Sluzzy
Sluzzy
About
- Username
- Sluzzy
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Imagine thinking a hex perk that was changed from an early game pressure to a late pressure is OP. I can't wait to use it and it gets destroyed before there is no benefit from it.
-
Imagine nerfing a perk because a skillcheck is annoying and a totem is too hard find. Honestly, the devs are pouring baby powder on the survivors at this point.
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/976257#Comment_976257
Naturally. But if that's the case, those who can't play at a high level will derank to a place where they're more comfortable. That is the point of a ranking system, after all.
I wish you had this attitude toward survivors when playing against ruin. They had two options: 1) git gud and hit great skill checks 2) find a very easy totem which most of time is near a gen
If they did neither of those options, they derank where they are more comfortable.
-
My suspicion is they are about to open up matchmaking because they are realizing there is not enough high rank killers to satisify the survivor base. There is about to be a lot of new killers abused by high rank survivors.
-
I don't think this is for new players. I think this is for experienced entitled survivors to guarantee their victory even easier so they don't have to be inconvenienced to look for ruin totem. In fact, the new perk will encourage survivors to stay on the gen because it will regress if they leave it. Survivors to quickly do gens at the beginning and then harass the killer. Then the killer is frustrated, attempted to guarantee one or two kills, then the survivor teams pulls out their perks that are frustrating for killers and they all get out free with borrowed time and DS.
New survivors in ranks 15-20 don't face or shouldn't be facing ruin. The only way this is possible is for the same new killers to buy and level hag or lucky enough to get it in the shrine.
Sorry Almo, you are not fooling me. You guys are not playing killer enough at high ranks and you are only getting advice from survivor mains. You are running off all your high rank killer mains killing nurse, nerfing spirit, nerfing oni, nerfing doctor (changing his true identity), and now nerfing the very perk that was required if you play anything other than hillbilly. The doctor was unique with his static field and I have never once been annoyed with his static field as survivor. I can guarantee you if you don't stop with your ruin ideas, that it will be impossible to play a killer other than hillbilly at red ranks. The others are too slow to move around the map and the survivors can finish the gens too quickly if they don't have to search for ruin totem. Even your dead nurse can't apply enough map pressure.
There is a huge reason every killer wasted a perk slot on ruin. This ruin change affects high rank killers more than it affects new survivors.
-
A lot already quit. BHVR has lost it, killed nurse, nerfed Spirit, nerf doctor, and now killing a slowdown perk of all things.
-
BHVR is trying to kill anything slightly unfun for survivors. They put nurse in the cemetery because survivors didn't like her, they nerfed spirit because survivors didn't like her, they changing doc's static field because survivors didn't like it and now they are actually nerfing a gen slowdown perk because survivors don't like it. They need to finish the 5 gens in 3-5 mins now. 3 gens need to pop before the first chase ends because survivors need to have fun and feel powerful.
Even more red rank killers will leave.
-
@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/964298#Comment_964298
And what would that accomplish, when he isn't a red rank killer himself?
You may find it hard to believe, but even though it is more punishing if you make mistakes as nurse, true red rank nurse players still find themselves at the top of the Tier list, or at least tied with spirit.
I don't think the man in charge comprehends how crippled he allowed the nurse to become.
-
Some times a survivor needs a little smacking on the hook for their own bm'ing. I'm glad it was added back.
-
I'd absolutely love to watch Mathieu play her at red ranks, all of whom are using dead hard.
-
It shouldn't be totem based. SWF will never allow it to trigger and if it does trigger the most you might get is one until the discord is on fire. Then, all the second chance crutch perks, which are a million times more powerful than NOED are now available to get all four out safely.
"No sweat guys, I'll unhook him with BT, body block and then he can use DS if he needs to"
-
When that add-on was released it had 4 hatchets by default so it's already had a huge nerf hammer. What does need fixed is the broken hitboxes. I'm beyond sick of getting hit when the hatchets are 20 ft above my head.
-
Clown is definitely good when used properly. Most clowns barely use his bottles and claim he's weak.
Then again, no killer is good against good survivors lol
-
She was nerfed for entitled survivors at red ranks. They have a lot of hours in the game, they are supposed to loop and escape every killer.
-
Move Nurse to C tier and Ghostface to B. Move Clown to B.
-
Good, it should die. Maybe one day they'll stop nerfing their best killers.
-
Breaking news..."we're making Lerys a safer map against Myers". Too many reports of killings by him there.
-
With the recent changes to killers I can approve this post.
-
The loss of exhaustion for madness 3 is a massive nerf for the doc.
-
@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/948979#Comment_948979
You've been to red ranks...? The content of your many posts about nurse led me to believe differently...
https://forum.deadbydaylight.com/en/discussion/comment/949097#Comment_949097
I too have played nurse much more than I ever did before the nerf. She was fundamentally a broken killer then. Now that she actually feels fair I'm sure more people will start to pick her up. Probably not more than the number of people looking for easy wins who played her before and have now dropped her, but still a respectable number.
But pleasing those kinds of people is impossible. They seriously thought basekit nurse, a killer stronger than any other killer using their strongest addons, was fine as she was. You can't really reason with that mentality, can you?
Red ranks before nurse even existed. I was infinited by every survivor and then called trash. So I had a very deep and passionate love for the nurse because she stopped bold survivors in their tracks and said NO to god loops. Unfortunately, she's been nerfed so much she can now be abused. Max of 2 blinks on a cooldown can't stop fast survivors that know how to juke. By the time you recover from your mistakes and constantly using 2 blinks to catch up, the other 3 are humping gens and its a gg. Completely ruined because the devs actually believed your survivor-main propaganda that she had no counterplay. There is no killer that good survivors fear now and I think that's very, very bad.
If you say she is fair now, you make me believe you are a survivor main.
-
@gizmo said:
https://forum.deadbydaylight.com/en/discussion/comment/948927#Comment_948927
Living in delusion I see.
If you play red rank killer enough you'll see it's actual reality.
-
@gizmo said:
https://forum.deadbydaylight.com/en/discussion/comment/948764#Comment_948764
Because stats can really tell you if a killer is good or not. She is low on stats because nobody plays her anymore. Anyone that was good with nurse is still good with her, anyone that was bad with nurse and used omegablink/multiple blinks to compensate every game is now dogshit at her. That's why her kills are low. Not because she is a bad killer, because people refuse to learn her without crutch add ons.
Don't get me started on all the crutches survivors have. Old nurse with 6 blinks still couldn't stop a coordinated genrush team. With new nurse, they don't even break a sweat when they hear her screech.
-
The fact the devs have been completely silent on nurse is disheartening. They don't care about old red rank killers, only new survivors buying the game. It's the sad truth.
-
With the way the nurse was severely damaged and suffered two major nerfs that has left her crippled beyond repair, the devs have sent a clear message they want survivors to be the power role.
-
@Omans said:
The thread is about Legion, and yet...the same nurse mains try to make the thread all about Nurse.
She is still top tier. Get over it. She's not fun? Go play a different killer. What do you want? The devs to return her back to her own tier that no other killer could even get close to? Too bad. Learn to adapt.
I honestly can't believe some of the self-proclaimed nurse mains in here claiming she is "weak". Or survivors can "just run in a straight line". Like, if the survivors are just running in a straight line and you can't catch them, that's because you made a mistake. With old nurse you could get outplayed hard and still catch the survivor faster than an m1 killer would have been able to. That sort of imbalanced gameplay isn't coming back. The devs seem to have learned from the mistakes they made by creating old legion/old nurse.
Again, she ain't weak so don't even pretend she is. And if you don't think she is fun, don't play her. Freddy is really strong but I don’t find his gameplay fun, so I just don't play him.
If only survivors had adapted. Nurse mains adapted in 2016 when she lost 1/3 of her basekit when survivors refused to adapt. When nurse mains adapted and got good, they cried for even more nerfs. Now we have an unplayable unfun double nerfed nurse. Nurse mains shouldn't have to adapt again.
The only thing ever unbalanced is high rank survivors against all killers besides old nurse. A SWF puts all other killers on a dog leash.
-
Some game is better than no game at all.
-
In a SWF, the Mori would be useless. Putting survivors in power once again. You do realize the Mori originally didn't require a hook? Its already been nerfed, tremendously.
-
@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/938102#Comment_938102
Blood Lodge is a terrible map for nurse because of its size and long walls
That is very incorrect. It's her best map because it is open! No LOS breaks. BTW, in that video they hardly used dead hard. He could have had a much harder time against that perk, likely only having one hook before all gens were done.
-
@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/937611#Comment_937611
Well, his ptb games were fine, but im curious now. Do you have links?
On the best map for Nurse and he only had a couple of hooks before all 5 gens were done. He killed 3 because he slugged at the end and they made a few mistakes at the end. He lost before the gens were done because the survivors were good, they exploited the new nurse and because of his cooldown he couldn't keep enough map pressure. If these survivors were on a map like Lery's, Stranger Things Map, Spirit or Oni's map, or on Rotten Fields, it would have been impossible to beat them, all four would have escaped.
https://www.twitch.tv/videos/522042317 -
@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/937474#Comment_937474
And also, Tru3 and Otz think nurse is in a good spot. Also, there is a brazilian youtuber called Souza Soul that plays dbd, he is also a very good nurse main
I like Tru a lot, but he never wins with nurse now if the survivors are semi-decent. For a man with thousands of hours, it says the nerf was a grave mistake.
-
Way too much information. I'm glad kindred is not free.
-
@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/935914#Comment_935914
Look at the data. There are more Nurses on red ranks than Hags, Bubbas, Doctors, Plagues, Clowns, Demos and Pigs. Are you telling me that there's a chance on Earth that there are more hardcore Nurse mains than players from any of these killers? Are you telling me that 5% of the killer playerbase in red ranks is constituted by hardcore Nurse mains?
They're most definitely not. Great Nurse players have always been a rare sight because of how difficult she is. So no, it's not only very experienced players who are playing her. So it's only natural that she has a lower kill rate.
Killers are trying! Regardless of her performance, killers are going to try her when they get sick of pallet looping at red ranks. They can give her 1 blink with zero chance of killing anyone and people will try her. I know there has been a significant loss of nurses at red ranks since the nerf and that is telling.
That takes me back to my defense of the nurse before the nerf. If a good nurse is a rare sight, why was she even nerfed? A good looper and a good genrush team is way more common than a great nurse player. A really good looper can put almost every killer on the roster on a dogleash.
-
@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/935882#Comment_935882
Why on Earth should she be higher than 65% when Freddy, who is a powerful killer with a ridiculously easy learning curve, has 10% more?
If a difficult character in any game has the same win rate as a powerful easy character, they are overtuned. It's as simple as that.
We don't know anything about the players actually playing her. With Freddy there is a lot of players while there is only a tiny amount of nurses I am only assuming. How do we know that the only nurses trying to play her now are experienced? And that paints even a darker picture. Experienced nurses not doing better than new Freddys. Don't know for sure unless a dev can give more specifics. We're both speculating.
-
@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/935657#Comment_935657
She's not underperforming by a long shot. She has 65% kill rate at red ranks. If any numbers are gonna matter, it's those ones. Even though they're not that important either.
And yes, she SHOULD be an exception when analyzing data because she's hard to learn. That's how any PVP game with data works. It's not that complex of a concept to grasp.
And honestly, if it was a "knee jerk reaction" it would've happened years ago because Nurse had been to strong for a long while. And no, you can't say survivors "can't adapt" to her. The game has been out for over 3 years. Telling people who've played this game for years to "just adapt" is exactly the same BS as telling killers to "just apply pressure" vs SWF in big maps. It's a dishonest argument. At the very least her add-ons had to be changed. A huge part of the playerbase also thought her base kit should be changed. and unless you happen to secretly be lowkey among the best killer players in the world or whatever, your opinion that people should "be better" is worth just as much as the opinion of people who thought she should be nerfed harder than she was.
This community would be a lot better if people were more willing to accept balance changes. Not everything is "nerf survivor, buff killer" yknow.
Under-performing in comparison to other killers considering her difficulty. She should be higher. Also, those numbers are the entire population while ignoring survivor skill.
This is why you see almost no nurses. There is no reason to spend numerous hours when your results is not necessarily going to be higher than other killers.
The second nerf was simply delayed because survivors being satisfied with nurse losing 1/3 of her basekit in 2016 eventually forgot that and the noise became louder and louder until they had to nerf her again. Remember, she originally could have 6 blinks and could move at normal movement speed. Now it is maxed at 2 blinks (the 3 blink addon is actually useless and doesn't count) with two penalties, and move slower than any other killer in the game. She can't even hit a survivor without blinking. She's lost about 66% of the original power! I haven't played every game out there, but I have never seen a character in any game nerfed that much before just because players got good with a character.
There is never a red rank survivor without DH. She can't bait that DH like other killers can so on top of her difficulty you have to hit every survivor 3 times! Nobody considered any of that when the nerf hammer was coming down.
-
@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/935613#Comment_935613
Yes, we have no data of hardcore killer or survivor means. All we have is red ranks data which means very little. Which is why you shouldn't have drawn any conclusions about Nurse balance from these numbers anyways.
And please notice I never talked about how fun she is to play - and neither did you beforehand. That's an entire separate discussion from balance. What you did was say a killer was underpowered based solely on data without context.
And why are you saying that they didn't consider that data when Nurse was changed? That data doesn't even exist in the first place. How on earth were they supposed to consider it?
Because the OP, which is a dev, was strictly looking at the killrate which was only fair to apply it to nurse as well. Nurse shouldn't be exception just because she is so hard to learn.
That's my whole complaint: she was ruined when the data didn't even exist. They strictly made a knee-jerk reaction to the loud collective voice of the survivors and some killers that didn't care about nurse. This happened in 2017 that left half of her addons useless because survivors could not handle the fact they couldn't pallet loop a killer for five gens as they were doing to Wraith, Hillbilly, and Trapper. Now we have a double-nerfed nurse that is so underperforming and with a handicap artificially in place so she doesn't outperform other killers such as Freddy, Spirit, Huntress, and Hillbilly to name a few of the better ones. Nurse, being the difficult killer she was, deserved the slightly higher killrate than the other killers. Before the nerf, she was only slightly higher at red ranks.
-
@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/935543#Comment_935543
You have said a lot of stuff but failed miserably at addressing my point.
You're looking at data without context. That's the point.
The Nurse is the type of killer who should NEVER have the same kill rate as easy-to-play killers, not on her current design. Not even at red ranks, no, because the skill threshold for getting at red ranks in this game is extremely low. If the Nurse has the same kill rate as easy yet powerful killers, it means that her skill cap isn't gating her performance properly. Because new Nurse players will perform poorly due to her difficulty, so if her kill rate is high it means the good Nurse players are roflstomping with her no matter what. That's how win rates work on every single PVP game. She's objectively the hardest killer in the game to start getting decent results with, and her ceiling is also arguably the highest.
Her kill rate at red ranks in November, according to the devs, was 65%, which is perfectly acceptable for a killer of her difficulty which was just brought in line after her changes. She should never, ever, under absolutely any circumstances have the same kill rate as someone like Freddy. Her skill cap should never allow that. That's just balancing 101 for any game.
The only way to fairly compare Nurse's kill rate to other killers is by taking data from hardcore Nurse mains, which can't be done sadly. And no, I don't mean anectodal evidence from Nurse mains who come complain in the forums because they can no longer 4K by existing. I mean actual, hard data.
What I was saying originally is that taking data without context would also make it seem like this game is killer sided. But the majority of the community agrees this isn't the case. This game isn't killer sided, Nurse did not fall into low tiers and data should not be interpreted without context. It's as simple as that.
EDIT: for reference, take the Clown's data to see what real weakness in comparison to other killers looks like. He's extremely easy to pick up for anyone who can play regular M1 killers, yet he has considerably lowest kill rate than even other basic killers that are considered weak like Trapper, Legion or Doctor.
I see what you are saying to an extent. However, you are missing something that nurse mains have been trying to say and are being ignored. Why spend a million hours learning nurse and have an UNFUN experience but not necessarily do any better than Freddy? Or Spirit? Huntress? Hillbilly?
Data from hardcore nurse mains is still not good data unless you compare it to hardcore survivor mains. And hardcore survivor mains in SWF against a hardcore nurse player. Neither was considered when nurse was thrown under the bus.
-
@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/935473#Comment_935473
If we're taking kill rates to heart that much with little to no context, then we should agree that this game is overall killer sided too?
Focusing on the nurse, she has the lowest killrate and requires serious buffing. Now we know why nurse was nerfed to begin with, twice I should add. Some actually got good with her. This completely puts all power in the survivors now because one thing is always never mentioned in balance decisions. What about a survivor getting good? Now put four together that know how to loop and juke and rush gens. A killer performance is always analyzed against the entire population but never the other way around. If the devs had done this, the nurse would have never been touched, AND maps would have immediately been redesigned to make the other killers viable.
-
@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/935438#Comment_935438
I mean, I would most definitely prioritize killers like Trapper and Clown and map redesigns over a killer that good players can still do extremely well with.
Extremely well against survivors that don't know how to exploit the new nurse. The truth of the matter is, she has more counterplay now than any killer in the game, hence her extremely low killrates.
-
Killer x vs Survivor Population. Where is Survivor x vs Killer Population?
Until you change the way you look at your stats, you will never have a fair and balanced game at high ranks.
Nurse being at the bottom after two major nerfs is a disgrace.
-
@TheLegendDyl4n1 said:
https://forum.deadbydaylight.com/en/discussion/comment/933120#Comment_933120
you do realize that he said that the clip he picked only showcased downing 3 survivors not all 4, and i know there is about 50 clips on twitch from the PTB where the oni downed all 4 survivors on very open maps
There's just as many being owned.I did a search on youtube, this is the first search result, I do not endorse this guy or know who he is. He looped him for 4 gens, before he actually got his power. Starts at 00:23. Notice carefully how the Claudette has no stress, no fear. The Oni is stressed and feels helpless. He is supposed to be the killer. Now also imagine nerfing and making Nurse unfun when there is an abundant supply of Claudettes like this.
https://www.youtube.com/watch?v=AUN8RH09ItU -
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/932594#Comment_932594
To play devil's advocate:
https://www.twitch.tv/zubatlel/clip/HyperMagnificentSkunkBuddhaBar
What should those survivors have done? They weren't running right up to the killer trying to get chased. This is one of many clips like it, and this one only has three downs.
In any case, saying that the survivors should hide and try to never get caught in the first place isn't exciting gameplay. We've all had games where the last two survivors do nothing but hide for 10+ minutes, and I don't think you want that to be a regular thing.
A few things I noticed. Zubat is highly experienced killer, the survivors were all running with a raging devil in full motion, he also got lucky when he found them. Zubat just literally got lucky and caught them in a position where they couldn't loop. If those last 2 hid when they heard his fury until it was over, he would have only had one down.
On the flip side, I bet if you watched Zubat play survivor against an Oni, he would escape most of the time. Zubat is good at looping making chases so long they can finish 3-5 gens.
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/932440#Comment_932440
It's not that we're avoiding you, we wouldn't be answering your questions if we were. We keep it simple because those Q&A reach a much wider audience, not just you specifically.
For the Nurse, it went through a lot of iterations and testing, consulting experienced players, etc. At three seconds, you'll just about have a charge back by the time you recover from fatigue.
For the Oni, it's much of the same. The PTB showed that the Oni was way too powerful in the right hands, able to zoom around the map and down almost the entire team with a single use of his power. We've changed it to have a soft limit, where your power ends sooner the more survivors you down. This way you can still get some oomph out of it, but the game doesn't end in under 40 seconds. Likewise, we changed it to cancel your power and maintain your current charge and spawn blood orbs when hooking a survivor to make hooking the survivor you just downed a little more appealing.
If the game did end in 40 secs, this would be the fault of the survivors. They should FEAR his fury and hide, not boldly beg for attention. I really dislike the handicaps you put on killers such as nurse and Oni that pentalizes the killer. Your direction and killer changes tend to imply survivor pampering.
-
Red rank killers have been given the middle finger so I'm not surprised if there is a shortage.
-
The problem with SWF is they always use the best perks possible and they know how to use them in such a way that it is impossible for a killer to win. "Hey guys, stay on the gen, I have borrowed time so I'll go save" It's an unfair advantage. The truth of the matter SWF can win without perks at all so you add on top of that perks, communication, flashlights, map offerings, etc, it's a blood nightmare for a killer.
Instead of nerfing or fixing the situation, the devs in a confused state "we need to nerf the viable killers and make them unfun instead". If the survivors are unable to bully killers, the nerf hammer on a killer is out in full force because they make a million threads a day that killer x or addon x can't be bullied.
-
@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/924932#Comment_924932
Nurse Demo and Oni are all powerful Killers on their own that can handle those Survivors you are talking about. Having super amazing ultra rares on top of that would be too much.
I don't think they can. Survivors can finish their objective too quickly. All 3 of those killers can't stop a genrush team. They need very good ultra rares. Nurse could lose the downside of being unable to use her power, and Oni didn't need the ability for survivors to take his power away. They are very, very bad addons.
-
@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/924778#Comment_924778
Super amazing addons for either side is always a bad thing.
Both Killers and Survivors have a finite power budget, and going outside of that power budget makes that thing OP and unfun to play against.
Since a Killer is both his/her power combined with whatever addons they bring, that means that the base kit combined with the addons need to be within the power budget, as a direct consequence of this the base kit needs to be weaker than it could be so that addons don't make them OP. More importantly the stronger the addons the weaker the base kit has to be in order to compensate.
This is how you get addon dependent Killers like Trapper, Legion or Leatherface.
And if you ignore this and give the Killer strong addons anyway then when those addons are taken the game breaks.
This is how you get things like old Prayer Beads Spirit or old Instant Heal Squads.
TLDR: Strong Killers imply weak addons by necessity in order to maintain balance. Thus you want a Killers addons to always be as weak as possible.
Freddy is a great example of this in action. His addons are meh, yet he himself is a great Killer that doesn't need addons anyway.
I see your point, however, survivors can still be overpowering without bringing a thing. Since they still have access to perks and addons to go on top of that, I think it is still fair for a good killer to have good addons too. There is no reason Nurse, Demo, and Oni have bad ultra rares.
-
@Peanits said:
The tell I feel is pretty obvious. Once you see someone go down from healthy once, you know she's using it. Ideally you don't want to get hit by a hatchet even if she's not using it, so it's not really a "too little too late" situation.
Anyway, I'd be totally okay with that personally. The most interesting idea I've heard was to make long range hatchets (>24m or 32m) instantly down people. That way it stays powerful, but requires a lot more skill to use and has way more counterplay. What do y'all have in mind?
No changes. I think Ultra Rares should have little to no downside. The reduction of so many hatchets are almost too much, requiring another addon. It's way too ez to dodge a long throw hatchet making the addon useless if you did that. All your recent killers, including the nurse rework have the worst ultra rares in the game. Their downside is so great that I would never use them and I would put them on par with a brown addon. Killer addons need buffing not nerfing.
-
I feel like the biggest mistakes are nerfing the top viable killers (especially nurse) and the new rank reset. I always enjoyed resetting to rank 10 and casually playing all the killers. Now it is a job to be killer with no opportunities to relax. I don't mind being stressed but not all the time. Why the devs nerfed the top killers when survivors can be so powerful is beyond my imagination. One can only hope the devs revaluate the fun factor in the top killers and revert the rank reset.
-
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/920471#Comment_920471
You're kidding, right?
Killer has never been as easy as it is right now, people just refuse to get better, they rely on their ruin/pop/spirit fury and then basically give up the match when it's gone or they don't have it on, citing there is no way to "win" without it.
To assume killers would leave now, when the game is at it's easiest is ridiculous.
SWF is fine, solo is far too hard right now on survivor side, you see people talking about how they get stomped as solo all the time, you see killers complain about "SWF" all the time, but I've also seen killers say I'm SWF when I play solo so a lot of those threads I chose to ignore because too many killer assume SWF when they get beaten, which in turn leads them to get angrier and angrier about SWF when they don't even really know if it was SWF or a decent set of solo players.
Four strong randoms can still dominate a killer, depending on how the match unfolds. I can't help the fact inexperienced randoms that never touches gens are getting dominated.
You want a watered down DBD so every match has no surprises or threats to survivor.
-
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/920178#Comment_920178
The hypocrisy.
Your entire statement was about how mories had already been nerfed, my post was explaining that doesn't matter because things have already been nerfed multiple times to make them balanced, refuting your point that just because they were nerfed once doesn't mean they shouldn't be nerfed again.
SWF doesn't need nerfing because if you're not a huge 4head they're pretty easy to play against & you're right, keys haven't been nerfed, lets do that. OH LOOK, it's almost like this is a conversation about mories and not keys which is why I didn't bring it up, but we still agree on that.
Once again, can't have a conversation about one thing without people brining up other things as if they're some how relevant.
Keys and moris change the game up because they are obtained in the bloodwebb. I have no issue with either of them. Ultra rares should be strong. However, SWF does give an unfair advantage that nobody can deny. So you are referring to an altruistic team. Those are not an issue. But if they tryhard and coordinate so that one is always on a gen, it is totally impossible to hook everyone 12 times. Old nurse maybe but now no. And now we have a thread nerfing something else killers have. Before long the devs will have to implement an AI for killer bots because nobody will be killer.