ShanoaLegendaryPlz
ShanoaLegendaryPlz
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- ShanoaLegendaryPlz
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Heyyyy..... dracula needs his red addons buffed lol they don't do anything.
The exit gate gauntlet has so many requirements to be met to get 1 second of value in the entire trial, if it even works at all. Its one of those addons thats so bad that the survivors say "lol i love that addon" after they all run past the free light show.
And the ring thats supposed to curve your helfire toward the target, simply lowers the projectile range and curves like 1-2% to a point where it doesn't do anything but nerf your power lol
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Its kinda like looping a huntress with 1 occasional hatchet thats slightly harder to read - mixed with a stealth killer you have to pay attention to your surroundings for. The killer needs skill and accuracy to catch you as the hitbox on that projectile is very small and fast compared to other ranged killers. It also adds a new method of transportation and teamwork with the doors giving a slight feeling of more to interact with than just totems and generators.
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I don't think vs bots is a good testing ground for how well a power works however. As i recall trying out chucky against bots when he first came out and he could barely touch them, but against players it was much easier. At most itd just be to see stuff like the trajectory of projectiles and controls etc. But if ur losing against the bots it shouldnt be taken that thats how playing the killer against players will go
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I can now just watch kate's full jiggle physics in peace
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Im happy. Never needed them except for the rpd exit gate achievement. And now the most annoying version of myers can't force everyone into his ideal environment every time, and bully squads can't bring you to their favorite stomping grounds.
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I think lillard mentioned he wanted to play more of the role of springtrap without a mask, so he probly brought that up while doing the voicelines and they stuck with it, and since they havent added legendary customisation yet they had to stick with 1 skin. Possibility in the future
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Ive only seen people affraid to use the doors because its instadown if he just so happens to walk into any of them. They also don't bother much with the camera since there is a chance he can just come up behind you and again instadown. While playing him i LOVED using the doors since im a xeno main, those doors are so much better than tunnels for mobility and stealth and even have much faster entrance+travel time. And i used them quite often to maintain undetectable and start chases with a free hit. The thought of survivors using doors to get around doesnt even cross my mind
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Use the doors for free stealth hits/mobility, he gets a very long undetectable status by using them and can easily close distance on survivors for a free hit even with the loud footsteps. If you have trouble aiming the axe mid chase, save ur axe throws for when they vault or drop pallets. If ur desperate for adept, dont hook the 2nd last survivor until both are down. If the gates are powered and theres only 2 left, use the new door regression perk to your advantage and try to keep them off the doors, i chased one down from a nearly finnished door and the other just opened it so watch them closely.
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My first round i had a kate dc as soon as i hit her lol. Springtrap aint no kaneki its just more of a new stealth huntress, not sure what the deal is other than just seeing him too often, but to not expect 50 springtraps in a row on day one with all the new fnaf fans joining? Lol
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Use his long timed stealth to your advantage, he can move around the map through doors and get undetectable for 20 seconds easily giving you free hits, and save ur axe throws for when someone vaults or drops a pallet - if you arent able to aim it well while they are running. The movement speed increase while not holding the axe can also be used if someone is looping you around something small
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Its kind of a stealth/short ranged killer, i see no reason to remove their stealth entirely when u can just have someone mark him on a camera for the whole team to be seen
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Ill admit even with map offerings it took me forever because you not only have to get the map, you also have to not get tunneled, get all the gens done, and be the first of 4 people to touch the gate, and not be stopped by the killer in that process - 20 times lol ur not wrong it will be almost impossible now, extremely long achievement to do, now multiplied
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Most situations of 2 people being slugged for 1 mori end up being seen as abuse by most players anyway. Like ill gladdly stay and watch if its skull merchant but if it was a wesker i didn't enjoy playing against the whole time and he spent over 10 minutes going back n forth slugging both of us to avoid the hatch game altogether, i don't want to reward him with a cinematic haha gotchu and be forced to sit there and wait for it too. Nothing wrong with moring the bot, you won, hook or mori the last survivor and end the game it doesnt have to be so personal.
And the only instance which the survivor can leave that way is if the killer avoids the hatch game by slugging everyone. If the killer finds the survivor and downs them after closing the hatch or before they can reach it, fhe survivor can't leave and has to watch the mori anyway (Not to sound rude or anything)
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Well aside from the chapter bringing fnaf fans, the upcoming stats pages might bring people who don't usually use the forum too, if they start exploring the site and find the forums i mean lol.
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@ArkInk said:
Honestly I'd take a Baron of Hell or some other band of Doom demons as a killer. Without DoomGuy it would sell the idea Doom enemies would be nightmare scenarios for basically anyone but him. Besides, Pinky's and Cacodemons are probably some of the most common hell designs in public conscience, I think it'd fit like a glove in DBD.
Agreed, the demons in prettymuch any of the doom games would work well as a new killer, maybe a cosplay of doomguy at most. But there would also be allot of confusion as to why make a collab if the franchise's main character isn't a part of it. In comparison itd be like adding a Spawn chaptet, just they can't use spawn as a survivor because hes too strong, can't be a killer because he more of a goodguy, but they bring in Violator as a killer, itd be kinda awkward yo have the collab at all lol
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/447818/2-more-days-until-the-new-update
Me. Partly because of springtrap but actually more because of the bulkspending, I can finally use my 7.4 millionen bloodpoints without clicking 20 minutes in the middle xD
Ngl i completely forgot about the bulk spending lol i was so concentrated on the chapter and go next prevention
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As a 100 xeno main, every time ive tried to use it, im Lucky if i get it to work even once in an entire trial. Its about as bad as dracula's exit gate gauntlet, that has so many requirements that its a wasted slot unless all of those requirements are met at the same time, like having the tunnel open near a survivor, whos near a pallet, and isnt alredy injured, who also won't pre drop everything, and isnt aware you have the addon, then you will finally get 1 free hit of value out of it for the round lol
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I have over 3000 games and play almost everything.
But lately been playing Repo with my dbd friend,
dbd whenever there is something to earn,
the witcher 1 and tomb raider remaster collections (to finnish in the name of dbd).
Bit of fnaf trying to get interested in the springtrap character im not familiar with other than the mathew lilard skin thata coming with it.
Project warlock 2 since that finally came out of early access
Vampire survivors since im trying to unlock all the castlevania characters
Finnished every castlevania in a row not too long ago (over 25 games)
Dino crisis 1 and 2 since they came out on gog.com in kind of a fixed up version along with the classic versions of resident evil 1 , 2 , 3 on the same gog platform.
Prodeus as its a pretty good doom style shooter like the older pre 2016 versions
Deadzone: rogue as its got very nice gunplay and roguelike mechanics, just still in early access
Forgive me father 2 -another decent shooter thats in a lovecraftian comic art style
Parasite eve 2 since i finnished 1 a while ago and still need to play 3 (called the 3rd birthday)
Kuon for ps2, a surprisingly good japanese style horror resident evil+the grudge game
And silent hill 2 remake along with alan wake 2 thats taking me forever to finnish since i played through 1 and american nightmare to sych myself up for the alan wake chapter, but 2 seems allot more confusing
Also turok 2 was trying to get all the achievements sinc they are finally making a new turok game after 17 years kinda like how perfect dark is trying another reboot now too
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Im just waiting to see if there are any other cosmetics besides the ones announced, as ive only played the first few games and like the other animatronics more than springtrap
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Increased turn rate after a scamper would be nice. Scampering almost has no purpose at most of the loops. And can just be countered by stepping to the side of a pallet, then going back over it once he scampers under and goes into a wall.
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What platform are you guys on? Im on steam(pc) and havent run into this issue at all and finnished the rift with all peices unlocked
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If anything i remember them talking about maybe continuing the naughty bear games if he turned out to be a big seller, never heard anythinf else after that lol
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Who knows they might throw him in as a survivor somehow due to the more recent shows.
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I recall when survivors used to bring entire builds to prevent you from hooking them if you knocked them down in high or low places like second floor buildings or that underground area in the freddy krueger map. That was about the only time bleeding out was your only option because it was forced on you.
Since then they've added hooks to upper floors of buildings so most of that issue is alredy solved and it becomes quite rare to end up with a survivor that can prevent you from hooking them now.
But, also since then theyve added the surrender option where killers think everyone leaving early with no penalties counts as a win as they can leave early too since they are all now bots. But what is the point of playing if you try to bypass the entire game itself?
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I just wanna know what other cosmetics are coming besides springtrap/gitchtrap/toxic springtrap/clown springtrap and t shirts
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I used to like star wars. Ever since the disney takeover i can't stand the movies and havent watched them. But before that, star wars games did sometimes have horror aspects that the movies didn't really show. For example in the movies u see darth vader wait for his storm troopers to pile in clearing out a space ship of rebels, then just pinch chokes someone. But in the force unleashed game you play as him at the start just mass murdering big hairy wookies tossing them all over the place off cliffs like helpless toys. Which made him seem allot more intimidating which puts him closer to something like Vecna level of Horror. So i can see him fitting in the game but can also understand why most would not see him fitting as the movies made him look much weaker and simple than the games did.
As for his lightsaber not instantly killing survivors, theres alredy tons of games where you have to hit people with lightsabers multiple times abd noone really questions those anymore
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One thing to point out about respawning. Allot of killer players alredy justify slugging the whole team to win because they are afraid of second chance perks. If the killer slugs them all and lets them bleed out, he doesnt have to go through this 12 hook stages goal. If he hooks all 4 people at once after they are down, there goes all their hook stages anyway as they wont be able to unhook themselves in the next update unless they bring stuff to do so. So all of that^ might help against tunneling but gets beaten by slugging
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I thought there was just enough quests to get all the rewards without touching the 1 killer quest in each page? As theres still another page coming. I did all the killer ones as well and still dont have enough for the 3rd reward, yet i only need like 2 or 3 more quests which they give u like or 4 or 5 in each new page
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I mostly just did 1 round a day foe the dailies, then spent more time doing all the quests on days where a whole page comes up, and im alredy at 99 as well.
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I feel the same way about the kill 150 players milestone lol
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It kinda makes sense to me. That 1 person blocked clown thing^ makes everyone suffer longer que times, but when that 1 person gets clown they are gonna throw the match or barely try so there goes the quicker round u got into anyway. And if the matchmaking feels too slow then turn off ur killer block options. This alredy kinda exists but in the form of opting to not play with crossplay enabled.
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I think its more the playstyle thats the problem. You see knights do it all the time so you hate knights and expect every one of them to tunnel because they always do when u play against them. For me its wesker since his ptb ive always seen wesker players turbo tunnel right off the hooks so i naturaly hate weskers everytime i see them while everyone else thinks they are fun to play against. The other thing is it feels more personal to me when he could easily knock you down with a knife but will always go out of his way to infect you first instead of getting it over with, just so he can see where his tunnel target is later or make it easier to tunnel. Everyone seems to have their 1 killer that they dislike most either for the power or the way they seem to play everytime they are encountered. For my friend its the doctor lol
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The go next prevention will likely be updated and changed on the go (like each ptb) if things start getting bad or the system osnt working. I gues its so far jist going to be an extra incentive to keep trying, if u don't mind losing ticks again then i guess there isnt anything to stop them from leaving, maybe the dc penalties piling up might slow it down. Either way itl all prevent atleast some of the go next situations, not all of them.
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What did they do to bears now?
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I main xeno and yea the only thing be has over springtrap is being able to zoom around the map under thr ground to find someone, for example when they are running around looking for hatch, you will most likely find them first. That and the tunnels are bullyproof lol
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@Yggleif said:
A kappa would be funny for the memes.
I don't actually care what it is as long as we're not getting a third Japanese ghost.
I doubt wed get a third ghost besides the grudge
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World of warcraft just changes the spiders into crabs lol. But the reason that wouldnt work here is that in wow they just auto attack and die thats their only 2 animations, but dbd would have them using spiderlike attacks, picking up survivors a specific way that a crab would have to do different, and whatever cosmetics it would have wouldnt be shown. (There are alredy spider charms and even a perk icon but i guess those don't count?)
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Xeno cant be rotated either in all its skins. Something about the shape or size i think. Can be rotated in the store tho for some reason
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It seems like the anti tunnel /camp updates were supposed to go out at the same time as go next prevention as they said the game will detect if u are just throwing urself at the killer to be killed off fast, but what about if the killer is just tunneling you that fast, youd end up with a dc penalty. Meanhile if antitunnel was in that might be allot less likely to happen
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I think the evil dead license got some kind of upgrade like friday the 13th all coming under 1 banner, so who knows maybe when they renew ash's contract theyll get access to his other movie skins
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His current state is the new skull merchant, people sometimes just stop and wait for you to down them even on the first chase, and id really like to see the ghoul become more enjoyable for both sides. None of these changes seem like something that would annoy the survivors more, and they would feel more fair and skillfull on the killers end, instead of feeling like you are getting free "cheap shots" most of the round.
Hopefully this post gets enough activity to draw their eye and give it some thought
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you are the first other moira fan ive seen lol she definitely fits for rebecca since she doesnt have any legendaries yet
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100 xeno main, hoping this gets fixed. Its not some balance issue its literally something as broken as hooks spawning aimed at walls. This often even ends up with several tunnels right next to eachother allowing survivors to build an entire fortress of turrets in seconds, and also causes multi floor generators to force you to go to the opposite floor first then work your way up or down to chase someone off a generator, let alone what it does for other killers. One swap of spawn priority could turn this into a quality of life improvement for everyone.
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3936844#Comment_3936844
We can hide it pretty easily.
I don't think hiding it removes the temptation of waiting to say ur piece after a round. If it wasnt there at all there would alredy be peace of mind knowing u can't say anything to them anyway so ull just go next
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I never once in all my years noticed the xenomorph queen's (main) hands have strangely attatched fingers
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Well anyway ragebait aside im also looking forword to a Predator chapter as i can't think of anything the xenomorph has been collabbed into without Predator joining in, they are like a package deal lol
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@buffmurkyreagent said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3936789#Comment_3936789
Weak selection.
https://upload.wikimedia.org/wikipedia/en/7/78/Siren_art_box.jpg
This beats everything what u suggest.
Thats the worst game ive ever played
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Id probly be most excited about these^
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Most licenses wont go into 2v8 until they give the ok. So there goes half the killers removed from the game. And most people go to 2v8 for the big bloodpoint incentive, gameplay however is quite tiring having to face wesker/legion/oni every single round all day long amd it can only get worse with more killers added
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I liked the idea of the game mode, but ive found lights out events (both of them) to be some of the most annoying games ive ever played as survivor due to proxy camping ghost faces, leatherfaces always being able to get within spitting range before you know they are there, and the candles simply felt like they existed to tell the killers where you are, and got destroyed when used to help teammates find generators. (It was also during the dracula boom because he just released so if it wasnt ghostface or legion or leatherface it was 50% of the time dracula)





