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Skill_issue

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  • @GannTM said:

    If I had to state my favorite killer to play by month it would have to be this:

    June 2020: Wraith

    July 2020: Wraith

    August 2020: Spirit

    September 2020: Spirit

    October 2020: Spirit

    November 2020: Spirit

    December 2020: Spirit

    January 2021: Spirit

    February 2021: Spirit

    March 2021: Spirit

    April 2021: Blight

    May 2021: Blight

    June 2021: Spirit

    July 2021: Spirit

    August 2021: Spirit

    September 2021: Spirit

    October 2021: Spirit

    November 2021: Artist

    December 2021: Artist

    January 2022: Spirit

    February 2022: Spirit

    March 2022: Spirit

    April 2022: Spirit

    May 2022: Literally played one night for the whole month

    June 2022: Artist

    July 2022: Artist

    August 2022: Spirit

    September 2022: Spirit

    October 2022: Spirit

    November 2022: Spirit

    December 2022: barely played

    January 2023: Artist

    February 2023: Artist

    March 2023: Artist

    So it’s safe to say Spirit and Artist were about the only two killers that I’ve really consistently “mained” for a long time.

    i am sensing a female killer vibe (missing huntress) have you tried skull merchant?

  • @powerpuffCheryl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375315#Comment_3375315

    I think it has the best level design and atmosphere of the SH games. It's just a lot of fun. Cheryl/Heather's quips, the variety of locations, a lot of jumpscares, etc.

    It's basically the game that got me into Urban Exploration.

    just got the silent hill collection for xbox 360 will give it a try seems fun

  • @yauniqua said:

    you're acting like youre getting tunneled and camped.

    just bring stanklin's and lightborn and be quiet plz

    i have a feeling you don't play killer at all am i right?

  • @yauniqua said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366606#Comment_3366606

    stop plugging your username.

    i bet this is scott fried hair on a smurf account. sick of it.

    i have plugged it maybe twice or thrice in about 20 threads? don't know who scott is and trust me soy mexicano y es un honor.

  • @Technature said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375285#Comment_3375285

    Adding onto this, I'm surprised Survivor holding the game hostage by not going through the hatch isn't mentioned in the same post.

    If we're really considering the opposite an issue.

    i guess since the killer can hit the survivor it isnt considered holding the game hostage?

  • @Aurelle said:

    - Myers running out of stalk and being unable to stalk two survivors at the same time.

    still don't get why he runs out of stalk and i didn't even think about a myers stalking 2 to 3 people on gens and only getting 1 persons worth of stalk...this needs to be changes when he gets his update

  • @HarryMasonEnjoyer said:

    this is far, far, FAR more coordination and preparation than can be reasonably expected for every game you play. you don't know what killer it is or what strat they're using when you load into a match, so you either always do this with a squad or just suffer for half an hour (or do the really smart thing which is quit.)

    full on comp squads have difficulties breaking 3-gens against these two. this is a game design issue, nothing more, nothing less.

    in fairness, you need good team coordination against most killers whether it is disarming traps, bodyblocking, looping/gen rushing,etc. it is 4 survivors vs 1 killer and a good team will usually win

  • @Sonzaishinai said:

    Started this game as a trapper main, then switched to OG freddy when he came out. After a break discovered he was completely changed and switched to Legion.

    Been dabbling in other killers but i always go back to Legion.

    Guess i like the more tactical killers rather then micro intensive killers

    what type of legion build/playstyle do you use? trapper isn't bad if you use his iris but still underpowered

  • @powerpuffCheryl said:

    Cheryl for me. SH3 is one of my top 5 favorite games and she's one of my favorite protagonists in general.

    Ever since the Princess skin dropped, I haven't used any other character.

    I'm a survivor main but I started out as a killer and used Ghostface because Scream is one of my favorite franchises.

    why sh 3 out of curiosity? is it the story?

  • @SaltiestChip said:

    I just really want a practice mode to be added more than anything so I can experiment with perks against bots. As much as I appreciate tips form streamers and you-tubers, all it ends up making me do is working towards whatever build they have and I never learn the killer from the ground up. I have few good games because I focus on the specifics of the build, then I run into something that the build isn't prepared for and I get frustrated and want to move on.

    I think its better to have a place for some suggestion and tips and tricks for how to GENERALLY build and play, but just copying builds to me feels like net decking a competitive magic deck. Sure the deck can win, but it doesn't make you a better magic player.

    the builds/suggestions help to steer you the right way as you learn the killer through experience

  • you are getting your request when the new patch drops

  • @Unimatrix00 said:

    I think they should disable, for Hag, the ability for survivors to crouch walk over the traps without setting them off. This would buff the traps for her and make her a more formidable character.

    that would be a nice feature but i guess survivors moving slower by crouching is seen as strong enough right now

  • @Mr_K said:

    My thought, don't read too much into a survivor's prestige.

    i don't, I just i don't see the point of survivors hiding their p100 characters they worked so hard to earn. I see way to many last minute switch to them right before the match starts.

  • @Sonzaishinai said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3374770#Comment_3374770

    Small correction, i'm pretty sure your mmr always increases if you win.

    The amount it increases varries on how strong your opponents are but it will always increase

    if a noed 1k (without hooks) is treated the same way as 3 hooking the same survivor and getting the same 1k that is ridiculous

  • @TigerSnake said:

    CoB and OC aren’t issues, and is there really a good way to stop Bubba from face camping? I’m not against getting rid of that strat, but I feel like the only thing that could work would be preventing him from using his chainsaw near a hooked survivor which would either be ineffective, or abused by survivors.

    maybe the chainsaw doesn't down if within x amount of space of the hooked survivor? (only applies deep wounds?)

  • @TeabaggingGhostface said:

    Killer standing on hatch means you should probably do gens, youre the one holding the game hostage at that point

    fair point thanks for the clarification

  • @kingcarl2012 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/368523/lets-discuss-things-that-are-unbelieveably-are-still-not-addressed-in-dbd

    Couple small points

    game held hostage by killer standing over hatch and not closing it

    Not an Issue just do gens.

    call of brine/overcharge stacking

    This is only an issue in 3 gen scenario, making 3 gen an issue not this specific interaction.

    face camping bubba

    I havent seen one of these in months how often do you actually see these

    4 survivors slugged on ground killer doesnt hook = 4 minute timeout/no chance to hurry bleedout meter

    This should also be coupled with survivors waiting in the exit gates/giving killer option to concede when gens are done.

    face camping bubba? not as much like tombstone myers but still should be addressed

    i guess the exit gate butt dance celebration is considered ok since the exit sequence has happened

    giving the killer an option to concede such as opening the gates when 4 gens are done and no deaths and/or at least 3 hooks have not happened would be nice. at that point the killer is clearly getting stomped.

  • @Pulsar said:

    That's all. Even with the bonus at 100%, I still find Survivors who often get less than I would if Killer had no bonus.

    The BP discrepancy should be reduced, is there any reason why it shouldn't be?

    i think it is more of a trade off for playing the more relaxing role (ez mode of 4 vs 1). playing killer is usually more stressful compared to survivor. i have started listening to music/podcasts when i play with survivor (with tenacity as a perk) since it is usually so chill.

    it also depends on how your teammates play as well...less altruism if they are good at looping and you don't get unhooks because the dont get hit/get downed...if you really want to gain extra bp run a build with a boon totem (and boon obviously)and for the people( if you get a chance to use it) and prove thyself

  • @Phasmamain said:

    I’m overall against this. It wouldn’t really fix the issues that hag and trapper face

    Trapper’s traps are too easy to spot and avoid while hag’s can’t chase without hers and gets hard countered by COH. Haste wouldn’t really help hag since traps are disarmed only by flashlights or when you are carrying a survivor where haste is menial

    As for trapper he just needs a more reliable way to get traps (from lockers) and grass needs to be reverted

    i still cant believe how bad the grass is on any map that isnt the red forest maps or the swamp maps...at least dead dawg saloon has good trap zones

  • @NewPlayer100102 said:

    Do you guys not even notice survivors lobby shopping?

    They come in and out of the lobby based on their own team.

    Its usually about 25% of my solo matches that I see this.

    We have no idea what the backfill does under this condition.

    Nor do I really care, but still. It happens. Survivors control it. They have their reasons. I don't care what they are.

    i always wondered what happens on the survivor side since i see this happen from time to time as well...all i can tell is from their prestige number if it is an improvement or not

  • @AmpersandUnderscore said:

    Several things contribute to this:

    1) Survivors can't see the killer's prestige, cosmetics, power (item) in the lobby. Survivors leaving a lobby are basically blind, or at least are not making an informed 'dropping because I actively see a problem' decision. The killer has all this information right away. Dodging after the match starts is an issue, but not what we're talking about here.

    2) There are roughly 4 times as many survivors, the majority of which are solos, and generally short queue times. So chances are good that even if a survivor dodges at the lobby, they get replaced by a similar MMR survivor and the match is basically the same as if the first survivor had stayed.

    3) I personally do drop and requeue a lobby *if* I see the killer dodge first, and I encourage the others to requeue also. I have noticably worse games when the killer dodges, which is why I consider lobby dodging to ruin the game for all 5 players.

    i wonder if survivors could see the killers prestige what would happen (not the killer themselves just the prestige)

    yeah dodging after a match seems to happen when they see what killer they are facing from the screen prompts (they really need to get rid of this it puts stealth killers/nurse at a disadvantage)

    how long does it usually take to requeue as a survivor for you on average?

  • @Caiman said:

    I think killers mostly want to dodge SWFs, high prestiges are just a staple of SWFs at this point.

    higher prestige means more hours but if mmr doesn't increase if you don't beat them does it really matter (besides a possibly one sided game)?

  • @Ghoste said:

    So you expect me to dodge every time the Killer dodges? Ain't nobody got time for that. Play the lobby you're given ffs.

    i just saw the complaining about killers dodging in the threads and it is always their fault...i agree since i don't lobby dodge i just find it a fascinating mindset where only the killer is in the wrong

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3373548#Comment_3373548

    Player's choice. We went experimenting but generally we just like increased lock up build up incase they stay at a loop we hate.

    yeah the increased lockup is a lot better since with the brown addon if they dont have a skull trap it is harder to zone the survivor

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370836#Comment_3370836

    -"Even if you tunnel new ideal stragedy 5 hooks before first kill should not be unreasonable amount and you can still tunnel but you do have to eat ds."

    What's the base generator completion time going to be? 120 seconds? Do killers get base kit 1:1 regression?

    Your argument boils down to : I can't play Oni as well as a PC player therefore buff Oni.

    it is unfair that pc players get good flicks as well as better aiming with killers like trickster and console players just get bargain versions of those killers

  • here is an easy counter to tide you over for this weekend just burn a map offering for the knights realm or springwood trust me 3 gens are really hard to hold on those maps...we just beat 5 skull merchants back to back playing in pairs on coms. they werent short games but it is possible

  • @MrDardon said:

    I play since September 2016 and my first main was Billy. To be honest, I didn't know what I was doing back then so I didn't play him that well but he sticked to me until..

    October 25th, 2016: Myers release. It was really scary to have a normal human looking guy with no Terror Radius who was just looking at you from a distance. It was eery as heck, now it's not scary at all. But the feeling I've felt when playing against Myers back then was intense. I wanted to be one of those and he became my first ever main I even enjoyed playing, use his power efficiently to some extent. He made me familiar with the Halloween movies I enjoyed for a long time (Ends killed my desire to watch Halloween)

    Then I was an all-rounder for a very long time till Pyramid Head was "nerfed". I wasn't playing PH after his release that much, I actually hated him because all people did was press M2 and then cancel with no penalty, actually using his PotD attack was really risky cuz you had a 2.75 second cooldown every time, but after the "nerf" were they gave him a slight penalty to cancelling and reduced his PotD cooldown to 2.25 seconds, I started playing him more and he was one of the first I could play match after match like crazy. I started learning stuff like flicking, M2-tech (which isn't possible anymore). I got really advanced with him.. and bored.

    His Add-ons are trash, he has no different playstyles, so at some poing I just stopped playing him. I played alot of Blight after his release but eventually I got bored and felt bad because literally everyone played him at that point.

    Instead, I started playing alot of Spirit after she got nerfed, her chase music pumped me up and motivated me, outplaying people with her phase felt actually rewarding, unlike before where she could literally stand still and get hits. Her variety of Add-ons made me happy because I could actually try out different playstyles.

    Once Legion got reworked, I thought I'd play them more and I did.. but for not a long time. I got bored quickly. After that I played Wesker a lot when he was released but also not for long. After Wesker I played dbd only partially so I mostly played swf and then went off for 2 or 3 weeks again to do some RL stuff because I was quite addicted to dbd before.

    Now I play dbd more regularely again but without the addictive amount I did before, I still prioritize RL (before I'd neglect important stuff in RL which could've ended really bad). Anyways, my go to at the moment is Pyramid Head again. I never really unlearned how to play him, I still get some cool flicks and all in all is now my favourite Killer again.

    And in case you've read all of that..

    https://us.v-cdn.net/6030815/uploads/9YXRJZJX0FM9/image.png

    what kind of biscuit ^_^

  • tatariu is a pretty chill killer main (mostly a legion player) as well as plays other games like darkest dungeon and the dead space remake

  • @Sava18 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371518#Comment_3371518

    I have watched a stupid amount of lilith and when I watch him go for max range 90's I am still impressed in the confidence behind them. Too many times I find myself thinking I would have bumped again and knowing I may not have got the hit because of the safety in my own plays.

    lilith makes some insane angles work to get hits...learned quite a bit seeing these videos

  • @Foxtrick said:

    This thread is silly. Even competitive survivor veterans are struggling against the 3 gen skull merchant. She needs a rework like Otz has even said

    @Marc_go_solo said:

    I agree there needs to be some change, but at the same time the 2 Skull Merchants who used this tactic that I've versed have been beaten. I'm not sure what skill level they are though and 2 is a very small number. Yet it's not impossible.

    I'm more in favour of changing gen rng so that they're spread out more, although a change to the exposed status with the drones (so that if drones are less than x distance apart, only one with have the exposed status) could be worthwhile.

    It may also benefit the Skull Merchant players, because she has more variety in her abilities than simply standing by a 3 gen.


    it is more the gen regression perks trust me there are various other builds she can use and are fun(even made another post listing them and other from the community giving their builds)

  • @Rulebreaker said:

    We use Trails of Torment, blood echo, sloppy, and the 4th switches between dragons grip, fear monger, or brine with the add on that causes exhausted (loose screw?). Basically we use her as a sort of anti-deadhard with stealth for when people get clawtraps on them (since alot of people seem to rely on it, it works out surprisingly well).

    @ChaosWam said:

    People saying this is bait probably have never faced or tried different builds other than a 3 gen SM, which is probably likely since 3-Gen is the best defense against genrush.

    But yes, I do think SM has other decent builds. I have ran her Hex builds and they're fun if you're capable of getting downs with an M1 killer. My current favorite though is the stealth build of Trail of Torment, Fearmonger, Dark Devotion and a choice for 4th (I go with Jolt so survivors may understand I'm not a 3 gen SM so they actually TRY even if it ruins Trail of Torment in some cases) and use the brown noise generator and adaptive lighting add-ons for giving survivors oblivious and adding 20% longer undetectable between drones and ToT/Dark Devotion procs.

    It's satisfying to get unexpected gen grabs with that build.

    i feel for people who think this is a bait post i just want people to see that she is more than just a 3 gen build killer.

    she has an iri that gives her terror radius to a drone for 15 seconds which could help with stealth grabs from gens (give a drone the terror radius)

    it is really fun with an impossible skill check build of distressing/unnerving/lullaby/dark devotion) and the shotgun yellow addon for no skill check warning.

    will play with both of your builds and thanks for the ideas ^_^

  • @Rulebreaker said:

    We use Trails of Torment, blood echo, sloppy, and the 4th switches between dragons grip, fear monger, or brine with the add on that causes exhausted (loose screw?). Basically we use her as a sort of anti-deadhard with stealth for when people get clawtraps on them (since alot of people seem to rely on it, it works out surprisingly well).

    you use the brown add on as well to break pallets in case they leave the gen earlier?

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3373015#Comment_3373015

    Did...you misread what I said?

    Some of the best players in the world couldn't break the 3-gen lock. How in the ######### is the average player supposed to do anything about that?

    yes i misread that apologies...the most i can say is gen rush and stay in pairs like i listed before (i am sure merchant will be changed to not be as much of a threat with 3 gen situations).

    i do agree the 3 gen kicking strat makes her miserable to play against for the average player

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372934#Comment_3372934

    They could not break the 3-gen in under 20 minutes.

    Few broke the 3-gen in the first place but only like one team broke it anywhere even close to 20 minutes.

    You can't really adapt it, no. You need to basically play in a 4-man or get 4 Solo's who can play like a 4-man. You also need to have the correct perk set-up and be stubborn enough and good enough to outlast a SM.

    so its a skill issue...it is possible and players have adapted (well swf anyways)

    solos need to get buffed again then to reach those levels or a nerf to call of brine(not having it stack with anything other gen kicking perk) since eruption got changed and overcharge really isnt overpowered right now

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371291#Comment_3371291

    I never DC, but if the match is 100% result of 1 hatch escape or 4K. I will suicide on hook.

    I play killer and lucky enough I dont always play against Knight,SM

    But my point still stand, I dont use 2h of gaming for 3 matches of DBD.

    ah the whole hatch dc trick

    i mostly face knight and merchant on the weekends and rarily late night when i play a couple of games

    so if the match goes long you just give up to get more gaming time? i have been in 3 gen situations versus doc and hags (among others in solo queue) and still stick it out to help my teammates

  • @feechima said:

    Depends on my mood but there are two builds I switch between right now. My all seeing build: Alert, Kindred, Bond, and Open-Handed.

    I feel completely blind w/o that build to be honest.

    Next I play my more well- rounded build with Alert, Windows, Prove, and Desperate Measures. This way I'm good on gens, in chase, and I'm quick on healing and unhooking.

    Honestly, alert is slept on with how much killers are kicking gens these days.

    interesting builds...going to try both of the but really intrigued by the second build

  • @ProfessorDunwich said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371526#Comment_3371526

    Willie now appears to main Skully as well. Cool to see him play her aggressively and not just kick gens.

    will give him a look as i thought he only played one specific killer haha

  • @Pulsar said:

    Couple of extremely high level teams have tried to break SM 3-gens. I think Otz spoke about it briefly.

    None have managed it in less than twenty minutes. Most can't break them at all. Hens did an experiment to see if he could just hold a 3-gen until the server closed. Very possible.

    That shouldn't be a thing. Hour-long games need togo, full stop, end of discussion.

    so what were those teams using to break the 3 gen in less than 20 minutes and can it be adapted by survivors to win the game?

    i agree as well that no game should last an hour (actually it should not last longer than 30 minutes)

    When two survivors hide in a losing situation playing hide and seek (for almost an hour)and not doing any objectives also needs to be looked at.

  • @Hi_Im_Chucky said:

    Don’t let the hate bring you down, I also love her variety builds.

    If you can, try making something with Trail of Torment. Maybe with Dragons Grip. I’m wondering how survivors react when you drop an active drone on the highlighted Gen.

    The idea being that Survivors that tap the Gen will be vulnerable for 60 seconds and the survivors that decide to do drone first before taping Gen will be exposed AND revealed to SM. Maybe survivors will learn to stop messing with Yellow gens and you can enjoy longer periods of Undetectable.

    Just a thought.

    never tried something with trail of torment...it is an interesting thought to see if a build can be build around it

    thanks for the input

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372734#Comment_3372734

    That was my point.

    Most players aren't super good at the game. You can usually win games regardless of perks.

    or regardless of the killer

    i just want to showcase the variety of builds that the skull merchant can use effectively (probably more than any other killer currently)

  • @Remedicist said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372701#Comment_3372701

    Yeah, her power doesn't necessarily encourage anti-healing, but I've ran Sloppy with Leverage on her, as well as the skill check add-ons so that if they attempt to heal themselves right after getting out of a drone area, the skillchecks may get to them. These are the add-ons I use for each build:

    Stealth: Brown Noise Generator and Adaptive Lighting or Advanced Movement Prediction

    Chase: Ultrasonic Trap Seeker and Geographical Readout or Expired Batteries

    Skillcheck or anti-healing: Shotgun Speakers and Adi Valente #1

    Hex: Brown Noise Generator and Advanced Movement Prediction

    Tracking (overkill build since she already has enough, but it's funny): Advanced Movement Prediction and Infared Upgrade

    thanks i will try that build tonight when i have a chance to play ^_^

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372716#Comment_3372716

    You can slap builds on any Killer. Literally none of the ones you've presented other than the totem one are remotely viable. Even the totem one is gimmicky. I can put all these builds on Blight, Wesker, Legion, Nurse, Ghostface, Myers, Pyramid Head and 4K most games.

    I don't play Deathslinger. You asked if I would rather have another anti-loop Killer, I gave an example.

    Oh, I'd like her to be reworked. Her design is awful and there's no salvaging it. Realistically, that's not going to happen at this point, not any time soon.

    her chase builds are just as viable as any wraith/legion build, her stealth builds are viable as any killer who uses tinkerer or even wraith can do (just build a path with the drones and stay in the auras), and her protect builds put hag/trapper traps to protect hex totems/items to shame.

    every build i listed in this post i have tried out and have had great success with all of them (usually 3 -4k)

    i am glad you 4k most of your games and that you use a variety of builds. i agree with blight/wesker since they are high tier killers, nurse can't use exposed builds anymore (for the most part) and i not sure how you would use some of the builds listed with ghostface or myers. pyramid head i guess you could place his power around totems and items? not sure how viable he is at exposed/stealth builds (sorry i dont play pyramid head).

    misunderstood the anti loop killer example my bad.

    hey there are things i would like reworked as well but data needs to be collected

  • @Sonzaishinai said:

    Yeah you're going to have some mob mentality hatred with this post.

    Tbh i agree, you can pretty much throw anything on her and you can make it work. It's even better then Legion cause expose perks work on her too. She's pretty good with hexes too

    I'm having an absolute blast with her. It's just a shame so many people are taking the boring route

    i understand people might hate her for the 3 gen meta builds every killer seems to run right now which is why i am listing a variety of builds.

    legion is another killer i love becasue his addons make for such enjoyable builds (julies mixtape/iri button with enduring/spirit fury/nowhere to hide/corrupt is such a fun build)

    glad you are enjoying the skull merchant...honestly i feel she is to blame because she is the new killer and survivors are learning to adapt to her since she can play so differently

  • @MrPsych said:

    Skull Merchant did the impossible and actually made matches against Hag feel fun and palatable. I feel as if both killers share similar philosophies, they're all about area control and shutting down areas of the map to the survivors. But the way SM do things is really boring and non engaging at all.

    Hag was not a monster in chase neither but careful trap placement could prematurely end chases in a way that feels satisfying. You don't get that feeling at all with Skully.

    My most hated thing about this killer is that once a SM is intent to put a drone to patrol an area, nothing will make it budge. Like, ever. You disarm the trap, then the killer immediately comes back to kick the generator it was protecting, then place a new drone immediately after. And if you don't disarm the trap, the killer will find out through radar you're here and down you while being Exposed. It's a lose lose situation, the counterplay sucks as Survivor and doing this as killer sucks too.

    She needs a whole rework and pronto.

    you can use drones as any good trap killer to force survivors to leave loops or stick around and mindgame pallets but suffere from the exposed effect...she excels in that aspect compared to hag/trapper who have to take time to set up the trap (before or during the chase)

    the counter to skull merchant 3 genning (and knight/twins) is to partner up and attack gens as a pair and the farthest of the 3 gen stalemate...listed this in another thread.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372707#Comment_3372707

    Yes, I would rather have Deathslinger than Skull Merchant.

    Better looks, better atmosphere, better power and better lore. Literally a straight upgrade.

    I'd rather have literally any other Killer other than release Legion over SM.

    I won't hate her as much because she won't be played at all. She'll be like Twins after CoH. Completely dead and nowhere to be seen.

    Her entire power revolves around holding a 3 gen. When that gets taken away, she'll just be an M1 Killer.

    i am glad you enjoy deathslinger...what builds do you use with him? is there enough variety?

    well if you play enough i am sure you will face enough blights, nurses, and spirits with mostly the exact same builds.

    so when you hate a killer you prefer they just disappear like the twins instead of rework them? circle of healing killed off a lot of hit and run playstyles(wraith/hag/twins) and i hate that perk because it has made tunneling (to not lose chase progress) more common.

    if all you see is a just a 3 gen killer then can you explain all of the other builds that i have listed? I would love to see which other killer you can list as many different and viable playstyles and still be effective as a killer.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372699#Comment_3372699

    "bhvr honestly thank you for such a varied killer."

    You are encouraging horrible design. You can certainly feel free to like and enjoy this Killer, but her design is objectively awful.

    Using drones on Franklin's items is not a viable build. The totem build is SLIGHTLY better but not by much.

    yes i am being sincere i love a killer with this much variety...the player chooses what style to utilize and the skull merchant offers that variety (more than the knight in many instances).

    would you rather have another killer with harder counter play like the nurse? or another antiloop/ranged killer?

    once gen kicking regression is nerfed (just wait) you might not hate her as much

    very easy to have a devour hope guarded by drones or even a blood favor for a hex/chase build and you underestimate how many people go back for their items (played enough hag matches where the gameplay is the same and you just trap the item)

  • @Remedicist said:

    I don't know if she is the most versatile killer in the game, but I agree she is versatile. My favorite build is the one I use for stealth, but I've dabbled in her hex and chase builds and they have been very fun as well. She plays differently from other killers, but other builds and strats do work very well on her. Her ability to track survivors so efficiently allows the killer to not need any tracking perks and pour it into other perks that pair well with tracking. For me, that's stealth. But for others, the chasing, hex, skillcheck, and even anti-healing builds have worked well on her from my testing. She has a lot more potential than people let on.

    thank you i havent considered using an anti healing build since she leans more into using the drones for stealth or antiloop in chases with mind gameable pallets.

    what addons are you using for your builds?

  • @Pulsar said:

    Adding my 2 cents, BHVR please never make a Killer like SM again.

    She's created some of the most miserable experiences I've had and the worst part is that it's really her only viable playstyle. She EXCELS at holding 3-gens and is so ######### at everything else.

    She can't even get buffed because any buffs will either make her into Knight or make her even better in a 3-gen.

    she can use drones on franklin demised items and hex totems as well (i had fun running these builds last night)

    any killer can make the game a miserable experience whether it is using a 3 gen build/tunneling/camping/slugging ...i am providing alternative builds which are to promote fun in playing the game

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