SekiSeki
SekiSeki
About
- Username
- SekiSeki
- Joined
- Visits
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Comments
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Yeah swamp maps feel pretty bad for him.
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How is this a competition?
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Haha, let's run 5 slowdown perks.
The dead hard nerf will change games completely, I don't think there will be as much of a problem creating pressure now. Excited for it.
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@XerraFox said:
Considering that we're facing an small and meaningless update there's totally no reason to hand out a date in time /s
Haha, the world is ending
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@WeaverReaver42 said:
https://forum.deadbydaylight.com/en/discussion/comment/3066205#Comment_3066205
I was thinking it'd work a bit more like trapper in chase, you lead a survivor to that area so they have less options to get away from you, rather than focusing on in-chase slowdown. you cut off their options and in return the survivor has to plan around you, instead of the other way around.
Ohhh, gotcha, that makes more sense. Can't wait to see the mori animation hehe.
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Yeah, the Thana buff is not something you can ignore, even 2%.
Now
80 c / (1 - 0.05 c/s) = 84.21 s
80 c / (1 - 0.10 c/s) = 88.89 s
80 c / (1 - 0.15 c/s) = 94.12 s
80 c / (1 - 0.20 c/s) = 100.00 s
Post Patch
90 c/ (1 - 0.055 c/s) = 95.24 s
90 c/ (1 - 0.110 c/s) = 101.12 s
90 c/ (1 - 0.165 c/s) = 107.78 s
90 c/ (1 - 0.220 c/s) = 115.38 s
Welp, more Vommy for me then haha.
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Collisions on this game have always been ify. You can take advantage of them if you know what has and doesn't have collisions. It is a part of learning killers like Blight and Billy, and Demo.
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Trickster take me now.
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Plague, Artist, Sadako. And Trickster. Trickster three times over.
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@Hex_Ignored said:
Dredge. The sheer sex appeal that is literally oozing out of it is almost too much to bear. With an (eldritch) god-like body and supernatural charm, I am surprised why they didn't include it.
Second and third place go to nemesis and demogorgon respectively. One is a bioweapon that could destroy me any day of the week and the other is a literal beast. Hopefully not just in the game but also in the sheets.
Lmao
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Oh I notice it, that and Brutal Strength. I'm always 'oh #########' when I notice.
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I am curious to other's input. I really like the idea though, it'd be so damn cool to see a spider killer in game. Awesome job on the concept.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3066134#Comment_3066134
Why though? I am a killer main myself and whenever I used Ruin it got cleansed in the first 30s 5/6 times, so I never really used it and feel rather indifferent in it being nerfed. I think the numbers are a bit dumb now, essentially making is useless, but eh shrugs.
Saying "as a killer main" neither devalues your opinion, nor demasks yourself as a survivor main, its just some extra information. If OP had made some outlandish claims you might doubt his stance, but this goes a bit too far. BUT this is just my opinion. Cheers.
As someone who has played DBD since 2010, I can agree with you. Haha
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@SekiSeki said:
Wow, damn I like it.
One thing, I don't like the idea of adding more slowing killers in, I say this because Clown and Freddy are rather dull to play as and against. I do like the window idea though, maybe only apply to medium/fast vaulting. Maybe make that the primary power and the secondary be something like using M2 to infest a survivor, make it a skill shot, they are always more fun, have it where infesting a survivor grants the ability to port to them, like Pin-head and they have to cleanse it somewhere. She would then be kind of weak in chase so maybe make her window power slow or forcus a medium vault. Idk, I'm spitballing.
Haha, why did I go ahead and make it a her? I gots some problems.
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Wow, damn I like it.
One thing, I don't like the idea of adding more slowing killers in, I say this because Clown and Freddy are rather dull to play as and against. I do like the window idea though, maybe only apply to medium/fast vaulting. Maybe make that the primary power and the secondary be something like using M2 to infest a survivor, make it a skill shot, they are always more fun, have it where infesting a survivor grants the ability to port to them, like Pin-head and they have to cleanse it somewhere. She would then be kind of weak in chase so maybe make her window power slow or forcus a medium vault. Idk, I'm spitballing.
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@Sepex said:
And what if somebody has P3 Level 50 all perks all characters (I dont) but genuinely curious.
P9
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Passive gen regression will always be good. Ruin will still be used.
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A bigger backpack.
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@Aneurysm said:
What about if hooked survivor has hope, I have BT, babysitter and no one left behind, are they just gonna zoom off?
4th perk should be we'll make it because something about the icon compels solo teammates to immediately do 50 laps around the edges of the map
Zoom away, yes. Maybe there is a DR mechanic? Idk, but they stack.
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@SekiSeki said:
The only thing fun about dead hard was the interaction with trapper, that's all that was fun. Everything else is, oh I made a mistake or oh let me loop this one more time. That's not fun.
Also it does not require skill, just knowledge how to use it.
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The only thing fun about dead hard was the interaction with trapper, that's all that was fun. Everything else is, oh I made a mistake or oh let me loop this one more time. That's not fun.
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@BubbleBuster said:
https://forum.deadbydaylight.com/en/discussion/comment/3065411#Comment_3065411
cringe
BP cap increase is like someone gifting you a key
now you have a key, but no lock to use it on, no chest to open, no door to shut
you own a key but it is useless
great, guess i was too greedy and should ve just not gotten anything
it is not greed if there are apparent flaws in a system to try and fix them
also how is it greedy wanting more points in a game were you need 1000hours+ in it to get all the perks on everyone (even after the update) with an ever increasing number of characters with soon an infinite dump of points called getting prestige lv 100
Then they did it to spite you specifically, it's a conspiracy. Myself, I love the change and glad I can earn more BP per match, too bad you cannot.
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We should probably revert it and nerf it to 6k cap.
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Ace, built in iron will.
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Depends on the circumstance. Most of the time, I just want to give a free hit because I know you get BP. Sometimes it is to purposefully waste your time so a teammate can get out too.
For the survivors who wait at the ext gate while the killer is across map, I don't know.
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It's not mandatory though, y'all getting too greedy. Appreciate you got something.
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I love the change, I can get maxed out quick. Prove Thyself op
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@SekiSeki said:
https://forum.deadbydaylight.com/en/discussion/comment/3065338#Comment_3065338
Is that not his signature at the end? It's not a playing card.
And damn that is one of the coolest things about him
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3065334#Comment_3065334
I also wish he had gotten a different power. I don't like the playing card being thrown during the mori either. Those things make him seem more like a carnival performer, not a pop star.
Is that not his signature at the end? It's not a playing card.
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Definitely the right direction I feel. Obviously the numbers matter but tweaking in this direction is favored.
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Though, for characters you don't play so much, I highly recommend you get them to P1 1. On patch day they will be P3 1,
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You are 50, with 71 perks. Patchday you will be P1 50.
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@SekiSeki said:
https://forum.deadbydaylight.com/en/discussion/comment/3064744#Comment_3064744
Hag haha. Uhh, maybe Yoichi. Only because of the sound he makes when hit.
Errr, no I know now. Elodie. When you hook that girl, just damn.
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Hag haha. Uhh, maybe Yoichi. Only because of the sound he makes when hit.
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Hag, just Hag things. If Hag was a survivor, Hag.
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I like everything but changing the charge rate, the turn rate, his speed while charging. He shouldn't be oppressive; he should be rewarding to playing well.
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Gauge of fun to play.
Dredge, High B
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Probably the need of skill and patience. It's not very rewarding playing him if you don't already know him. I play him a lot, his is my favorite killer. It'd be cool to see a buff, make engravings base kit haha.
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Yeah there are some good ones on YT but if you are looking for something quick and dirty:
Just remember to be patient, when blinking and swinging. No reason to guess where the survivor is, you can wait a second and see where the survivor is. You have two blinks, use both and play slow. Someone goes around a corner, blink to that corner and look where they went. You have plenty of time.
Play without addons. You don't need them to be a good nurse.
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Haha, Alright y'all got some good ones.
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@FancyMrB said:
https://forum.deadbydaylight.com/en/discussion/comment/3063735#Comment_3063735
pun intended?
im looking forward to playing around with lightweight!
Lmao, no but kudos to you haha
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/3063735#Comment_3063735
I'm not looking forward for this buff tbh. Scratch marks are already very hard to read sometimes, especially on some brighter maps like Coldwind or Ormond.😫
Yeah, this is what is going to be scary. Not everything else people complain about here on the forums.
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/3063732#Comment_3063732
Bold of you to assume MMR will work well enough to keep us apart 😈
Haha, alright, we got this
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Let's make it 5%.
16 / 0.05 = what 320 sec haha
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Lightweight meta, mark my words,
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/3063711#Comment_3063711
We are many. We will always be in your games.
Not with that mmr
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Glad you won't be in my games haha
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@spodamayn said:
https://forum.deadbydaylight.com/en/discussion/comment/3062819#Comment_3062819
20 devotion isn't much. I think most big streamers or long term players that have stuck around since the game launched have at least 30. I've been playing regularly for 6 years and have 40 devotion lol. It's sad but I don't really expect anything out of it. The issues you talk about are also real, I think a small bonus for having devotion would be good and make it so people don't farm for it. A small increase to the BP cap (like 50k-100k per devotion), an extra shard bonus (maybe 2k per?), hell even 1 million bloodpoints wouldn't be bad. I think most of us would be happy to get literally anything for devotion levels. It's just kind of a pointless number as it is now because anyone can check their hours played on most platforms so devotion is a bit redundant.
Increasing bp cap, that is a good idea, for devotion.
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Variety is a good thing
@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3062031#Comment_3062031
Your point exactly proves why she should not be on the game the way she is. She is outdated and was only fix for when there was infinities and pallets everywhere. Vut now she is not needed anymore as those things are gone and killers getting buffs and her last counters taken away dh and ds.
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If you are having fun playing that way, then sure, go for it. If you are doing it for the satisfaction of winning, there is none. Winning means nothing if you are not learning from it. When you reach higher mmr, you will be miserable again.
