Schmierbach
Schmierbach
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- Schmierbach
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It will go something like this.
"We have found that Hillbilly was frustrating to play against for new players due to his excellent map pressure and chainsaw strike so we have decided to make some changes to his kit to bring him more in line with other killers while maintaining the playstyle of everyones favorite chainsawing killer :).
Hillybilly's chainsaw movement speed will be increased slightly, but will only be able to travel a fixed distance with a slight cooldown which can be increased with addons. We felt Hillybilly being able to cross the entire map with his chainsaw sprint allowed for him to start and end chases too quickly for most survivors to handle. With this change he will still maintain his sprint in chases, but limit his snowball potential and map pressure.
Hillbilly's chainsaw attack will no longer put survivors in the dying state, instead inflicting them with broken and recieving mangled, hemorrhaged, and reduced repair rate status effects lasting for 120 seconds. Due to now applying these powerful status effects by default, Hillbilly's cooldown on hitting and missing survivors will be substantially increased. This can be reduced by addons.
Hillbilly Chainsaw Sprint distance: 15m
Chainsaw cooldown to sprint: 3 seconds
Chainsaw stun on collision: 5 seconds
Chainsaw cooldown on hitting a survivor: 3 seconds
Overall this rework of Hillbilly will allow him to maintain pressure while also providing the survivors with a less frustrating experience. See you in the Fog."
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Doctor, Myers, Freddy and Wraith in that order.
I like Trapper, Billy and Oni as well.
I basically play all killers though.
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Residual Exposure
Every second a survivor is exposed to the Clowns Toxic fumes, their action speed is reduced by x%.
Survivors periodically cough due to continued Exposure to the Toxic fumes revealing their location to the killer. Becomes more frequent with further exposure.
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I still enjoy playing killer more than survivor, but once I hit low purple and red ranks I usually switch to survivor. The matches become stale at that point with most survivors running the same meta loadout which pressures me to run meta when I just want to run meme builds nowadays.
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Legion is alright. They have nice skins, but performance wise they are around Clown's level.
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@HellDescent said:
https://us.v-cdn.net/6030815/uploads/832/ADRC1OLSR63Y.jpg
The doctor and ruin nerf isn't even out yet...
I literally say the entire thing was a joke, and someone still took it seriously.
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1. Doctor cause I'm bored of Nurse
2. Addons: Calm and Order
Perks: Unerving presence
Distressing
Ruin
Overcharge or Huntress Lullaby
Offering: Jigsaw piece.
Guarenteed a disconnect during the match and sometimes they offer themselves at a hook to get it over with.
If not that I run extended range nurse with the usual loadout or instasaw Billy with some mix of perks for the situation. -
The option to attack from stealth, but trigger a fatigue penalty similar to the nurses with misses triggering a longer cooldown. Both conditions will pull you out of stealth. Ringing the bell could still be an option as well to trigger windstorm for a faster, longer lunge with no fatigue or extended cooldown.
Put in addons that effect survivors if they hear the bell ring. For Example:
Bell of the Damned: When survivors are within your bells sound radius when you finish reappearing, they suffer a hindered status effect for 5 seconds. Cooldown 15seconds.
Thats just me spitballing for 5 minutes.
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The option to attack from stealth, but trigger a fatigue penalty similar to the nurses with misses triggering a longer cooldown. Both conditions will pull you out of stealth. Ringing the bell could still be an option as well to trigger windstorm for a faster, longer lunge with no fatigue or extended cooldown.
Put in addons that effect survivors if they hear the bell ring. For Example:
Bell of the Damned: When survivors are within your bells sound radius when you finish reappearing, they suffer a hindered status effect for 5 seconds. Cooldown 15seconds.
Thats just me spitballing for 5 minutes.
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The Pale Man from Pans Labyrinth
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Clown and Doctor. Both laugh just like me when I see the end game chat recently.
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As others have said, you don't have to play Nurse. Killers like Billy, Myers, Huntress, Clown, Doctor, Leatherface and Pig can all punish survivors when they make mistakes. Trapper and Hag can maneuver survivors into webs which can punish them for not paying attention.Wraith and Freddy simply can't punish survivors when they make mistakes nearly as well as the others, and in Freddy's case he actually can give them 4-10 seconds to recover from mistakes.
In my opinion, without addons Billy and Myers are the most consistent at punishing survivors after Nurse due to the one shot potential coupled with versatility. A Huntress that can aim well can due just as well.
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Since I main killer, probably Badham Preschool or Lampkin Lane. Lore wise, Lery's Memorial Institute holds a special place in my psyche
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10-15 minutes seem like a good average.