SasukeKun
SasukeKun
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@Beckzfeehan7 said:
I know this is going to sound dramatic and we as players have no idea what happened but I think DBD losing the Stranger Things License is the absolute worst thing that’s happened to this game.
As the game keeps bringing in IPs now we know at any stage any of them could just end up the same and with the amount of new players joining us with every DLC for them not to be able to get the full experience it’s going to cause players to just leave or become annoyed that they can’t play as characters others can ?
Id like to hear people’s opinions on this. I personally think this is a MASSIVE hit to the game and just before a new DLC reveal…… it’s gonna kick the hype out of some people I think.
It's a disgrace to the trust of the game, IT's always gonna be a constant fear my favorite series will disappear. Whether it be a dev choice or a license giver choice.
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@mrcdean97 said:
https://forum.deadbydaylight.com/en/discussion/comment/2426508#Comment_2426508
Thats up for debate and true for a strong swf but in my years of experience I can't say I find survivors as more powerful.
how can you not find survivors more powerful???!
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@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2408231#Comment_2408231
Thank u, u just made my day, lol
No mither? Shall i list the killer perks that see very low to no use because they suck? OKay
- Monstrous Shrine: Waste of a perk slot unless you're doing a toxic basement build which is again toxic in itself. No general use
- Blood Warden: Please, it could last 100 seconds and nobody is gonna stay to find out.
- Dragons Grip: They hit the gen, scream and run and hide before you even come back.
- Deathbound: It's idea is good but what real use does that have if you look around for the killer? Oblivious is a joke debuff
- ANY GOD GIVEN HEX PERK other than Haunted Ground
- Furtive Chase: no real use, doesn't alter chases much at all
- Oppression: weak, easy to hit skill check with no regression progress if you miss it.
- I'm All Ears: who the hell uses that
- Surge: Surge would be great if it was more than the sad sack 8% you get, same with Eruption
- Cruel Limits: Useless
- Corrupt Intervention: Hide until it's over or do other gens
- Dead Man's Switch: Useless to hard to activate to use properly in fast matches
- Spies from the shadows: Never found a use ever for it
- Zanshin Tactics: Useless
- Surveillance: Good to watch but needs another gen perk
- Whispers: works a handful of times to find last surv
- Trail Of Torment: can be turned off with a click of kicked gen
- Hysteria: they couldn't even make it any time someone's injured every 40 seconds, we get the crap its at
- Mad Grit: You'd be better off taking agitation
- No Way out: crap, not enough holding time, should be proximity based or something
- Remember me: nerfed to crap and a waste of a perk slot
- POP: Nerfed from 60 seconds to 45 seconds for no reason
- Lightborn: why?
- Predator: makes scratch makes harder to follow IMO
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2428183#Comment_2428183
As aforementioned, I don't care. Please stop tagging me in this thread.
Then why did you comment to begin with? I'm not gonna not reply e.e
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2419351#Comment_2419351
I don't care. What's that got to do with me?
You mentioned how no mither exists, you can also combine it with other perks like spine chill and resilience and dead hard/ds. It's pretty gross if you can manage to pull it off. I've done it a few times. So you saying no mither is the worst perk is kinda meh imo
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2422469#Comment_2422469
Why would the survivor get mad at it? Its a pvp game after all. Or would you get mad for getting killed in CoD?
Well, it depends on the kill i was agreeing with you though.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2416552#Comment_2416552
Yeah i noticed something similar. Completely stopped using slowdown perks and simply testing other perk combos.
- Huntress on Swamp: noticed how the survivors had a lower skill rating, so after hooking them twice, i just proceeded to slug them and moved on. Since i wanted them to have a fun match and let them escape. 1 bleed out, while i was on the other end of the map. End screen "hahaha get rekt" "noob killer" "gg eeeeeezzz"
- Huntress on cornfield map: gen rush and the survivors were so busy running out, that they forgot one of their teammates. (no NOED, no BW) Yet they were scared to try a rescue for an abandoned hook.
- Bubba on Midwich: gen rushing streamers. Hooked the streamer in the basement while the gates were powered. Instead of securing the kill (why bother?) i left and went for someone else. 4 man escape, "gg ez" from the streamer who had 10k points in the endgame screen.
But when i go full "tryhard" and make sure to kill? I get "-rep tunneling noob camper" messages on my profile, even when they died with 14k points during the EGC.
I used to play survivor/killer like 50/50. But now i find myself mainly playing survivor (80/20) simply because there is absolutely no incentive for playing killer. Not even points wise.
ANy survivor is gonna get mad if you go out of your way to 4k, i don't get it either. After you dealt with loopathons
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2408228#Comment_2408228
No Mither exists. NEXT.
What if i said, i've escaped with a no mither build?
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@BingBongMan said:
To me, it feels like map design is a constant issue with these devs. They know what constitutes a balanced map for both sides. In fact, many people in the community can point to excellent examples of balanced maps. But they just... don't make them anymore.
Not to mention how they implemented breakable walls. Which on paper sounded cool, but in application are terrible, especially when slapped on to loops they fixed a couple updates prior.
It seems like these devs just never learn, even from their best, and most popular choices and designs.
What do y'all believe is BHVR's biggest failure with DBD.
P.S. my personal second place is community communication.
The problem of adding NO NEW OBJECTIVES TO DO. Complain more about that im sick of gens, lets do something else
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@MrPeanutbutter said:
https://forum.deadbydaylight.com/en/discussion/271049/its-2021-and-killer-still-isnt-fun
Yes, I play killer probably 60-70% of the time and I feel this way as well. I’ve been playing a lot less frequently lately because of how sweaty and stressful most games are, especially against coordinated SWF teams. If you don’t get a down quickly in your first chase, 3 gens pop and it’s basically already game over. It’s just not enjoyable at all. I haven’t read through all the comments but I’m sure there will be plenty of survivors telling killer mains to stop complaining, git gut, etc. when many of them have never played killer at higher ranks. Hope they enjoy long queue times or playing against bots because more and more killers are going to reduce their play time or quit altogether if some of the balance issues don’t get addressed
My most enjoyable games have against skilled survivors that are not in a coordinated SWF (I.e. the way the game was designed to be played). Playing against solo potatoes and stomping them is just as unfun as getting stomped by a good SWF. The main problem is SWF at high ranks as most killers stand zero chance
Some of my best matches were actually Kill Your Friends. I agree with all your words sir, very well said.
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@thisisntmax said:
im truly shocked that running four regression isn't fun compared to chaser perks way back in 2017-2018. shocked, i tell you.
most of them can be turned off then you're shin kicked for the rest of the match, its not fun
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@Bravobro said:
https://forum.deadbydaylight.com/en/discussion/comment/2413612#Comment_2413612
Then do yourself a favor and play something else for a while. If I feel the same way, I switch off dead by daylight for a week and play something else.After that, I'm even better in the game and the game seems less modest than it is. The game is a huge construction site and it will never be what it should be.
OR we can talk about the imbalances and put air to them
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@megthomas_ said:
dbd is the only game which sell the battle pass cosmetics
whts the point
the legacy is exclusive
the rift should be too
whts the point of being OG in dbd if u reused old refts items n sell it to new players
at least recolor it if you have no new ideas
its sad we gamers care about this stuff
See i push this because it makes you feel like it's exclusive to be released later...
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/2413529#Comment_2413529
Not actually sarcastic. I meant it.
okay good then yes i totally agree with you
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@Nos37 said:
A simple solution has been suggested numerous times: if a survivor disconnects, their "husk" stays in the match and the Entity spike appears from the ground to take them (just like at the end of the collapse), before the hatch can open.
Instead of getting a hook, 3 sacrifices, and possibly a 4th, I got no hook, I got a kill instead of a sacrifice, and the 4th got away for free.
Survivors have been abusing this since the game's release... (SWF moreso)
What's the issue? What's stopping this feature from being implemented?
There's a lot of killer weaknesses that need to be addressed but this also. They really need to nerf keys if anything too
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@Bravobro said:
I am rank 1 killer and can say it is very difficult for killers. But the hardest thing to do is to do it yourself. I know that you want to have reached rank 1 once. After that, however, it should not matter whether you win or lose.
Yeah sometimes if there's too much imbalances, it becomes less and less fun
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2410193#Comment_2410193
Add it to the "not really thought out" pile.
Tis quite the large pile these days!
No at the time it was balanced, but when they nerf one side (killers) survivor's insta abilities still exist and can be exploited
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@UncleStabby said:
I like RCPD. I always love learning new maps, and this one is such a mold breaker. I mean FOUR whole levels?! How cool is that?
i agree, it's very new and refreshing, tho..this post sounds sarcastic and i actually like the map
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@ImpressionableTeen said:
Bro what? Contrary to your belief, "high ranks" does not equal to tournament level play. You do not HAVE to play spirit to win. Any killer is viable at any rank. I am not telling you that killer is easy, I'm just telling you that the game is not as much as surv sided as you actually think it is (again, tournament play excluded) even in rank 1. I personally think that any killer has a chance to win any squad on any map online with some outplays.(except for clown and legion, they suck lmfao). Yes, most killer perks are doodoo and you run the same perks every game(monstrous shrine omegalul), but most survivor perks are also garbage.
I don't think you HAVE to play spirit to win, but she excels at chases thats why i think shes so strong
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@Coder said:
Come on, you know it was a mistake, we get it, learn from it and move on.
Renew the licence contract, remove this map and we'll all be happy. Or make up some excuse, like performance issues. It's just that easy, come on.
Thank you devs!
Nope i like the map
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2413003#Comment_2413003
Oddly enough this concept applies to me
https://us.v-cdn.net/6030815/uploads/NIOSBY23QI83/image.png
So I guess people do play the same version of DBD as me, even if your original comment has more upvotes than mine (but if we want to talk upvotes should we mention ImmersedNurse?)
I know it also applies to you, Everyone has points it seems in this topic, mine is also worth reading im saying
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2412960#Comment_2412960
Firstly, please use either the full version of my name (GoodBoyKaru) or shorten it to GBK.
Secondly, that's really odd. Because last I checked I'm playing on version 5.1.0- same as everybody else- and I'm able to SWF with people as normal- which we all know is impossible as you'll get a version mismatch error.
https://us.v-cdn.net/6030815/uploads/RMUMU5JR29Q6/image.png
I have people back up my experiences and I also seem to face enough players as both killer and survivor- different players, should clarify- in public lobbies to prove that I'm playing the same version of DBD as everyone else.
I'm really sorry that you're bad enough at DBD that you feel the need to think that just because I don't think playing killer is equivalent to the 7th circle of hell I must not be playing the same video game as you, but allow me to point out that the only constant in your matches is you.
also if other people like my comment that also means people back up what i also have to say believe it or not
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2412960#Comment_2412960
Firstly, please use either the full version of my name (GoodBoyKaru) or shorten it to GBK.
Secondly, that's really odd. Because last I checked I'm playing on version 5.1.0- same as everybody else- and I'm able to SWF with people as normal- which we all know is impossible as you'll get a version mismatch error.
https://us.v-cdn.net/6030815/uploads/RMUMU5JR29Q6/image.png
I have people back up my experiences and I also seem to face enough players as both killer and survivor- different players, should clarify- in public lobbies to prove that I'm playing the same version of DBD as everyone else.
I'm really sorry that you're bad enough at DBD that you feel the need to think that just because I don't think playing killer is equivalent to the 7th circle of hell I must not be playing the same video game as you, but allow me to point out that the only constant in your matches is you.
So sorry it wasn't clear with you, it just seems you always have something to say to try and dis credit someone else's experience so. moving on from your comment
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@GoodBoyKaru said:
I've been having fun at red ranks for a while so maybe it's a you problem
Karu nobody seems to be playing the same dbd as you anyway so why bother lol
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@LeFennecFox said:
99% of killer issues are just awfully large maps with tons of safe loops that let one survivor that is decent get 2-3 gens out of you. Some of the stronger killers just ignore loops or have mobility to break up the w key playstyle so it can be managed.
Yes this is a part of what i mean also, other killers just are on the back burner, unless you wanna hate the game trying to convince yourself it's balanced. It isn't
That's why i don't like bloodlust, i hate loops, i wish they'd steer towards different map design that doesnt encourage going in a circle the whole time
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@BabuDweet said:
https://forum.deadbydaylight.com/en/discussion/comment/2411025#Comment_2411025
Majority of the time I'm rank 1 on both sides. But I haven't been playing as much so I'm rank 3 killer atm and rank 1 surv.
I hope you do start to have fun though!
Thank you, the most fun i get from killer lately is Nemesis
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@WishIcouldmain said:
Jesus it’s awful for both sides. The structures are too strong in between are deadzones. Map’s ugly. And it’s such a buggy mess especially on hit boxes. So yeah if this isn’t changed for the next chapter please burn it.
I agree i hate that map and it always brings me to it
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@VanitasRyuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/2408252#Comment_2408252
Finally, someone who is speaking my language. That's the point I've been trying to make on several occasions.
The outcome of a match doesn't depend on the perks either the killer's or survivors bring, it contributes to it, the outcome of a trial depends on the competency of both sides.
A Killer isn't bad or good because of certain perks, the same goes for survivors. A killer and survivor are as good as the gamer behind him them.
Not quite in this case but
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2411107#Comment_2411107
DS literally can’t be abused, it only activates when being tunnelled now.
Talking about overall, it got recently changed yes. People still use it today though, there was all that talk about it being abused thats the whole reason it was changed in the first place, so idk where you been
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2411083#Comment_2411083
I exclusively play at red ranks, it’s not common at all compared to other perks. Do you call everyone who has a different experience to you a liar?
When they are specifically saying they "never see DS" when there's so much fuss and talk and use and abuse over it? Yeah imma call bs
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2411078#Comment_2411078
hardly ever see it
That's a bold faced lie because i see it like every round, to every other round. You're playing a different game man lol or you're not Red Ranks
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@Troman said:
https://forum.deadbydaylight.com/en/discussion/comment/2411054#Comment_2411054
Just think about it.
How is dealing with stress all the time fun on a video game? think about that
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2411053#Comment_2411053
Yes, right now. The meta hasn’t changed at all this year other than the DS nerf though
Which is sad because so many survivors still use DS when there's so many other strong perks.
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@Troman said:
Killer is fun and it's easy to win as Killer. The biggest problem with playing Killer is how stressful it can be, especially if you face a seal squad SWF.
You said both in one sentence which is it
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2411023#Comment_2411023
Mained both killer & survivor at red rank so yes
I might right now, the past doesn't mean anything. Perks are different now, maps are different, Things get tweaked.
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@BabuDweet said:
Honestly I get what you mean but to say that killer isn't the fun in the slightest is a bit of an exaggeration in my personal opinion.
I play both sides pretty equally with overall close to 3k hours and 2.4k hours on my main account so trust me when I say I play the game plenty and play alotttttt of killer since I main huntress(on console rip lol).
Killer is fun, it isn't always sweaty honestly, when you come across optimal survivors whether it's a swf or not then yeah you have to play a bit more sweaty but also you're choosing to sweat if you play to 4k, that's just my personal opinion. Of course there are periods it is constantly sweaty but I suggest you take a break then come back to it, I take breaks regularly from dbd since it's just one of those games that can hinder your fun and love for it after constant playing.
Now when it comes to perks, I really do not get why people complain about either sides perks like it's in the game and that's that, get over it lol. Do I love a killer with noed or a survivor with sprint burst etc..? No I don't but sitting there and complaining is just dumb, it is what it is.
Moral of it all is that there is immense frustrations on both sides, as a survivor you can face so much frustration too even though I do agree that survivor can be more accommodated by the core mechanics in this game. Killers might have to sweat to get a result they are happy with, but like survivors have to deal with camping and tunnelling for killers to achieve this which is not fun for them at all.
Both sides have it rough at times whether there is balancing issues or not.
What rank are you? I'm glad you're atleast having fun lately
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2410948#Comment_2410948
Yeah solo queue players can definitely coordinate waiting on corrupt, my god how silly are some of the things people say on here. Survivors also have dozens of bad perks, it’s not mutual to one side.
Are you a high ranking killer? I'd take your word a little more seriously
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@Guest1567432 said:
Well I mean Ruin is ruin and will get cleanses 30 seconds into the match. Which is why most killers run ruin/pop because they know that ######### will get cleansed as soon as a survivor zones in.
which makes Ruin pretty much useless, why even like defend it , WOW a whole 30 seconds of nothing crap, thanks devs
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Thanks but talking about imbalances and being burnt out of a game are two different things, next.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2408314#Comment_2408314
@Angelicus23 was completely right when they said "Now you made this discussion a survivor vs killer mains thread congrats for changing the topic."
I've been on these forums long enough to know that this conversation isn't worth my time, have a nice day.
Isn't worth your time because you prob have no stand able evidence to support anything other than the OP survivor main lifestyle of dbd lol
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@ChurchofPig said:
I see like the same 7 survivor perks every game, what are you TALKING about that there's too many overpowered survivor perks compared to killer? Also, I wouldn't exactly say any survivor perk is overpowered. Annoying? Yes, but not overpowered. Also, your argument makes it sound like most killer perks are bad and most survivor perks are good, which is not true at all.
Please tell me the actual beneficial killer perks Other than the strong obvious FEW Killers have
- Pop Goes the Weasel (was Nerfed, 60 seconds- 45 seconds. why? cuz screw killers)
- Ruin (was Nerfed Multiple times, can be turned off fast) 3 perk slots
- Corrupt Intervention (easily can be waited out) 3 perk slots
- Tinkerer (most times i find you'll make it to the gen to find 2-3 survivors commit and would rather get ripped off by the undetectable killer.)
- Devour Hope (Can be turned Off fast, 3 perk slots, powerful only if survivors don't do a single hex which is rare)
- Eruption (it has a 6% regress reward if you do it correctly...That's horrible)
- Oppression (Has no regression penalty if you miss the hard skill check, which defeats the purpose of the perk)
There are just off the top of my head
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@WexlerWendigo said:
Yeah, killers definitely don’t have perks as strong as survivors, corrupt, tinkerer, pop, ruin are just trash!
Congratulations you named the 4 meta perks that are still good despite the handful of crap ones killers have. Tinkerer also isn't that great, Corrupt you can easily wait out, Ruin can be turned off in 30 seconds. Pop is the only real GOOD perk and even that got nerfed from 60 seconds to 45 seconds hold
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@baseballfan4877 said:
https://forum.deadbydaylight.com/en/discussion/comment/2408211#Comment_2408211
agreed. I think surviors have a lot of GOOD perks, but only like 1 or two are actually overpowered.
okay then what's the otherside? Crap like i've been saying compared? Most killer perks aren't even "good", some are useful but the rewards on most killer perks are pathetic if you ask me.
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@VaJaybles said:
https://forum.deadbydaylight.com/en/discussion/comment/2408189#Comment_2408189
Hatch was the one exception where you can be grabbed fully healed. I have yoinked many teabagging survivors because they didn't know, and the ones who did challenged me to a hatch stand off.
okay so then have it so its injured like the rest, problem solved.
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/271049/its-2021-and-killer-still-isnt-fun
First of all, Fun ist subjective not objective. I am really enjoying playing Killer in High Ranks in most cases. And I don't really know which super overpowerd survivor perk you mean but killers have pretty solid perks aswell. Just run Pop Goes The Wesel, Hex: Ruin, BBQ & Chili and Hex: Unduying and go Brrr.
And most Killers are indeed pretty viable in Red Ranks. At the end it depends on your skill, on the map, rng with Paletts, rng with Totems and rng with what survivors you get. Is it a casual SWF? Then it is fine. Is it your 1% competetive assweat SWF? Then sucks to be you I guess. Is it Solo Q? Let 's snack them. Even our hot snack Spirit can suck ass in some matches if you have "those" kind of games, but my man, this happens. You can be the hot ######### as clown. But please don't generelise your opinion as a fact that every killer is facing games like this. Killers got buffed over the years so much compared to the early states of dbd. I play both sides since the start of this game and can say that most killers are in a good position compared to what we were used to. Don't get me wrong, I am not saying that they are balanced. We still have much balancing to face but aren't you little poor killers that can't do ######### anymore (atleast if you are not facing a competetive swf group).
but those are like all the meta perks i been usin bro
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@ImBrakingBike said:
https://forum.deadbydaylight.com/en/discussion/271049/its-2021-and-killer-still-isnt-fun
I don't think the Devs ignore what happens with red rank killers, in fact, I'm pretty sure most of the fog whisperers are active Killer mains. They are in direct contact with the developers and often provide feedback and suggestions on changes to be implemented. It's up to them to see if they want those changes in the game or not, but ignorant I don't think they are
I'll take your word for it but i haven't heard much from Fog Whisperers or anything of the sort in a long time.
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@Slaughterhouse3 said:
https://forum.deadbydaylight.com/en/discussion/271049/its-2021-and-killer-still-isnt-fun
Been playing since 2017 and I still have a blast as killer :) bad games? Sure....do I lose sometimes? Sure. But I still get a lot of good games.
how do you make it more enjoyable?
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2408306#Comment_2408306
No, I think being broken the entire trial is a pretty massive downside.
No killer's going to just let you pick yourself up, they can see you're running no mither.
No Mither is one of the obvious weak ones...nobody really uses that one.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/271049/its-2021-and-killer-still-isnt-fun
The ultimate reward for playing killer at high rank is facing good players. Its same for survivor. facing good killers is also really enjoyable regardless of win or lose as survivor, but many survivors dislike their role in triumphing challenge.
It just sucks that majority of killers have weak powers that do not allow for killer skill expression. Part of the reason for that is casual player-base that puts out videos like "Trickster S-tier, Better than Nurse" or comments like "Wraith all-seeing blood is broken" or Deathslinger needs rework threads. dbd is way too loose that even slightest challenge is shunned upon, as result dev do not make new strong killers powers/add-ons that are 115% and they manage to do everything in their power to hinder the killers growth.
Its no surprise that there are only few killers worth playing at high ranks vs good players when new favourite survivor tag line is "The killer is boring". Strong killers are fun to play against strong survivors. weak killers are auto-loses and waste of time most of the time. They're like playing No mither for killer.
This is like a person better understanding where im coming from, thanks.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2408228#Comment_2408228
No Mither exists. NEXT.
Other than the obvious ones
@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2408228#Comment_2408228
Now you made this discussion a survivor vs killer mains thread congrats for changing the topic.
And regarding your real thread beginning, no, not every game is a sweat fest, if you are doing mistakes survivors will take them and not give you free kills.
As you said, you only play spirit and high tier ones, maybe try to play more killers or survivor instead of the same thing over and over?
That is not what i said at all actually, you're twisting my post. I talk about perks in my original thread and i was pondering comparing them anyway, but i thought it would be interesting to see what other people thought. I also didn't say ever that i ONLY play spirit, i was referencing a lot of people play her because shes strong, and that there's a small list of meta killers cuz most don't compare.
You also don't have to comment if you don't wanna or like my post