Seanzu
Seanzu
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- Seanzu
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Comments
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2126227#Comment_2126227
Well,i watched 1 match of you playing Spirit on Dead Dawg Saloon (The VOD from 14 days ago).
And from what i can tell,you seem to do quite a lot mistakes
E.g
-Falling for Sprint burst baits/Dead Hard
-Kicking gens without any perk for it like Pop Goes The Weasel
-Poor power usage
-Rather poor decision making and game sense
So just from watching that 1 match i can already tell that there are a lot of things you can improve upon.
I can give you some advice and tips if you want to.
Is that the same match where he complained about SWF despite someone coming in after and saying "we are just randoms" and he just replies with "ok swf"?
He could genuinely be a good player but from watching him he's just so angry at survivors often for no reason.
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@KillScreen said:
https://forum.deadbydaylight.com/en/discussion/comment/2126130#Comment_2126130
Signed: A survivor main. LOL
Yeh... right... sure baby... whatever you say.
try again my guy.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2126278#Comment_2126278
why are the devs catering to "1%" of the game population then?
it's only 1% so if you nerf deathsquad SWF only 1% of the game population will leave, no big deal,
How do the devs cater to them? What has specifically been added to cater to SWF, from what I can see they're nerfing OoO which is a perk that some competent SWFs run so...??? try again?
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2126250#Comment_2126250
not my fault trickster sucks
Or you're not very good with him?
I think you're just jaded, watched another match where you tunnel bill, immediately complain about "SWF" in end game chat, one of the players came to your stream and told you they weren't SWF and you still complained, even when told you're not going against SWF you ignore that and continue to say it is, I'm pretty sure nothing here will change your mind and you'll always just blame your losses on SWF.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2126216#Comment_2126216
Yeah i can 4k with him consistenly too, until i get good SWF so footage of dude winning some games is not an answer. Also this could be low server density time when survivors are super bad and swfs are rare
So you 4K until you lose and then just assume it's SWF without any proof? gotcha.
If killer want to be buffing the game around the 1% of death squads then they also need to accept that the game needs to be buffed around the the fact the majority of players 4K, but killers ain't ready for that conversation lol.
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welp lmao
First game I watched you camped basement and missed almost 60 knives on a dwight going around in circles, you could definitely do with some practice.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2126198#Comment_2126198
i mean, yes? she has broken hitboxes and pretty easy to win if she's skilled. Play some legion and tell me the same
I actually have a very good friend who main Legion and 4Ks consistently, try again.
You can check him out here - https://www.twitch.tv/videos/989473781
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2126130#Comment_2126130
Situation is opposite of what you're saying. There is couple of nurse/spirit mains or players who play at lowest server density time with terrible matchmaking who thinks SWF is fine. And they're making it look like they're majority
I don't watch any nurse or spirit mains.
I'm a huntress main that runs 0 slow downs and I ready up before everyone in lobby letting them take whatever they want, I still 4K the majority of my games.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2126156#Comment_2126156
right the sweaty SWF I come across in red ranks sure does feel like friends trying to have fun and not an optimized team that only cares about winning with meta perks and using comms to call out my location
Record your games and upload them, I'm genuinely interested in seeing how you play.
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This doesn't work in practice, you can have a 2 man and two solos and then the two solos have to fight against buffs with no benefit, also 3 mans where one player then has to go against all these extra things just because others are playing together.
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@OniWantsYourMacaroni said:
You act like all SWFs are deathsquads/bullysquads on their way to bully every killer into oblivion they come across.
Most of them are just a bunch of people that play with their friends to have fun and are pretty ok to verse.
It's far easier to blame something in game than admit you might not be very good at it, which is something a lot of people that play this game lack, the ability to admit they had a bad match.
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You know the majority of people don't actually struggle against SWF. The ones that do just seem to congregate on this forum and create a huge echo chamber, I would suggest putting more hours into killer, it's not that hard.
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Simple.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2121553#Comment_2121553
Nothing is unbeatable, usually.
This bug, if played correctly in even a 2 man swf, can make hooking physically impossible. No mither on a 2 man, they find a corner gen that has only 2 hooks nearby. They get downed. They get off with maybe slippery meat and luck offerings (they didn't do this but I can see this becoming the thing they do) and then run into the corner. Killer can't pick up so has to wait by them for 4 mins. Enough time that the killer gets very few points.
Unless you happen to be running iron will. Then you probably could.
Also depends on the amount of hours in this game. A lot of the "issues" are a mad cuz bad scenario, such as camping and tunneling ,exploits and glitches , body blocking at hook and taking hits for teammates (all of which are "strategies"). All of which can be countered with enough hours in the game. But the amount of hours it takes to beat something is disproportionate to the hours they have to learnt that something. People complain about nurse for example, but will learn to counter her by playing against her. Spirit on the other hand takes very little to learn, so spending tonnes of hours to counter her seems unrealistic.
This goes for swf aswell, as a 7k hour killer Vs a 4 man 2k hour swf has issues. Whilst he should be able to dominate without sweating, he has to at times slug and tunnel and camp. How does that seem reasonable.
Why are you arguing with me? Read the whole conversation I agree this shouldn't be abused I have no idea what point you're trying to make I'm not the one trying to excuse but abuse from one side only lmao
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2121515#Comment_2121515
Killer is the harder side.
Once you have enough practice anything can become easy.
Its like a god nurse saying nurse is easy, she has the highest skill ceiling of all killers.
I don't find either side hard and that is my experience now, killer absolutely used to be hard I'm not disputing that but I'm not going to pretend this game is full of unbeatable things when it just isn't.
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I can understand the frustration I just don't want you and others to get themselves timed out from matches when the report is likely going to be ignored, sorry dude, just gunna have to deal until it's fixed unfortunately.
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@Gay Myers (Luzi) said:
Breakdown is not bannable - people who do not frequent the forums or social media might take it for a sabo build without any knowledge of it being broken, plus you can still end a game. That's also why the pallet stun situation isn't bannable either, which has been also requested to be bannable.
Please don't report people for it.
@OGlilSPOOK20 said:
If the perk is bugged breaking hooks permanently the Devs need to step in and disable the perk until it's fixed just like they do with maps.
That's a stupid bug and I swear if I see any survivors in my game using it I'll dc and report them.
As you can see from the other comment I've linked, moderators do not want you to report people for it, you're only getting yourself in trouble for DCing.
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@RenTheCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2121515#Comment_2121515
- I win effortlessly
This forum should have the rank of people right next to their name so I should not even bother to have to read you if I see you're rank 20. Go keep "winning effortlessly".
https://forum.deadbydaylight.com/en/discussion/comment/2121517#Comment_2121517
If you enjoy losing that's on you, you must be used to it. You can't close an already closed hatch an entire team can escape through with a key, and the exit gate locations are not favored towards killers unless you have whispers. They can spawn on the opposite corners of the map and while you go from one door to the other a survivor can open it and escape. It takes just 20 seconds and there are more killers than Nurse.
And I didn't cry at all, just pointed out how survivors can win the game without having to do anything, you don't even need a key just hide in a locker, let your teammates die and escape through the hatch, that's it, you won. A killer can't be afk the whole game and win.
Yes my rank "20" should be next to my name.
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Keys op trickster underpowered :'(
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@RenTheCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2121506#Comment_2121506
- and so what if unbreakable is meta?
So you don't know what slugging is because someone using unbreakable kinda ruins the point of slugging, and a one time use can win games, just use it to run to the hatch like people with unbreakable always do
- an so what is borrowed time is meta
The killler has to hit you two times to down you? Let alone how also DS is meta so he can't pick you up again if he kills you, and if he goes after you he's not camping he's tunneling, use that speed boost and second chance Borrowed Time gives you to run to the hatch.
Winning for survivors is so easy, cheap and effortless, while the killer actually has to work for it. Funny, but kinda sad because it must be hard for survivors to not be able to play victim without being laughed at.
When I play killer winning is effortless, maybe idk try playing the game and getting better at instead of perpetuating that killer is somehow hard, because it isn't, and hasn't been for years.
Slug one person, they use unbreakable (if they have it) then while they're on the ground, chase someone else, slug them, rinse and repeat it's quite simple actually, and yes you have to hit the survivor twice to down them, just like you would if you chased the one unhooking so what's the difference? the majority of survivors need to be hit twice before you down them... lol????
The only one playing victim here is you.
"ugh i can't win bc key" ok lol.
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@RenTheCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2121492#Comment_2121492
- Why not slug
Unbreakable is meta
- Why not camp
Borrowed time is meta and camping will not just make the killer derank but also lose, it just buys the 3 other survivors time.
So stop crying, use the hatch like survivors love doing and ruin the killer's fun. After all, the killer has no way to counter the hatch.
Funny how when Killers break the game it's a mild inconvenience for survivors and they will still easily win without having to do anything but when Survivors break the game it's bye to killers fun.
Go keep wondering why queue times keep going up and killers keep leaving the game.
Nah it's just kind of cringe how killers try to excuse bug abuse because keys or hatch exist, that's, ridiculous lol.
and so what if unbreakable is meta? IT's a one time use per person, an so what is borrowed time is meta, the hook would be broken anyway and your best bet is them running towards another hook, do you even play killer?
You're the only one trying to excuse behaviours of players, I don't think survivor or killers should abuse things but you think killers should because survivors have mechanics given to them by the devs, which (at least keys) should be changed.
ahhh it's so nice not being biased, being able to say neither side should exploit and keys should be changed, mmmm boy feels good.
try again.
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@RenTheCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2121480#Comment_2121480
Why do any of those things bother you when you will just use a key and leave the game before even seeing the killer?
What kind of argument is that?
When I play killer i ready before all the survivors and I rarely if ever get keys, just accept both sides do trashy things instead of defending your side to the death, it's embarrassing.
Why do you care about the breakdown bug when you can just slug everyone, why do you care about the breakdown bug when you could just camp everyone, ridiculous, try to not be so biased.
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@RenTheCat said:
- People will do this unfair and clearly broken stuff without thinking twice or considering the other side's fun.
That's survivors for you.
Yea because killers didn't start running basement builds when basement would black screen survivors, and they certainly didn't start running sloppy on wraith when it was crashing people, and they never ever started running double mend addons for legion when it would multiply mending and cause it to go on for 10+ minutes, nope not at all, both sides abused things when they're made public.
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I play dbd a lot and had no idea about this bug until about 3 hours ago when i read another thread about it, people shouldn't be abusing it but you're not doing anyone favours by bringing it up in the forums it's just making users more aware and more likely to use, it's best to file a bug report and hope it's fixed in a timely manner.
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@TTV_WAWAbyWibWib said:
https://forum.deadbydaylight.com/en/discussion/comment/2121380#Comment_2121380
Again the facts speak for themselves. She was hit case closed.
Your intelligence is on another level dude congratulations, you must be a killer main if you deduced that Elodie (Not Laurie) was hit.
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@TTV_WAWAbyWibWib said:
https://forum.deadbydaylight.com/en/discussion/comment/2121366#Comment_2121366
I am a devotion 11 killer main who plays a few hours every day and had survivors finish all 5 generators exactly one time in the last 7 and a half months. I think I know more about hits than you do.
Funny how you can be so wrong about them then, weird.
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@TTV_WAWAbyWibWib said:
https://forum.deadbydaylight.com/en/discussion/comment/2121357#Comment_2121357
yes, it's a tool and resource you can use to try and protect yourself from hits. You also have to use it successfully. Just looks like spirit outplayed with a precise hit to me. The pallet wasn't already dropped. Hit frames and stun frames are different. Don't believe me? Look at the video because the facts speak for themselves.
What do you mean the pallet wasn't already dropped? LISTEN TO THE VIDEO. You hear the pallet hit the wall, and then you hear the spirit swing after the whole pallet was dropped, you must have 10 hours in this game.
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@TTV_WAWAbyWibWib said:
https://forum.deadbydaylight.com/en/discussion/comment/2121344#Comment_2121344
You can say I am wrong but the facts speak for themselves. Keep misplaying loops and getting hit I guess.
Ping and latency recognition is a skill and both survivors and killers are very good at it, at least some of us.
It's part of the game so adapt or just get out classed.
I mean, you are wrong, you don't even know which character was injured lmao.
"Hey survivors, here's this tool we designed to protect you from hits, don't worry it's totally normal for you to drop the pallet entirely, have the killer swing at the already dropped pallet and hit you on the other side, that's just normal things don't worry".
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@TTV_WAWAbyWibWib said:
https://forum.deadbydaylight.com/en/discussion/comment/2121323#Comment_2121323
This isn't even a spirit / pig / wraith thing. Any killer hits laurie there. If you're a 5500 hour surv you must be super immersed and not participate in chases too much because there are 100 hour survs that wouldn't bat an eye at this
The character that gets hit is Elodie.
You can keep moving the goalpost as much as you like, you're flat out wrong, and I play more killer than survivor these days but pretending these hits are the norm is laughable.
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@TTV_WAWAbyWibWib said:
https://forum.deadbydaylight.com/en/discussion/comment/2121285#Comment_2121285
Not being stunned is a different issue and latency could potentially even explain that ignoring the pallet stun thing.
Spirit basically is a ranged killer coming out of stealth, she has a very long lunge, especially with the benefit of addons (and spirit's addons are AMAZING btw)
You can have her be hit by spirit in animation and for that hit not to register and become apparant on the player's screen until not only the pallet is thrown but she moved on from that spot. Latency can do that, and even in a patch where pallets worked perfectly (which she still gets hit here despite the stun), you can have spirit's hitbox register and the pallet which is just finishing drop, the part before the first bounce block her path after the hit has already been confirmed. There is a window where spirit, moving very fast can enter into the pallet's range, after stun frames (and latency can mess with that too) fast enough to get collision but not a stun check.
Try watching the video again, you honestly think you know everything but had you watched the video you'd see she never even phases, stop excusing this bs dude.
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@TTV_WAWAbyWibWib said:
https://forum.deadbydaylight.com/en/discussion/comment/2121234#Comment_2121234
This will look more normal to you when you understand the frames of both spirit, the pallet dropping and this animation. She still gets hit here, and a tiny little bit of latency doesn't help better.
DBD runs really well for how much crap we give it, try playing HSH or some other game with actually weird hits then talk.
I have 5500 hours in the game, I know how hits work, this isn't normal.
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@TTV_WAWAbyWibWib said:
https://forum.deadbydaylight.com/en/discussion/comment/2121223#Comment_2121223
Yes, they DID happen before and they still do. Especially in spirit's case when she yeets out of phasing. She was hit in animation, this one doesn't even look bad.
What do you mean it doens't look bad? Try listening with audio on, she doesn't swing until the entire pallet is dropped.
Getting hit while the pallet is dropping I'm fine with, killers swinging after a whole pallet has dropped that the killer wasn't even close enough to get stunned by is ridiculous.
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@TTV_WAWAbyWibWib said:
It's a latency thing, the killer's screen will show where he and you are. Your screen will show where you and he are. Both of your clients have their own idea, and so does the server. Guess which one counts?
Hits aren't as janky as they appear.
I'm sorry but no, hit's like this did not happen until Trickster appeared
https://twitter.com/Wholesampai/status/1383146671329091587?s=20This needs to be fixed, stop trying to excuse it for latency, things like this shouldn't happen.
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Yea seems to be increasing the rate of all purple / pink items in chests, hopefully fixed soon.
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Have you ever thought that maybe you're just not very good with trickster, and may never be so you should instead try a different killer that you might actually be good with?
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I love Dead Hard, I enjoy playing against it , I think it should stay as is :)
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It's a bug, you should report it.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2109080#Comment_2109080
Yeah, it must be challenging to wake up every day and think "How is Bhvr going to personally attack me today?"
"ugh this update isn't exactly what I wanted, BHVR must hate my (insert whichever side you play)".
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I wish I could see the game through some of the bias in this thread, must be a real struggle.
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they're right there dude.
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@Sluzzy said:
I can't believe there is no mention of fixing Huntress hitboxes?! "Don’t panic: We have not changed The Huntress’ base kit". Well, her basekit was beyond broken Devs. Play against her if you don't believe me. Impossible to dodge the hatchets.
It's still a good thing Iri-Head is finally nerfed. That's a celebration :) But the nerf isn't enough. The main issues with Freddy and Huntress are the gigantic and uncounterable hitboxes. Freddy wasn't nerfed enough, a killer shouldn't teleport directly to an objective using unfair perks like Tinkerer and BBQ. That's just broken. So the borrowed time change was actually good but why is the time being nerfed so much? A compensation for killers again? A compensation wasn't done with DS when it was slaughtered. Lucky Break also nerfed for compensation. Soul Guard nerfed. OOO nerfed too of course. ZANSHIN TACTICS killer perk buffed. Demo being buffed. Way too killer biased in every update.
Probably because it's more of a technical thing than something related to her kit.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2101702#Comment_2101702
"Also, poor Freddy mains. Ouch, this gotta hurt."
It does. It is not the end of the world, but it does hurt.
I feel it's warranted though, it sucks to have your favourite character changed but out of everyone I think Freddy & Spirit deserve it the most in all honesty, I hope you're still able to play him and enjoy him after the patch.
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@swager21 said:
seriosuly?! i just bought the nightmare on elm street dlc and now youre nerfing half of it?
It came out over three years ago dude.
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@Trickstaaaaa said:
So are the Trickster changes going to come after this update?
:)
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@landromat said:
No baseline Rat liver for Demo. No fixes for huntress latency problems. That's just sad.
the latency problems have nothing to do with huntress so it wouldn't be listed as a change for her, lol.
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@dspaceman20 said:
You guys post fast
My copy & paste ability is unmatched.
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/2099181#Comment_2099181
There are literally 3 other survivors who can tap that gen in your place including your rescuer. Your point is irrelevant.
Although I question tapping a gen on a risky save when a pop is in play to begin with. Just seems like a an easy way for the killer to get a free hook state AND 20 seconds regression for such a dumb play anyway.
??
So all three survivors are there to save you and know what progress your gen is on etc?
Relying on your team mates when you're solo to do anything important is a gamble at best so no, my point is not irrelevant.
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@Profezia said:
Yeah, it revealed the real issue.
Survivors never wanted anti-tunneling defence. They wanted OP perks justified by tunneling protection.
I wouldn't be surprised if devs introduce another "anti-X" perk that won't be used to actually fight X, but would just be abused by survivors to get pressure free games and who would protect their new toy at all costs.
Or it's because tapping a gen after it gets hit with pop is a stupid reason to disable the perk because stopping gen regressing next to a hook you've been on does not mean you aren't being tunneled.
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@Zozzy said:
The best part is when they lie and say they are not SWF :D
We seriously need an aftergame swf indicator to tone down peoples ego.
This would just upset killers more seeing how often they get stomped by a two man with two randoms lmao.
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Don't worry dude, you will one day be good at killer and 75% of your games you will 4k don't worry about it.



