Schmierbach
Schmierbach
About
- Username
- Schmierbach
- Joined
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Comments
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Its Halloween everyday for Bubba. He needs more masks.
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He's a meme and relatively decent performance wise so I like him. He also can teabag so there's that.
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New Killer Main: "Is it possible to learn this power?"
Ghostface: "Not from Killer."
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Get back in your locker Dwight.
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Oni yes very much so. Spirit no.
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Iron will, Agitation, Lightborn, and Mad Grit on Hill Billy against flashlight squads.
Almost always ends in a 4k.
Why Hillbilly though? Lightborn is his perk, but mostly because nobody expects a hillbilly to be running a build like that, let alone using Lightborn at all.
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Nah it's fine. You could even say its balanced.
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Protection hits should disable DS simple.
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All killers should have new moris available in the shop or the Rift. Adds some personalization to everyones main killer. This would be a great idea for a legion one.
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The chance of getting the saloon when the Deathslinger patch landed was higher than normal and was reduced to the same chance as all other maps over time. It's like Lerys and The Game where they only have one version of the map so the chances of getting it is low. Badham for example has multiple versions of the map.
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Deathslinger is a nice enough killer to main. If you enjoy the theme and the playstyle you shouldn't regret getting him.
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If you can fog a mirror you can reach rank 1 as survivor. That means most survivors are boosted, and shouldn't be in the higher ranks. The new MMR system will hopefully fix this issue somewhat, we'll see.
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Bloodlust was a bandaid to counter infinite loops, god loops, and survivors exploiting their smaller hit boxes to increase chase duration by running around objects.
I'd rather them reduce chase times overall by fixing the actual problem to make a killer catching a survivor based on skill and decision making. Bloodlust can be baked into a talent for those who need it.
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If you know it's a Plague, Hillbilly, or Bubba you shouldn't be hiding in corners in the first place unless you risk an instadown.
That said Plague has to ramp up throughout the game and that already makes her difficult for players to pick up. Her having this one niche of counter play isn't a big deal.
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DCing is just a person's refusal to get better at the game. I honestly think they should be in timeout longer.
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Hillbilly, simply because anytime I play him the match ends in 2 minutes because most teams snowball into a 4k.
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0.1 seconds is a big deal if it this is true. Considering her crouching speed addon is one of her best.
For those who are saying 0.1 seconds is insignificant, Resilience and Spine Chill shave off the same amount of time from a fast vault and can be rather significant. Doctors shock activation delay is another example.
Hopefully if this is true they fix it, as Amanda needs help as it is.
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No :)
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He's a worse Hillbilly on everything, not just console.
That said he's still more fun to play than Hillbilly. Billy just gets stale.
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Evil has a Shape
Killer: Michael Myers
Build:
Addons
Judith's Tombstone
Judith's Journal
Perks
Nemesis
Play with your Food
Corrupt Intervention
Ruin
I don't really need to explain this other than Judith's Journal being much better for this build than Tuft of Hair.
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Imagine being so upset with a video game that you get mad and post a rant on the official forums in the form of a dead meme, thinking anyone will really care.
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Don't run to the dead end next time. If you had been running her in circles like you said then you would have noticed which window was open. Being aware of your environment is what separates good players from great players.
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Bubba, Ghostface, and Pig lately.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1219126#Comment_1219126
You're not trying hard enough :P
If only I had more time to play :D
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1219126#Comment_1219126
You've never inherited an item :O
I didn't play survivor for almost 2 years no joke.
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For everyone who actually provided quality feedback on the idea. Thank you all and much appreciated.
For those who just called me "Survivor Main" or ect.. Here are my stats. I assure you I barely ever play survivor.
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Good thing I'm a masochist!
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Only generators being completed activates the traps, so if you place a trap on a survivors head AFTER the last generator has been completed your traps will not "turn on" and are useless. This was added into the game prevent Pigs from exploiting the Endgame collapses timer.
I honestly think it should be reverted to activating the traps during the endgame automatically or if that's to strong, when the gates are opened. It brings back her endgame a bit, while also pressuring survivors to open the door quickly or leaving it closed so someone with a trap has time to search boxes. I also think it should kill when using the hatch personally.
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Remove the notification all together. Survivors will recognize it's in play after 1 or 2 stacks anyway so it's not needed.
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Doing the totems removes from the game. You already have the power to do it, you don't need the devs to hold your hand.
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If you do the totems they are removed from the game. Pretty simple really.
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Because the only killers left are the great ones that adapted over the years.
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Oh look another one of these posts. I haven't seen one of these in a whole 5 minutes.
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As a killer main, splitting pressure by working on all 3 of the final gens is a much better solution than trying to brute force 1. I can't tell you how many times I've had a group of survivors that played very well the whole match, but refused to split pressure in the endgame. It usually ends in a 3+k.
Anytime I see a group splitting pressure and I'm not playing a high mobility killer, I basically have to focus on downing someone and hope I can turn a 1k into more kills in the endgame.
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I tend to play Bubba, Clown, and Pig at Rank 1 so I guess I'm a masochist killer. I don't always 4k, but when I do I love reading the excuses the SWF groups on how I ruined their game in the end game chat.
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I think there are entitled little brats on both sides, each spinning their own version of how one one side is better/worse than the other.
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Your absolutely right. You are confused...Terribly confused.
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Are you happy with how the Deathslinger is performing in comparison to other killers, and if not should we expect buffs, nerfs, or QoL changes in the future.
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This topic is....
Beaten harder than a dead horse. Cleanse the totems.
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I mean simply play without them? I don't see why you would though, kindred is probably the best solo survivor perk.
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I see nothing wrong with the design. It seems to me your only seeing what you want to see, which is disturbing to say the least. I couldn't imagine being so afraid of a symbol that you see it in something so abstract as this. To each there own I guess.
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Neither side is favored. Stop thinking they are.
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The new MMR system will supposedly match you against better and better players the more you "win".
Rank won't mean anything at that point so the skys the limit. Eventually you will start facing survivors with 8k+ hours nonstop. Wait times may be atrocious though.
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Just add an increasing cooldown on every Lobby Dodge done in quick succession. I'd honestly just want 50% - 100% more bloodpoints if matched with a SWF. At least it's worth my time then, I'd gladly get tea bagged at the gate if the Devs paid me in bloodpoints to do it.
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Survivors. If they make few or no mistakes, the killer can do nothing. Fortunately most survivors are a lot worse than they think they are.
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Marry Susie, kiss Susie, kill Phillip to end his suffering.
Marry Feng, Kiss Feng, Kill Feng in that order. Would make a good movie.
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Freddy's fine.
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Starting to wake up? Sure.
Getting up out of bed before they fall back asleep. Not yet.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1197336#Comment_1197336
I most likely will because the Devs are constantly catering to killers. Survivors have received nothing but nerfs for the last 6 months and yet Killers just continue to tell us to stop crying.. to "git good".. "survivors still to OP!". Tell us.. when is it going to be good enough? When you can down us in under 20 seconds? When you only need 1 hook instead of 3? When all of the pallets and windows are removed from the game? When we lose our ability to run? When the Devs give you the ability to see us anywhere on the map permanently?
Survivor Nerfs
Patch 3.3.1 - Insta Heals nerfed, Green Medkit charges nerfed from 24 to 16 charges.
Patch 3.4.0 - Balance Landing Nerfed to remove staggert reduction while exhausted.
Patch 3.5.0/3.5.2 - Lery's Rework (Survivor Nerf to hide totems, remove windows and add more unsafe pallet)
February 10 - Disconnect Penalties - Forces Survivors to have to play through matches, no matter how toxic the killer wants to be.
Patch 3.6.0 - Survivor Nerfs
1) Survivors can no longer sabotage Bear Traps
2) Dropped survivor wiggle progression reduced from 33% to 25%
3) Toolboxes Nerfed
4) Saboteur nerfed (cooldown added) & Hooks respawn faster
5) Addons nerfed to disappear at the end of each match
6) Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane (Yet killers can still do it with Lunge)z
7) Breakable Walls added
Dev Update April 2020 - Survivor Nerf - Reduced repair speeds when working with other survivors, maps reworked to prevent survivors from being able to actually escape from a killer.
1) Survivors should never be able to take away the killers entire power. This was simply a leftover from a different time in the games life.
2) I mean sure it's a nerf, but if your worried about wiggle time that much just run Flip Flop. In the grand scheme of things it means very little.
3)Has been asked for and was sorely needed for a long time. Also the change being a nerf is debatable, many say it is a buff.
4)Name one time anyone used saboteur competitively before this change. You literally don't have to pre sabo hooks anymore.
5)Should have been this way when the game released.
6) If a survivor gets onto of an obstacle and can't be hit by most killers they can stall the match. If a killer gets up on an obstacle, they are going to get down to get the survivor otherwise they lose. Pretty obvious change.
7) Killer is forced to break pre thrown pallets to make loops less safe. Sounds like every pallet loop which most people have no issues with.
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1197284#Comment_1197284
I’m rank 3-4 survivor. Rank 10 killer, but I see rank 1-3 survivors against me every time. Just get some map knowledge under your belt and a nice head set and there are some really good builds you’ll be fine. It’s not difficult. I see survivors get ran on too just like killers do. But no in all honesty it’s not about game being difficult for me, it’s about the fact that All I saw is killers gets this killer gets that. Survivor gets this taken away, survivor gets that taken away. Killers are built to end chases really fast on most of each map. You can get caught out of position easily in most of these maps. I just don’t think it’s fair to slow survivor down if you don’t slow killers down. Because there are some really good ones that almost make gens not doable at some point. Like I don’t want to stare at a generators repair progress bar for an hour. No thank you.
I'm confused by your first sentence as I was telling you that I hoped YOU would be matched with people at your skill level. I'm a Rank 1 killer main with thousands of sacrifices under my belt and has seen a time period in this game where a survivor could loop killers indefinitely and the only response that was given was "git good"
Killers have had to adapt over time against increasingly difficult odds and now that survivors are being brought down a bit balance wise killers are rolling through most games because they are used to needing to punish even the smallest mistakes survivors make as hard as they could. Sure some killers hardcore camp or tunnel, but most at high Ranks have learned how to apply pressure effectively and take control of the match.
If your getting caught out of position stop putting yourself out of position unless you have a plan.
