SMitchell8
SMitchell8
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- Username
- SMitchell8
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Comments
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2093962#Comment_2093962
Take it you play on console? That movement can be hit.
Yeah
I literally have no issue with DS, noed, camping and tunnelling and the other dark arts, they're all aspects of the game I accept despite how annoying they can be, its just the 100% sensitivity spinners that I hate lol. I get them eventually, but i'm like Hades after I miss the first 2 or 3 shots as I know that they're probably laughing the heads off at me :)
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2093745#Comment_2093745
🤨
Serial juker. Exploiting movement?
What?
The ones that literally spin as if they jumped onto a playground spinning wheel. Characters shouldn't be able to spin like that when juking, its ridiculous to go up against. Don't mind a bit of juking but the torvile and dean ones get on my nerves big time.
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If you we're a serial juker which to me is effectively exploiting a movement mechanic, I will vent my displeasure on said survivor. Saying that, I don't hit them as my 2 mains have better methods. As trapper, I just stand in front of them and spam trap setting to earn BP, and as GF, I just do Mr Bean style zig zags in front of them. Sportsmen celebrate in front of the opposition fans/players, nothing wrong with celebrating a little victory :)
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Ghostface still does well on there.
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The average person would be exhausted having ran half a mile to escape a killing machine (apart from Trickster) only to then have to shove metal shed doors with enough force to stun a 6ft killing machine (other than Trickster)
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I've always loved the yellow tint, just like I did for the blue of Macmillan. Hopefully this one is better than Macmillan. The only rework that looks better imo is Ormond, with Crotus being marginally better.
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I've been trying to complete heroic virtue challenge and I've been stomped 7 of the last 9 games. I've won my last 4 games as killer all by 4k.
Killers dominating games atm. I've even faced 2 pretty decent Trickster players recently.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2092705#Comment_2092705
99'ing gates has nothing to do with NOED
NOED activates when the last gen completes nothing to do with Exit Gates
I thought noed triggered upon exit gates being opened / start of EGC. I always played it as if that was the case lol. Noed it pretty uncommon I find.
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99% is savy as it won't trigger noed. Opening it immediately is selfish towards other survivors who are being chased as noed would make them a 1 hit target. Open the gates when you are sure others are safe. I do like the idea of a gate regression but I think its fine how it is.
You also have many anti exit gate perks to use; No way out, Remember Me, Blood Warden, Rancor.
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We need a few much darker maps to increase tension and nerves. Most maps are too light.
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Dwight all day long.
Reminds me so much of the types of losers that jump on the bandwagons of those picking on other losers. Meg and co are supposed to be toxic, but not Dwights
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A flop
* Menu screen is fine. I made it instantly better by blaring out disco inferno whilst on it last night, much better. They didn't add any music to it themselves or any music for the match loading screen as opposed to sitting in silence.
* Killer isn't scary at all and barely passes for a horror character. Power is cool and but completely useless. Overlooked many other horror genre's but after Blight and Twins, they needed to try something different.
* Cringey fan art all over the twitter and Instagram page that we never had in any of the other 18 chapters.
* They didn't even bother releasing a map with it
* Fairly good perks, paid no attention to the survivor ones though.
Roll on Chapter 20!
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I used to like Lery's, but now not so much. I like Midwich a lot, great atmosphere and plenty of places to escape and sneak around. Hard for killers though. Hate game, its awful
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@GannTM said:
Yeah, let’s just leave and ruin the fun for the other three survivors and the Nurse. Seems about right.
First game last night after a 5 min wait
Player 1 D/C after about 20 seconds. I heard Nurse blink twice. They didn't fancy it.
2 man swf (double D/C) about 20 seconds later
So 1 v 1 against a nurse then ...... good practice for both of us ..... nah, nurse DC'd too.
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@Clevite said:
I'm sure they are running out of ideas for killers and new powers.
I wish they'd stop worrying about new content for awhile and concentrate on bugs right now.
I kinda hope they stop after 20 for a while so that they can bang some new maps out.
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Shipwreck - Pirate Killer
Dark Cave with little lighting - Some kind of creature
Castle Ruins - Ghost/Demonic Knight
Eqypt/Oasis - Mummy
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Depipster hahahaha
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You can't expect killers to not hit the next survivor that comes into contact with them. I'll slug a survivor if they don't get far from the hook they we're just on, but I wont continuously hand out lifelines.
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Killers can throw there M1 weapon out of anger at Survivors in the exit gates. 1 hit down if lands.
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After Chapter 20, I hope they stop doing chapters until they blitz out a few new maps as well the updated ones.
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Runs lovely on ps4 pro except for dying for no reason during struggle phase. I love the better colour/graphics they have done.
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It should contain one or multiple tasks;
Complete 100 sacrifices
Achieve 25 merciless victories (any perks)
And a power based record (25 bear traps or land 50 hatchets etc)
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@JesseJH28 said:
It's happened to me a few times as well. Once right in front of a Jake about to save me... I felt so bad, it looked like I intentionally killed myself right in front of him after he ran across the map to save me
Never had a problem on PS4. Since I switched to PS4 pro, it happens every game. I'm effectively playing with 2 / 2.5 lives. I need saving within 10-15 seconds of struggle phase.
My game runs lovely apart from that.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/240345/still-havent-fixed-dying-on-hook-bug
Wait a minute... you have the game on disc?
Brought it for 20 quid from Argos. Included the Huntress DLC so quite a few years ago. What a great 20 quid spent too.
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Dark sense - Alert - Iron Will - Plunderers/Lithe
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Played 2 won 2, both 4K
Played against once, he got 4k
Not as bad as they say but low to midranks aren't really here ;)
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Jake as an intermediate with Iron Will and Calm Spirit lol, plus he has clothes that match the environment making him well camouflaged. Quite an easy survivor to play as tbh.
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Trapper could be could be good. Story of the macmillan plant and how he is becomes the Trapper. Fast forward to a bunch of teens that go exploring the ruins of it. Bear traps, Tapper appears bla bla.
Oni would be cool also
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Trickster the scariest 🤣
Any assertive bloke could sort out Mr Papercuts. Only fan girls need fear him. Oni would dunk him his coffee.
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Jake should be higher due to iron will imo.
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@C3Tooth said:
As Trapper main, I just want small sinple changes.
. Start with 1 trap, able to carry 2
. Traps spawn 30m away from map boundary
That would be enough.
Spot on
To add to that, not having to use a trapper bag every match means he'll be stronger being able to use springs or wax bricks to go with the speed setters.
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@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2077264#Comment_2077264
Dont you think trockster feels undone and is like guntress in a way?
My argument against the Trickster is that there are about 500 other horror genre's they didn't pick ahead of a pop singer. He's quite fun but obviously broken right now. He's been purely designed to draw in Korean fans to the game. Nothing horrific about him tbh.
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@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2077258#Comment_2077258
I had an idea fir a roman with a sheild he could bash into a wall and break it for a short time
Roman is a good shout actually. Lots of untapped options.
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Last year, with plunderers I was getting a pink key or map every 6 or 7 chests. Now its dropped off massively, so much that I switched it out for Lithe recently.
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Would be good to have a few medieval characters. A Demonic knight or Druid or something.
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The loading screen when playing survivor says that his recoil isn't good and he is slow thowing knives so take advantage of it 🤣🤣
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Favourite killers to play against. Sadly a rare opponent.
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@mintchapstick said:
You're eventually going to run out of lower skill players & if you 4k enough, you're going to move up and have to find a new killer to play. Not to mention that matchmaking is bad and completely blows everything you're saying up. Example: I'm rank 12 right now & I played against a 3 stack of rank 1 players last night.
Edit to add: & if you just want to be a noob stomper, why wouldn't you just play Huntress instead?
I'm not a noob stomper, I'm a full time worker so don't get to play all that much, plus I play survivor 70-30. I was purple rank last year but cod cold war took me away for 3 or 4 months 👌
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@TheArbiter said:
Have they confirmed the fifth anniversary is going to be licensed though? I wouldn't get my hopes up incase it isn't. This is BHVR we are talking about
Last 2 anniversary ones have been licensed. PH and GF for 4 and 3. Those that aren't a fan of Blight, Twins and Trickster will be itching for a good chapter 20.
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Played 2
Won 2
4K 2
Ok I'm playing at rank 16 and survivors to match, but it shows he is viable at low ranks.
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They're due a good chapter, been on a roll lately with bad ones. Just hoping its not RE or FNAF, won't go for either of those. Hoping its Alien or a pleasant suprise.
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@Xzan said:
Maybe dont go down around the basement if you play against Trapper? Problem solved.
Rule number 1 when facing a trapper is don't go in the basement after a trapped survivor 😅
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No to richocet as base kit. He supposed to be accurate, not just spamming knives at the floor and getting free bonus hits
His recoil needs to go and his main event needs to be storable so that you can use when you need it.
Atm he feels like he's spamming knives instead of aiming them. I prefer if his knife throws were much slower but but had more power and accuracy
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Its such a good perk, I won't play without it. Too much information. In chases, you can literally run the opposite direction to the aura after they break the pallet you just threw down. Dark sense is like its sister perk.
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@Dwigtht said:
https://us.v-cdn.net/6030815/uploads/ZUS13XUOZV5U/image.png
Found this today in my mailbox
Superb 🤣🤣🤣
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@Afius said:
Just an assumption from playing from beta you may have to wiggle your camera back and forth rapidly when throwing knives to hit straight because depending on which side your throwing from it's off center.
He's listed as 'Easy' wiggling the camera whilst you move and aim doesn't sound it lol. Im playing him again tonight at rank 16, got 4k on my only game so far, beginners luck perhaps
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Grass movement and totem cleansing are tell tale signs.
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I feel that the knife throwing should be drastically different. Instead of spamming knives aimlessly, I feel they'd have been better off being more like Shrikurens or spears with a much slower fire rate and only needing 3 or 4 hits to land. 60 knives tells you that it is just knife spamming
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I had a survivor let me drop her with papercuts. She had been hooked twice anyway. He's got potential but needs a lot of work. I like his audio cues
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A new map is a big dent in this chapter. Feels so half baked its unreal. His audio cues are cool, ans he has lots of cosmetics so will probably encounter a lot of different varieties. Perks are good.
Potential is there if they fix him