SmarulKusia
SmarulKusia
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- SmarulKusia
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Comments
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@TauNkosi said:
I'm begging y'all. Please run DS. killers are tunneling and camping far more and it kills me to see y'all die like so quickly just because you refuse to run a perk that was nerfed. All the camping and tunneling you go through is on you, not the killer.
DS is not the answer to tunneling, it's merely a temporary solution.
Players should learn how to run killers, and to focus on gen rushing if a killer IS tunneling.
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I got Spirit, not really surprising
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@Phasmamain said:
This was just something I was thinking about recently ever since huntress got her add on pass. It feels like the devs are definitely biased towards certain killers and there’s no better example then what happened with billy.
So it was common consensus during Billy’s prime that the only issue he had were his add ons mainly the charge time ones. Pretty much everyone including a lot of very good billy players wanted these changed.
So when billy finally got his long awaited add on pass what did we get? A bunch of useless add ons (And one good one) and an unnecessary mechanic that turns new p,Ayers off of him and encourages the billy to avoid using his power.Not only this but on the PTB they thought the overheat which was meant to be very tame didn’t do enough so they nerfed his heat recovery by quite a lot. And since then the devs haven’t said one single word about him.
This brings me onto our other killer the huntress. Similar to billy huntress was in a great spot only needing minor changes. These changes were fixes to her hitboxes and the reworking of add ons (Namely exhaustion and iri head)
So what did we get? Unlike clown, doctor and demo huntress actually got to keep her exhaustion add on and they still haven’t given a reason as to why. Iri head got a boring albeit needed rework and most annoyingly of all her hitboxes stayed the exact same.
The devs old excuse for her truck sized hitboxes were that the game was more casual and didn’t need precise hitboxes. This argument literally falls apart once you realise slinger and trickster both exist. Why make billy harder to play with a micromanaging overheat system while huntress doesn’t even have to be slightly more precise?
For anyone saying that hitbox changes would cause issues with cross map shots or just long range shots in general I have an easy solution . Your hatchets hitbox will become bigger the longer it is in the air so that cross maps stay virtually the same while shots around loops and other tiles feel more fair for both sides.
Overall it just feels like the devs have some bias when it comes to changing killers which is not a good thing in the slightest
Why would they 'buff' the hatchets from a distance? A huntress shouldn't be rewarded for launching her hatchets unless she is actively trying.
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@eloise said:
For me it's cheating
It's not cheating.
The absurd thing about this game is that they've yet to implement a voice chat system within the game. That would mean that survivors could purely be balanced around the idea of swf instead of considering swf AND solo survivors
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@Jarol said:
Lately I no longer see anyone using any Memento from either Cypress, Ivory and Ebony in my games when I play survivor. Maybe in your case it is different, but lately in mine I don't see any sign of memento mori. Is it because the rate of increase of the use of the 3 offerings has dropped considerably after the nerf they gave? Since before they used it a lot and eliminated the 1 hanging hook.
They actually nerfed moris?
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@Leonardo1ita said:
3:34:15 , the pig match. This match shows why dbd is still not ready as a game and for it's mechanics. Pig is too weak of a killer, and with only a dash that can't counter pre dropped pallets and big loops the gens just fly very fast to 2 gens until traps (RNG based) don't do enough because you're not gonna use all of them before the exit gates get powered.
To conclude devs, I'd balance the weakest killers and nerf the really op perks before even doing a tournament
LOL, this game has championships now? How long have I been gone?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/162540/devs-losing-touch-with-community
Survivors aren’t entitled to 2 extra chances. They’re simply an available possibility. If a survivor gets caught and hooked, they need to accept that they may very well die, hence be more careful in the first place.
If the game were intended that survivors should be 100% guaranteed 2 additional chances, then the game wouldn’t have a hook system but a respawn system instead.
The killer isn’t entitled to kills either?
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/1364807#Comment_1364807
A lot of games follow this model. Fortnite must really infuriate you since it’s literally a free game.
Difference is - Fortnite is literally free and you don’t have to spend a penny to play the game
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Personally it has worked a lot - I usually don’t wiggle out of the fact that it’s pretty much game over and the killer decides if I die or live. Usually killers will let one escape if they get a 3k lol
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@Sylorknag said:
I fail to see how Oni is so Oppressive.
He has the worst early game of all killers, and. An heavily countered by playing very safe within loops.
As for Demo and Fredy , I do agree that Fredy is one of the strongest killers in the game, though if we measure him against a strong SWF team, which is quite frequent on console, he's fine as is.
On the other hand, demo struggles really hard against good teams. Same problem as deathslinger, they just cant handle good survivor.
Oni has amazing pressure - many of his players have also figured out how to counter his weaknesses and nearly ALWAYS run corrupt invention.
His power is also very dumb because he can essentially never run out if the Oni plays smart as all it takes is to smack a survivor and this essentially forces them to heal ASAP as a way to stop the Oni from farming on them - which derails the game for the survivors.
on top of this - the dumbest thing about his power is that he doesn’t suffer from collision when using it. Behaving as a better Billy lol
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1335423#Comment_1335423
Except the difference is that Freddy's teleport goes away when there's no Gens to port to. His snares can only get him so far, he's essentially just an M1 Killer with blood lust. Demo can close gaps quickly with his shred. Demo is a good Killer, fun to play, you just don't see it often.
But we’re going to ignore that 80% of the game happens when gens are available for Freddy to teleport to? ONE of his powers only stops when it’s end game and from experience - that doesn’t happen often with Freddy
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@dhealy646 said:
https://forum.deadbydaylight.com/en/discussion/comment/1358145#Comment_1358145
As an oni main I can't agree. All those corridors and sharp turns plus hard tracking will kill oni. You will know if you play him on it.
I’ve played against a lot of rank 1 Onis, and the only real issue will be some of the classrooms but generally speaking I can’t imagine why an Oni would try to run through those classrooms.
again - this isn’t really that much of an Oni issue, but a play style issue lol
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@dhealy646 said:
https://forum.deadbydaylight.com/en/discussion/comment/1358001#Comment_1358001
Especially mobility killers like oni and billy
Eh, Oni will be fine since he doesn’t have collision - whereas someone like hillbilly might be weak on this map because there are multiple objects that can get in your way if you’re not careful - the hallways seem to be the only good thing going for him but most players won’t be spending their times in the hall ways lol
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@NeonAlien said:
What are your thoughts?
As a survivor (with orientation like a brick): it is very hard to navigate. The two levels are difficult (only one way up as far as I can tell) and the closed breakable doors/walls and long hallways and rooms really don't leave much choice in where to go.. especially hard against Killers kike Pyramid head, doctor, plague etc.
I like the aesthetics and details, it's a beautiful map (though I wish they chose the prison or theme park instead, since we already got a school map). Still, I'm not really into the harsh limits it presents to movement.
There will always be ATLEAST two ways to go up the levels - which are the stairs.
every room has another room connected to it - each room has some form of an exit whether a hole in the wall, floor or a door and each connection will have ATLEAST one pallet (some singular rooms even have one two pallets).
You can sometimes find ways to go up or down a level in the rooms - sometimes you can find ruins that act as a platform to walk - I’ve even seen one in the end of the bathroom with it being “out” of the map.
I believe that basement can only spawn under the stairs- there’s always a trap on one of the stairs as it will deceivingly lead you to a 3rd floor - this will usually be a trap and you’re most likely going to get hit/downed.
so far I’ve seen one safe loop - it’s the double room with the little “office” bit where there’s a vault. It’s not always a safe loop but sometimes the door is blocked off which forces the killer to go back through the other room or to vault.
for the biggest part - there is no reason to be in the middle garden bit - two entrances on the bottom floor and multiple drops from the second floor which make it actually quite unsafe.
i think killers that will work best on this map are probably Myers, Deathslinger, Ghostface mainly because whilst there are quite a lot of obstacles in the classrooms - there isn’t always ways to hide from these killers as the vaults and etc always seem to be medium-small sized.
generally speaking - I don’t think this map is any-sided. Whoever has the best knowledge of this map will utilise it the best but the map is pretty confusing.
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1349077#Comment_1349077
Thats antimomentum right? its not fair 1 min of inmunity same should be for killers
That would be fine and dandy if there were alternatives for survivors to use in prolonging a chase.
there are already killers that literally focus on prolonging the game - Pig, Plague, Freddy, Trapper because they have second objectives and that breaks the momentum of the game - same with totems.
there is literally no reason for one of the core mechanics to suddenly cuck a survivor over because the killer was being too greedy and got stunned instead of backing out. One of the things that a killer has to learn is to bait out the pallet without being stunned - likewise, a survivor also has to learn how to bait the killer into a stun. There DOESNT need to be a third party involved that rewards a killer for a bad play because killers already have plenty of those in the form of perks. (Same with survivors but we aren’t talking about them here). Putting something like that in the game will reduce the skill of a killer but also make pallets totally useless
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@Hag.is.Dtier said:
I for one think this is a great idea, let's welcome them with open knives:
https://us.v-cdn.net/6030815/uploads/H143IVMYTGT9/250px-ghostface.jpg
I don’t care for it.
that being said - the last thing I want is new characters that have their whole design based around being LGBT.
I always found that to be a gross way of representing the community and using them more as tokens than actually creating an Character that happens to be gay. Being LGBT should be normalised and not used as a personality trait and I wouldn’t mind if through the tome, we find out that so and so are LGBT as long as it’s done correctly
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@Primalux135 said:
I wonder when these perks will be reworked...
DS despite what devs says its antitunnel perk,we all know but whatever... antimomentum... (I want an antimomentum perk like if i get hit with a pallet I get a skillcheck and if i hit it that survivor get instadown).They should remove invencibility if u repair and enter in a locked (locker is antimomentum as hell,basically lose the thrill of the chase like I reach my house so the wolf cant do me anything).
On the other hand OoO could be something like survivor get a buff on certain actions if he escape from the killer and killer get a buff if they land a hit.That would be an interesting mechanic.Only works if you are the obssesion of course.
I stopped reading after your pallet drop example - #########?
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1331604#Comment_1331604
Don't like getting slugged?
Don't let killer see you or get better at looping
lol
the issue really starts with the killer in this circumstance so I don’t understand why the victim has to change and not the perpetrator
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@AvisDeene said:
Slugging is the counter to DS. It is not fun for Killers to get stabbed by DS, especially when a Survivor gets on a gen in their face.
You don’t like being slugged? Get better at looping, run Unbreakable or do both!
Don’t like getting DS’d?
Don’t tunnel or get better at baiting out a DS!
lol
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@thesuicidefox said:
It has nothing to do with m/kb V controller and everything to do with performance.
The game performs SIGNIFICANTLY better on PC. Anyone playing with 60 FPS and higher resolution is going to have a big advantage over console players.
Once they optimize the game to run at 60 FPS consistently on console, I will turn on crossplay.
https://forum.deadbydaylight.com/en/discussion/comment/1309264#Comment_1309264
I've met 0 in 3k hours on Xbox. 4-5 in 1200 hours is actually A LOT.
I’ve managed to run into a hacking nurse on console one day - joy oh joy lol
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@danielmaster87 said:
We can debate all day about if it's fair or if it's a crutch, but see it for what it is: a 2nd chance. We talk about 2nd chance perks and stuff, but when you think about it, 2nd and 3rd chances are actually built into the core game.
How the survivors do on gens is irrelevant since it spawns no matter what, either when enough gens have been done or if there is just 1 survivor left. And people argue hatch is fair because a survivor can jump in, but not if the killer closes it first. That's the 2nd chance, and it's 100% RNG.
THEN for whatever reason, closing the hatch powers the gates, even if it was opened with a key. The killer can intercept the survivor opening the gate or they can't get there in time, and the survivor escapes. That's the 3rd chance. Therefore the initial defense of "But you can just close hatch!" is invalid, because even after that the survivor has a way out. Not to mention that the survivors could find another key and escape through it a 2nd time.
Can you kind of see why I want hatch removed? Killers have nothing like hatch, no 2nd chances built into the game. I don't want one either, because neither side should have that. Hatch is not skill-based. It's just something that exists for no good reason, and leads to a drastically different match result. If you want to defend it still, you must own that you're using a 2nd chance mechanic.
Hatch exists for two reasons if I’m not mistaken -
Before Hatch, the survivor would just hide and not open gates - generally because a killer could easily patrol each gate and not let the survivor escape.
Survivors can also be heavily punished by the actions of other survivors. What this means is - someone could be doing everything that they possibly can in their match and be left to be the last one standing - having hatch means that a killer isn’t rewarded for bad plays (by having the last survivor essentially being a free kill) and also gives the survivor a chance to still escape.
putting all of that aside - I’m pretty sure the hatch is killer sided as I’ve had plenty of times where I’ve been waiting on hatch and spamming the button to jump in - the killer comes by and magically shuts it right in front of me. Lol
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@Jamez666 said:
My friend brought to my attention that the survivor's name is actually Heather and not Cheryl. I'm curious if there was an honest mistake or not since the Fandom Wiki says they are different people but share the same name?
Apparently in the game, when you reach the end, Heather changes her name to Cheryl or something like that
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1304103#Comment_1304103
Edit nvm. Noticed it's from Dying State.
Though this is a direct counter to Noed now right?
Not a direct - the killer has to be purposely slugging whilst using NOED but it is a counter
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@Dzeikor said:
ahh soul guard,another second chance perk for survivor,f off bhvr
It’s not that good, it can only be used if a hex is active/affecting the survivor. Seems like a counter to a slugging NOED at best - at worst, totally unusable.
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@MadArtillery said:
If it was a killer perk I'd expect massive changes before release. It's a survivor perk though so rolling unbreakable and alternative borrowed time into one perk is probably here to stay. Ugh
It doesn’t seem that broken though? It’s only active if a killer is using a hex and the survivor is affected by it. Seems more like a counter to end-game killers with things like NOED.
not too bad - not that good either.
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all I can say is blood pact is totally useless
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@Fibijean said:
It wasn't mentioned on the stream I don't think, but crossplay is apparently an opt-in feature. So if you don't want to play against PC players, you don't have to (although queues might be longer and matchmaking worse due to the smaller player pool).
Yikes - at least I know I will be able to watch an episode of a show between games then.
I don’t know what’s worse, crossplay being there or having the option to opt out of it. Lol
just not a fan of it since KB+M isnt supported on console, and ngl, there is a difference in style of play/control in the game between the two
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@dollidahlia said:
https://forum.deadbydaylight.com/en/discussion/comment/1303917#Comment_1303917
You're right. You're not obligated to be grateful. But completely going off on the devs just because it wasen't a character you wanted is just disrespectful and shows your true colors
I agree. Personally, I didn’t really care about what killer it was - nor do I care that I know now.
I think the way that some people have been behaving is childish
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@thiccccc_lawnchair said:
you realize if they're updating the graphics they're probably switching to UE4 right? meaning your performance will be a lot better because UE4 is more optimized for all platforms.
Probabilities don’t ease my concerns - certainties do.
i wish they were more transparent about what they’re doing and answer these things instead of having to inevitably find out in game.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1303820#Comment_1303820
This mentality is amazing. First we get told "just slug the DS" now we can't even do that anymore. Good job.
Chances are - people won’t waste two perk slots on second chance perks like that.
you can also see when a survivor wants to be downed because there’s a difference between how they play. Idk, IMO, read how the survivor plays to understand and predict what they might be doing
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@dollidahlia said:
It JUST came out and we are already saying the killer is op/weak or "im disappointed that it's not Jason."
At least be thankful we got a killer for once. And at least try the killer and understand its power before calling nerfs
Just want to say - people are not obligated to be grateful for getting content.
games like this are expected to be continually updated and have new content ever so often because if they don’t - the games usually get left behind.
I think there’s a fine line between appropriate disappointment and being extreme but yeah.
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@Chordyceps said:
https://forum.deadbydaylight.com/en/discussion/comment/1303855#Comment_1303855
it's something like that, and it's base-kit, yeah
I’ve just started to watch the stream so I’m still not at that bit -
personally im more concerned about the graphic update and cross play when so many issues already exist in the current game lol
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@SquirrelKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1303802#Comment_1303802
Im sorry @Peanits while i do think we should wait and see how it plays. There are way too many second chance perks as it is and i think we might just see it as part of the meta :/
DS, Adrenaline, BT and Soul Guard? I hope killers are getting a perk that can help with this stuff. 🙁
If I’m not mistaken - the killer can teleport people to hooks and Mori them in his base-kit - no?
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What’s his power? I haven’t been able to watch the stream
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1292895#Comment_1292895
The only things that are behind a paywall are certain cosmetics and licensed characters. Many popular games lock their cosmetics behind a paywall, such as Rocket League and Overwatchs Esports cosmetics.
Additionally, the only chapters behind a paywall are licensed characters due to how iconic they are.
Finally, Dead by Daylight is a company, there main goal as any is to make a profit, and personally they're not near as greedy as other companies.
Since when is Jane, Plague, Zarina, Yui, Deathslinger, Oni, Spirit, Adam licensed killers? They’re not.
Overwatch’s OWL cosmetics are purely optional and are a way for the community to willingly contribute towards funding for OWL.
The matter of fact is, DBD DOESNT need to have so many paywalls behind things because it is a game that you have to pay a significant amount for.
using your example of OW, OW costs around £15-£50 depending on platform and edition, and for the 4 years that it’s been out, it’s been releasing content freely for the community at no extra charge. Content that generally surpasses the quality and quantity that DBD does despite the constant requirement to pay for things.
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@Dwinchester said:
I don't know what you're talking about with the window vaults. They buffed the living dog dookie out of them. Watch the latest noob3 video, these map changes were far from a nerf.
Are we going to ignore that Noob3 runs (and has been running) perks that help with things like vaulting?
Also, he only played against Clown, Huntress, Demo - All who rely on distance for their powers rather than being up the survivor’s crack.
the one killer that didn’t, dc’d.
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@Cheers said:
Like @MojoTheFabulous stated, we have shards which are a free currency that can unlock many things that auric cells can also unlock.
Except a lot of these things shouldn’t be behind literal paywalls because most games that use such systems are free to play and not games that can cost between 15-30 depending on currency/platform lol
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@Primalux135 said:
For example
Unbreakeable should make you get broken status per 60 secs
Dead hard should make survivor go slower for a certain ammount of time
Adrelanine should have a penalty in speed and broke status till escape.
It can be that Killer doesnt scare the survivors,more likely survivor scare the killer.
But they do have downsides.
Unbreakable can only be used if the killer is slugging for whatever reason (which is the fault of the killer if they let a survivor on the ground for too long) and it’s a one time perk.
deadhard is an exhaustion perk, and it’s one of the worst as it only creates small distance compared to other exhaustion perks.
adrenalin is only activated during end-game
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@Facture said:
https://forum.deadbydaylight.com/en/discussion/comment/1287846#Comment_1287846
What does the "k" stand for in 4k? That is the point they are making.
Personally I use the k as a collective. And because it’s easier to type 4k escape than a 4 man escape.
I don’t understand why this is being made into something deeper than it is through his sarcasm and attitude lmao
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1287794#Comment_1287794
You're reading a VERY different forum from the rest of us, then.
but that’s just not true, is it now.
current popular topics are how hatch is “cheap” and should be nerfed, haddonfield needs to be nerfed for being too survivor sided, keys should reward killers (????), repair times need to be lengthened, and etc.
there are neutral threads, yeah, which also often derail into arguments over personal opinion.
MM is commonly complained about from both sides.
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@Demogordon_Ramsay said:
What is it with Yui profile pictures and doing nothing but bitching about Killer mains? I have never seen someone on this forum with a Yui pfp doing anything other than whining about Killers whining.
I’ve also given advice and tips to killer mains before, only to get criticised and ridiculed by the populous :D
turned my experience very sour.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1287830#Comment_1287830
I don't know how it is possible to escape during a 4k game.
If you look at the TC's Discussion/Post history, you will indeed see a pattern.
So, you’re really trying to come for me regarding my reading comprehension yet can’t read yourself? A 4k escape game, aka, all survivors escaped. K buddy lmaoo
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1287819#Comment_1287819
Ok, well, THAT I can agree with. People love Self-Care.
As a killer, I kinda love it, too. 😁
Yeah, what surprised me though is that Adrenalin isn’t ran that much among the survivor community. It’s a popular perk so far - but not nearly ran as much as I expected, neither is deadhard (sprint burst is the most popular exhaustion perk by a mile) lol.
it’s weird seeing these things as you don’t normally realise how often you run into certain perks on either side.
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@Clevite said:
I've learned that we seem to be concerned about the same 6 topics or so.
And constantly make new threads complaining about them.
Killers and survivors alike.
very true too -
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1287807#Comment_1287807
Everyone on the forum can see the variety of topics on the front page.
Your narrative is in your head, created by your own biases.
Tell me this when survivors start posting screenshots of their 4k escape games because I have yet to see such a thread
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@ThisGuuy83 said:
The issue is swf's. And when you play on console, it becomes a major pain in the ass, because 75-80% are playing swf's, running coms, spine chills, oOo, and can coordinate every single move you make to each other, where gens are what's safe and what's not, totem locations, etc, etc. I'm a rank 13 and I can keep up with red rank SOLO'S, but you put me in with green rank swf's, and I'm getting crushed. That's the problem, and now matchmaking has got so bad, your thrown to the wolves almost everytime.
Once I finish collecting stats from all matches, I will show them. But I can tell you this now, OOO is not commonly ran. The only “meta” perk that people complain about that has been nearly in all my games is Decisive. Spine Chill is moderately popular but it’s not an outlier in what I’ve recorded.
currently self-care is the most popular survivor perk lol
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i vividly remember one, something along the lines of doc is balanced or don’t nerf doc, and all it was, was screenshots of 4k games lmao.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1287786#Comment_1287786
If those are the only things you have learned on this forum, my suggestion is 100% valid, unless you can somehow explain why you're not getting anything else from it.
It’s not a valid suggestion because if you looked at threads, it’s mostly killer mains complaining or killer mains showing screenshots.
and whenever a survivor makes a thread complaining, it’s commonly bombarded by angry killer players that can’t fathom the idea of survivors being unhappy.
if you choose to ignore those threads, then that’s on you.
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@Bovinity said:
0-1k would not be a balanced game. That's a "win" for the survivor team.
2k is - according to the devs - indicative of a balanced game.
I’m not saying the games should be 0-1k, and I understand that 2k games are balanced. But all I ever see, are killers mains complaining about any little thing that doesn’t allow them to secure a juicy 4k and then they post threads of 10 screenshots where it’s all 4k games. It’s just ironic.
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@Raccoon said:
I'd suggest sharpening up on your reading skills and comprehension.
I’d suggest getting rid of that attitude if you plan on talking to people in the future :)