SMitchell8
SMitchell8
About
- Username
- SMitchell8
- Joined
- Visits
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Comments
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Luck merchant that requires no skill.
I always keep myself out of harms way in most matches, I'm pretty aware of where the killer is, but the doctor just negates that. Lost count of the 1v1 matches where he cannot find me yet gets lucky with his electric shot radius that catches me right on the edge, then it's slowly game over.
Most annoying killer in the game
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Weakest - Trickster
Strongest Good player - Nurse
Strongest with any player - Spirit
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Yeah agree fully. This game has next to nothing in regards to rewards and things to unlock.
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Mask looks way better. Just needs a buff himself tbh
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Non licenced. Such huge potential for some brilliant designs and inspirations. Oni, Spirit for example are fantastic creations.
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Solo que times we're ridiculous last night. Literally a 60 second wait between matches, superb stuff although it severely hampered my toilet and tea breaks. Never made a tea so quick.
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He needs a new mori and trapper bag as basekit. No better time to give him some love on his 5th birthday :)
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My last 2 games with Oni consisted of a lot of gen tapping. One game it went on for about 15 mins, just couldn't find the one hiding amongst the circus objects on Crotus.
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They're all fun apart from
Legion, Doctor and good spirits/nurses.
Favourite are probably GF and Myers.
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The majority of the playerbase is casual. Some are more skilled than others, some are more fun to play with than others, some make more mistakes than others. I've played for a couple of hours at night, mostly at weekends for over 3 years, certainly not a noob but im not a sweat, competitive, meme player either.
I love the uncertainty of what teams I play with and against.
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@miketheratguy said:
I don't ever see anyone using Plague, Blight, Twins, Oni, hardly ever Freddy. I don't understand why, if so many people consider some of these characters so good, they're outnumbered twenty to one by Trickster players in my games.
Yeah, ive seen as many polar bears this year as ive seen Blights.
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@Ryuzaki said:
I've never used the perk. If the last survivor gets hatch it doesn't bother me as it's RNG. My win condition is prevent all survivors from escaping through the exit gates.
Agree
I've never used it myself, but as a survivor I've noticed the killer being obsessed with the area that im hiding in when I hear the TR. It's pretty poweful but I prefer to use my eyes like an actual predator.
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Would like a system that positive feedback is seen by the other players.
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Just remove breakdown like they remove bugged maps. Simple really
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I like Haddonfield. Just hope its nicer graphically. So what if there's some maps that are bias towards survivors and some towards killers.
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Tunneling is unsporting at times but its a legit and effective strategy.
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Hopefully they delay Chapter 21 for 6 months or so and go to town on new maps. We reached a decent milestone in 20 chapters (5 years)
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Well they said no new maps until they complete the reworks. Still got Haddonfield, Swamp and Red Forest to do. Kiss goodbye to any blight, twins or all kill maps this year. All chapters should come with a map imo, the absence of a map in the last 3 chapters has hurt quite a lot imo.
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Yeah this RE announcement has broken All Kill in half so quicky.
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Wanted Alien myself.
Quite a lot of other fanbases left disappointed tonight lol.
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@thrawn3054 said:
Apparently I'm the only person who doesn't care.
And me
Never played it, never will. Some people are going bananas about it. Same for Silent Hill chapter, hadn't even heard of that. So which killer will they pick?
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Trapper is quite good and is not the weakest in the game.
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Id say i belong in purple for both roles. At 12 and 14 atm as i don't get to play that much.
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Jump scares will always make you jump, that's still a bit scary. There are no uber dark maps with little no vision, no close quarter maps, killers have a terror radius also. Game could be a little scarier, maybe more tense instead of fear.
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I used to find her fun to face, but she is annoying af if she finds you first. As soon as Spirit gets on top of the match, its completely unfun against her imo.
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Why not just cleanse at the furthest points on the map to make her have to travel out of her way for her power. Tit for tat
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@EvanSnowWolf said:
The flaw with your thinking is you think this change was designed to prevent hook suicides.
It was not.
This change is save the lives of millions of spacebars, as well as remove that horrible cramp in people's wrists.
I get sacrificed despite pressing X due to frame drops. This update makes me have 3 lives instead of 2, massive :D
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@RileyTheWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2106605#Comment_2106605
According to those people: A big hulking, deformed, monster-person with some kind of mask on.
And not a guy with purple hair, yellow jacket and a six pack
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Need a few much darker maps with barely any lighting, with more ways for killer to sneak up on you. More jump scares / environmental effects like lightning and thunder, scarier killers than the trickster which can't be too hard, also, what about a zero terror radius mode.
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A survivor I guess
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Should be;
X amount of kills (any perks)
X amount of games completed
Reach rank X with that killer
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How is Huntress so low? She always gets easy 4k's in the games I play against her. One of the worst killers to go against in regards to escaping. Surprised she's so low
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@OniWantsYourMacaroni said:
I've mained him on PS4 since release and i can say he's very much playable on console.
You can show some gameplay and i can give you tips based on that if you want to.
Yeah
The first couple of games can be a bit ropey, but once you learn how to land demon strike and are half decent steering him during dash, he is more than viable on console. I'm really enjoying him atm
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They really should nerf Oni by tying his shoe laces together. He shouldn't be able to demon dash that fast really ...
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It is a horror game and there is nothing horrifying about him. Hopefully they get back on track after catering to a left field demographic.
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@QwQw said:
I, for one like how bright it is.
Honestly making the maps sunnier could be a smart move by The Entity, because the sun in horror settings often symbolizes that the threat has been defeated, which in this case could give the survivors more hope of escaping. (Which The Entity Feeds Off Of.)
I'm not sure stealth killers will approve. How's GF supposed to sneak up on survivors in broad daylight lol
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Its too light imo. Would be cool if there were 2 versions of each map. Light as it is in the picture, and an actual dark version.
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Would look nice during a dark night sky too
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@rere4890 said:
I like ghostface
He's good fun. Cant really go wrong. Will make you a better killer overall if you can get good with him.
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Oni is my favourite aesthetically. Even more so as I'm playing Ghost of Tushima atm. Trapper is.my favourite to play. I love that snap and a scream 🥰
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2098193#Comment_2098193
I play both bunny Legion and elephant Clown ! I love plush killers haha
https://forum.deadbydaylight.com/en/discussion/comment/2098195#Comment_2098195
Like I said, I have no problem to 4K with bunny Legion, I mindgame in loops and Ive found a very strong build for Legion that nobody uses :)
We can't be friends 😅
Lol, I'm all about the horror and badassness element of the game. Each to there own :)
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@mintchapstick said:
I've had this experience as well. It's sort of bizarre, considering that he tends to be an easy win for survivors right now.
The last 2 Trickster players I faced we're pretty good tbf. 2k and and a 1k but the first guy dropped a survivor with knives 4 times that I was aware of. The second guy kept hitting me from a long distance whilst I opened the exit gate. Wanted to say well done to them but im a console player and they were PC
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0 and no Bunny clowns neither.
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Leave solo's alone. I win some I lose some. If solo's work together efficiently, they'll escape. Any weaknesses in the team will cost them the game. I like the challenges solo throws up at me. I don't have friends to play with anyway lol
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* Make him able to carry 3 traps at all times thus allowing him NOT to have to use the trapper bag add on. He can then prioritise setting speed or disarm time, depending on the tactics he wants to employ.
* Dead hard should absolutely NOT counter a bear trap.
* Reduce the trap layout spread during games. Some traps are well out of the way. Could they perhaps be stored in lockers? Picks up 3 at a time but a slower loading animation.
He needs new maps for new trapping locations also.
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Yes. Id like to be a purple rank trapper for example. I'm pretty good with trapper up until purple ranks usually. Would be a good way to learn a new killer, starting at lower ranks.
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Would be cool to have chapters for background themes indeed.
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I'm 30. None of my friends play. Older friend of mine has a teenage daughter who plays it, and her friends do. So yeah I assume the majority of the playerbase is 18-25
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1. 4 New maps, they don't release them often or quick enough.
2. Rank rework - Reset pushed back to two months instead of every month. Rank cosmetics for each group.
3. Playercards/profiles for game stats and winning streaks.
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@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2090966#Comment_2090966
Camping slugging or tunneling isn't toxic it's part of the game and there is nothing wrong with a killer playing that way if he wants to.
Exactly, don't get caught x 3 😉