Shroompy
Shroompy
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- Shroompy
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@francesinhalover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971146#Comment_3971146
He isnt scary tho. At allllllll
neither is k pop demon hunters lol
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I did it by being a little... creative.
I went for a full "AFK" endgame build with Game Afoot, Rancor, No Way Out and Noed, and brought Lootbag and Greasy Paper Plate.
At the start of the game I would immediately go inside of a door and sit there. At least one survivor would get curious and just randomly go through a door, in which it would be a free grab (door is highlighted in yellow) and also a free No Way Out stack. I would then proceed to sit in a door once a again. In some cases they would keep going and letting me get grabs but little did they know I was just building stacks for No Way Out, and because they were grabs and no chases are initiated, that made Game Afoot dormant and still have a chase timer of 0 across the board. Once the last gen pops... game is game.
I already had about 7 or 8 grabs prior to going to this strat and was able to get the rest within a day. You also get some funny reactions so I would say it was all worth it in the end lol
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I could see a skin for Trickster and Yun Jin, but not a chapter
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@R2k said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971022#Comment_3971022
Dude, I ment voice call.
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@R2k said:
Kindred really improves teamwork. Not so good as "Discord" perk, but still useful
thought Discordance was a killer perk?
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If you actually have faith in your team and know how to read the HUD properly, then I wouldnt call it a "necessity". With that being said, if you have faith in your team in Solo Q then you need to put it some where else
So be that teammate, and bring No Mither
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970780#Comment_3970780
I really, REALLY hope that the P100 rewards will not be only limited to P100, but also other levels like 75, 50, 25…
And that it won't be just badges.
Im going to assume its just badges or charms considering they can most likely get approval of those much easier with licenses compared to a full cosmetic outfit
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They were advertised as exclusive, and personally Id like to keep it that way.
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He aint my least favorite to fight, but he aint my favorite either. Insane at defending gens, paired with a power which is very repetitive and predictable. He's like a 4/10. Tolerable.
Playing him tho? weeee
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967178#Comment_3967178
The problem with wraith is that every addon is basically needed in some capacity. Its what they keep doing with him.
Realistically, they should just take every top addon generate, give 75% of it to him in basekit, make the last 25% come from a single addon each, and then give him a bunch of new addons that do fun stuff.Definitely up for that. This would be perfect
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970474#Comment_3970474
Map and realm repeat prevention is still very much active in the game, so what you're describing is something I could pass along to the team to look into. Out of interest, is this something that you submitted as a bug report?
I did not, but its definitely something I can do
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@ThatRyanB said:
I can confirm, nothing's changed in terms of the prioritization of certain maps. That's just the luck of the draw, for ya.
Is map repeat prevention still a thing? Since I dont know if you remember but when I posted my screenshot for the masquerade thingy, as we were doing it we got Gideon twice in a row, and then right after that we got one of the Autohavens back to back (I believe Wreckers or Blood Lodge, cant remember). We were all the same 5 people in all of these instances and still managed to get the same maps back to back
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All I want minimum is for him to be able to "tombstone" people on death hook who have been fully stalked. To let survivors know they are close, they could bring back the "tier up iminent" sound effect he used to have way back in the day.
Also have some sort of way to go back into Tier 1/Undetectable
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969978#Comment_3969978
Thank you for all the advice….I will….try to remember all of this heh. ^^
Its a lot to unpack.
My pleasure :)
It sounds like a lot, but once you get the hang of it its really not too difficult. A few practice sessions in customs and youll be golden :)
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Remember that the prompt for basically everything in this game always brings you to the center of whatever youre trying to do, meaning he was in a prime spot for bodyblocking. To avoid him bodyblocking like that in this scenario you could of immediately vaulted the pallet, and if he commited to going around to kick the pallet you would of probably had enough time to make it to the window to the right.
As for other scenarios of him trying to get in front of you while youre trying to make it to a pallet/window, bodyblock him yourself. Sometimes a Wraith will over commit and try to bodyblock you so hard on a window that you can just start running towards something else.
When you know he has Shadow Dance and you 2 end up at a pallet, initially do a slow vault to prevent him from breaking it, then vault back for safety. If you see he's still cloaked and trying to break it, you can keep spamming fast vaults back and forth to prevent him from breaking it and force an uncloak. Once you see him about to uncloak, start running away to make distance. Even if he 99s the uncloak and breaks it quickly with Shadow Dance, you usually have enough distance gained to make it to another pallet or window.
Basically all of this just to really say to counter his bodyblocking is by you bodyblocking him as well.
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I mean going off of their design preview, Im fairly confident theyll keep his identity. With the recent AMA we also know they had a focus group of Trickster players and I highly doubt they would let it slide if he was completely reworked
As for a map related to him, that would be sick and has always been a dream of mine (also PTB menu music pls bhvr)
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I mean this will probably happen occasionally, but I think the positives HEAVILY outweigh the cons considering how many more perks are going to become viable in Solo Q
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969825#Comment_3969825
Fair enough, my friend!
Did you use the new automatic function to level up? It awarded more cakes if you used it.
For Trickster no since I like using Trick Blades and its better for me to do them manually. That being said Im still satisfied with the amount I got
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969799#Comment_3969799
It is easier than it seems friend, all you had to do was concentrate your BP spending in one character and, well:
https://us.v-cdn.net/6030815/uploads/WBJFH6XU2AWT/2007bc-7e1-jpg.jpg
Cakes!
I mean I have roughly 500 on Trickster, at least 20 on all killers, and about 50 ish on some of my main Survivors.
I just havent been able to play as much as I wanted during the event due to work, and of course that little project I was working on also prevented us from grinding
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@Interocitor said:
I went from Prestige 6 to 100 on killer but only used the bulk spend for one or more prestige level at a time and got between 42-54 pies per prestige
https://us.v-cdn.net/6030815/uploads/79DVTCT5GEAK/finalpie.png
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@etisatis said:
Wraith in a good, ol and terrifying DBD 2016.
And when the Nurse was released - I couldn't understand how to utilize her power and was just teleporting between the gens, while trying to catch survivors on foot xDHey at least she moved at 4m/s for a bit 😅
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Trapper, and as time went on he's been my main on and off. In the end he is still my first P100 Killer.
Nowadays I would consider myself a Trickster main, and hoping to get P100 soonTM <3
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my dashing looks ✨️
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Man Im really happy to see Trickster hasnt been forgotten :)
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@ThatRyanB said:
This is such an incredible shot! The timing of the fireworks and flash are impeccable!!
Thank you!! ❤️
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@GeneralV said:
Beautiful screenshot, my friend!
I take it that is what delayed your journey to P100 Trickster, then? Worth it, I would say, this looks awesome!
Yes it is, and thank you very much :)
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To give you a bit of a sneak peak into the process… this took… way too long
First we needed to practice the timing, which was not easy since we needed to time the explosion of the fireworks of the up top balcony, and then delay the 2nd explosion to have the flash hit The Huntress. That took a couple days to perfect, how ever that was the easy part. The true hard part, was being able to get the Masquerade variation of Father Campbells Chapel. Which wouldn't be an issue.. if you could get it in custom matches. We needed to snipe each others lobbies, bring an offering for Asylum… and then hope we get Chapel instead of the Ward.
EDIT: Oh I also needed to give them Winter Party Starters since I was the only one with them.. yay!
Luckily were all hot and sexy and only needed 2 attempts of actually landing on Chapel and going for the screenshot. We almost gave up and settled with this, but we knew we could do better.
I obviously could not of done this with the help of my friends who were patient enough to do this with me. Special thanks to Lvl21RugDealer, Pokecart, RoninTheRavenous and 1tzMango <3
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968646#Comment_3968646
I bet a nickel its because of Shroompy Jr.? : o
Ah hell nah xD
Its a project me and a few friends have been working on. Hopefully we'll have it done by tonight so I can show it off here :)
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Well done! Not many P100 Skully's out there :)
Im right behind ya with Trickster, almost got em to P100 (al though my progress towards getting that has been severely halted, and I hope to share the reason on the forums soon <3)
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@MechWarrior3 said:
I got excited and ahead of myself. I woke up early this morning just for the PTB. LOL
I will go take a nap now.
PTB was 2 weeks ago
Live release is next week
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@TheGoone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968147#Comment_3968147
Why would he move slower when on cooldown wouldn't it be reversed? That's like saying Springtrap moves slower when he doesn't have his axe it doesn't really make sense.
Something I sort of touched on in my previous post is how he can catch up really fast, but you cant really make it to a loop since the maps can be barren/deadzones. Thing is even on maps that are more pallet dense but have shorter loops (such as Greenville) he still doesnt really care because he's 115%. Theres also the issue of him basically having old scamper but still being 115%, so this also tunes down that aspect of him without completely removing it.
Now you may be asking yourself: "So why not just make him 110% then?"
Its so that on maps that he struggles a bit on even now (indoor maps) he still has something to work with. Which I think is fair considering he would definitely take a hit with these changes.
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He can be but only on maps with lots of LoS breakers which I believe is what they had in mind when making him, its just that we have so many maps that are filled with open deadzones that you can never really counter him properly, because there are just a lack of resources. So in the end its almost as much of a map issue as it is with Kaneki himself.
That being said he still does need changes. Main ones I would do personally:
-To actually grab onto a Survivor, he needs to be a lot closer, rather than being able to get a grab from the max distance of his fling (fling is 14m, he instead needs to be 7m for example)
-Grabbing a Survivor no longer makes them stuck in place for a bit, but instead slows then significantly before giving them the speed boost
-Grabbing a Survivor now only injures and does not apply Deep Wounds (grabbing an injured Survivor how does apply Deep Wounds)
-When his power is on cooldown, he moves at 4.4m/s. Otherwise, he moves at 4.6m/s
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967194#Comment_3967194
I'm not sure what else can be done really. With a power that simple it's hard to have interesting addons that relate to his power.
Re-introducing the original effect of Windstorm where it increased the speed boost after uncloaking (I know its basekit now, but make it increase the duration of the effect)
An add on that makes it so a Survivor emmits a TR for a certain duration
An add on that gradually increases his movement speed while cloaked
An add on that makes him completely invisible (with some sort of downside)
These are just a few things I could quickly come up with, imagine a full team sitting down to discuss what they can add
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967178#Comment_3967178
As an avid Wraith enjoyer I think his addons are in a pretty good spot tbh. There's alot of repetition sure but quite alot of variety as well.
@topic I think Nemmy is the biggest stand out as someone needing an addon rework.
I mean Im not saying his add ons are bad, but we dont need 3 copies of the same add on. He could have so much more.
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Might be controversial, but Wraith
Should he be a priority? No, since his add ons are still decent. But a lot of them are just the same with different values. For example he has 3 different Swift Hunts, 3 Windstorms, 2 Shadow Dances (and more Im not thinking of)
He should also get Shadow Dance basekit, maybe 20-25%.
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As some one who once considered themselves a Trapper main and have reached P100 with him (al though my true time on Trapper will be unknown considering my true days with him were back in 2018-2019). Id say thats pretty good :)
Average hooks is usually what I look at, and anything above 8 imo is pretty good since thats what I consider to be the minimum for a draw.
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@Pulsar said:
I'd change his door interactions. He shouldn't be allowed to hook someone next to a door and circumvent anti-camp by hiding in the door. Move Hooks away from Doors.
I don't even know how to tackle how adept he is at tunneling because of the Axe.
He cant do that though, if he's in a door next to a hook they still get anti camp
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For Huntress I recommend going sticking to the basics before going for anything crazy. I know its very tempting to go for these fancy crossmaps and orbitals, and throwing 1 or 2 every once in a while definitely doesnt hurt, but you do waste quite a bit of time doing so. As for general chases dont move your mouse much and focus on your movement, but more importantly the survivors movement. Simply holding up a hatchet might make a survivor try to dodge side to side to try to avoid it, and all you have to do is wait till they run into your crosshairs (well, center of your screen lol)
As for Huntress builds, anything that gives bluetooth gen regression like Pain Res or Ruin are always good options. She's great at zoning so Blood Favor or Brutal are also good options. I also like running No Way Out on her since she's pretty good during endgame at securing a kill, and No Way Out helps a tone with that.
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gonna be a no from me dawg
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I remember getting a Slinger in 2v8 who was always at the right place at the right time... holding Survivors in place while I revved my chainsaw...
What a guy...
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965183#Comment_3965183
So what you are saying we should devolve from what the game went from, already explain it to the person above dbd in start had to gen slowdown perks or kicking ability which people complained about and thats where gen kicking + perks were born from.
Also upcoming updates to new items and perks for survivors + new maps + features that prevent anti tunnel, proxy camp, anti slug.
Once that will be in place there will be no worth for killer to wait in queue for 10-15 minutes just for the game to fly by in 5-8 minutes at best.
Gen slowdown perks have to get buffed or in general basekit system remodel which i didnt make topic for just perks since its easiest than them doing rehaul
Im not saying gen regression as a whole should be removed, rather just move away from it and deincentivize it. Buffing these perks may balance the game but theres one mistake A LOT of people make, and thats thinking that balance equals fun. These buffs wouldnt break the game or wouldnt really make much of an impact, but we shouldnt move forward and keep putting bandaids by buffing what is arguably the most boring type of perk for everyone involved.
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What does the upcoming update have anything to do with gen times...?
Also we should be focused on moving away from gen perks altogether. No one likes spending more time holding M1 and no one likes feeling obligated to run a perk just to slow the game down.
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would
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@Orvarihusklumpen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3462516#Comment_3462516
No it makes you 110 in movement speed so killer's that have 110 movement speed are going to have it rough like Huntress, Trickster and Deatslinger for example.
If you want to look at the edit I posted 2 years ago you'll see that I have addressed this
Also Trickster is 4.6m/s. The other 2 you mentioned are 4.4
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961974#Comment_3961974
Did the math on it, a full luck loadout gives you a 75% chance to unhook yourself. If 2 players bring UTA and Salty Lips, jumps to 90%.
Luck builds are kinda scary man 😶😶😶😶
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idk, I like the "put it all on red" kind of mentality the perk gives me to immediately go into 2nd
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961657#Comment_3961657
Healing builds in general, absolutely, but not Self Care. It's better than Botany if everyone's injured, but I feel like it's still not that good even then and it definitely isn't for only one or two injured survivors.
I'd absolutely buy "viable" and even "worth running", but compared to the stuff you can do with Medkits, or Resurgence, or Strength in Shadows, or any combination thereof, I wouldn't call Self Care insane in any build.
The only thing that makes Self Care unviable is because the LARGE majority of people who use it inefficiently. Being able to self reset (at a decent speed at that) can allow you to go for a save solo and in some cases get out of there safely due to the unhook speed of Desperate Measures allowing the person that was just unhooked to take a hit (whereas usually its a trade).
This allows the other 2 survivors to be on gens, and lets say the killer leaves and decides to chase one of them off, you have the healing perks to also quickly reset your teammate.
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@jesterkind said:
…Damn, that's a lot of Self Care, I feel like I rarely see that perk in particular.
I wouldn't be too worried about Self Care builds, they're among the weakest healing builds you can bring.
You could make an argument for such before the recent buff to Desperate Measures, but with it? Healing builds are actually insane.
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@LordGlint said:
You GOTTA stop calling basic killer lunges "heat seeking missiles"
kinda funny tho ngl




