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SaltedSnow

SaltedSnow

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SaltedSnow
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  • @Squirrel_Thicc said:

    https://forum.deadbydaylight.com/en/discussion/comment/1362842#Comment_1362842

    Exactly my point. Why blame bvhr? They have no control over it, so the tunneling all lisa's thing is utterly stupid.

    In that case it would be blaming bhvr on the quality of the skin rather than the price itself. A legendary skin I feel should be like an Arcana or Persona from DotA 2. At the very least they could have given her custom audio yknow?

  • @hammyon24 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1362890#Comment_1362890

    No entitled killer mains like yourself defend because it’s easier for you to win it’s not fair for game and a laggy Freddy jeez it’s end game right there so take the entitled killer main it’s not fair for normal player fix his lung or fix the vault we get hit through everything no matter what

    I said in the comment you replied to I find Freddy boring. I don't play him. I'm not defending something that's broken, because nothing is broken.

    Nice jump assuming because I say the truth I am an 'entitled killer main.

  • Yes. It's a simple concept to understand. All killers have the same lunge distance and weapon hitbox. Freddy is a killer. Thus Freddy has the same lunge distance and weapon hitbox as other killers.

    Freddy is ######### boring to play as/against. Just don't argue with points that are objectively incorrect. Simple.

  • @Dr_Loomis said:

    His lunge is ridiculous and Freddy mains know and enjoy this.

    His Go-Go Gadget Arms are so famous I expect BHVR to announce an Inspector Gadget skin for Freddy in the near future.

    Freddy had the exact same lunge distance as the other killers. The difference is that because his weapon is tiny it looks wrong.

  • @CLippyTHeRUnt said:

    I feel very unmotivated playing now the killer new abilities are way to oP and the new map it’s worse than hot garbage

    The new killer is really not OP lmao. The map is trash but the killer is mid-tier at most.

  • He moves at 115%, I've noticed no change in how quickly I catch up to survivors. His walk animation is probably off.

  • @Sonzaishinai said:

    DbD shouldn't need to be balanced and they should prioritise fun over balance

    Ironically this means the game should be balanced. Things made for fun in a PvP game are rarely ever fun for both sides.

  • @Maelstrom10 I'm not the same guy but spies from the shadows is actually not too bad right now; they broke the ######### cooldown a couple patches ago so now it has no cooldown at all. You get to know exactly where people are going and get constant accurate location updates. It's almost like a budget IF right now.

  • @yobuddd said:

    Spies From the Shadows is an awesome perk! (I mean it too!)

    If it did what it said on the tin it would be trash, however I will agree that it's good right now, because the cooldown is broken so you get constant accurate location updates

  • That's not an optimal way to play him at all.

  • They should not mention sexuality at all. Why the ######### does it even matter beyond a company trying to get brownie points?

    You think the companies really care? If they did they'd make the pride flag visible on all their pfps, including Russia, china and the middle East.

  • Billy is fine where he is, his most powerful add-ons need touching, but as a whole his add-ons and his power are perfectly fine.

    Billy has a high skill ceiling, and so he deserves to reward those who truly do well.

  • @Best_Cheryl_Main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1355067#Comment_1355067

    Wasn't the DLC released November or September 2019? Season 3 of Stranger Things came out earlier that summer in June didn't it?

    You're correct, but the development time was probably before season 3 was released, and the Devs probably weren't aware of how big a character robin would be. I've only watched 1.5 seasons of stranger things so Nancy and Steve are who I know the most.

  • @Best_Cheryl_Main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1355065#Comment_1355065

    Or just like if you like horror games lol I got big into horror games when I was 9 and played some stupid point n click ones on my moms macbook back in 2012 then when I looked up "Horror Games." discovered Silent Hill. Its been my favorite franchise ever since :)

    Yeah, silent hill will still come up, but actually playing the early ones are ps1 only so not everyone has the will to bother emulating it. Dead space and resident evil are probably more likely to be played, along with the later silent hills that don't feature pyramid head.

  • It's there for balancing, it makes it harder to use hearing during a chase. Can't say I entirely agree but I can understand why.

  • @Best_Cheryl_Main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1355055#Comment_1355055

    If im being honest not sure why Nancy was chosen. Robin is more iconic from what I've seen lol I had never even heard of Nancy til DBD yet I knew of Robin and Steve.

    Nancy and Steve were more well known around the first two seasons, when the dlc was made

  • @SMitchell8 said:

    Never heard of silent hill or pyramid head. Underwhelming chapter for me personally.

    That's because silent hill is one of those *very* well known/great series that hasn't gotten a game in about a decade; it's pretty much a way to guess how old people are if they are aware of it or not lmao.


    Silent hill is a classic dating back to the ps1, and was a technical and atmospheric marvel at the time. Ironically the low power of the ps1 forced them to implement ideas that became standard in the horror genre, even in DbD.

  • @Best_Cheryl_Main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1355046#Comment_1355046

    Actually I think they chose the easiest to use since the others are kinda...children. But I know hes extremely well known like I said all I wanna know is if others were considered and if that was the sole reason :)

    Oh yeah if the others are kids no way they're getting in. Fake child murder is the only kind of murder worse than showing virtual boobs.

  • @Best_Cheryl_Main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1355020#Comment_1355020

    No I figured Im just wondering if that was the SOLE reason he was picked or if there was more thought into it as well as if anyone else (especially Claudia) was considered in the meantime

    To give you an impression of just how well know pyramid head is, my non-gaming friends know who he is, and he's also the only character I remember well from the series.


    Just like how they could have chosen other characters for stranger things, they chose the most recognisable ones.

  • @Best_Cheryl_Main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1355005#Comment_1355005

    Well they added pig so thats not the best of reasons but also look what I said above also when it comes to her being generic. However I am happy with Pyramid Head I was simply curious if popularity was the main reason and if Claudia was ever considered.

    @Best_Cheryl_Main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1355007#Comment_1355007

    Well she isn't just a woman (also tbf Pig falls under the same category) she does have control over the otherworld as its cited Heather goes into the Otherworld at the mall and Hilltop center because of Claudia. She also has some form of telekinesis as she breaks Detective Douglas's leg. And she has some sight powers as she knows when Heather kills her father.

    What if I instead told you that the reason they did it is because pyramid head is more recognisable and thus would attract more people and thus money.

  • This is something that should never be made canon. It's both more fun to watch the shippers get mad at each other over it, and no one should care about such a small part of what makes someone who they are.

  • Pyramid Head is simply more well known.

  • Hahahaha, it's been a problem since DbD was released. Gonna be a while till it's fixed.

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1335937#Comment_1335937

    Fun factor is a completely different tier list. I find Legion fun but I wouldn't put him in A tier lol

    She definitely needs her bugs fixed. I unfortunately don't play nurse enough to understand all these bugs. Her add-ons aren't great also which is something I'd fix.

    I've played nurse enough to get every perk on her twice, honestly the add-ons are fine; for such a (theoretically) strong killer, lots of meme add-ons is fine. Quite a few of her bugs are directly related to the multiple blink charges, which is why I think that reverting only that change would put nurse in the perfect place.

    Her add-ons no longer let her omega blink (which was the real problem), she becomes far less tedious to play as, and can no longer be literally ran away from (you can run in a straight line and make nurse take half a minute just to get into a chase). Bad survivors get to go back to claiming she's OP, and people who actually know the game will understand that nurse actually takes lots of skill to play.

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1334482#Comment_1334482

    There's actually quite a few. I don't know a few of these sorry but I just wanted to type in dbd killer tier list on youtube and see what they say.

    Rowby: S tier

    Dowsey: S tier

    Jaee: A+ (spirit and freddy are also here)

    Jamishio: A tier (Myers SS, Hag S, Pig S)

    The King: S tier

    TydeTyme: S tier (tbh this tier list looked weird lol) This one was 4 months old.

    These are just the first set I saw. Sorry if this looks rude I'm just showing what they are saying. I don't watch anyone here and I don't think any youtuber I watch has done one within the last 6 months.

    I never play her myself (other than a meme build yesterday which was a 4k) but I just don't think it would be received well if arguably the best killer in the game got a buff.

    The thing is she's S tier only in terms of 'winning.' If you want to actually have fun nurse is one of the worst killers in the game. Every action requires waiting, be it for charges or fatigue. With the dedicated servers muscle memory can ######### you over by reverting a 100% charged blink to an uncharged one.


    There are multiple bugs that can completely ######### your game, whether it be removing a lunge from a blink (giving the enemy a literal free dead hard), blinking without moving (oh yay more waiting), or even just losing 1 of your blinks permanently.


    What made old nurse absolutely stupid to play against was all the broken add-ons, which combined made her too forgiving. Now while she's less forgiving, she's also just pretty ######### to play, even if you're good at her.


    Imo her current add-ons are 'bad' enough that all she would gain from reverting the charge based power would be a smoother playstyle. Fix her bugs and revert that change and she'll be in a good place.


    (If someone plays bloody nurse of all killers long enough to be able to curbstomp then they kinda deserve it)

  • I found out recently otz uses two of these but I love surge pop surveillance and sloppy on clown. Where I live there are a lot of toxic swfs, who while they're (usually) not great at the game are just annoying to play against, so sloppy is for those times they decide to body block a dude on 0th hook. Surge and surveillance means I never have to kick and pop is for those times I get a little snowball running and can slow down the game enough to win as the wheezy dude.

  • @StutteringSpartan said:

    Don’t you get an audio queue when each blink has recharged though? Honest question.

    You do, but it's client side, the tiniest bit of lag means that you can muscle memory that timing, but get ######### over due to less than 100 bloody ping.

    Something you don't hear often is how many killer actions get ######### over when the killer is lagging. With high ping (as an example, don't actually do this) nurse, spirit, DS, clown, trapper, and more all have to wait for both their client and server to match up. It basically makes your muscle memory pointless.

    Back to nurse, people are saying everyone relied on omega-blink, but as someone who only started playing her after the week and have her at p1(plus a shitload of levels above p0 when I wanted to get every perk on her), nurse is just a ######### pain to play, and the bugs are only half of it. With the recharge, not only is DH far more powerful, but EVERY DAMN ACTION YOU TAKE involves waiting for the same amount of time it took to perform the action. Blink? Wait for the charge, the fatigue, then the recharge. It's just... Not fun in the slightest. Why would I play a game to spend more than half my time staring at the floor and waiting for a CD? Even clown doesn't have to wait as much with his power.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1313540#Comment_1313540

    Nope, his surname doesn't seem asian to me either and I lived in asia.

    I'm from Asia, he looks Asian. At least as much as you can when all the survivors models are trash.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314509#Comment_1314509

    This is probably one of the most pathetic posts I have seen so far.

    If someone does not want to play the game and decides to go for AFK-Wraith instead, then this person should not queue up. Simple as that. Dont want to play the game? Fine, then dont start a Match.

    People go afk wraith in order to derank, the matchmaking is trash so people will do anything to get an actual balanced game out.


    From your previous post. You can't depip with an afk wraith unless you solo every gen. You're garunteed at least an iri escape and 2 silvers.

  • @Nos37 said:

    May just boil down to the fact that only one Survivor can perform the unhook. It then becomes a race for some Survivors. If they're in it for the points then there's nothing stopping them:

    • Big pool of points? Check.
    • Loss in Rank if it's an unsafe unhook, meaning they face easier Killers? Check.
    • 1 step closer to the hatch spawning? Check.

    It's annoyed me for so long that you still get a fair amount of points for farming your team. Make an unhook only give like 250 points and give the other 1250 on the safe unhook trigger at least.

  • Grinding for perks. There are too many now.

  • @Peanits said:

    I don't know if I'd make that comparison; while the Deathslinger is slower, he also has next to no windup time. Pyramid Head, on the other hand, has to charge up his power first, and creates a zone that the survivors can see and react to if they've got fast reflexes. His turning speed is also limited while he's doing this, so making sharp adjustments is much more difficult.

    I think they're right, but from an incorrect perspective. DS is 110 because the Devs realised no one used his power when he was 115, they admitted to it on stream. Because of this, DS is arguably too slow, whereas in comparison PH has a power that fits his movespeed far better.

  • @AvisDeene said:

    I am bad so don't judge my perk choice.

    Self Care: Increased healing by 30% for yourself and healing others. Does not stack.

    I would almost be fine with this, but that change kinda just makes botany knowledge even less useful. I'm aware it had the efficiency, but it's usually used with self care anyways.

  • @GetDedicated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1312394#Comment_1312394

    You said it. 2 months ago. Things are different now. I think you didn't read a thing

    My sense of time is off with all the ######### going down in my country. It was the week starting the 22nd-ish of last month.

    And you're arguing that escaping 2 months ago with only 3 (usually) trash perks is easier than escaping now with 4 good ones? Christ man.

  • @GetDedicated said:

    I returned to the game a week ago after three weeks away from the game. Now I found that even with the gen speed and infinite nerfs (in addition with the other major nerfs to Survivors) killers tunnels and camps or proxy camps every stupid ######### match, even more than before. I understand that they need to kill but playing killer it's ez mode now, they can get kills without playing like bitches. They have a lot advantages after BHVR listened them whining about everything since the game came out (Pallets, Windows, Exhaustion, DS, Balanced Landing, "Genrush", Toolboxes, Maps, etc). Honestly it's boring and annoying playing DBD as survivor now with so many killers making the game boring af. Killers please understand this: If you can put pressure on survivors you're trash, stop blaming gens or maps or crying to devs about nerfing everything. Survivor community already had too many nerfs.

    Don't make things up. I did every survivor adept in a week 2 months ago.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1312151#Comment_1312151

    "Survivors force me to tunnel and run NOED"

    it goes for both sides

    They don't, those are just trash killers. Survivors who 'need' to run DS, DH, IW, BT every game are the same. If I can do all survivor adepts in 1 week at red ranks, they can win without resorting to using every meta perk under the sun.

  • @xCarrie said:

    Perks I thought of if there’s ever a Shinning chapter which hopefully there will be one. It doesn’t have to be related to the movie but it’s inspired by it 😌

    Dull Boy: After being out of chase for 10 seconds, your speed is increased by 3/4/5%. “All work and no play makes Jack a dull boy.” -Unknown

    Redrum: After downing a survivor 5/4/3 times, your next basic attack will instantly down a survivor. “I'm not gonna hurt ya. I’m just going to bash your brains in!” -Jack Torrence

    Hex: Overlook Curse: Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. Survivors opening an exit gate must hit a slightly/moderately/considerably difficult skillcheck in order for the gate to open. If a survivor fails the skillcheck, progress will be reset by 50% and you will be notified *The Hex effects persist as long as the related Hex Totem is still standing.*

    ”I want you to like it here. I wish we could stay here forever... and ever... and ever.” -Jack Torrence

    I like these perks

  • @Arbmos1998 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1290971#Comment_1290971

    See thats the thing, all those levels and yet you still don't have his own. I wonder if another beneficial change to the system we have currently would be the Teachables for that specific character are already maxed out at 3. So Claudette for example you would have right off the bat Self Care, Empathy and Botany at Tier 3. Just that alone makes it 6 less perks to get in the web

    That could be a nice change, at least that way new players have *some* maxed out perks without having to play 100 games.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1290964#Comment_1290964

    False, they do not lose momentum. Window vaulting does stop momentum, but you can also start momentum mid-air. Its how skilled survivors dodge beartraps in the funnel drop in The Game. Killers can do the same. Hag only loses momentum with her trap because its a teleport.

    And yeah, even with bamboozle its slower than survivors, just like how balanced landing still gives you a stagger thats still infinitely larger than the killer.

    I didn't mean it completely stopped you, but you do get slowed down. In any case, the problem here isn't that killer needs a stagger, it's just that survs either are running to a bad area, or are waiting too long before running away without BL.

  • One thing I would like to see is let survivors and killers buy their own teachables without having to use the bloodweb to do so. For example, my Clown is level... (I'm not even sure, way past 50) and I still haven't maxed out even his own perks. I'd like to at least have the option to buy his own perks on him so I can start trying for adept.

  • Even with bamboozle the vaulting speed is still slow. Imo this whole thread is dumb, killers lose momentum when they vault/drop, that is effectively their stagger.

  • Killers effectively do have a stagger. They lose momentum, just like the hag does with her traps.

  • @Orionbash said:

    Camping is an inherent abuse of the power role as killer and more needs to be done by the devs to discourage camping. Even proxy camping. I really think the timer should be increased (Aside from endgame, as there really is no reason to leave a hook once all 5 gens are completed) during the game if: 1) The killer remains within 32 metres from the hook or 2) The killer re-enters the 32m range of the hook for more than 5 seconds.

    It's not just a matter of gen rushing to counter either. I play mostly solo queue and it's impossible for me to know if the killer is camping unless 1) I have Kindred, 2) The hooked survivor has Kindred, or 3) I actually get off my gen and run to the hooked survivor only to find the killer camping. The devs have stated that SWF only make up a small portion of the number of games being played at any given time. This means that most people are solo queue. This means that everyone else aside from the hooked survivor needs to learn that the killer is camping them. That's a lot of wasted time that is supposed to go towards gen rushing to counter camping.

    NOOOOOO COOOOOOOTE THE KILLER CAN'T PLAY THIS GAME COOOOOOOTE

  • @Zoophage said:

    Btw, Isn't "proxy camping" when the killer stays just far enough away so his aura is not seen via Kindred? So what? 16m away?

    Jokes on you I run kindred with Open Handed

  • Just wait till you get the bugs that remove a blink, of the bugs that remove your chain blink moving, or the bugs that remove your lunge.

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1284729#Comment_1284729

    i don’t think that’s abusing it at all . First of all it’s a perk and It’s supposed to benefit the survivor long enough to actually be useful. So what if he hops In a locker, just eat the stun 5s isn’t a lot of time to some of these killers that can catch up quickly or have good anti loop. Second of all, it’s a one time use even if they miss it. Third of all, you as a killer could be spending that minute keeping the other 3 survivors off a generator instead which is just as productive. One of which should be exposed for getting the hook rescue. Chase that guy. Also, that one minute is just enough time to get back on their feet. You could still be “doing your objective” By chasing other people. There have been plenty of times where I didn’t feel like that minute was long enough. It’s easy to wait out especially if you got the guy slugged. You’re just doing you’re objective tunneling, well, that’s the price you should pay for keeping someone pinned down to where they can’t do anything to help their team. 1 min gives People a chance to get back on their feet if that’s what they choose to do. Spend it wisely.

    I always go for the unhooker, if the idiot decides not to heal and be near me while I'm mid-chase I'm going to go for a down. You clearly don't understand how important those 5 seconds can be.


    What I hate about locker DS is the cocky little rats think they're immortal when they do it. Of course there are times I'll eat the DS. It's the arrogance I dislike, to not even heal because they're so sure if their immortality. As far as I'm concerned ds should deactivate when you work on a gen. There are side objectives to do, they can heal, etc, but jumping straight on a gen shows how safe they are.

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1276945#Comment_1276945

    By unfun i mean hes not enjoyable to play as or against. His power just forces an early pallet drop nothing much else. He needs a complete rework imo

    And why are you assuming that im some toxic survivor main? I play both sides equally. No need to be rude

    I find him fun to play as and against. The tonics slow down effect means I have to think about the best loop to go for. Ik my chase times are going to be cut down, but if I position myself away from my team I can seriously screw over his macro game.

    He's also a bad killer, so I tend to escape Vs him a lot lol

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1284559#Comment_1284559

    Abusing DS - that’s hilarious. You can’t abuse a perk that’s a one time use even if you miss it 😂 it has its purpose and it’s to prevent you from preventing me from playing the game. You clearly have the entitled idea that you deserve quick easy downs and re-downs without repercussion. The game is trying to teach you to find new targets. That’s what separates good players from bad players 😂

    You can abuse it. For example taking advantage of what amounts to be 1min of immunity to work on a gen without healing, and when the killer comes, jump in a locker.


    As far as I'm concerned, if you feel safe enough to work on a gen without healing, I'm not tunneling. I'm just doing my objective.

  • @Nurgling7 said:

    I mean, Clown just spams bottles to slow you down. Where are all the threads claiming HE is "boring?"

    Nowhere, because Clowns ######### sucks.

    Clown's got charisma, Freddy's just a burnt paedo.

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