ShinobuSK
ShinobuSK
About
- Username
- ShinobuSK
- Joined
- Visits
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Comments
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Am I the only one who thinks the power of boons is fine now? No need to nerf.
However we all know how ######### the totem spawns are in this game and only thing that makes boons too strong is the ability to choose totem place and bless it multiple times if needed.
This can be devastating to some killers in some indoor map totem placements.
But other than that boons are fine.
The can maybe make it so you can bless a certain totem only once, or make killers be able to completely destroy totem if they want to.
Or simply make them visible from further distance for killers so it "balances out" indoor map totem spawns
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Survivors have hook states in their HUD but rarely use it.
If you never been hooked, and teammate is about to hit second stage camped, why wont you go trade with him on hook?
Unless its end game camping you have no excuse not to do that.
I agree its lame to be the one camped, but some teammates just dont even consider taking the heat off of their camped/tunneled teammates when their own hook states are clean as sky
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Gets facecamped once a gaming session: "omg toxic killers camp every single game!"
Cool story tho
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Yes
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As said, game should make it appealing to play both sides, if someone plays only one its their right to do so
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He is solid B tier, much better than most M1 killers...maybe its a skill issue on your end?
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Devs: we know the grind is too much and we are working on solution
Also devs: heres a code for 100k, and for 1031 BP....and a code for 1 BP
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Deselects after every game, very annoying bug
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True Blight
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One of the devs said that the amount of pallets on reworked Gideon is actually bugged. But that was long time ago.
Btw the record pallets on gideon is 34 so far, try to count them next time maybe you get more
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Why nerf again? Oh did she killed you again? Then by all means, lets nerf the ######### out of her
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I wanted it to do it as well but its bugged for me
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Cleansing all dulls is not a good way to counter Noed. Wait until it activates and then look for the hexed one.
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I only liked the first movie so dont really care about the new one
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They didnt do anything to pallet hits, they were "fixed" many months ago.
So all those "cheap" hits at pallets you got, were normal hits. Cheers
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To get more BP. You know, the only thing that matters in this game?
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Yes. Also since yesterday I am getting million error messages when starting the game, lobby freezing and after every game the challenge deselects by its own.
I am on PS5 so dunno ######### is this about
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Already? Lmao
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I knew it was you before I opened the thread somehow. Cool story, as always
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Yes I like this, more challenges like these
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She will never get "fixed" this is as far as dbd animators can go. And lets not talk about claire
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@Mandy said:
Dead Hard is not buffed first of all, it's now working as intended - it hasn't worked under dedicated servers as it was still reliant on the killers connection, whereas now it's reliant on the players connection to the server, so again whoever did the action first.
Also the blade wipe animations are not present etc so no time is lost. The only thing that I can see as a possible issue is that teh player screams as if hit, whereby they are not actually hit, and that's feedback that's already been sent back to the team (it's similar to the pallet validation feedback in that instance).
So is that scream and blood after validated hit considered a bug?
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I will go and loop where I want. Maybe I want to go to the basement with Bubba, why do you care?
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Not after her face rework shes not.
Good thing Elodie survived the big wave of face surgeries untouched
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Its a cosmetics, a highly requested one too. Whatever lore you make out about it doesnt matter, just your money
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Stopped reading when I saw how you rate Blight, Nemesis and Pyramid head.
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When they fix grabs I will go for them more.
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Why not nerf both?
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2594780#Comment_2594780
that's fair, but can you imagine teammates trying to find totems to bless in RPD?
Well yea, but everything sucks on RPD so why not totems too?
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I will slowly but surely bless every hex totem I find in next few weeks without exception.
Why? Because there is a new trophy with this DLC, and thats blessing 20 hex totems. Therefore I dont care about gens, or Haunted grounds, I will simply do what I have to do to get it done.
Even if it gets me killed, still more fun than boring normal gameplay
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Of course not lol
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What trailer
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Dont even joke about it. I need to test it today
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2594380#Comment_2594380
It honestly wasn't, to me. I was a DS hater. But survivor validation really puts me into a tantrum state!
Really? Old DS was annoying but nothing feels as unfair as DH imo, not even close
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Pretty sure it was the most annoying perk in the game long before this patch
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2592902#Comment_2592902
Does the survivor get the on hit speed boost?
And do you do the weapon swipe animation or the miss animation?
No speed boost and weapon swipe starts but it cancels midway
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13
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Yes, already seen it in my first game. And since mods are ignoring my questions about fixing it so we wont see blood, hit and hear survivor scream if hits get validated, its safe to assume this will stay like this and they cannot fix it
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@Mandy said:
It's not changing the perk itself, just changing how the detection works - previously it was all based on the killers ping, now it's server sided.
Are there any plans to remove killers POV where you can see hit and blood and hear survivor scream but the hit gets "validated"?
If there wasnt that part of this whole thing, I would be okay with it. But since I see and hear something that didnt actually happen, it often costs me time
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@JayDoesGames said:
This is how it SHOULD BE. why do those of us have to be punished for having low ping, yet the killer gets all the benefit of a high ping connection? It's BS. I am so sick of being hit from far away, or hits not connecting, when my ping never goes above 40 ms. Now if we can just add this in for regular hits, windows, and pallet vaults then we'll be good.
Its already been added for pallet interactions, vaults and many special attack hits for months now. Today its gonna be on Dead Hard as well
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Server sided? So theres gonna be another scenario when you hear and see you weapon hit survivor, but they are long gone before you wipe your weapon and start to look for them to pick them up? Nice
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@Rancid_Discharge said:
https://forum.deadbydaylight.com/en/discussion/comment/2591859#Comment_2591859
I didn't even know there was a bug fix today.
Usually is 1 week after the patch which is today. We will see in 1 hour is theres one or not
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We can only hope todays bugfix will be packing some good fixes
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I havent seen Spirit in many weeks even before the patch. But I hvae seen her 2x after the patch so from my point of view there are way more Spirits than before
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No cross progression yet and it will take years to even talk about it
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@Lordofweed said:
https://forum.deadbydaylight.com/en/discussion/comment/2591614#Comment_2591614
But what's the point of Ranks then?
And why are they still being shown even though they have nothing to do with matchmaking? Those my friend, are good questions
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They stop making console-friendly killers a long while ago.
Or start to care about console players in general
Also in last devs stream when MnK support for consoles was asked as a question, the answer was direct "no" while they were acting like someone asked them for pictures of spiderman or something unrealistic like that
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Do I have to be spirit main to play spirit?
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In a game where Badham exists? No rpd is not the worst