Sir_Bassington
Sir_Bassington
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- Sir_Bassington
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Comments
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Clown is overpowered plis nerf pig :^)
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1444445#Comment_1444445
I mean if were going about that root though should freddy be able to infinitely stall gens or spirit stand still at a pallet and you have literally no idea if shes phasing or not forcing you into a down either way? All killers should have a decent skill cieling but then you get killers like clown which is literally a meme at this point.
I dont like Spirit or Freddy in general, i feel their kit is just cheap, freddys stall addons with gen reggresion perks is just so boring, and spirit is just a busted killer in general and I cant stand the playstyle she forces survivors to use, and most survivors dont know what to do against her so solo queue is just horrible agaisnt these killers. but thats just my opinion
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1444335#Comment_1444335
What?!?!? Survivors are playing the game too, and Nurse has counterplay. If a Nurse is blinking perfectly, the survivors are awful and not utilizing the correct counterplays. You blink to the LOS break, and then do a corrective blink. But good survivors will break LOS a second time in the chain blink window. It's great if you get a hit, but don't mistake great prediction for perfect blinks.
I didnt say prediction were pefect blinks. what gave you that impression? I said earlier a good nurse blinks and then readjusts. never said anything about prediction blinks
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@johnmwarner said:
So changes, and changes again, most people seem to be happy how they’re at least trying EXCEPT I keep seeing “please fix his addons,” can anyone posting this give me a specific example of what they want?
Becaude every time I read that I imagine they’re asking to have stacking charge addons and insta saw back...
So if you’re still upset about addons, but you don’t wanna admit you rely on insta saw when you play Billy give me examples of what you would hope for?
Doom and death engravings got nerfed to oblivion with the overheat completely removing mindgames and fun curve "skillbillys", most of his new addons are either useless or just bad, basekit billy is balanced at rank 21 against W gamers that run in a straight line, but good players that nows how to juke billys can easly juke basekit billy or get to windows before going down. I would say spark plug was completely balanced and fair as long as it wasn't stacked with any other movement speed addons, but the only movement speed addon we have now makes billy a 110 killer, and doom gives 7% instead of 20% and death gives 3% instead of 15. so the new crack billy is objectivaly worse than basekit billy. His cooldown addons didn't feel significant and most of his new addons are meme worthy only.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1444409#Comment_1444409
Is it really good to have a killer that only like 5% of the fanbase can play good enough? Even otz and tru3 cant play her that well and they pretty much can play any killer great i mean zubats a amazing huntress for example but ive seen his nurse gameplay and even for him its not that good. If some of the best cant play her whats that say about the killer? (Im only saying she needs a middleground)
Tru3 is good enough, zubatlel is amazing at nurse, don't know where you got that from? Oroboro is a good nurse and arditha is also a great nurse player still. Otzdarva says it himself that he isn't even that good at hillbilly and he barely plays nurse to begin with, if were gonna talk "balance" then no, Nurse shoudn't even exist at all as she negates almost every defence survivors have except for stealth and immersion. if shes gonna negate looping she needs to be high skill to use. If you want the nurse experience but EZ then just play spirit.
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this achievement is the most frustrating thing to get at "red rank" final survivor allways runs to a locker and DC to deny you the achievement.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1444390#Comment_1444390
Eh i played freddys original version and i personally did just fine but others said he was garbage so he got a rework "for the better" which is debatable. But yeah freddy is labeled as "better" because of course a character with a low skill cieling with that easy of stuff is gonna be labeled as one of the best in the game. A good nurse can overlap freddy but in pure numbers of games that doesnt make nurse better.
Nurse should be a harder killer to use, thats why shes better, if youre a good nurse you will destroy teams. if she was easier and more forgiving to use she would be too oppressive again.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1444367#Comment_1444367
Alright in all seriousness whos better a killer who can teleport between gens put down snares that slow down people. Has a addon combo literally made to make gens forever when stacked with perks. Or a girl who if you mess up the blink she stuns herself for 4 seconds. Which the devs even admitted they didnt wanna make "that mistake again" when talking about old legions stun. Sure a good nurse could down you in seconds but you can juke her dead hard or other stuff to turn her power against her. Deadhard a fredddy? Alright you saved yourself like 4 seconds and now i down ya. (Not to mention passively ignoring bt is fun as well)
Freddy is by far the easier killer to use, his skill ceiling is way lower and his base kit and addons is really forgiving for bad players than nurse, I assume every bad killer main that cant throw hatchets or blink with nurse play freddy or spirits and believe they're a esports ready gamer.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1444355#Comment_1444355
So your saying the antiblink areas and nurses thousands of bugs don't need fixed? Bhvr you should hire this guy you'll get nowhere.
https://us.v-cdn.net/6030815/uploads/HUYGSYDZRUEE/b668d91a56845444e1e4329e5495d5d0.jpg
i didnt say that. whats with this line of reasoning and arguing "so youre saying bugs shouldn't be fixed?! hire this guy" i didn't say that i said shes still the best killer in the game, and your abhorrent anecdotes doesn't suffice in trying to convince me shes the worst killer in the game.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1444335#Comment_1444335
And the anti blink areas in midwich that have been mentioned since the maps release? Also all humans make mistakes but survivors have stuff to cover theirs. A good nurse needs to play perfectly and make close to no mistakes while i can get unhooked heal myself go for a unhook get downed and ds the nurse then im gone. Or i can deadhard a nurse swing and make her stun herself. Or i can jump into a locker and guess what make her stun herself.
that doesn't sound like a good player you were going against. as a huntress main i know what i cant throw hatchets over, a nurse main would learn quickly what they cant blink through and where they need to blink and readjust, if you forced a nurse to eat DSes and couldnt blink through structures then im sorry but that wasn't a good nurse player.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1444323#Comment_1444323
I just faced a red rank nurse yesterday on midwich who could perfect blink basically but midwich has so many areas she couldnt blink to so big surprise we escaped. Come again?
most nurse players are bad, being a red rank killer doesn't mean youre good at every killer. if she could perfect blink every blink then you all would have died and lost.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1444304#Comment_1444304
If they learned from nurse why is she still the most buggy and one of the weakest killers in dbd?
Nurse is still the best killer, only the people who needed 5 blinks sucks, every good nurse is still good and steamrolls teams.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1444230#Comment_1444230
So now you're completely changing what we were arguing about. I SAID it was not strictly an anti tunnel perk, NOT that it wasn't a "second chance" perk. I'm not going to be responding to you any further.
your whole point about it not being an anti tunneling perk have nothing to do with what the complaints against the perk actually is, and now that we ironed out what it actually is, which is a second chance perk, also showcases how its still abusable and the complaints against it is still valid.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1444259#Comment_1444259
No no there is a fuss about him not having good charge time or cooldown add ons anymore.
his charge addon is bad, making him a 110killer is ridiculous, the complaints were stacking charge addons to give him instasaw, now he doesn't have any at all, just sparkplug and and the worst cooldown addons on live right now is balanced and good enough.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1444203#Comment_1444203
Ptb comes out, Killers complain Hillbilly is weak, survivors complain Leatherface is strong. Not shocked at all which one gets listened to and which one gets ignored.
Now they finally nerf Hillbilly and not only are they caving to killer main pressure yet again and giving them their ez mode killer back, but Peanits just said addons could change too so yay for a new version of instasaw which is what Hillbilly players want deep down.
I’m not even surprised anymore. The killer main community on here has the company wrapped around their little finger yet they act like they’re persecuted everytime they don’t get exactly what they want.
Ayrun was probably the most vocal survivor main complaining on twitch and twitter about the billy nerf. so no, it wasn't just "killer mains" complaining, zubatlel is also a great survivor although hes a killer "main" i guess, who innitally meant the changes werent that bad and people were just overreacting, and then he tried them and realised they were completely overdone. nobody is against removing instasaw or crack billy which are removed. double engravings curve billy isn't even that good and its soo fun using it and going against a skillbilly, that wasn't possible with the new changes.
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@brokedownpalace said:
https://us.v-cdn.net/6030815/uploads/Y7QA87JMP461/screenshot-20200507-140708.png
https://us.v-cdn.net/6030815/uploads/JKCF8DFLGBP7/screenshot-20200507-140651.png
@Sir_Bassington @slunder @Callmehandsome @goatslinger
I forgot that I took screenshots of his comment for this very reason.
the blogpost about DS says its a second chance perk and was intended to be a second chance perk only, and peanits claims the "anti-tunnel perk" was made up by the commuity, doesn't make it any less true, so if were gonna argue based on that then survivors clearly don't use it as a second chance perk regardless.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1444146#Comment_1444146
We've taken feedback on add-ons as well, don't worry. There's only so much time to make changes between a PTB and the actual release, and that post is just for the changes that are locked in for the initial release. It's still possible that there will be some add-on changes in the hotfix, but I can't confirm that just yet. We could also make further base kit tweaks in the following hotifx(es) if necessary.
the changes looks good and in the right direction, it shows you listen to our complaints, only thing left is to actually test it properly, i felt testing properly was almost impossible on the PTB as the latancy was soo bad. high hopes for double engravings still being a thing, and not how they were on the ptb, where they only gave a 10% increase in speed combined, which is worse than what death engravings on its own is right now (15%)
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1444171#Comment_1444171
I'm not going to keep going back and forth with you. That is not what he said. Either you misunderstood his comment or you are referring to a now dated comment. When the search function works we will be able to resolve this
if its not an anti tunneling perk? now then what is it? its something else? not an anti tunneling perk? its actually supposed to make survivors invurnerable for 60 seconds? give survivors free escapes at the end of the match? let survivors do gens in your face or jump in and out of lockers to annoy killers? at this point youre just trying to argue semantics based upon what a community manager supposedly said. get real its an anti-tunneling perk that is abusable
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1444135#Comment_1444135
No. That's not true.
it is true, the devs said DS wasn't originally intended to be an anti tunneling perk, you got a random skillcheck that gave you a free escape if you werent the obsession, sort of like wiggeling with flip-flop right now, or if you were the obsession you got an immidiate skillcheck to get out of killer grasp. They way it is now is intended to be an anti-tunneling perk, but survivors abuse it as an "invulnerability" perk for 60 seconds, or getting out at the end when exit gates are opened.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1444080#Comment_1444080
Have you tried searching? Because it doesn't work.
@Peanits said DS is not strictly an anti-tunnel perk. When search works again I will find the thread he commented in.
He said that about the original DS that worked like a free escape, the new DS is an anti tunneling perk.
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I dont agree with changeing huntresses hum, range on hatchets or TR. her hum used to be directional, now its none directional, just get rid of iri head and exhaustion addons, hopefully better server will fix her bs hatchet hitboxes she sometimes have.
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@Victor_hensley said:
https://forum.deadbydaylight.com/en/discussion/comment/1443982#Comment_1443982
Is that the goal of the game though?
The "goal" is to get the most amount of points. But the scoring and pipping system is flawed and broken, so people adapt whatever goal they want, someone only care about escaping, some wants to be chased, somehow people like hiding and stalling the game for everyone else, for some reason? im completely satisfied looping, reading a killer and outplaying them to be either facecamped die on first hook when i play survivor, doesnt bother me.
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@Victor_hensley said:
https://forum.deadbydaylight.com/en/discussion/comment/1443955#Comment_1443955
Holding m1 and running in circles is fun? I don't know about you, but i'd rather be frustrated than be bored out of my mind.
Why are you implying running after survivors in circles is frustrating then? because holding m1 and running in circles is not what good survivors do. thats rank 21. the interaction with killers and outplaying them is fun. whats challanging by running after survivors running in circles if that takes "no skill"? nothing. do you only play killer? at least youre not a good survivor if you do,
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@DrDeepwound said:
nah they going after Huntress now.
Oni came and showed us why Billy needed limitations and charge mechanic.
Deathslinger breaks the Huntress mold and shows us she should have charge mechanic and range limits.
My guess Huntress is next, BECAUSE of Deathslinger, the way Oni is responsible for Billy nerfs.
Huntress is the ranged killer to base ranged killers on, not slinger, huntress has a 45 meter tell that gives away her position and only pepega survivors not paying attention gets sniped from distance, its the other way arround, slinger should give away his position before he can hit people, thats whats annoying about him, he can hit you before you know hes even there and his ads is instant, huntress has to wind up hatchets in order to throw straigh
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@Victor_hensley said:
Survivors just don't like being challenged (that's why they play survivor in the first place)
I play survivor because its fun most of the time and queues are horrible during the day for killer. killer is way more frustrating than survivor 80% of the time tho.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/1443916#Comment_1443916
Nah I mean a 110 killer with no mobility is just #########, even if his power can be strong when there's no pallets anywhere. I kinda feel like he's in "full rework" status more than nerf or buff.
as long as his rework implyis freddy level then im fine, quickscoping is kinda whats fun about him, hard to adjust.
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@anarchy753 said:
I wouldn't mind nerfs to Deathslinger if it meant he could have any form of map pressure/presence beyond camping.
just nerf cowshed and other horrible maps like that.
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@timbologna said:
What the literal #########. You guys just hate a decent killer don't you, nevermind if you're speared teabagging at the edge of exit gates you still escape, speared at hatch jump you still escape, this is just like a certain movement, if you pander to people they will cry and moan and become entitled for more and more until the game is dead. With death garden the game died because killers were op, with this one it'll die after every killer is nerfed and survivors are op, bhvr you wanna give us a recent statistic on red rank survival rates? Probably not and I don't blame you because it'll justify and amplify the complaints.
you seem kinda entitled yourself to keep unfun killers in the game, I play deathslinger quite a lot myself and he is fun, especially with MAA if i play him myself, but I hate going against him with MAA. Billy was a good fun killer to play and a fun killer to go against which ampifies peoples complaints about slinger and spirit, billy only had instasaw and crack that was questionably overpowered, but fun stuff like double engravings got nerfed to oblivion with his base kit, only adjustment to slinger would be to increase his terror radius and possible a slight tweak to his zoning potential, and spirit just needs a clear indication for survivors that she is using her power. But if the devs are gonna adjust something they over adjust it which is horrible.
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/1441195#Comment_1441195
Prayer Beads mate.
i thought they removed it lol, well there you go.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1441186#Comment_1441186
I'll believe what I can see. And I have seen little pricks of light on the spirits body when she phases so I know this to be true..and scott in my experiance is all talk but offers no solutions..not even a bad one....honestly his line of thinking gives spirit a worse rap than she deserves
Scott gives no good solutions? his trial warmup is being implemented into the game, hes made countless of good solutions, you've clearly never listened to him or seen any of his videos, he even showcases the glowing shards and you refuse to even watch it and say hes no good? atleast hes got proof and to back him up, scott was an Dota 2 game dev that started streaming instead of being a game dev that knows how to code, if he talks about game design than id listen to him over some random forum lurker.
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@Dr_Loomis said:
She'll probably end up visible when shifting and only invisible with the aid of an ultra rare add-on 😂
devs dont make good iridecent addons anymore. they wont, her Iri would probably just make the phase sound be map wide.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1441156#Comment_1441156
Not true..I've seen it in public matches on multiple ocassions..tbh scott is one if the last people I'd go to for truths
scott is the most objective DBD player, if I would go for "truths" i would rather go to him than some random guy on this forum claiming "her shards glow get gud, just mindgame her 4Head"
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1437982#Comment_1437982
She has little sparkling lights on her body when she phases..at leaet I've noticed them when watching a spirit whole slugged..its like looking at the stars..little glowing dots as if she were covered in glitter..I know her base and newest skin for sure have it
scott jund tested that and you cant see it in game, you can see it in KYF when you film it and slowly rewind and analyses the video. People who say this have never played against a spirit in game, i can't believe they have.
https://www.youtube.com/watch?v=VOHy-NA2qaY -
@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1438136#Comment_1438136
No you literally said shes too good for the casual players which translates too shes just too good for your liking. We've tried to objectively talk but when your argument has been refuted 100x and you just refuse to listen how do you argue or talk objectively from that point?
how was my point "refuted"? it never was, you just reply cendecendingly "oh you just want her gutted" "you just want SWF deathsquads to be unbeatable" "show me you can beat 2k+ hours plus deathsquads, then we'll talk" get real and stop arguing semantics to the most literal degree. All I said was shes unfun to go against, shes uninteractive and all her "counters" are just you guessing without any input or reaction which is unfun, and shes way to easy to use compared to Nurse. My Objective responses to adjusting her is just to give survivors a clear sign that she is using her power when she is in chase, and to tweak some addons a little and you respond with "oh you just want her gutted, okey" grow up.
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Feddy
Laggy huntresses
Deathslinger with MAA
Spirit
GhostFace (whenever you cant break him out)
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1437884#Comment_1437884
So your argument literally is "This killers too good gut her." got it
umm. no, I would like a clear indication to survivors in her TR to know shes using her power, and to tweak some of her addons. I don't want her to get the billy treatment. Its funny how people refuse to even talk objectively without being salty or condecending.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1437884#Comment_1437884
So your argument literally is "This killers too good gut her." got it
not gut, tone down or atleast not make her be the NOED of killers, a clear indication that isn't a bug to show survivors shes using her power would be good, I dont want to see her get the billy treatment.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1436128#Comment_1436128
That's true though I definitely agree it's more of a bait post to start arguments.
it is true, the entire post is just a big bait to get the MiNd GaMe circle jerk to come out of hiding, Im yet to see a valid point or see any spirit mains aside from Top streamers, besides Tru3, that feel spirits is uninteractive or that some of her addons are overkill. as a Huntress main i know iri head and infantry belt is broken, i know hitboxes on her hatchets are sometimes bullshit, because I play both sides.
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@kate_best_girl said:
alright bud I'd like to see you stomp a 4 man red rank 2000+ hour SWF as Spirit with less than 10 hours on her lol
beating the sweatiest teams with the most amount of hours that live and breath DBD with a killer Ive barely played will prove that she is broken and unfun? Otzdarva did that with Freddy, does that prove freddy is overpowered and should be nerfed to the ground? that doesn't prove anything, whos to say that 3 man earlier weren't the sweatiest? thats nonsense, really great players with great settups will win no matter what, and the killer for those group is nurse anyway if youre a good player. SWF groups leave people on the hook to do all gens, they spread out and make it really difficult for any killer to apply pressure. beating them wouldn't prove anything, and loosing to them doesn't prove the opposite either. sweaty swf groups are rare. Im arguing for the casual solo queue player that takes up 90% of survivor queues.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1437789#Comment_1437789
It actually is a mindgame, do look up the definition of that, i really couldn't care less whether you accept that or not. On the same logic you claim it takes no skill as spirit to do these mindgames, i could argue it takes no skill as trapper to hide the red stain and moonwalk in order to get a hit. See how dumb that is? Both is manipulating the other in order to get the person to make mistake. You can mislead spirit into blinds from a flashlight while she is phasing which will break her out of it, it is pretty calculated on the survivor part. Sorry that you are unable to predict spirit even a tiny bit and take advantage over that, maybe you learn that too.
i can run a spirt when I have Iron Will for quite some time, it usually ends in her just facecamping me and calling me toxic, or tunneling me out of the game or the weaker players, you can also react and see if a trapper moonwalks or hides his redstain, if youre observant you can read the player if he tries mindgaming and double backing, you can't see if a spirit is phasing or not, and a regular killer sacrifices loosing distance pulling mindgames if they fail, spirit doesn't. she either get a free down or hit, the MiNd GaMe isn't a risk at all, if she guesses wrong she just phase walks and gain all the distance back or get them out in the open where its unsafe, which is cheap, zubatlel got a perfect game by standing still. no risk, high reward. comparing a trapper to spirit as if its anyway comparable when it comes to their "mind game". lmao.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1437739#Comment_1437739
???
You do mindgame a spirit, she reacts to what you do , ergo you have to mislead her. You have to make a read, when you can not do that, learn how to do it. Isn't boring nor is it uninteractive. You just can not do it.
double backing silently over pallets or windows aren't a MiNd GaMe, breaking line of sight and walking back isn't a MiNd GaMe, its a guess, Hiding your redlight, moonwalking or faking pallets, windows is a mindgame, when you don't know what she does you don't react, you cant fake because all she does is listen to you, if you have a good headsett youre good to go as spirit. every killer teaches you to follow bloodstains, scratchmarks and footsteps whenever you break line of sight, it isn't hard just because you cant see survivors, every hit she gets at safe spots feel cheap.
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@Unicorn said:
In my opinion Billy didn’t need to be nerfed, and neither does Spirit. Billy WAS the most balanced Killer in the game, now he’s just meh. But, I actually enjoy Spirit games. It’s fun trying to figure out where she’s gonna mind game you post-phase. Pleaseeeee, don’t start witch-hunting her. If you have different feelings about both Killers than mine, feel free to post here and we can have a debate/discussion.
only thing bad about billy that needed tweaking was stacking his charge speed addons, and doom engravings with the carborator aka "crack billy" was a bit overpowered, but the nerf to his basekit is absolutely awfull, curve or "skill billys" with dual engravings are soo bad right now, and takes all the fun out of him, feathering his chainsaw to bait dead hard takes a huge chunk out of his overheat mechanic and the overheat regression takes way to long and is too puniching as juking billys aren't that hard, the mechanic forces billies to use it and make mistakes, 3 chains and youre overheated, and his new addons are soo bad.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1437639#Comment_1437639
You said that 4 zubats or ayruns could gen rush their way out of the game, but that is just not the case, the only time where this was true was against omega blink nurse back in the day. So yeah you didn't say omega but that was the only killer that required survivors to rush. I already explained that your opinion is not a fact, just because something comes easy to you doesn't mean it comes easy to others.
Her design isn't mindless nor unskillfull no matter how much you want it to be the case. She requires to mindgame her, so normal looping falls flat. When people do not get that, not my problem.
you dont mindgame a spirit, she reacts to what you do, and at that point youre going down, you cant react to her at all. only predict and guess and that is boring and uninteractive, and the "your opinion isn't a fact" is a logical fallacy argument, never stated this as fact only as my opinion, and by saying that my opinion isn't a fact to dismiss my claim or my opinion is a oxymoron.
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@[Deleted User] said:
I've been practicing Spirit at red ranks, ngl, she isn't THAT hard, she really is not, maybe the almost 300 hours of nurse I had prior helped but she is definitely not hard, unskillful ? No. Clearly not, I see a lot of people throwing the "You only need a good headset and stridor" argument but there is a bunch of interesting mindgames you can put up against Spirit: backtrack, crouching, faking, Iron will etc, you can even actually fool a good spirit into faking her phase and waste some more time.
Most of you will call her boring and badly designed, but she really isn't, she actually makes survivor do something else than Loop, I see a lot, and I mean a LOT of survivor complaining that "Looping is all a survivor has !" but when it's time to do something else, suddenly, it's "bad design" and "boring", is spirit too strong ? In really skillful hands, maybe, does she need to be completely reworked ? No. She might need a few add on tweaks but that's about it.
looping is basically all survivors got when it comes to being chased, out of chase is different, I know spirits design is intended to make survivors immersed so she doesn't find them but that rarely works, windows and pallets are their only resource when it comes to countering killers, because, you know, killers move faster than survivors? if exhaustion worked like it did back in the they then maybe Spirits current design could work, but it doesn't, she definiatly needs an addon tweak, i also think it should be a lot clearer for survivors to know when she phases during chase. as she is right now, she is very uninteractive and unfun to go against.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1437583#Comment_1437583
It has literally nothing to do with rushing gens, it is not like a year ago where you had to do that in order to get out against an omega blink nurse.
Sorry spirit is not nearly on the same level as omega blink nurse back in the day and she never will be.
never said anything about Omega blink nurse, and saying "spirit isn't anywhere near omega blink nurse back in the day" doesn't make my point, or anyone elses points about her design being mindless and unskillfull, 2 blink nurse with Omega addons requied skill to land blinks.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1437525#Comment_1437525
What is unskillful? Cause you have that opinion about her? Stop tryin to establish your opinion as fact because it is not. There are people who do play killer who can not play her and that is fine. To assume just because it is easy for you it doesn't take any skill or to pretend that you do not have any is wrong.
Zubat made that statement about spirit and survivors, no i will not try to find it. That was even before they changed her addons etc. So yeah people need to step up their game if they want to win against a good spirit, simply holding m1 is not going to cut it.
thats how you win against any killer, you out m1 the killers potential to apply pressure. literally the counter to every killer.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1437484#Comment_1437484
No.
You were stronger than these 4. Sorry ranks do not mean that much anymore, red ranks is filled with boosted potatoes and so is rank 1. 4 good survivors will most of the time win against a good spirit.
4 zubatlels or Ayruns could probably gen rush a spirit and get out, but shes still a unskillfull killer and most rank 1s survivors are complete boosted potatoes and DC against spirits shows her basic design is flawed-
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1437403#Comment_1437403
Don't see how this furthers the discussion. Very small sample size first off.
Secondly, I don't think anyone is denying she is a strong killer.
Lastly, you are a rank 1 killer, so you have the skill set of being a good killer already. So you used those skills, and funneled them through her power which gave you a 4k.
None of this deviates from anything I have said.
My point has allways been that a rank 1 spirit is way stronger than 4 rank 1 survivors, and that its not fun going against her, most of the people here have said "try her first, use her and tell us" first game ever with level 1 perks, i leveld her up just for this post, at rank 1 i got a merciless without sweating, I had to sweat for my nurse adept, shes not a "high skill" killer and how her power works is objectivaly unfun to play against. if a high skill nurse steamrolls my solo queue group I dont get mad or frustrated, they were better, my point is Spirit isn't skillfull.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1436685#Comment_1436685
Thanks, but no thanks. I'm all for a discussion on these forums.
I don't want to watch an opinion from someone I'm not in a discussion with.
First time playing spirit with addons and more than 1 perk. at rank 1, Merciless killer, they were a SWF. easiest adept of my life, sounds are also "broken" in this patch. lmao. so fun and interactive for the survivors. I filmed the entire match too and it was on cowshed.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1436685#Comment_1436685
Thanks, but no thanks. I'm all for a discussion on these forums.
I don't want to watch an opinion from someone I'm not in a discussion with.
So you can't argue any single one of his points? Deathslinger, spirit etc are objectively badly designed killers that remove any input for survivors to react and play against, which makes them boring to go against, and Scott Is one of the best killer mains out there. he got a 30 winstreak at rank 1 with speed limiter bubba.
