SMitchell8
SMitchell8
About
- Username
- SMitchell8
- Joined
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Comments
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Can't wait to get abused when playing as trickster ๐
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I see very little tunneling at mid ranks tbh.
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As a solo, as escape is a win, whether I make it alone through exit or hatch. A 5 gen hatch escape I wouldn't consider a win though.
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Just played against a poor rank 18 trapper. Game was over in under 5 minutes, actually felt sorry for him. He didn't get a hook, just landed 3 hits all match and 1 of those was a protection hit.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2031576#Comment_2031576
You know deathslinger has a onesie now right?
Yeah and 0 people use it, like 0 people use the stupid clown one.
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I dont get to play often, so i stay around the same ranks quite often. As a rank 17 GF, I was surprised to face a twitch streamer 2 man who were all purple ranks. I got a 4k so does that mean I'll get reds tonight? ๐
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Trapper and Ghostface
The traps feel so rewarding, especially when you set them up in advance knowing they will be triggered.
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I actually like the thrill of listening for the hatch and trying to find it blind as opposed to the aura. It's a good perk though and its handy for Bill daily's.
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2 of those are unbearable on console. Quite a few people wanted chapter 19 to be a seriously strong killer but they went the other way on that one ๐
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I treat them the same. If i catch them and hook them 2 or 3 times, they're out.
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Its quite fitting that the worst looking killer is actually the worst in the game. Makes sense. He should be a survivor
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We gen rushed last one as she wanted all 4 of sick. She then slugged 1 by 1 yet couldn't get last guy as he escaped her. He started a revival snowball and they got last gen done. I was last to be healed but i had crawled to exit gate and got saved there. Us 2 got out, the other 2 who made it all happen got killed heading towards the other gate.
All 3 games were like a pendulum with momentum swinging.
Hope I face her more often
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๐คฃ๐คฃ๐คฃ๐คฃ
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Yes I had it last week. Looked like I was standing in front of it. Killer didn't react to me, so whether or not they could see me. When I left, my character did the exit locker animation so ....
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I love the game, I keep up to date with all the changes and what have you, but I have 0 interest in the battle pass. Only benefits those you can play a LOT and the free rewards are junk.
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@AsherFrost said:
Billy, he was raised on a farm!
Jokes aside, probably one that you can get bp from stalking or something else that doesn't involve touching the Survivors, so you have more ways to get the sweet sweet points.
Beat me to it, although OP did blood points to his post.
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Just wait near the gate for the killler to turn up, as soon as he leaves, leg it over to the switch and stay on it. Providing the other exit isn't too close or within sight of the other, you'll make it out injured atleast.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2028409#Comment_2028409
Can you explain why?
As survivor: The vertical gameplay is fun, the buildings with ledges are fun, the gardens are maze like and its easy to make wrong turns. I like the street aesthetic and the games are ALWAYS entertaining clashes I find as 2 survivors do tend to make it out each time.
As Killer: I play trapper and he has some really good trap opportunities with the narrow walk ways and long grass. As GF I do struggle a bit tbf.
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We need;
More jump scares, whether that be killer or environmental ones such as bangs, trash cans falling over etc.
Much darker maps with little visibility, some won't like it but decreased awareness and visibility will add a bit more tension.
Scarier killers and yes I'm looking at Trickster. Myers and GF have 0 terror radius jump scares, Hag has her traps, need a few more of either.
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It's my joint fav map. I really enjoy it
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I wondered why Bubba recently kept giving me extra attention. I only play as Jake
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I play mid ranks and get tunnelled once every 20 odd matches, its barely an issue for me. Decent killers will at least slug you rather than full on tunnelling you out.
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Its a good idea although borderline a little too strong imo.
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I like the larger maps tbh, perhaps have the large ones require 6 gens or something. COD is the same, the vast majority want only cluster** maps where you see plenty of action.
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I play both sides and can't see why holding the forward button is a problem, seems a bit petty tbh.
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GF doesn't lose NS on successful attacks, especially the exposed ones. NS should only be broken by standing survivors who look directly at him from any sensible range, slugged and hooked survivors can only reveal him if he's within a very short distance (camping)
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I'm a console player, but what does the 'W' actually do? Seen it mentioned a few times recently.
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The useless?
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Can say that i've only ever lost a single basement game, that was against a decent swf team, against randoms, its almost a guaranteed win once the survivors fall for it, which most do.
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Don't chase them, its what they want and it's not what they'll get. You can always catch them later, although in my experience, the toxic sods are always the ones that always seem to escape and finish with the most points. Its a computer game so people act like melons and get away with it, just gotta be the bigger person really.
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@BitingSea said:
Basement Trapper feels way more fun because it's actually rewarding, you made the shack your own personal hellhole with the only escape being selfishness and the sacrifice of others, you can get out, just someone else has to disarm that beartrap first, whether it be with their hands or their ankles. In all seriousness though basement builds only work because of altruism and Trapper is the most fun domino effect of it to watch, hearing traps snapping left and right with screaming, then you just grab em real quick and take them downstairs to finish off that birthday party you're throwing down there
What makes me laugh is that people still fall for it. I always stick another trap in the grass against the perimeter of the building, that always gets a few.
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@C3Tooth said:
Remaining realms to upgrade graphic: HillBilly, Shape, Hag, Huntress.
We have to wait at least another half a year, or may be the end of this year. To have all the old maps complete upgrade its graphic.
Then I hope, everyone hope. Each new killer since Blight, will have their own realm/map
End of the year? So what happens to the 3 characters released in that time including the 5 year anniversary /chapter 20? We'll have about 8 killers without a map.
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Awful looking killer
Cool/fun but hugely underwhelming power
No map
1/10 for quality and effort
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Stick NOED on and Mori's for insurance. You don't have to use them but you can atleast be able to return the favour. Best of luck ๐
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So,
Will people buy him in one week and should they?
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@XximpostorxX said:
https://forum.deadbydaylight.com/en/discussion/comment/2025897#Comment_2025897
Yeah, but franklins is basically a wasted perk slot for killers and is already baited by green key squads lol.
Green key squads hahaha ๐
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Oni could take Myers head off, wouldn't work on PH though.
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I always set up a basement game when playing Trapper, just encase the game gets away from me, a basement game will always save it.
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One purple is Lithe and the other looks like something you'd train your dog at.
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A lot of variables but the humans would be first to die. Nurse and spirit are probably invulnerable to harm so would probably be match officials. Leaning towards the heavyweights, Oni or Pyramid Head.
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Prestige torch would be easy. Prestige hooks for killer lol
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I hope they ditch new chapters for a year or so and;
- Make new maps, we need them badly, not just for the chapters that didn't get them
- Fix the issues in the game
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Same happened to me the other night. Spawned in and A dwight rush vaulted in front of me and Spirit turned up seconds later and I got hooked. Repaid the favour after I was saved by running over towards a gen he was working on, killer was tunneling me so she found him as well :)
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Just take a brown med kit and free up a slot that is useful to your teammates. Here Here OP
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Expect to get scrubbed first couple of games, it will improve. Make sure you master his demon strike, its his standout feature, without it, you'll likely struggle.
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I agree with most of it. Id say Plague and Legion are better than Clown though. Not had much experience against Twins but they've wiped the floor with my solo team both times I faced them.
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@CanWeGetANewMap said:
https://forum.deadbydaylight.com/en/discussion/comment/2023528#Comment_2023528
you can make doctors terror radius very big and the exposed perk "starstruck" is based around your terror radius
Will see a return of a few classic perks like Unnerving and Agitation
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I never escape, even killer swipes another survivor. I rarely lose carried survivors either. No need to change it though imo
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I've seen a lot of comments saying they want to be killed by him and that he's hot ffs. I wish those we're fake comments :D
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There are 3 Trickster camps
- Those that love his design/kpop (mostly females) they're entitled to like the aesthetic even though comments like he's hot I find really cringey.
- Those that don't like his aesthetic or Kpop and wont play him. Again, they're entitled to there opinions on him.
- Those that just want to play him for his ability/power
Not many winners in the trickster population if he's going to be the worst killer in the game. Only group 1 will be happy as it stands