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Sir_Bassington

Sir_Bassington

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Sir_Bassington
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  • @wallwrecker got banned for some reason? but wanted me to post my "rank" first to be able to talk since you all think im a "survivor main", as if rank matters but here you all go. @Rin_is_my_waifu

    RankMatters.png RankSurvMatters.png

    dwight is the only P3 Survivor I have. Ive only unlocked perks on the other survivors and keep him as a "main"

  • @wallwrecker said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436749#Comment_1436749

    It’s just another play, like techies in Dota2. When against her I know her outfit changes just a little bit when she is in phase, and flashlight also works

    i lean this from YouTube xd

    her shards glowing is almost impossible to notice in game when it matters, scott made a video on it if its even possible to notice and its most likely just intentional, you can't see it from a distance at all

    https://www.youtube.com/watch?v=VOHy-NA2qaY&t=564s


  • @calem said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436408#Comment_1436408

    I don't get the issue with Deathslinger. He's a 110% move speed, no map pressure killer. Sure, he can get the jump on you if you aren't paying attention, but pallets are still his biggest weakness. He can't even down you if you're on opposite sides of the pallet like Huntress can. He's a WEAK killer and I don't understand why people are so against him. If you think he's unfun to verse, then I pity you for focusing on killers like him and not Spirit or Freddy.

    I play deathslinger as a huntress main and Deathslinger isn't weak if you can aim, hes weak if you're trash at hitting shots. Huntress is weak if you can't land hatchets. the difference about huntress and slinger is that huntress has a huge hum that gives her position away while Deathslinger with MAA has a tiny TR that can sneak up on survivors and get a free hits which is satisfying to be able to do as killer but feels sooo cheap and BS as survivor. windows are free hits and there are some walls on junk tile pallet loops on asylum/father campbells chappel you can hit over which some people don't know about that shouldn't be able to do and its been in the game since slinger came out.

  • @wallwrecker said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436703#Comment_1436703

    That’s cool! I am not experienced as you are but I do play spirit, and tbh it takes me some time to get used to her power and I am still a bad spirit. In my rank range I feel like doctor is much more viable. But indeed I love play and play against her as it is really fun and I don’t know why you think she is op. IMO if you can successfully loop her twice and deplete her power she will had a really tough game.

    she is as slow as f and must balance when to use power for mobility or chase, just do some counter-intuitive things and I am pretty sure you get good possibilities to escape

    Its really easy to hide from her or use stealth and immerson to avoid her, but when youre in chase against her there is almost nothing you can objectivaly do against good spirits, and I disagree with people saying shes all "mind game". making survivors guess if they should vault a pallet or leave a tile isn't a good mind game because for survivors they have no input on what they should do, and its just a guess that doesn't matter, if you guess shes faking you leave the tile or stand there until she phases, which you cant know if she does, and if you leave a tile you become unsafe and she just uses her power to catch up and down you anyway. which is whats so boring to play against, im sure its hillarious and fun to play as, I play deathslinger with MAA even tho I hate going against that too, and I use crack billy with infectious so I know what its like using objectivaly broken and annoying killer addons and perk combos. Oni was my fav until they removed the flick and I never got back into him when they fixed him because I learned how to play huntress.

  • @wallwrecker said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436685#Comment_1436685

    I appreciate all your posts about hating all kinds of killer stuff

    could you post your killer and survivor rank before doing more cheap talk here?

    I can post them when i come home later, Im rank 1 killer and rank 3 survivor at the moment and Ive got 800 hours, 600 on killer and 200 on survivor. Most of my frustration with this game comes from playing survivor, I enjoy killer way more than survivor. but queue times and sound bugs force me to play survivor more than Id like and all these "complaints" about "killer stuff" is a symptom of that.

  • https://www.youtube.com/watch?v=5h10-JuLwEU

    @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434136#Comment_1434136

    So anyone that is competitive? I'm guessing god tier nurses stick in your craw as well.

    https://www.youtube.com/watch?v=3mkeeSeZq0A

    scott put it better than I could ever explain here on the forum. I dont "hate" them for being competitive, i dislike going against them because they're boring. edit linked the wrong video

  • @Rin_is_my_waifu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1435224#Comment_1435224

    Thank you for mentioning me, but I won't even bother to explain things to a person who plays only one side.

    We are at the 3rd page and he still thinks that spirit takes no skill

    Literally, you can't argue with this kind of people

    I play both sides "equally" because survivor queue times during the day are better but prefere to play killer, Im a huntress "main" but I enjoy trapper, hillbilly, wraith, micheal myers, deathslinger and Oni, bubba for memes, and I casually play Plauge and pig but not extensively. Ive gotten all killer adepts at red rank except for Oni, Pig and demo.

  • @Awakey said:

    I summon thee,

    @Rin_is_my_waifu.

    Write your essay for me, I'm too lazy to.

    lmao a biased spirit main that didnt want the vault animation added because it was so usefull at the shack. kek, like that person is gonna convince anyone.

  • @Justalittlepeeck said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434287#Comment_1434287

    I guess you only have fun when killer has no choice but to run in circles and m1, you'll definitely enjoy playing against new billy.

    Nope, I like reacting and predicting what a killer will do, killers who mindgame, hide their red light, make 50/50s and also react to what you do, and reads are way more fun to go against than a spirit who stands still to either get a free hit or force a survivor to leave a tile. not fun, not interactive, running arround in circles is fun against huntresses who cant get their M2 off and force them to use m1. nice adhominem.

  • @TheHentity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434501#Comment_1434501

    The point is, that if you play her you find out what she is weak against, she is not nearly as almighty as people portray her

    shes weak against immeresed players, good teams, iron will, etc, 6k survivor mains dont struggle as bad as casual 600 hour survivors who play the game for fun, they DC, kill themselves on first hook. against her because shes so unfun and uninteractive to go against.

  • @Justalittlepeeck said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434287#Comment_1434287

    I guess you only have fun when killer has no choice but to run in circles and m1, you'll definitely enjoy playing against new billy.

    No i like reactive to killers trying to mindgame, hiding their redstain, moonwalking, pathing between tiles and windows, runing arround rocks and filler junk tiles are only fun against 110 killers. I enjoy going against killers that actually take skill and aren't stand still to get a free hit

  • @TheHentity said:

    could try playing her?

    I have played her, I dont really enjoy playing cheap killers. Im a huntress main, and I dont use Infantry belt Iri Head every game because I know that ######### is broken, i only equip it if i know Im going against a sweaty 4 man.

  • @Demonl3y said:

    Why does no one understand that Spirit isnt ,,braindead"

    She have to mindgame alot and she also have to ,,guess" where the survivors are.

    And dont come with the ,,she gets a free hit for standing still" #########

    Thats a simple mindgame and if you fall for it, it worked. Since when is mindgaming ,,skillless"?

    Adept and stop complaining because you cant handle it.

    Ive adepted to having to use Iron will every game and playing immersed and being boring whenever I play against a spirits, most other players haven't, they are unfun and I dont find her hard to play at all.

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434338#Comment_1434338

    i mean, sometimes on rank 1 i have really bad survivors against me, try to do that vs good ones, you wont be able to because there is no time even when you get the perfect blinks...and you cant even catch up most of the times

    most survivors at rank 1 are quite bad, most of them cant even loop or connect loops togheter and go down in 5 seconds of every match.

  • @PerkyPerky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434216#Comment_1434216

    I would argue she requires way more skill than that.

    What skill is it for survivors? Holding M1 and "looping"? Especially since they been doing it for years and have literal thousand of hours.

    With killers, you have to learn each and every new killer power that is already a steep learning curve, and to master them is well.... Good luck! Only for them to be nerfed because survivors are casuals and don't want to put as much effort as you do, and want to get rewarded too.

    I play both sides quite regularly, killer is my preffered roll but ive been playing a lot of survivor since PH came out because sounds are broken, queue times in the middle of the day and early morning is horrible in EU for killer, having cakes on Survivors are a lot more efficent long term too. Ive got to say basic looping isn't that hard, but looping and wasting killer time is 100% map RNG dependable, if you get a bad map with bad tiles and map spawns that dont connect you get steamrolled by intermidiate to good killers because of luck most of the time, but if you get a survivor sided map where 2 survivors can loop basic tiles its pretty much 50/50 as long as survivors dont group up and get slugged, but having communication, a great map and okay tile spawns than killers lose most of the time. I win way more matches as killer than i escape as survivor, but Killer is way more tilting and frustrating whenever survivor gets a great settup they can abuse than getting facecamped or tunneled out of the game.

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434293#Comment_1434293

    without movement speed addons she would be totaly useless, if you use her power and you dont have ms addons survivors can just run straight and she wont be able to catch up, just as it is right now with the nurse and her ######### cooldowns

    I managed to get adept Nurse at rank 1 killer at level 15 prestige 1, shes not that bad but it wasn't the easiest killer adept ive gotten. harder than plague.

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434283#Comment_1434283

    and her addons are not a problem either, shes actually one of very few killers that have most of their addons at least decent

    her recharge rate and movementspeed addons are pretty much as stupid as billys, there is no high skill killer that thinks instasaw or crack billy is balanced, but that atleast is coutnerable and fun to play against still, to bad that gets nerfed to oblivion while Iri head huntress and spirit is still in the game.

  • @Justalittlepeeck said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434278#Comment_1434278

    Which means the problem is not the Spirit or her power. Besides, she already received a dozen of nerfs and is pretty balanced.

    removing collision, prayerbeads, and addons that increase her lunge to stupid levels form her phase walk wasn't a "dozen of nerfs" that made her "balanced". her design as she was and is right now is objectivaly unfun to play against.

  • @Justalittlepeeck said:

    https://forum.deadbydaylight.com/en/discussion/171100/spirit-is-an-unskillful-killer-change-my-mind

    Please record at least 50 games in a row where you play without perks and addons on Spirit in rank 1. If she is so unskillful and OP, you won't have troubles winning any kinds of survivors there.

    shes quite hard to use without perks or addons, ive allready stated this earlier, but thats not how most people play her. play survivor with no perks and you get tunneled out of the game instantly when youre the weakest link.

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434169#Comment_1434169

    stridor hurts spirit more then it helps, i used it and the sounds were so off i couldnt know at all where anyone is

    not true, it makes people using iron will sound normal and everyone else sound double as loud, its hard to get used to at first, maybe first or second game, after that it comes quite easyu

  • she never flickers when phaisning, thats actually a suggestion to ballance her and make her more interactive, letting her see survivors is would be completely broken,

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/171100/spirit-is-an-unskillful-killer-change-my-mind

    You literally have to watch for blades of grass moving and wear a headset when playing her. Youre talking about a killer that cant see survivors while using their power.

    you have to wear a headsett playing all killers, even survivor, sound is increadibly important for all killers. not just exclusvely to spirit. and even if you cant see survivors during phasing shes too easy to use in her power, basic pallets and jugle gyms aren't even good against her and her "mind game" forces you to leave tiles which are unsafe, if you gussed right you might make it to another pallet, if you guess wrong you go down. not interactive or fun to play against and totally too easy to play which is why I never play her unless i got a mori daily.

  • @SquirrelKnight said:

    Spirit cant see survivors, you have to focus on your surroundings, listen and be good at predicting movements

    thats nurse, not spirit. she has scratchmarks and grass move, also with a really good headsett and stridor, whenever sounds aren't bugged, shes pretty oppressive-

  • @28_stabs said:

    Spirit require as much skill as skillful are survivors.

    https://www.youtube.com/watch?v=19fyTS63bQ4

    I use all of these tips and I watch tru3 a lot during the day whenever Subatlel, Otzdarva and Scott aren't streaming, they work some of the time, but its still just a guessing game, and it isn't very fun, most players you team up with in solo queue don't even know how to loop basic tiles in the game. spirit is just on a whole another level of hard for most players and make every game against her horrible. except whenever she doesnt use stridor or any movementspeed addons.

  • @Cinnabon488 said:

    I know it may suck to get facecamped and tunneled but even if you can run the killer for a little while it still helps your team a lot. I'm not defending this bad killer behavior btw just saying if you ran the killer for just 2-3 gens and your getting facecamped the survivors can either save you with bt or just rush gens they have a high chance of escaping and maybe you'll have better luck on the next match.

    I personally want my team to do all gens and escape without trying to save me when that happens, whenever they try 2 usually ends up dying and getting tilted or everyone dies. I dont care about dying to killers, but it i like having fun and good chases whenever i play survivor when Killer queue are bad, which they usually are except for later in the day her in EU.

  • @Cinnabon488 said:

    There are many counters to her just like a lot of killers.

    If you're having a hard time telling what direction she's coming from look at the crows, listen to her footsteps.

    Iron will, spine chill, fixated + any exhaustion perk are good against her.

    If you don't have iron will try running forward for a bit then backtrack if she's close phasing if she's far away phasing keep going forward she won't reach you.

    There are some other ones I can't think of rn.

    But killer in general takes a lot more skill then survivor since it's 4v1. As killer you need to end chases quickly preferably less then 10 second chases. Know when to drop a chase. Pressure gens. Juggle survivors etc.

    I know how to play against her, as long as im not injured or run Iron Will I can run a bad Spirit for quite some time at rank "1", usually ends in getting facecamped and called toxic by the killer in the endgame chat.

  • @Raptorrotas said:

    1. Get the Top Tier Killers nerfed
    2. Look for the next strongest Killer
    3. Repeat

    Spirit cant see survivors, survivors cant see her... "omg she's so advantageous over survivors"

    I enjoy going against lots of strong and good killers, I dont want billy nerfed as hes one of my favorite killers to go against, although im a huntress main, if they get me I dont get mad as we all make mistakes during a game, however, spirit is the least interactive killer to go against and all her counters are perk and map dependable, forcing survivors to use Iron Will and play Immersed isn't really fun for killer either, probably my least favorite type of survivor to go against as a huntress.

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/171100/spirit-is-an-unskillful-killer-change-my-mind

    every survivor says shes op because they dont even wanna tryhard and try to adjust to her, spirit is full mindgame killer, nothing else

    Its not very mindgamy for the survivors if the spirit uses stridor, there is nothing substantial to react to either, In my post I did say what you had to do to counter or adapt to her, doesnt really make her fun or good to go against, Nurses are fun to go against, and when a god legacy nurse blinks in the distance than you know youre gonna die anyway, unless her blinks bug out.

  • @pizzamess said:

    https://forum.deadbydaylight.com/en/discussion/171100/spirit-is-an-unskillful-killer-change-my-mind

    Nah you right, for survivors it's just a guessing game and tbh for killers to a certain degree but spirits actually have some info to go off of where survivors only have the whooshing that means shes in a somewhat close proximity to you, good luck.

    you can faintly hear footsteps as a survivor, and some maps are easier to hear her footsteps than others making her kinda frustrating at times, so some counter play is possible at pallets, but its really tight and you mostly get dedicated trying to drop and stun her at pallets.

  • @Stinde said:

    Well, she does require more skill than Freddy that's for sure. And I would say that without stridor, she requires quite a bit of skill in prediction (and otherwise too), especially against iron will users.

    thats a fair point and I would agree on that. Spirit and Freddy are my least favorite killers to go against, Ghostface gets a dishonorable mention for being poorly coded, and Deathslinger with MAA is kinda cancerous too when the killer is good at quckscoping and or uses a built in crosshair in their monitor.

  • @LordGlint said:

    Typically anytime someone says "change my mind", theyre completely set in their ways and nothing said can change it. Think whatever you want, play whatever character you want, just dont blame people for doing the same and picking the character THEY want.

    havent seen any points being made. Spirit at rank 1 with no addons and perks is a rough time yes, but thats not how most people play her

  • @PerkyPerky said:

    Survivor is casual easy mode with literally no skill and is good for people who like to hold M1 button, change my mind.

    Never said Survivor was hard or skillfull, good teams or people paying attention will win most matches with good settups.

  • @TG_Cid_Orlandu said:

    Or give the deathslinger a secondary ability to shot and injure with a cooldown (I know you love cooldowns).

    if a survivor breaks out they get injured and put into deepwound, there is a trapper addon that puts people into the dying state when they release themselves and another that injures them if they disarm traps.

  • @HermanTheDoctor said:

    i don't get it when people say: " i don't main him anymore because he got changed!"

    isn't there something more about maining a Killer only because he's strong? You don't have the "Special" Connection to a Character? or am i the only one who thinks in that way?

    Like me as example, i main Doc since the release. So i know how bd he was, but never left him. Because i liked everything on him. Not only if he's strong or not

    Ohtofu, a legacy billy with over 6k hours havent played billy for months since his animations got changed, and the nerf makes him unfun to play because you cant mindgame with the chainsaw. He will still be a good killer, but what made him fun is gone.

  • @CaulDrohn I use Iron Will almost 24/7 because its soo good against all killers but I don't like having to use it 24/7 just to hard counter spirits, and all good spirits use Stridor anyway so it doesn't even matter. problem with dead hard is it only works for distance if you want to reach something like a vault or pallet, but If youre in a deadzone, DH for distance is useless and only gives you extra time when you dodge an attack, which it doesn't, I only end up exhausted on the ground when I use it for that, and reacting to a spirit coming out of phase usually ends in being exhausted on the ground. I know huntress' addons will be reworked, but IMO that should have been a bigger priority than billys. all Freddys at red ranks use eternal/forever Freddy, and hes short so looping arround tall structures is hard and if youre not supposed to see his red stain in the dream world, which i believe you do, its just hard for me since im color blind, makes him just annoying and boring, dropping every pallet early like your facing clown isn't fun, his got map pressure like billy and is basically a just a pain to go against when the killer is good.

  • @CaulDrohn said:

    I take the time to answer to your rambling, put you disregard my entire post just bc you have a different opinion on Freddy, nice one!

    Okay I'll admit my mistake, whenever people quote stuff in arguments they always try to pick apart stuff, argue semantics and use logical fallacies to prove something so didn't bother reading it besides your final statment about waking up. my bad.

  • @goatslinger said:

    So lets pretend that adding a cool down to billy and making his add ons meme quality was warranted in the current state of the game. Then why in the hell go so balls deep on leatherface? I think he is getting overshadowed by the billy nerf but have you all played him? His only counter is a good window vault location. that's it. He is more annoying to go against than legion now.

    his best addons make him a legion with instadowns and only safe windows counter it, it wont be like that live, they have to nerf that, bubba facecamping or defending the chest is KEK on its own, we don't need him mowing down an entire team on one charge of his power lol

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1427873#Comment_1427873

    But there was plenty of killer mains on here who tried to argue that Billy was the most balanced killer based on his basekit.

    Now we hear basekit isn’t enough....

    and there SHOULD be a difficulty in using the chainsaw. Its unlimited instadowns 24/7. If you took instasaw every hit was a chainsaw hit. That was one of the problems with him. Every other killer had to work for an instadown kr came with downsides, except for Billy

    I didn't say that, i said his base kit wasn't that good by it self at red ranks, if it was "great" on its own, addons would break it, it was the addons that made him too strong and his addons needed change, his base kit was just fine for being a "base kit", wraith base kit is bad, clown base kit is bad, Billy live base kit isn't "bad" its balanced, but against good survivors who can actually juke him it isn't particularly great and getting insta downs aren't that "easy" at rank 1 against real good survivors who knows how to juke and counter billy, he will destroy bad or new players holding W running in a straight line towoards pallets or windows without looking behind them or even trying to juke, he'll do that even on the PTB right now. only difference now is almost all his addons are bad or doesn't do anything ,his base kit on the PTB get ######### on by good survivors and will force him to be an M1 killer and use the chainsaw for mobility only, he cant curve like he used to, not like the PTB is right now, stop grasping at straws and construed peoples words.

  • @CaulDrohn said:

    "Im not advocating for killer and survivor players to get banned for abusing things or any of that sort unless its completely game breaking and intentional,"

    I din't say you would advocate for bans. But you named these two bug, claiming killers were banned for it. At least that's what I understood there. And I just wnated to point out the difference between those bugs, one easily triggerable making bans necessary, the other not consistantly triggerable, so no reason to ban someone for it.

    "Im talking about how the devs prioritise stuff that aren't important to game health, they make weird decisions on balance, survivor bugs get fixed way faster than killer bugs"

    Like i wrote, we don't know how difficult it is to fix the bugs. And hot-fixing some survivor bugs is pretty important for game health.

    "sounds are so broken and frustrating, [..], and sound is a major key in tracking survivors,"

    Yes sure, but it's far from unplayable, at least for me. Bc. sound is just one thing, there are many other sources of information. The sound isn't even broken all the time, just acts weird sometimes. Hearing footsteps is nice, but it is no game changer, imo. And who cares if a surv has Iron will through a bug or bc he actually equipped it. You only know the difference at the end screen. It would be a whole another topic if there was no legitimate way at all for survs to fall silent.

    "Ormond scratchmarks and generator auras are objectivaly bad and hard to see"

    That one I can totally agree on. How this has not been changed yet is beyond me.

    "you're forced to use iron will 24/7 just incase you match up against one"

    Iron will is great against other killers as well.

    "iridecent hatchet with infantry belt is the cheapest thing in this game and I can't understand why that haven't been fixed"

    Huntress addons will likely be reworked next, given that she is the only killer left with old addon rarity scheme. Her exhaustion addon will likely be changed as well.

    "dead hard doesn't work 80% of the time anyway"

    Use it to gain distance to get to a pallet instead of trying to prevent a hit with it. I see many survivors putting it to good use in my killer games.

    "freddy is small, his red stain is hard to see in the dream world"

    Since you are oblivious in the dream world, you are not meant to see the red stain, or am i wrong? Does oblivious only prevent TR?

    "forever freddy build with POP, sloppy, thana, bbq"

    Forever freddy was buried when his slowdown addons were nerfed. It's still obnoxious, but not as bad as before imo. I also very rarely face a freddy in red ranks, interestingly, so I somehow don't understand the Freddy hate. I also don't think playing as him is boring, quite the opposite. I feel powerful and confident with him, something I can't say about most other killers.

    "waking up is such a waste of time"

    Complaining about forever Freddy and Snare usage, but refusing to wake up ... sure.

    TL;DR not reading all of this, but the fact that you think you can wake up during a chase against freddy after he hits you and puts you to sleep and the notion that he was buried after the slowdown nerf KEKW. you are a bill through and through.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1427826#Comment_1427826

    They can, but it takes skill, knowledge or luck on the killers part. Thats why if a killer played poorly they would likely end the game with a poor result.

    Billy could do it pretty damn often. Hell he could do it right from the start of the trial. Bring the right add ons/perks and even mediocre players could do it easily enough.

    He was too strong for how easy he is to use.

    his base kit alone isn't that easy or good to use at red ranks, its easy to spin him or make him miss when he doesn't have insta saw or crack, and the only counter to good jukers is to rev it and pay attention to the charge bar, you have to be a W gamer to get hit by a back reving billy with base kit. any good killer knows you have to capitalise on survivor mistakes in order to snowball heavily escpacially with billy, people who get sniped by huntresses aren't paying attention, just like all the other killers, i wouldn't say a plague mowing down 4 surviors during the end game with corrupt has much "skill" involved, neither does oni, just bad plays by survivors in general get cocky after bullying a killer for 3 gens straight and die on first hook during the end game after all resources are used up. his addons needed a nerf yes, but not his base kit like this. its too overbearing. why did you change your profile pic to billy 4 days ago? ive seen you on all forum posts about billy where you brag about carrying your solo queue teams against billys who take no skill, lmao.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1427781#Comment_1427781

    And the thing is, if you go against a bad Spirit who gets looped for 3 gens then aside from a NOED crutch, shes likely not going to perform well that game.

    With Billy he can be looped for 3-4 gens and still turn the game around in an instant with a few lucky chainsaw hits.

    Its that that made him too oppressive imo bring the right add ons and it wasn’t hard to do either.

    any killer can do that, oni can do it, huntress can do it, nurse can do it, hag and trapper can end a match in seconds with proper trap placements, etc. any killer can turn a game arround as resources gets used up and survivors make mistakes.

  • @Callmehandsome said:

    Only bad survivors had problems against hillbilly. I'm a survivor main and i did just fine. The killer that can cause problems were spirit if they were good, but after the nerf i've seen wayy less spirits

    theres less spirits because sounds are bugged and the tome have forced an influx of huntress and legion players, but after the latest hotfix ive seen more spirits pop up again, sounds arent as buggy.

  • @CaulDrohn said:

    A minor nitpick:

    The Legion Blades glitch could be triggered intentionally and consistently, so banning players abusing it was totally fine imo. The basement fall-through bug could not be triggered consistently, it was random if it happened, so killers were not banned for this as far as I know. Both bugs could be considered game-breaking, so it's a good thing they were fixed fast.

    Yes the sound bugs are annoying and went unfixed way to long, but I wouldn't say they are game-breaking. You still have the majoriy of sounds, scratchmarks and sight. So they are no candidate for an urgent hotfix imo. It would be different if the sound broke for killers entierely, no gen sounds, no auditory cues. Or scratchmarks not being displayed. That would really break killer gameplay and I'm confident that such a thing would be fixed fast by the devs.

    The thing about "surv bugs get fixed instanly, killer bugs never" is, often the bugs are not comparable. Imo it takes much less for a bug to be game-breaking for survivors then then for killers. Let me try a stupid example: If the pallets could not be used for whatever reason (or no spawn), the survs a heavily crippled in their defences, it would mean a near-sure loss, and I would consider it a game breaking bug. If the killer would not be able to break pallets, thats also game breaking for certain killers an pallet locations, but e.g. Nurse, Huntress, Doc, Freddy could still play around it. So still kind-of game breaking, but not as severe as for survivors.

    Another thing is, we don't how difficult certain bugs are to fix. Legion blades stacking the mending timer up is easy to reproduce, so the buggy code can be located and fixed easily. Missing sounds for dubious reason sounds way more diffcult to me.

    Im not advocating for killer and survivor players to get banned for abusing things or any of that sort unless its completely game breaking and intentional, Im talking about how the devs prioritise stuff that aren't important to game health, they make weird decisions on balance, survivor bugs get fixed way faster than killer bugs, I have been playing survivor almost exclusevly since PH came out because sounds are so broken and frustrating, if it affects survivors in a negative way they get fixed almost immediatly, and sound is a major key in tracking survivors, scratchmarks sometimes doesn't make sense or generate in weird ways, on Ormond scratchmarks and generator auras are objectivaly bad and hard to see, especially for people like me who are red green colorblind. and these other killer addons and builds are bad for survivors and aren't addressed at all, they are the most frustrating things to go against as a survivor, spirits power is completely broken and frustrating to play against even after the collision change, you're forced to use iron will 24/7 just incase you match up against one, and they all use stridor 90% of the time anyway, unfun killer to play against. Iridecent hatchet with infantry belt is the cheapest thing in this game and I can't understand why that haven't been fixed, exhaustion addons were from a time were exhaustion recovered while sprinting, which it doesn't now removing dead hard and balanced landing from survivors who run those perks, dead hard doesn't work 80% of the time anyway, hopefully tick rate increase and server side hit validation fixes that issue which they are going to test later today. Deathslinger with monitor and abuse and freddy are also just horrible killers to play against, freddy is small, his red stain is hard to see in the dream world and his lounge doesn't fit his size at all, doesn't help that the meta freddy build is the forever freddy build with POP, sloppy, thana, bbq and his teleport with snares that are better than clowns whole kit, he even has addons that slows everything down and waking up is such a waste of time.

  • @ClickyClicky said:

    I’ve seen red rank Billys play much the same way as before. He’s not THAT different.

    hes completely broken, you cant objectively test him on the PTB, the curve with him is so bad because the ping is 300+, its a 1 second delay or something from when the chainsaw rev bar gets full to the chainsaw sprint initiates making him soo much harder to use than he is on live. the over heat continues even when you let go of the rev so if a survivor jumps in a locker or vaults a window, drops and stuns you your chainsaw overheats still. dont know if thats intended or a bug. you can still snowball but its frustrating to deal with the latency on the chainsaw sprint, curving is horrendous and his movement is soo stiff and weird, most of his addons are useless, even for billys who didnt use addons are gonna get frustrated with how unforgiving his base kit is now, I never liked insta saw or double engravings crack billy, or infectious fright slug billys, but this is horrible to play.

  • @DwightOP said:

    Same was happening to me, I see multiple map offering like the game, haddonfield, Hawkins, the new silent hill map, Lery's...

    As If Billy isn't gutted enough they take the oppurtiny to make it even easier for them.

    At this point we should get some bot survivors in the PTBs so we can test out every change in calm and peace without 10+ minutes waiting times and toxic survivors abusing anything they can to annoy you.

    I just completed my first proper match as billy on mothers dwelling, no offering, the survivors i got came from hungary, middle east, canada and im from Norway. how can you test this with people being that far apart from eachother? we all had 300ping + and hillbillys power has a huge delay from when the bar gets full to the chainsaw sprint initation making it impossible to even use this thing properly.

  • ah thanks! didnt known that. ill do that whenever apropriate.

  • steam names can get changed and reported them before they called me that.

  • @WalkedMoss92 said:

    I main both Deathslinger and Plague because why not. They're both so fun to play against and to play as.

    Maybe 4% of the time I get a match against these two but as survivor it's no fun not being able to play against them frequently :(. I feel like maybe the more I play as them, the more likely others will too because they'll start to notice them a lot more.

    Deathslinger has a really cool and reliable power and a few good perks and the Plague has a amazing perk and has a pretty decent power. Do you know how satisfying it is to actually SHOOT a harpoon through someone in this game? It's such an amazing feeling. Also, because his hit box is a tad bit smaller than normal, you have to be accurate as hell which isn't a bad thing because after playing as him for a long time, it'll probably help you be more accurate when playing other killers.

    The only time I see anything about Plague is when someone is using her perks on a different killer which is completely fine, it's just I wish people played her more often because her and Deathslinger are super underrated.

    Deathslinger with monitor and abuse is complete bullshit, huntress has a 45M hum to indicate shes getting closer, so youre aware of her. Deathslinger with MAA can aim and hit you before you even know hes there. Sooo annoying.

  • @HealsBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1401883#Comment_1401883

    didnt they day there would be a hotfix on tuesday though?

    they said the hotfix will be out by the end of the week. :|

  • @Freki said:

    So because you don't know how things work in the software world, you make wild assumptions. (not everyone in this thread but most) You are so entitled, mistakes are made, unintentional bugs happen and even pass QA. hell MSDOS 6.0 was qa'd packaged and sent to retalers for sale with a benign virus in it to test the QA group. this is why 6.1 was issues so quickly OBVIOUSLY QA didn't see it or didn't catch it. The product worked with no visible flaws and then sony/microsoft/steam does their op check and it worked so all cleared it.

    GET OFF YOUR HIGH HORSES. if you haven't noticed the message the event has been extended to the 14th 11am eastern and a bonus blood point offering will occur on first login between july 7th and 14th. (one time login) This is the last that I have seen, if I am in error please let me know. If you know more how to QA a software product like this, apply to be a QA person. Sometimes a bug is extremely game breaking and it got past QA those are emergency patches and will be pushed faster than something that is a small non game breaking bug like an offering only affecting 1 person and for 36% more blood points than advertised in the description vice 104% for all 5 players. SEESH!

    QA takes time for a game like this that are on all consoles, Nintendo and sony is probably the most time consuming obstacle to get passed and even if they have a fix right now internally, they have to plan which day its gonna be released on, and Im guessing they wont plan a release until all platforms are good to go.

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