Schmierbach
Schmierbach
About
- Username
- Schmierbach
- Joined
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Comments
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I'm sorry the game is difficult for you. Hopefully the new MMR system they put in place matches you with killers and survivors more appropriate for your skill level.
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Considering you don't seem like the type of player that hits great skill checks anyway why do you care.
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@Calisto_667 said:
https://forum.deadbydaylight.com/en/discussion/comment/1196110#Comment_1196110
Hahahaha lmao you should be used to it by now in this game or no? xD
After playing this game for over 3 years now, It still suprises me.
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We haven't even played the PTB and people are squealing bloody murder. Fascinating it feels like Deja vu.
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Or survivors could just spread out and do gens separately which is by far faster and more efficient currently and after the next update. We don't need to start nerfing perks that also don't effect the early game which the repair changes are trying to address.
Exit gates could maybe have a larger minimum distance, but they should never just spawn across the map from each other. All it will do is force all killers to bring Whispers to guarantee they stay at the correct door. The doors should be spaced in a way where the killer still has to patrol, but the survivor should only escape if they play smart.
At that point in the match the killer has earned your sacrfice by playing well, killing 3 other teammates, and finding the hatch before you could. Its up to how smart you play on whether or not you escape, it should never be easy.
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DS needs to deactivate when any actions happen inside the killers terror radius other than vaulting or dropping a pallet. Protection hits should deactivate DS as well, your not being tunneled if your bodyblocking for someone else cause you have "60 second Invincibility".
Noed is fine as is. Totem placement needs to be fixed, but Noed is extremely easy to counter already. If you can't dedicate a little time to doing totems when you see them instead of a gen or simply run Detective's Hunch then I don't know what to tell you. I do almost 3+ totems every survivor match I've played recently and have not had Noed activate once when the killer had it.
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Should deactivate if you do any interactions within the killers terror radius other than vaulting or dropping a pallet. Any Protection hits triggered after 5 seconds or more after being unhooked should disable it. If you are bodyblocking for someone else to protect them, your not being tunneled your asking to get hit and thus no longer should be protected by DS.
Make non obsessions only stun for 3 seconds.
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Just make Ebony Moris require all 4 survivors to be hooked once before anyone can be moried. Dissuades tunneling and allows survivors more time. Keys should be nerfed at the same time though. Both are unhealthy for the game.
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You don't even need perks as survivor just throw whatever fits your playstyle and go from there.
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Id rather have more addons that increase the versatility of her ambush vs what we have now so people can opt into an aggressive ambush build or a stall RBT build. Id rather have addons for example that applies broken on ambush or increases the time, distance, or speed she sprints for.
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Oni was rather fun to play, even though he is just a Billy with extra steps.
Demo was interesting as well. Creative.
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Boring = Hard in most cases. Usually forcing a survivor to play outside their comfort zone that deviates from their usual strategy.
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Plague is the best out of those 3, but hard to learn. She also has good perks, 2 of them being meta.
Clown is not a good killer unless you are a fan of the design, but he has Pop goes the Weasel which is a meta killer perk.
Pig is an ok killer that's fun to play, but her perks are kinda mediocre.
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S tier looks like every survivors loadout at Rank 1 so I guess I agree.
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One of Clown's major problems is the slowdown he receives after a he throws a bottle. This slowdown nearly completely negates the slowdown he applies to the survivors making his bottles pointless to use outside of a loop or attempting to carol survivors in a different direction. His strength currently is also rather useless atm, which is ending loops quickly. His main issue here is that he ends the loop quickly, but once a pallet it thrown he is forced to break the pallet as their is nothing else he can do at that point. With the number of pallets on each map survivors have plenty to spare in most cases to at least get a gen or 2 done before you get a first hit (if the survivors are smart)
Bubba on the other hand is extremely weak at most loops, especially if windows are involved. However Bubba's main strength is that he can punish survivors extremely hard for their mistakes. He synergizes well with certain perks due to his instadown, and usually demands a little more respect from survivors when it comes to loops which has a similar effect as the clowns whole power.
Niether of these killers are good at mindgaming due to their size.
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Son: "Hey dad how was your fishing trip!"
Deathslinger: " It sunk to an all time low"
Son: "Dad..."
Deathslinger: "Let me reel you in son, I'm being serious"
Son: "Stop..."
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Just make the Ebony Mori only work after all 4 survivors have been hooked at least once. Discourages tunneling and reduces the killers ability to murder someone right away.
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Clown is the worst, his power with the default slowdown when throwing a bottle counters the slowdown his gas causes for the survivor. He essentially does nothing, but eat pallets. Addons help him, but they shouldn't feel required.
Legion at least can easily injure multiple people, attempt to body block, or get simply get an easy first hit. He's also shorter so can mindgame.
Pig's traps might not waste a huge amount of time, but if it takes an average of 30 seconds for a survivor to remove a trap then that's 30 seconds they are off a gen. Her ambush isn't terrible at loops either.
Bubba has an instadown, and synergizes well with certain perks due to that. He may not be good at dealing with loops/windows, but he punishes mistakes very hard.
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Pro survivors do totems so I don't know what to tell you.
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Freddy's fine
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Just make Corrupt Intervention block the 3 farthest totems as well as the 3 farthest gens.
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Legion may be in the next Rift, and Legion isn't a terrible killer as most will lead you to believe if played and built properly.
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@CronaWins said:
https://forum.deadbydaylight.com/en/discussion/comment/1187114#Comment_1187114
You know if mori's ever got announced or was in the PTB as this change, you know your going to have a mori every single match until the change right? Hope your ready for that.
I mean, as a killer main I could care less cause I only run them for dailies. Ebony Moris will probably be nerfed one way or another so yeah it probably will happen that way. Not really much different than the Hatch challenges causing every single match to have a key. *shrug*
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Killer Perk:
Culling the Weak
Your continued bloodlust for the Entity empowers you. After you strike a survivor with a basic attack gain a stack. When 5/4/3 stacks are reached the next survivor hit with your basic attack will be immediately put into a dying state and your stacks are set to 0. Ignores the effects of Borrowed Time and Styptic Agent.
Survivor Perk:
Pathways of the Fog
The Entity's realm has hidden pathways for those who know where to look. When the perk is active, jumping into a locker and remaining inside for 7/5/3 seconds causes you to move to another random locker at least 32m away. Cooldown 360 seconds.
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I agree either it's a 0k or a 4k. Rarely do I have a match where I can sit down and say it was truly a good game. It's either a stomp or a bully fest for killers.
I do get good matches, it's just rare.
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I 4k with Deathslinger and Bubba at Rank 1 without camping all the time, just because they can do it doesn't mean it's all they can do.
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Trapper is the face of the game. It's pretty obvious.
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Hag is probably my worst. All three of your perks pop in less than 2 minutes, so it's basically perkless Hag.
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Ebony Moris should only allow kills after 2nd hook. Keys should take the same time to open the hatch as a gate, without saving progress if you jump off. Ebony Moris still save you time and a hook as killer, and keys simply create a 3rd gate the killer would need to protect
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Was this in the killer shack or elsewhere? Were you in the basement or outside?
An 8m Terror radius is still extremely small and Myers will basically be next to you when you hear it.
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No it's always been 16m in Tier 2, 8m with MaA outside a chase and 4m with Dead Rabbit + MaA outside a chase.
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Deathslinger is fine. If you buff him he will become S Tier for people who can quickscope reliably. Right now he's in the same spot as Oni and Ghostface, fantastic if you dedicate time to learn the killer, but difficult to master.
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I say gg in every match as long as it wasn't a bully fest.
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The cooldown should have never been implemented. It should be removed and her addons updated to reflect the change.
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Ebony Moris should only allow kills after 2nd hook. Keys should take the same time to open the hatch as a gate, without saving progress if you jump off. Ebony Moris still save you time and a hook as killer, and keys simply create a 3rd gate the killer would need to protect.
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I ask Mr. Puddles if your finger is worthy.
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Fun is subjective. Just because you don't like the recent reworks doesn't mean thats the general consensus.
Honestly I also remember posts saying Old Nurse was boring, Spirit was boring, Hillbilly is boring, Pre Nerf Huntress was boring, and even recently Deathslinger is boring.
It is better to say you are having a hard time dealing with certain killers and ask for advice instead of just labeling them "boring".
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Each challenge should have a killer or survivor quest built in that you can choose instead of forcing you to play both sides. Story/lore challenges can be an exception. If your a survivor main you should be able to complete everything on survivor, if your a killer main you should be able to complete everything on killer.
Just my two cents...let people play what they want.
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I actually got 2 RBT kills in a Rank 1 match 2 days ago. Was just running +1 Box and +1 Trap addons too instead of Tampered Timer/Gears. Was fun, good stuff.
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He sure is...
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if they made it a little more difficult to attain then I would fully support a monthly reward for reaching Rank 1.
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Its actually better to run Judiths Tombstone without the Tuft of Hair because you can usually at least kill 1-2 people with your first Tier 3. Tuft of Hair is really only useful if you are trying for the achievement and even then survivors will just jump in a locker to prevent you from getting it so its not worth it anymore. Its better to just use Tuft of Hair and Judiths Tombstone in their own builds.
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Power Recovery is in every better than the crouched movement speed addons. I will admit it is fun though.
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I'd be fine with removing or nerfing Ebony Moris if Keys are also nerfed or removed. I only use Moris for dailies so its a buff for me either way. Neither are healthy for the game no matter how powerful they are.
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I usually have some sort of criticism for changes or ideas people want to implement into the game, but honestly I like most of your thoughts here. Nice job.
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Sounds similar to the survivor who was unhooked and intentionally taunted/bodyblocked me after I was in another chase, jumped in a locker and felt like they deserved to escape by forcing me to take a DS stun. I stood with my stopwatch set to 60 seconds and waited with my chainsaw revving until their DS ran out. Once it ran out she dced. I still got a 2k because instead of opening the Exit gates her 2 SWF teammates just ran into my chainsaw because...idk they decided to loop/teabag instead of leave. The Solo survivor just opened the gate when he saw them playing stupidly and escaped. I was obviously called a "Sweaty killer" in the end game chat among other things.
Some people always expect to win and hate it when they get outplayed. They DC because it is the only thing they can do that you can't outplay.
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Considering most survivors have 50+ of every addon at this point on their main, why is this a big deal? It gave Ace in the Hole a purpose beyond farming and even now you can just run a treasure hunting build for free addons if you escape, which in a worst case scenario is equivalent to 6000 to 9000 bps.
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An easy fix would be if you perform any action other than vaulting or dropping a pallet while in a chase you lose DS. Also if you provide a protection hit for someone else you will lose DS. You could also only allow DS to activate if the killer is with a fixed 32m range
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Clown and Bubba. Clown with a full rework and Bubba with an addon rework with QoL changes to his power.
