Seltas0208
Seltas0208
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@Peanits said:
We are not. We have mentioned multiple times that if something needs to change about gen times, we're happy to take a look into it. Unfortunately we cannot do that when 80% of red ranked killers are using a perk that covers it up- it makes it impossible to tell what actually needs to be done. We'll keep an eye on it.
Now that you mention a percentage any chance we could have perk statistics released? Pretty please?
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It's nice how your addressing the frustrations of new players, making the game easier to get to grasps with will help them to improve.
So when are subjects that newer killers struggle with going to be addressed? Like the huge task of gen pressuring and proper manipulation of the red stain?
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Getting a buff to a killer that isn't just quality of life.
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Your English is fine. And for nerfs hoo boy
Increase the radius of which pallets can spawn : e. G : after looping shack you won't be able to just chain to another safe pallet then to another one etc
Add a penalty to being injured, maybe a 9% action speed debuff to everything but running speed. And then give a 3% action speed increase bonus to no mither
Desicive strike either needs its timer decreasing or a deactivating thing the killer can do. Like hooking someone else
Borrowed time needs to work on a token based system so that surivors have a tool to counter camping but not to just remove the concept of an unsafe hook from the game. They lose a token when deep wounds (finally a dw change that'll be good for legion) if it applies and gain one if they get a safe unhook. Or just bring back the original endurance and make it so you get rid of it by yourself
Dead hard just needs a longer exhaustion cooldown
Adrenaline should : only heal a health state if your not on the hook. And if your healed from the dying state you don't get the speed boost
Healing speeds can either stay the same or get buffed. But in return the healing speed increase med kits give you needs nerfing to compensate.
We'll make it is a game changer. I'd NERF its healing speed increase to 50% but make it apply to any survivor once you unhook one for a minute
Sprint burst : I hate how you can hold it making the exhaustion "nerfs" make this perk even better. I'd just add "you have to be sprinting for 9/6/3 seconds and then this perk activates"
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If your baiting. Well bloody done this looks like someone is genuinely angry that a killer can hide its red stain to play mindgames
If your not. Are you taking the [bad Word]?
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@Respectfulnancymain said:
Or maybe just pick them up lol. 5 seconds isnt that long and if u slug you risk getting dsed at the gate
5 seconds feels like an etentiy in a game of which mere seconds can determine a win or a loss.
But what if its at a safe loop you pick them up? Then it's more than 5 seconds of your time wasted. And if another survivor comes near your still going to tunnel the injured one because you KNOW they don't have ds and it's a one hit Down
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@Walker_of_the_fog_96 said:
I have no idea who is noncemare, but I bet he would kill all his enemies!
And demo, the dimensional creature
Freddy kruger. The 2009 one that enjoyed being in a pre school a little too much
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/996031#Comment_996031
Today I learned I do not play the game. Here I was thinking I've been playing the game for the past 3-4 years, but it turns out I was launching the wrong game all along.
Oh that's nice and all but what if this comment responding to the original post and not someone begging for a sarcastic response from a comminity figure to give this person the hope they need?
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Vietnam
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Idk if its meta or not but
On my ghost face I like running enduring, a nurses calling, thrilling tremors and then a perk of my choice. It might end up being corrupt intervention but I've got a lot of choice tbh
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Last thread about this got closed. Just a warning
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/984985#Comment_984985
Not offended in the least. There are elements of survivor that take skill, looping is not one of them. At least, not on all maps. On a map like Hawkins, or reworked Lery's in the PTB, yeah, to loop you need to know what you're doing. Maps like Haddonfield, Coldwind, or any map that hasn't been reworked to be balanced? Looping is mindless and takes zero skill simply due to the way safe tiles spawn next to eachother.
Ummm about the new lerrys. I remember reading that apparently it has two God pallets.
Although I'm not sure if that's true or not. Doesn't distract from your statement
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@humanbeing1704 said:
I'm interested to see what's the most used perk on legion now since they killed a good majority of perk usage on legion
Hex : garlic bread.
Instead of killing the survivors you make the entity some spicy garlic bread to stop it from devouring your soul again
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/984972#Comment_984972
I'm a survivor main with over 3500 hours, with 8/10 of that being survivor. Please...please don't sit there and tell me it takes skill to run from one loop to another and use your third person advantage to switch directions. The entire reason I play so much survivor is because it's relaxing.
Sorry for offending you, I was just trying to attempt to play devils advocate
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/984802#Comment_984802
"Running in circles when you have a 3rd person view advantage is skill".
Being fair there is just more than that in looping technique
There's also knowing when to leave the loop and how to chain it.
And then what if it's a ghostface/hag/other smol killer hiding his red stain behind a l.o.s blocker? You've gotta logically make sure that you minimise the risk of being hit by blah blah blah.
Tldr : while in some cases it is that it's a slight exaduration
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/984704#Comment_984704
https://forum.deadbydaylight.com/en/discussion/comment/984378#Comment_984378
If by insulting you mean I'm asking a question then yes, I'm asking what you think is demanding while playing survivor , so instead of drawing lines in the sand can you both please answer the question or make a somewhat humorous joke like literally every one else in the thread has.
So far it's been :
The fluctuating reliability of teammates
Looping in unsafe/not God tier loops if th r killer themselves know how to also loop
Cj tech
Or just saying survivor is the casual mode of dbd.
Nobody is insulting anybody. If you want to make a post saying xyz is overperforming
That last part isn't right grammatically. I mean if you want to insult people do it yourself with the joke being that all overperforming threads stereotypically insult the side being said to overperform
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@Mert_MK said:
https://forum.deadbydaylight.com/en/discussion/comment/984378#Comment_984378
Judging by the OP's previous posts, yes. Most likely.
@Scal3r said:
What is the point of this post? Just to insult survivors?
If by insulting you mean I'm asking a question then yes, I'm asking what you think is demanding while playing survivor , so instead of drawing lines in the sand can you both please answer the question or make a somewhat humorous joke like literally every one else in the thread has.
So far it's been :
The fluctuating reliability of teammates
Looping in unsafe/not God tier loops if th r killer themselves know how to also loop
Cj tech
Or just saying survivor is the casual mode of dbd.
Nobody is insulting anybody. If you want to make a post saying xyz is overperforming
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Based on the doctor rework?
Just to move some numbers around and call it a good change and then saying their numbers are bugged on the ptb
Based on both reworks?
Cooldown city
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@DeanIcity said:
Just go to the NEWS section at the bottom of the main screen while you are playing the PTB.
https://forum.deadbydaylight.com/en/discussion/comment/979807#Comment_979807
Ohhhh it's a pc exclusive survey then :(. Sorry for bothering you
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@DeanIcity said:
https://forum.deadbydaylight.com/en/discussion/comment/979763#Comment_979763
The survey that is attached to every PTB that I've participated in thus far anyway. It's a way to communicate feelings towards the things that are new, have been altered, or changed entirely.
In this case. There is NOTHING in the way of communicating our feedback in regards to the new ruin changes.
It's a very telling thing to me, It's very hush-hush It seems, and that is concerning to me.
No I mean Where's the surevy? I haven't seen it at all
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Survey?
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Sadly unique music alone cannot buff the doctor. Although I do like it, it's different.
Cosmetic (lerys look) and sound wise they've smashed it.
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@Seltas0208 said:
Where?
Nvm I thought it said not happy
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Where?
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[Bad word] off mate. That's broken af in the killers favor
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@Peanits said:
I'd hesitate to call the Doctor and Lery's updates nerfs, especially given you haven't had a chance to play them first. I would say give it a try once the PTB is live. That's the point of a PTB, after all.
Nice. I won't hesitate to call the designer notes and leaked patch notes to look unfun, because putting abilities onto cooldowns isn't fun at all, the shock, his static field which can still be countered by lockers is on a lengthy Cooldown.
Cooldowns aren't fun, this is why Cooldown reducing add ons are so popular. Even if they only reduce it by 0.75 seconds when stacked *cough* legion *cough*
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@CrummyCookie said:
https://forum.deadbydaylight.com/en/discussion/comment/973462#Comment_973462
Play a 3 gen strat. There's always a way to apply pressure. Might not be instant but you can
Oh that strategy that's apparently bannable if it goes on for 10 mins?
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A forewarning of thy apocyliptics. Ruin despite its name keeps thy game environment as stable as it Can. Without it, the fire nation are going to attack
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It's that OP it cured toxicity game side
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What about killer choice? It's frustrating to always have to play the "meta" killers to even stand a chance. What if someone wants to play the new doctor but can't because he's been legion'd? That's frustrating.
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I'm fairly sure that there's a hell of a lot more that can be put on this graph, and some of those "nerfs" like adding broken aren't even nerfs, broken was added to describe the effect no mither and deliverance can give you, it didn't Need to be added as they could've just put on "you can't be healed for x seconds".
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Que times for survivor on console are already long af, even with "crybaby killers". If you wanna have to wait, 20-40mins for a lobby at rank 13 of all ranks be my guest.
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I'll be honest. I agree, but because it came with hag it HAS to be a hex perk
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@SeducedByDaemonette said:
Me killer , me want 4k all games
Me survivor. Me want to escape every game even if I waste every pallet on the map and do no gens
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/969258#Comment_969258
Well that's just up to you, almost like you have to push them away from gens.
It's almost like theres 3 other survivors that can get on the gen as soon as you go to do your job as a killer in getting a cook, just pushing survivors away from generators won't solve the problem of generator speeds going by to quick, because then your giving up pressure. Which makes the gens go by more because there's 7 of them.
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@Rizzo said:
Ruin regresses gens automatically, you don't have to kick them or to use Surge to activate Ruin.
So then what will kicking the gen do if ruin is applied? Does it just double the regression rate?
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Eboney mori times
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Is there anythint I can do on console to replicate this?
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Death rates go to 100% - overpopulation drops. To 0%
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I've only ever used an ebony on pig when I needed to get a mori daily done
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@PistolTimb said:
They are literally reworking doctor as we speak
I know. But in one of my threads a lot of people were sad about doc losing his "free grab"
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Just make it a one in the quiver type thing, only your last hatchet insta downs, then running the belt add ons are actually detrimental
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By that logic why don't survivors suffer perminent hindered when getting out of a trappers trap, or be inta downed by any m1/power that involved a bladed weapon.
Because gameplay is more important that realism
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Of a killer was to be released they'd probably be released in their current state so... Non of them, their minds are too far gone to not be brought back into society.
As for survivors I'd say Adam, because he's Adam and I think he may or may not have saved/tried to save people in that train crash but I'm not sure
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Old pallet breaking animation?
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Because its supposed to allow for variety in a build, and despite stacking perks being powerful (4 desisce strikes e. G) itd kinda be unfair if say they got 2 perks and the killer got 4 in addition to a power. Then nobody would play survivor
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Deja vu , bond, kindred and urban evasion
If I know where the generators are I can expertly avoid them
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Winning entire games by Tripple trapping a really bad hex totem.
Speicificly the ones in the open on temple of purgation and crotus pren
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Because I don't play the game that often, and when I do I try and get archives done and some killers have the perks I need while hag doesn't.
But hags my favourite killer, although that's now tieing with ghostface
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Technically I got it for free last August.
And for dlcs I've always bought them on discount so
At max I've spent £30ish including auric cell pack buying. And seeing as that's over two years I'm pretty impressed with how much mileage I'm getting outta that
