead ends and as if that isnt enough there is a game mechanic named "Bloodlust"
Bloodlust needs to go for the most part. I don't think anyone except potato Killers agree on this (personally, I'd say keep BL 1, but that's just me)
and here comes the next issue, devs havent done anything about camping and tunneling meanwhile they rework maps with deadends, keep bloodlust in the game, make the ranking completely a clown fiesta, 90% pallets, dedi servers, hitboxes etc
8.Ressources are limited (pallets, windows) while there are no good tilesets spawning anymore, reworked main buildings and IF you just need to break a wall.
you also need to deal with 90% of unsafe pallets, aka bloodlust pallets + everything i mentioned like servers, hitboxes, dead ends etc
Reworking the maps with dead zones is a flaw in the system. I'm pretty sure this was not intentional, and will be addressed in 9 years.
Resources are limited, and that's a bad thing? Imagine if pallets respawned like hooks after a sabo. That would be stupid OP. Good tiles still spawn. They aren't one after another after another like they used to, which is good because that was also stupid OP.
Furthermore, I don't think you realize that holding W is almost as strong as looping, since the killer runs a measly 15% faster than you, which isn't much.
Hitboxes are fine-ish. They could be shrunk, but just as soon as survivors don't turn at Mach speed.
Reworking main buildings so they aren't borderline infinites? Oh the humanity! Oh, adding breakable walls that wastes the Killer's time because the devs aren't good at map design? Oh, what are we going to do?
Most pallets are pretty safe once thrown if you can loop well, so I have no idea wut ur on about with "90% unsafe pallets"
but i know what people will say "SWF exists" thats all what they will say. and my respond to you stop acting like everyone plays SWF. stop blaming your bad decisions on SWF all the time.
How insulting. You're not even opening up to the possibility that people might have thought out arguments to yours, which is not only rude, but ignorant as well. Also, it makes you look like an #########.
but honestly let me hear what you have to say. maybe you can change my mind.
I hope so, because you have one flawed mentality my friend.
I think there should be a Hide n' Seek mode where you have 10, 15, or maybe 20 minutes with generators not present on the maps and you just run around trying to kill everybody before the time runs out and the killer is grabbed by HP Lovecraft if anybody is left standing and the survivors left get a brief reprieve and thrown into another arena. That would be a more fun game than the one we got right now. Probably for both sides.
Hopefully next year's Evil Dead game totally shits on this one and forces them to step up their game pun intended. But I've eaten words like those with two other games now so dbd seems to have some sort of divine protection or I happen to curse any games I think will pull people away from this one.
These devs have no clue just how lucky they are lol. They managed to maintain a small but steady playerbase with no competition around for years in the genre, and would be competitors were ruined by copywrong bs and straight up abandonment in one case. I wouldn't squander that good fortune if I were these devs since it's not gonna last them forever. A much, much better game with an attractive IP WILL come sooner or later. I'm gonna straight up say that covid probably saved this game from some horrible decisions and patches later in the year by giving some nice bumps to player count earlier in the year. It would be about the only business that isn't some monopoly that stay at home bs saved.
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@EvanSnowWolf said:
This is what happens when Survivors act like jerks to Killers. When you outnumber them 4 to 1, you are already at a huge disadvantage in terms of queue. Maybe you should quit the BM behavior and asking Behavior to stomp on Killers and their ability to play with constant nerfs to how they are run and you won't have such a long queue.
Or you can keep pulling your endgame collapse gate antics and enjoy your hyper-long queue times. It's up to you.
Exacta-Mundo tbags where he pleases.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1820483#Comment_1820483
You can already claim it now. At least on steam, I guess that means for every platform.
you only have to log in once until Jan 3rd to get those.
nice to know I have till jan since I think I have to download it on ps5 and steam both again lol
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@Zayn said:
It really sucks to see survivor queues getting longer and longer especially during evening and night times. It's obvious that this is because of a surplus of survivors and shortage of killers at these times. As a content creator, it isn't fun spending a lot of time in queues trying to get footage for the next morning and I'm sure this is also an issue affecting non-creators as well.
I think there should be an incentive to play a side where there is a shortage of at any given time of the day. Maybe a percent of bloodpoints depending on how severe the shortage is? This, as well as a "Queue Time Estimation" feature like DBD Mobile has which shows players the estimated queue time length before they decide to enter matchmaking.
We could also buff killer gameplay as a whole in some way but that's a discussion for another time although with the long queue times I've been getting lately only to get teammates who don't know how to touch a generator, that may not be as big a problem but I digress, like I said, an issue for another time.
What do you think? Is a bloodpoint increase enough of an incentive or do you guys have any other ideas?
Edit to my novel in TLDR: It's time to deal with swf now that moris aren't in the game.
Special Note: An Evil Dead multiplayer comes out, supposedly next year on last gen and current (next) gen consoles including switch and also will be on pc and hopefully the survivor vs deadite play (if that's how it is, kinda like l4d versus I'm hoping itl'll be) will be the game that kills this game since they shouldn't have to worry about some prick suing everybody over anything evil dead like what happened with friday the 13th. Saber made a well running game, even on consoles with world war z (I played it on both ps4 pro and pc) and if it weren't for the fact almost everyone I played left 4 Dead with is on steam and that game was never on steam along with it's pvp being cod and not L4D versus like I would probably have still been playing it to this day. Maybe Evil Dead will be the game that forces behavior to start stepping up their game, or maybe it'll just be another game that passes quietly in the night or will even be incredibly disappointing. Realistically, it would be one or both of the last two but I'm hoping not. Even 76 is becoming more fun than dbd and that really says a megaton.
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like the 'props'? I used to do it compulsively if nobody was deliberately douchey or insulting in end game chat, started feeling pointless so I started just jumping straight into queue again on pc and rarely even remembered to give the props except for really fun matches by the time I started playing this on ps5. They don't really do anything, although, a few times I did later run into survivors I had good matches with and gave thumbs up later in the same evening on pc (before crossplay) but it might have been just coincidence.
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@yobuddd said:
If someone is fresh off the hook and corners themselves, I’ll stare at them so they know their mistake, and then go look for the rescuer.
and probably catch neither spending the time doing that
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so this is coming today or already in? I'll briefly install back on ps5 again and log in there and on steam once a piece if I can add that 300k still to save for down the road. just realized I'd have to download it on steam again too lol.
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They probably can't code any more complexity into the game so this is the substitute for extra match goals, sort of artificial minor objectives to stretch the games out like undying become with ruin
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@Exerath1992 said:
Yup, constantly losing matches that I should have won because of keys. Its like they know our moris got nerfed into the ground and they want to key as often as possible while they have a significant edge
I bet you'd rather have your car keyed at this point.
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@Leachy_Jr said:
(Inb4 "Just bring franklins 4head")
Been a lot of key gamers recently since the mori nerf, probably since they know keys will be nerfed soon and that the mori nerf was a massive red flag. Maybe they should've been changed at the same time to avoid this exact issue happening.
Anyway, I've seen quite the varying playstyles with them. I've seen people get a 3 man escape out of a 3 gen with a key they've got from a chest with NO chest perks.
I've seen somebody literally let their 2 teammates die on hook for BOTH stages and get out for free with a key.
And finally I've seen the people who are so bad at the game that they don't even get to use the key in the first place.
So, this begs the question, when keys are changed, are they going to be changed correctly?
The current rework people want which is letting only 1 person escape with them does NOT fix the core issue with the item - getting effortless, undeserved escapes after a bad game. As long as people bring one or more key then it's just as BS as before.
Will keys be removed from chests? I don't run chest builds myself, but my friend who runs them got a key in 4 of the 6 survivor games he had. If keys are still going to appear out of pure luck they shouldn't be strong, at all.
Idk, I just really don't have faith that keys are going to be changed in a good way.
I don't understand why killers just don't take a break until then, and only come back if the keys are on equal ground to mori removal meaning if they can't die early they can't escape early and just not coming back until that's the case? Can't really complain if you still are willing to be killers. If you took a break for months and survivors could still escape early under any circumstances while being unable to be killed early under any then there would be room for complaint, but in that case, just don't come back until they make the game fun again? swf could threaten to quit all theyw ant but the game could survive ata low pop without them with balanced queue times, but the game without killers and without bots to replace them would just be a lobby simulator. That's called leverage, time to use it and stop complaining.
Enough killers removing themselves from queue would work, but even better would be placing themselves into survivor queues instead to really bump up the queue so that enough of them quit or complain since their voices are the only really heard. Put those voices to work for yourselves. If 2020 taught you anything, your three main takes should be that 1: most people actually are naive or even stupid, 2: most would turn on you easily with the right circumstances if they even liked you to begin with and weren't just conveniently being peaceful with you, 3: you can't make your own omelet without breaking somebody else's eggs. Just do it.
Or keep being an unpaid behavior employee in their entertainer department. There is nothing wrong with volunteer work, just understand that's all killer is. You volunteer to make 4 other total strangers that couldn't care less about you have fun for a few minutes at the expense of your own time, fun and fulfillment.
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@DaKnight said:
If you are not willing to camp, you are not willing to tunnel. If you are not willing to tunnel, you are not willing to slug. That means you are just a basic bih killer who picks people up and hooks them which creates no pressure whatsoever.
Half these survivor mains don't ever play killer and if they did they would be terrible at it following their own rulebook. I can't imagine seeing an injured survivor and thinking "Oh oh, I can't go after him, that would be tunneling, tunneling is bad....I need to go after the fully healthy guy who hasn't been hooked yet. I need to give the survivors 10 million second chances so I can get 4 man outed"
The only people who follow that junk are streamers who get paid to play the game
If you're gonna be Mr Belvedere, better be getting paid to act act as behavior's entertainers otherwise do as you will with what entertains yourself.
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@[Deleted User] said:
this is a known fact, everyone knows Koreans play NA games better than NA players, it's like a different game in Korea and a different game in NA
Busan was only a believable movie (not counting the actual zombies) and especially the sequel simply because they took place there LUL. I would not expect most modern americans to even last the first 30 minutes into a full blown zombie epidemic in their local area. Especially not the snowflakes since they seem to often be both the softest and least intelligent.
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The first time I opened into the Ormond after they reworked it, I saw how open it was, and thought "well this is no longer gonna be fun for me" as solo survivor lmao
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@Grum_P said:
I had three gens left and everyone in the same area of the stairs in Hawkens. The difficult gen was out of the way and every survivor was being way too altruistic. Then this happened, I hooked a nea, she got unhooked, I downed and hooked three survivors, then caught and downed her, then was promptly DS'd and lost every drop of pressure I had on the map. I then promptly lost with one kill. How is this goddamn acceptable? Why was pop nerfed before this goddamn perk?? With pop you have to hook, walk to a gen, kick it, then go and find a survivor. But with DS if you've been unhooked under 60 seconds ago you're invincible and can't be touched.
I was in a similar situation a week or two ago, but I was the survivor and I missed the ds by a hair so thin it looked like it was actually on the line at the very edge. I'd like to blame it on lag but I just knew I hit it just a hair too early as soon as I went to push the button. I thought to myself, "I just cost the entire game, I could have gotten this person i was moving toward into this spot to safely get down, and then one of us could have gotten the others down even if the one he chased got caught." and was glad that match was on console so i couldn't see everybody tell me to hillary myself afterward. I got a laugh, not condescendingly, from reading your story since it was like a marvel What If with a really good ending.
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24 hours from the time the last timer ended iirc , assuming you don't crash or dc again before that point lol.
for the killers out there crashing during the offering screen doesn't count and also gives your offering and addons back. survivors were doing that toy ou guys in msot cases when a "player has disconnected during matchmaking" everyt ime you used a mori is the only reason I think it's fair to put that out there for those that hadn't figured it out yet, it's easier to dashboard it on console btw unless you alt tab swiftly on pc so console killers fear not if at 16 seconds they suddenly swap everything out in that fun group coming your way with your moris gone. what's good for the goose is good for the gander. Now it's you guys' turn to doge
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@KateDunson said:
Kindred base kit (except for killer aura)
Totems remaining indicator
These two changes are a great way to start buffing solo queue imo
killers keep seeing nerfs, just had moris removed from the game, and it's not going to help those queue times for killers to then watch survivors get buffed again no matter how useless the buff would be for swf since they often really on those solos the swf couldn't care less about or that are potatos to make their matches a little easier. And no, you aren't "better off without those kind of killers" LMFAO. All you will dealw ith would then be the sweat factories that would then make You want to quit sooner or later after sitting through long queues for that over and over.
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@NekoGamerX said:
mori should just be basekit because they really useless now to play and I only used them for daily anyways.
That just convolutes those and rifts and those should all be changed including older rifts' challenges now
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I think they need to stop nerfing killers and buff them a bit before they continue buffing survivors any further unless swf becomes a separate queue killers could choose to not use then buff away on solo and maybe duo survivors. but still don't expect some people to wanna continue playing as killers when they see mostly nerfs coming their way and mostly buffs going survivors' way, regardless if it ever 'feels balanced' or not since it's the taste it puts in some peoples' mouth. It's been a rough year for some people to feel the whole dbd community and dev crew has it out for you too basically. It doesn't matter whether or not it's true at this point, some people just lose the enthusiasm. whether or not we play dbd is something we have control over, and a lot of people will happily exercise that control after the moris I believe because of how ill timed it was as a patch in general and the year that a lot of them just had. Whend unking on a game and waiting for it's discussions to blow up is more fun than playing the game the game has a problem.
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I'm sure many that would have stayed around and complained ordinarily may have said their piece the first few days and then up and left the game for at least a few months or went survivor main themselves finally. It's gonna wind up being the survivors doing alot of complaining within a few weeks or so ironically. Either because of queue length in some regions, or the specific killers and addons they'll begin to see more frequently, or the even more hardcore tunnels on every suspected swf or the constant slew of killers dropping into and immediately out of their lobbies while theys it there waiting for one. lol. when killers enjoy the luxury of being able to get a lobby in less than 10 seconds typically in some regions they're naturally gonna dodge most of the lobbies that look suspicious to them or that they just don't want to play against
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@Starshadw said:
https://forum.deadbydaylight.com/en/discussion/comment/1815227#Comment_1815227
Well, I don't watch the clock, it's possible it's closer to 15-20. :)
when queues feel they've become very long again or I've sat through most or all of a 15 minute youtube video while waiting I start looking at the time and feel out the average wait time I experience on those evenings or weeks. I hit up around 20 frequently for me on solo survivor that first week or so after crossplay. lol.
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@Marigoria said:
If you think moris are useless now you didn't deserve the old moris anyway.
after 2020 and realizing I was right about people I'm no longer as shocked to see that got 20 upvotes as I would have once been shocked to have seen that years back. Just like it isn't as easy as some expect to shame and ridicule people into holding their opinions to themselves, let alone their statement of facts, on a video game it isn't any easier to convince people to hop onto the least desired side of a video game as an unpaid entertainer running a digital soup kitchen on their computers for survivors' sole fun and laughs either. So you'll have to try harder than that to convince any killers that inevitably come skimming down this thread to continue doing something that becomes less and less fun for them.
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@Starshadw said:
I would rather have longer games where everyone in the game is earning points and having fun. Given that queue time can be anywhere from 10-15 minutes, why on earth would I want to get into a game only to have it end in 5 minutes or less? That's not worth waiting in the queue.
I'm surprised it's only ten to 15 minutes for you lol, it should be pushin 20 at night in the usa by now. I hear you though, I don't play much (usually a match or two only a night when at all) when my survivor matches wind up lasting only around as long or especially much less time than my queues. That is why I'm not playing for a couple or few months until I test the waters again and see if the game has gotten better or worse at that point.
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@rglarson13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1814764#Comment_1814764
Don't worry. Coordinated players in a group aren't that common.
What's good for the goose is good for the gander ;,)
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@Venzhas said:
Just made 4 survivors games in a row , 4 sad tunnelers and campers. Red ranks, really ? Not the usual complaining but come on wheres the fun ? Dont always accuse survivors since there were no genrush, no toxicity and im solo
I can understand why lot of new players dont want to continue this game. My roomate whos i just make discovers it loves the ambiance but hates killers behaviors on it, and I cant blame him
the game is brutal for new players in general whether they play survivor or killer, though generally more of a tough experience starting out as a survivor when the players are generally new or inexperienced. It is a bit easier starting out as a killer, but that's just what makes it more jarring once you start being matched with better survivors after coasting on easy street for the first week or so.
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probably anightmare lol
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@Warcrafter4 said:
4 mans are having a heyday right now with keys and the more good survivors doing nothing but 4 man (Wannabe) sweat squads means less good survivors in solo queue.
Ironically them announcing the key nerf and not the mori nerf still negatively effected survivors game's anyways.
they should enjoy it while they can since the more frequently killers see those groups after the removal of moris the more likely killers will move on or start only playing survivor themselves if the queue times don't get too bad (which it may not if a lot of solo survivors quit too ironically)
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@Sraifer said:
https://forum.deadbydaylight.com/en/discussion/comment/1814125#Comment_1814125
Unfortunately I'm just a bit pessimistic is all on the topic. But that's probably just from being worn down. I see a lot of toxic people when I play. I picked killer because I understand there's a real shortage of them. A lot of people prefer to play survivor. So I thought I would fill that gap. The way they treat you would make you think they don't /want/ you to play killer.
And now you understand why there is a shortage lol
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To the guy that said some are worried about the devs bringing moris back intot the game if enough people complain about their removal... complaints carry no weight, only actions carry any weight... the devs will simply chuckle at complaints since those won't cost anything unlike losing killers and then swf money to lengthened survivor queue times. If you ever want your voice to be heard in a group that is totally ignored, you need to do something that cannot be ignored or censored on a forum. In the case of this game it would be killers either quitting enmasse or even better only pouring more survivors into the queue on top of depriving it of themselves as killers. That would be based. And pretty funny to read about too
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@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/comment/1811774#Comment_1811774
Can you explain, briefly why that is? Just the facts and not the emotive stuff that is getting spammed everywhere?
on the death hook with mori animations involved makes it easier in some situation for a survivor who knows where the hatch is to get there when it activates compared to hooking and moving toward it if it's close and the kilelr knows where it is and being last hook now it's essentially a waste of bloodpoints if it's the only way to progress a web or get to a point you want to reach on it. the only situation I see it still holding some value is if a troll deliberately tries to save their ds to mess with you when the gates are open (or it's a hatch match for the last man) but a yellow mori can do that cheaper and it's not a common situation anyways so it doesn't justify the cost of either. It's barely more usefult han a yellow mori, which were already regarded as a useless waste of bloodpoints, and simply because they won't need to be the last survivor alive or unescaped to use them. They basically made them an overpriced yellow mori since if most or all of them are stilla live by the time it's end game you probably weren't getting any more than one of them if any anyways
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Healing others would be fine (no boost to healing speeds though), gens have nothing to do with the theme of the perk though
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@LeleLP said:
Especially when the killer is near hook when I have Kindred so everyone can clearly see it and they run up and yank me off the hook without BT on top of it all. Solo ques are great.
you gotta love the pricks that stand waiting at a pallet to slam it in your face and get you downed so they can run off and get totem points and do a gen or find the hatch to camp or use a key on while you get camped
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It won't be unless you blatantly tunnel the same individual player over multiple games as you encounter them and they record enough matches to prove you're targeting them specifically and it's mostly the streamers that could do that on a moment's notice since they're already set up with software to record gameplay
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@Leo said:
I've only had three decent teams in the last two days. And one of them was a SWF that at two gens left decided to sandbag me to death and throw the game for the heck of it.
I would go try to do some of my killer challenges but apparently the game thinks I need to be paired with red ranks when I'm still green.
wait until there's more killers to go around if that happens too frequently for you, it was already happening a little after the bloodlust ban weekend (I started having frequent 'rainbow' matches as solo survivor and event he killer's ranks were anywhere from about 14 or 13 to 1) so I can imagine after they removed moris it'll get a little worse until the next new killer comes out.
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@LotsaBacon said:
Sabotage was used by such a small number of players and it is not like that has changed with this rework. Sabo is still underused and is honestly in worse condition than it was previously. I have many reasons to suggest the revert of sabo and I think the devs should really look into reverting this change.
Why should anyone listen to me?
Myself and my friends have been playing DBD for years and a majority of our hours come from saboing. I have almost 2600 hours in DBD and my friend has over 3000 hours. In that time, we spent close to, if not more than 1500 hours using sabo. It was one of the most fun play styles because it involved so much skill and thought process. Sabo gave us a completely different play style that allowed (if we did not make mistakes) to stall the killer long enough for our team to finish the gens and for us to escape. Did we escape every time? No. Did we have more fun than we do now? Yes.
"Sabotage is better now because it is easier to use and faster!"
This statement is so beyond false that it honestly hurts. Sabotage prior to the rework was much better because it involved so much more skill and a perk that can prevent the killer from hooking a survivor should require an insanely large amount of skill and planning. 3.6.0 sabo does not involve any skill. You have to guess which of the 12 hooks (because hooks spawn on top of each other and hook placement sucks) and if you guess correctly, you break one hook and then it goes on cooldown. Now for 60 secs, you cannot use this perk or do anything to help your teammate. This is so unbelievably useless that it hurts. Sabo was good if you were playing with good players. It worked because good players knew how to use it. New sabo can barely do anything and its useless now. Sabo may be faster, but it goes on cooldown and can't be used for a full minute. This means that smart killers will just turn around and hook the survivor somewhere else. Sabo should not be a perk that can give new people a huge amount of rewards without knowing how to use it.
"Sabotage was too strong when used in a good SWF team!"
Yes, sabo was strong when used by a good SWF team, but it was so easy to counter. For example, when my friends and I would use sabo we needed to have the hooks in one corner of the map 99% for when someone would go down. If this happened, we needed one person to be ready to break the 99d hooks so let the person wiggle. If the killer was smart and outplayed us, they could do a multitude of things to counter our play style. For example, when we got countered it was because the killer decided to 1) Slug us, 2) Bait us into breaking one hook and go to a different one or 3) Forced us into an area that had bad hook placement and thus a hard to sabo area. Sabo was a D tier perk pre-rework because it required so much planning and so much skill. SABO WAS ONLY GOOD AGAINST KILLERS THAT MADE MISTAKES. Good killers would destroy us when we saboed.
"But sabotage was overpowered when used with perks like unbreakable!"
While sabo was very good with unbreakable, this does not mean that sabo was the overpowered perk. Unbreakable is still super strong by itself, it only influenced sabo. Sabo should not have been nerfed because another perk was stronger. If we go back to the previous example I gave we can show how sabo was not overpowered. Let's say we did have unbreakable and the killer decided to slug us after we saboed. Now we have 1 person on the ground recovering with unbreakable, 1 person getting chased by the killer, most likely one person getting ready to sabo for the other survivor and maybe one survivor on gens. This means that the killer has 75% of the survivor team busy and not progressing the game. How does this make sabo overpowered? It came with the cost of generators getting done slower because it gave us a new play style. We sacrificed faster gens in order to save other people. In this scenario, if the survivor did not have unbreakable, the killer would have one person slugged, one chased, one ready to sabo and one going to pick up the downed the survivor. This means NO ONE was on gens. On top of this, the killer has other options that did not involve slugging. The killer could attempt to bait us into breaking one hook and then hooking at a different one.
Conclusion
Ultimately, sabo should be reverted back to how it was prior to the 3.6.0 update. It required much more skill and planning. It had counterplay and was more fun to use. A mechanic that can prevent the killer from hooking a survivor should be skillful and require thinking. Honestly, I don't expect the devs to read this and decide to revert the change, but I can hope. I don't want this post to come off as me bashing the devs, but I do strongly disagree with this change and I hope this provides some feedback on the balance changes that the devs make. I love DBD, but recently it has been really hard to play without getting sad that it isn't as fun as it used to be. And that is not to say that everything should be reverted, but this small change could make the game more fun for me.
lmao mori gets removed from the game and people wanna permanently deny hooks to killers for the lulz. I really hope they just do it for the lulz. I would love to see the steam discussions and forum afterwards lmao.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/1813864#Comment_1813864
Yeah as far as I know it still is enabled cause I haven't seen anywhere that they've disabled it.
Only the previous one because there was something with oni.
But yeah I'm indeed also positive about that as my ping is 30ms and sometimes even lower, at worst it goes to 40 but never higher.
oh I might have mixed it upw ith oni then since the last time I played was either sunday or monday iirc, I'd received a couple of bad hits quite far from a window myself one of the last times I played that led to straight up eating a dc penalty because it was so blatantly not a deserved hit with the distance as I vaulted with the cam behind myself the whole time and it only downed me out of nowhere seconds later. not from a ranged killer either, might have been a trapper iirc since I'd started seeing a lot of those for about a week or so before that night.
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@Yehzue said:
Ummmmm excuse me ######### is this I haven’t gotten hit through so many windows in my life! I have 3 clips of it so if someone can comment how to upload videos on this please do so.
they switched off serverside hit validation due to bugs again and killers are probably cranking up the vpns rather than quitting by the look and sound of it
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@LegionOfDumb said:
Danny Devito as Deathslinger
low height and threat radius sounds busted
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shia labeouf to see him get hooked 3 times, after a long chase and a lot of tbags, with the killer leaving him slugged the third time and shia screaming, "just do it!"
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@koopazepam said:
Why don't I rank up if I camp? Do I really have to suffer these sweaty survivors who play as if their life depended on it? Do I really have to chase them and have them T-bag me after they complete a vault? Do I really have to chase these freaks who want to get chased in a loop? Why do they get rewarded for playing like jackasses but killers don't? Regardless of your position on camping, it should not get punished like this.
why are you so worried about ranking up as a killer anyways? camping is what some people do to either derank or be able to have alittle bit of fun without worrying about accidentally ranking up. If you wanna depip though don't do it using insidious, or only kill one of them since I would 'black pip' with it too often when I tried it.
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@eiredrake said:
Why are teabagging and flashlight clicking so annoying?
Cuz the killer can't really do anything back. I would LOVE to be able to flip off one of those little [expletive deleted] jagoffs. But all I can do is stick them on a hook which I was gonna do anyway.
you can camp them though, it says, "idgaf if I get nobody but you this game... but you are done having fun" . But they're probably feeling the same toward you as they struggle though lol
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You would need enough killers to have a full lobby full of them to be randomly assignt o a single lobby of survivors
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I kind of like stake out as it is since it acts both as a killer detector and has a great bp bonus for doing gens safely if you aren't fully confident about your ability to hit most of your great checks... it also works when healing iirc. Don't think I tried it against the jigsaw traps though, which is kind of funny since they came together in their dlc. If you have akiller with tunnel vision on somebody near enough you can also do great check after great check on a gen
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if you do it intentionally in a premade yes, if you hook suicide to do it in a premade or not then no since you would not have bypassed the mechanics thatw ay and would have just worked with them toy our advantage rather than around them since the animations and activation times are at play
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went out of an exit gate like that once with a friendly ghost face who seemed like he'd must have been spending a lot of the night trying to get people in a situation like it since he wasn't trying to kill us. the human centipede chapter
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@yobuddd said:
https://forum.deadbydaylight.com/en/discussion/comment/1813771#Comment_1813771
Prolly doing the “stun 4 times in 1 match” challenge. I’ve been seeing a lot of Head-On today trying for that.
yeah if it's up to 4 times in a match you're gonna be seeing a lot of ds/head on combos and people hugging pallets until they finally get it. On the bright people will throw games over trying to get those kind over with. I've gotten myself killed over the 3x ones I'll definitely do it over the fourth just to get it done and gone
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1812138#Comment_1812138
I unfortunately had to do that in one match last night as Doc. A Claudette i’d downed crawled into a dead zone corner after all other 3 survivors were sacrificed in the same zone. She wasn’t being clever. I’m not stupid enough to pick someone up I can’t possibly hook.
The upside was I didn’t feel bad about it because she had been highly obnoxious and aggressive. She was quite aggravating to be honest. It was a kind of karma then that she bleed out.
I get in the survivor's situation once in a while and do it deliberately to delay the death as long as possible, so they probably didn't mind and felt as if they stuck it to you even. If theyw anted to die faster they would have crawled to you so theyc ould get it over with. If you'd refused to hook then, even crawling toward a hook, then you would have come across as a douche in the particular situation.