Seanzu
Seanzu
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- Seanzu
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@TheDuhJ said:
https://forum.deadbydaylight.com/en/discussion/comment/2096769#Comment_2096769
I'm a killer who virtually never tunnels respectful survivors. But if you point at me at pallets or attempt to assert dominance in some way by T-bagging at pallet or pointing or nodding at me, then you better be ready to prove it. If you do I give you an honest to God "gg" and tip my hat to you. Otherwise, enjoy the one hook
Ok lol?
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I'm someone that never uses DS, now I have to bring it because no one else is using it just to protect my fellow randoms from being tunnelled.
Sounds fun, is it so hard for killers to actually just like get better at the game and not endlessly tunnel off hook when there's no obsession? lol.
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People really need to stop listening to others and others tier lists and come to their own conclusions with killers honestly it's a lot more fun when you don't avoid an entire character based on the opinions of others, I love pig and i think she's severely underrated, I'll never be as good as Scorpionz with them but he is someone that makes pig look god tier.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2095407#Comment_2095407
I think you know me better than that, I'm pretty sure you know how well I take a joke :)
I felt a lot more comfortable making the joke after remembering the window you appreciated on Twitter yesterday.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2094472#Comment_2094472
Right... so what do you think happens after you fail say 3 or 4 skill checks? That alone will take about 10-15s for those skill checks to proc. Once you take off the time penalty for failing them... you're dead.
It's not instant, but 10s to suicide isn't exactly an obstacle.
Given most killers can find hatch instantly and after you "die" on hook it take 10s for your body to travel to the sky that's 25 seconds which is enough time for any killer to get anywhere on the map, it effectively kills altruism for hatch
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2094924#Comment_2094924
I can't believe you said that, crying with laughter!
Half expected to wake up banned, glad I didn't 😋
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2095047#Comment_2095047
Yes, i actually watched it. (not only the first 2 minutes). 7:21 a survivor standing afk at the window and waiting for him to hook, then come back and get downed. 7:38 another survivor standing afk.
Anyway, scott only got a 4k because the survivors threw the game instead of cutting the losses and getting 3 man out. Doesn´t change the fact that he got his first hook after 3 gens were completed.
What is so hard to understand that killers struggle with gens against any group of halfway decent survivors? Don´t believe me? Just wait until the new MMR goes live. Literally every killer streamer i watched during the 24h test, suddenly struggled.
Watch the video and listen to Scott, he literally says in reply to someone asking how gens are getting done so fast is "because I've not been downing anybody". And also you truly are lying to yourself if you think those survivors who reacted immediately to Scott moving towards them had battery deaths lmao, you clearly don't play killer if you've never had a survivor meme at a window and stare at you. This is, hilarious.
Yes I agree he got his first hook after three gens because he purposely allowed a flashlight save and then didn't look into a wall, how ridiculous dude. Throwing all your pressure for the lulz but three gens got done so survivors op.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2095037#Comment_2095037
Damn nice watching a 10 minute video in 3 minutes! The survivors only died, because their controllers had no batteries left. Otherwise, where is no explanation of them just standing there, afk and waiting to get downed.
You´d have seen that, if you actually watched the video.
Did you actually watch the video?
The first down he gets he intentionally lets the flashlight save happen he literally looks at the survivor with a flashlight, shakes his head and picks up anyway knowing the save would happen, the second time he downs someone he could have looked into the wall bc he didn't think nea would have made the save with the flashlight but she did, he threw away two minutes of the match for the lulz, try again.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2095033#Comment_2095033
Yeah, this is me just imagining things.
https://www.youtube.com/watch?v=p6cypLmWCyc&ab_channel=ScottJund
Damn nice 4k in just over 9 minutes
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2095013#Comment_2095013
I haven´t noticed a difference on my solo matches. Not more obvious than before. Killers still lose 3 gens by the first hook and then try to recover by getting someone out asap. Be it with obsession or without it. No one can blame them for trying to slowdown the match by any means.
But i noticed more people complaining about getting tunneled, when there was 1 or 0 gens left.
Like deja vu reading that I'm sure you copy paste that 3 gen line lol
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@Tsulan said:
Love how we´ve gone from survivors claiming that they equip DS only to avoid getting tunneled, to completely avoiding the perk and then complain about it.
Made it just more obvious, that they used DS in unintended ways.
Completely avoiding it? No just less people using it, nobody is completely avoiding it, this is an issue before the DS change, where killers would tunnel if there wasn't an obsession, it's just a more obvious issue now that less people are running a perk that deactivates if you try and quickly heal your saviour or tap a regressing gen you were hooked next to, good try though ❤️
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I heard @MandyTalk is 69 years old, you'd have to ask them though :P
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Love how we've gone from killers being absolutely disgusted by DS and advocating it's change because they want survivors to use other perks to them now telling survivors to use ds so they don't get hard tunnelled off the hook, lmao.
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yes, delete the map and try again.
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2094842#Comment_2094842
Just what i think. If the killer wants to tunnel someone he will give it a try and grab you again even if there is an obsession in the match..
@Bearded_Owl If you don't want to suffer tunneling then use DS, if you don't use it then suffer the consequences. I don't get the point of making a thread about this.
The difference being is there is a guarantee of no DS if there is no obsession currently, if there is an obsession always you can tunnel someone but you'll never know if you'll be hit with DS.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2094838#Comment_2094838
Are you denying a meta exists?
Sure people (both sides) are independent and can choose whatever they want, and in ranks 15-20 I'm sure you get some truly weird #########. Ranks 1-5 is a lot more predicable. Don't take it from me, look up the multiple people who have done the work of collecting data on each match they do, showing the patterns emerge.
Of course, if you do truly believe that you can't use past match history to determine the likelihood of what you will face in Future matches, I have to wonder how and why you are arguing for an obsession each match, after all, people who play killer are just as Independent and able to do whatever they like, past trends be damned, so without your own history on how often you have experienced tunneling with or without an obsession, what are you basing your arguments on?
What do you mean 'Are you denying a meta exists?' No, but you're implying that based on whether you face DS in one game can help you determine if there will be one in the next, which has absolutely nothing to do with the meta whatsoever.
'Sure people (both sides) are independent and can choose whatever they want, and in ranks 15-20 I'm sure you get some truly weird [BAD WORD]. Ranks 1-5 is a lot more predicable. Don't take it from me, look up the multiple people who have done the work of collecting data on each match they do, showing the patterns emerge.'I don't think you're understanding these "patterns", there are certainly frequencies of perks but nobody is predicting if their next match has a DS user or not, seeing as there are "multiple people" to look up could you cite the ones accurately predicting whether DS is in the next game based on the gam previous, as that's what you're implying.
'Of course, if you do truly believe that you can't use past match history to determine the likelihood of what you will face in Future matches, I have to wonder how and why you are arguing for an obsession each match, after all, people who play killer are just as Independent and able to do whatever they like, past trends be damned, so without your own history on how often you have experienced tunneling with or without an obsession, what are you basing your arguments on?'What kind of phrasing is this? "If you do truly believe you can't use past match history to determine the likelihood of what you will face in future matches, i have to wonder how and why you are arguing for an obsession each match, after all, people who play killer are just as Independent and able to do whatever they like, past trends be damned" like, have you even read what you've put at all? This makes next to no sense what so ever, I can't argue for obsession each match because the killer can do what they like as well... like what? lmfao.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2094827#Comment_2094827
It's not magic.
If every game has an obsession, then the only data I have is my own match history. After 2 weeks or so of trying to lightly tunnel and only seeing ds in 2/10 matches (example number) I won't judge the next match as being very likely to have ds. No magic required, just basic pattern recognition. As it currently stands, if as killer I know I'm not running any obsession perks, then seeing the obsession means a much higher chance than 20% that ds is present (personally I'd say 80-90, based on my own experience)
Basic pattern recognition in a game where survivors are totally independent and can choose what they want... ok, good luck with that.
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I mean, most peoples consoles + PCs can't run in the current corn, I don't think HDing it and adding more will help anyone lol.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2094810#Comment_2094810
An uncertainty that only lasts so long as ds has a secondary effect (creating an obsession) once that goes away and every match has one, it will take, at most 2 weeks to work out how often ds is actually being brought, which will probably be less than it is now due to it losing its passive effect. At that point, the obsession ceases to provide any uncertainty or psychological effect, and ends up primarily serving to provide extra information on which Survivor is being chased (when it's the obsession) to the rest of the team.
So you're telling me killers will magically be able to figure out who and who doesn't have DS based on 2 weeks of perm obsession because thy would have figured out how often it is taken or not?
Someone either has it or they don't, no obsession guarantees nobody has it, one obsession means someone could have it.
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I really fail to see what these innocent little cuties could have possibly done to ruin your game.
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@AsherFrost said:
What do you propose to do 2 weeks after every match is given an obsession, when killers learn it's just a bluff and act as though it isn't there every single game? I think a lot of people forget that both sides are equally capable of reading updates.
There are plenty of times where there is no survivor created obsession and instead it's a killer created one and the killers still don't tunnel off hook, this already happens, the uncertainty is usually enough to stop instant hook tunneling, which is the main issue with not having an obsession.
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I actually agree with this.
Decisive Strike + Obsession was hands down the best thing to happen to this game in all honesty, I don't care what anyones view of the perk is but having killers scared of obsessions being in the game helped massively with tunneling and if it was never a thing the game would just be a tunnel off hook simulator, and whenever there isn't an obsession it tends to be exactly that, tunneling off hook regardless of what anyone else is doing in the match.
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@MadLordJack said:
What do you think happens when they fail a skillcheck?
Nothing, just removes a chunk of the timer like Pyramids Cages.
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@[Deleted User] said:
It's optional, you can just elect to keep the struggle as it is and ######### on hook like normal.
They haven't stated it's optional at all
The tweet specifically states it's "being replaced" not added as an option, for what it's worth, this will of course increase kill rates because it'll be impossible to die to give hatch :)
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2093641#Comment_2093641
Ah yes the old divide the community because x side thinks they are special
Your comment literally stated survivors are usually treated better... thats... dividing the community???
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@bjorksnas said:
It would have been fixed this Tuesday but they rolled it into all the fixes so that no one feels cheated that one side gets patched but not the other
Ahh yes, the old "survivor problems are fixed immediately, until they aren't".
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Remember, survivor problems are fixed immediately, or something.
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You can be way more efficient with what you spend your points on now, you know exactly who you enjoy to play as, and exactly what you want them to wear, I feel like it wouldn't be too huge of a set back, only thing you'll lose out on totally are event cosmetics or rift charms if you care about those at all.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2092746#Comment_2092746
ah yes why didn't I think of that.
killing all 4 SWF with comms and stacked meta perks before the gens are powered.
Every match isn't like this and pretending it is just shows you don't care about balance, you just want everything in your favour.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2092597#Comment_2092597
no because when you chase them they'll run to the gate and tap it open. you'll never get them and then they twerk at you.
the EGC timer should start when gens are done in my opinion
Gates spawn too close to each other for EGC to start when gens are done, killers would just apply pressure to gates and then all survivors would die.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2089828#Comment_2089828
They complain how boring it is all the time when talking about legion.
Probably because it's literally the only thing Legion does? lmao.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2089786#Comment_2089786
Trixter is all about what survivors find fun. Survivors hate Deep would mechanics.
Survivors literally do not care about deep wound at all, lol.
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There isn't really any balancing to it, just like there are around 5 / 6 usable survivor perks that people branch out and use because nothing else is "efficient" there will always just be the more efficient character.
The biggest con is the fact they've sold millions worth of clothing and to play the best that you want you'd have to default to the most efficient survivor, for right now, at least in "Dead By Daylight" is must stay this way, it's 5 years too late to give passives to each character, maybe in the next game or whatever.
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because it doesn't matter how easy it is if people never actually get good at that role, there are many players of dbd who think they're gods at their respective roles and are actually awful, I would say this is actually the majority of players, honestly.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2077235#Comment_2077235
yeah ok
trickster says hi
So the game has been the easiest it's ever been for killers but that suddenly stopped when they added Trickster?
What has trickster got to do with every other killer in the game exactly?
The point you're trying to make doesn't make any sense.
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@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2077387#Comment_2077387
Hes still not strong. He could use some more basekit.
I personally believe you could use more practice, he really isn't even close to being a weak killer anymore.
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Always do get a chuckle at killers quitting killer when it's at the easiest it's ever been.
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Devs On J-Flick: it's unintentional, he's restricted to 30 degrees for a reason
Devs On 360s: absolutely nothing
Killer mains: they are clearly the same despite Devs trying to prevent one but not the other
🤦♂️
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2075795#Comment_2075795
By that argument then a 360 its also an exploit and not a pro tip. You try again my friend.
Really? the "360 is an exploit" is nonesense, the developers haven't put in a lock to prevent survivors doing that motion, it's always been there and has always been allowed and the devs have NEVER tried to limit the rate at which you can turn, they have however put in a lock to his turning radius that doesn't work, the fact killers are ignoring this difference because they want to believe to hard that 360ing is an exploit is ridiculous.
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2075688#Comment_2075688
How its an exploit if you can play the game at 12000 dpi if you really want to? Call it a bug but not an exploit since every person with a gamer mouse can use that feature. And he's not the only killer that can benefit from cycling your dpi. This whole discussion about this is really absurd. I'll would call it a pro tip not an exploit.
I really don't see how people are missing the point, it has nothing to do with the DPI but the fact Blight is supposed to be locked to turning 90 degrees an can go further when you're not supposed to.
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@Hiralex said:
https://forum.deadbydaylight.com/en/discussion/comment/2075893#Comment_2075893
"The use of an unintended mechanic to gain advantage". Looping was unintended and you get advantage over the killer. It sounds dumb, but so is calling a simple flick an exploit and making a big deal about it when we have bigger problems in the game right now
Except the developers intentionally put something on Blight to prevent him turning 180, the developers have never put a limit on going around objects, and survivor locomotion has always allowed turning the way that 360s are done, there has never been an attempt to block it.
Why are people so incapable of understanding that and instead think they have something, devs have never tried to prevent looping or 360s, they have literally stated they want Blights turning locked to 90, it's really that simple, nobody is exploiting anything with 360s or looping because there's never been a limit on it and the devs have never tried to stop survivors doing it.
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"Don't get used to it" is what McLean has said, to me this implies they're going to be fixing it.
https://clips.twitch.tv/FriendlyExuberantAlligatorKappa-6Vffu5viDt7_pCLx -
@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2074796#Comment_2074796
How is me having max sensitivity with no extra advantages a exploit? Nobody can answer me that , I'm not modifying DPI or anything else
???
How have you not figured it out yet? It has nothing to do with the DPI and the fact you're not supposed to turn 180 degrees with him, how have you missed the point that much?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2074781#Comment_2074781
Flicking 180 degrees isn't something you should be able to do, and doing so using the one-frame of non-locked is unintentional and an exploit.
Again allow me to quote, word for word, from McLean, the developer who worked on Blight.
"He has a turn restriction in place for a reason."
This baffles me because killers would go off their nut if survivors kept doing something the devs deemed an exploit lmao
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2074730#Comment_2074730
That's not what I'm saying but sure bro however you want to spin it, I'm just saying you can't call someone a cheater when you're running it on a toaster and someone else's game runs way better than yours in nearly all aspects because they did what was recommended
It's the devs that limit sensitivity, not the game, it's 3rd party mouse software that allows us to do insane sens it has nothing to do with hardware lmao.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2074714#Comment_2074714
My point is that they are pissed saying it's an exploit when it's literally the hardware preventing them from having the same sensitivity, you can't say someone is cheating because they bought the game on an intended platform and it works better than the one you have
What an insane take this is.
Honestly crazy that there is hardware elitism in here that's the cringiest thing ever.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2074687#Comment_2074687
The j flick isn't an exploit though it's literally consoles hardware holding them back from having the same sensitivity. Stretched res needs to go though there's no excuse for that
Console... hardware... holding back sensitivity???
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Yes, there have been instances where unhooking hasn't cancelled the DS out, I would suggest reporting it as a bug in the bug section
https://forum.deadbydaylight.com/en/categories/bugs
Search to see if the bug is already reported and upvote it if it is instead of making a new thread.
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This implies killers don't already have their own rules in their head that they think survivors should follow?
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@youngjun said:
It is strategy. Same as you "tunnel" gen. Okay?
Why don't you do the gens equally? If you don't like tunneling, you have to do like that. Okay?
This comparison makes no sense, survivors can't reasonably escape without doing gens, killers can, and always have been able to win without tunneling.

