Saint_Ukraine
Saint_Ukraine
About
- Username
- Saint_Ukraine
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Comments
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@BBQnDemogorgon said:
@Incirion Not at all. Play billy/nurse/legion and equip whispers.
You'll know what gate they're near by the perk being lit up. If it turns off rush to the other one.
Repeat for 3 minutes and they won't have an opportunity. If they're ever spotted in the process they're dead.
Especially if remember isn't reworked that'd be brutal.
@Bbbrian2013 I believe the devs said they'd be reworking remember me and other perks due to this new endgame phase being implemented.
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@praisetheentity said:
@Saint_Ukraine How in the hell is moonwalking an exploit it does absolutely nothing overpowered
@praisetheentity If it wasn't an exploit, then the devs wouldn't have removed it, now would they have?
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I suppose that's a possibility.
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If you had read the Q&A post that accompanies the Endgame Collapse post, you would see that most of your questions have already been answered.
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@Incirion said:
https://forum.deadbydaylight.com/en/discussion/comment/427924#Comment_427924
@Saint_Ukraine at 36 seconds into the video, it's following a dwight, 4 people left alive, 4 generators left to be repaired, and the collapse begins.
@Incirion Well, they mentioned that closing the hatch starts the endgame collapse as well, so I would assume that is what happened. And the exit gates are powered after the hatch is closed, I believe.
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@Incirion said:
@rexydon doesn't matter if the hatch spawns or not, because the killer can close it and force the survivor to open an exit gate instead.
@Saint_Ukraine This might actually bring me back into playing killer. In the video there's a part where the collapse begins when all 4 survivors are alive, and there are 4 gens left. So I think the killer will be able to open the door at any time during the trial. Which means if the survivors are being particularly douchy, you can force them out without a d/c.
@Incirion I don't know about that. I think @Peanits confirmed that the exit gates can only be opened, by survivors and killers alike, if the required number of generators have been powered.
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@Incirion said:
https://forum.deadbydaylight.com/en/discussion/comment/427346#Comment_427346
The bear traps and Blood Warden are two of the things I'm most excited about with this new update. I love the idea. It's great. Killer can close the hatch, but that powers the exit gates, so that's fair, survivors still have a chance. Just less of a chance. 3 minutes is a long time, especially if the timer slows or pauses when someone gets downed or hooked.
@Incirion I can't wait to test it all out. It's a refreshing change in my opinion.
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@rexydon said:
https://forum.deadbydaylight.com/en/discussion/comment/427383#Comment_427383
What? I will have to re-watch that. I hope not because even as a survivor main that is bull #########.
@rexydon I think it's compensation for survivors that just get absolutely destroyed by the killer early in the game.
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@rexydon said:
https://forum.deadbydaylight.com/en/discussion/comment/427246#Comment_427246
How do you figure? The survivors still need 2 gens for the hatch to appear when there is one survivor left. Which now the killer can close the hatch.
NOED is already a strong endgame perk. Running that with this new endgame makes being hooked in the basement a death sentence for sure now. I am consurned how this works with blood warden.
Also, Pig's reverse bear traps are going to force the survivor to stay in the trial during the endgame collapse.
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now people will be forced to stop playing like d-bags with the moon walking exploit
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If a key is used and the hatch is closed, will the Endgame Collapse still occur even with generators remaining? And if so, are the exit gates powered the same way it is done for the last remaining survivor?
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Why should a person have to derank because their internet took a sh*t?
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Why would you ask a question that no one knows the answer to yet?
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@RSB said:
https://forum.deadbydaylight.com/en/discussion/comment/424733#Comment_424733
She requires more skill, than any survivor action, so shut up already about nerfing her.
@RSB Calm down.
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Nea has great perks for chases and hiding. Her Streetwise perk is kind of "eh" but that's just the way it is.
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Legion should not have this as a power, in my opinion. It just doesn't seem like the right role for them.
Many people have proposed a killer that disguises themselves in the past, but everyone always responds with the same damn thing: "This killer would be weak against SWF."
Regardless, I would still want a killer that can do this. It'd probably be called "The Doppelganger" or something like that. Plus, there's many ways for a killer like this to be made in just the right way that it is actually viable. People simply dismiss ideas too quickly without thinking about the possibilities first.
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@Detective_Jonathan said:
https://forum.deadbydaylight.com/en/discussion/comment/424395#Comment_424395
You don't know half of it then, and i feel sorry that you don't know anything about what is going on.
@Detective_Jonathan You're right. I don't know. I only know the information that you have provided in the OP. And of this information, I have yet to see evidence of any witch-hunting. All I see is a person wanting to ban someone for trash talking in a competitive game.
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You forgot Wraith and Freddy.
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@Detective_Jonathan I just find it unlikely that players are deliberately trying to seek you out and harass you.
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Targeted..?
You must be joking..
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no
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I've experienced much of the same thing. I typically spawn with at least one person, if not everyone.
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It would be nice to add Chris Walker as a killer. I am not sure about Miles Upshur, because you never see his face. So, in that case, perhaps Chris Walker would have to be a paragraph. It's an attractive idea, but as of now, I feel that getting video game characters are far from being added.
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I don't understand why these need to be changed. Are ebony moris OP? Yeah, that's the point. Are keys OP? I wouldn't say so, as they're mostly situational. Plus, you actually need to put in a bit more work to get a chance to use a key.
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um
Survivor Theme? Lol
I really didn't like Curtain Call. I was glad when that chapter was finally over, so I could get my old music back.
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If you can't do well with Plague, you're probably just boosted.
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They'll probably just increase the hits required for activation.
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I am discouraged to remain sick. Are you kidding? That Corrupted Purge is OP, and I would rather be sick and be able to loop than to get downed by that stupid vomit.
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I looked at my progress for Cutting Out and I was surprised to find that I've apparently only wiggled out 4 times, when I know that I've wiggled out more than that. A lot of the achievements are bugged, I think, because I also didn't have Outrun Evil complete, but I have crawled out through the hatch before. I even have a game clip of it. There's more achievements that have incorrect progress as well.
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no
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I hate Billy as much as the next boosted survivor, but like everyone is mentioning, he can be looped easily if you're in the right situation.
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you
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Should they increase the tokens to 4?
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Smell ya later, nerd!
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Yes. It's not as if the Entity strips them of all memories.
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I used to bring it all the time, but now I just use medkits. They're faster anyway.
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They're pointing at your clothes. I imagine they are trying to say, "Nice threads, man!"
Such nice and complimentary survivors.. :)
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I want to..
..kill the survivors..? Duh. Lol.
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/414261#Comment_414261
@Saint_Ukraine Just get the heck out of my swamp?
You can’t kill survivors when survivors are purposely hiding in the map, as I said in my original post and anyone with basic reading comprehension could understand.
@pemberley They can't stay in the map and hide if you kill them. :/
Plus, there are several perks to help find immersed survivors, so I don't think giving built in NOED or Blood Warden is gonna fly.
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@pemberley Just kill them?
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I only dc if I am about to die early without getting a chance to do anything. For example, I dced the other day after I got chainsawed and taken to the basement twice in a row. I hadn't been able to work on any generators at all.
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I call bait
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My unpopular opinion: The Plague is not attractive.
My reason: Her body is literally rotting away and she vomits on people.
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Red Forest. It's just a nice looking map in general.
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Well, then killers would never leave you on the ground. They'd always immediately hook you. Unbreakable allows you to have an ace up your sleeve that the killer doesn't know about. This is the problem with No Mither, because the killer knows you can recover infinitely, so they'll always hook you instead of slugging, aside from very rare occasions. This would hurt survivors more than help them, in my opinion.
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Well, I wouldn't remove moris. They're too cool. Especially Legion's.
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@Peasant Yeah, stuff like that.
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I find it difficult to take TydeTime seriously. I remember watching his video on the SAW chapter, and all he did was complain because the characters weren't what he wanted. It was such a pointless rant.
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Killers are crybabies.
Survivors are crybabies.
The Entity's realm is our playpen.
Behaviour is that parent trying their best to get us to quit crying, but doesn't know quite the right way.