SCP_FOR_DBD
SCP_FOR_DBD
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1574902#Comment_1574902
We all already knew that DS helps stop tunneling
But it specifies that its to stop tunneling, whats your point?
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Whats wrong with opening the gate to trigger EGC? And Blood Warden works almost every game for me.
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Concept was so ######### no one read it lmao
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1574789#Comment_1574789
Being farmed is NOT being tunneled according to most killer mains. Killer mains have no argument here.
I don't want to be the bearer of bad news. But that quote also specifies tunneling as well as farming.
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Yeah! I want to see Freddy in a christmas sweater!
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1574573#Comment_1574573
That a good use of DS most of the problem with DS are when they do gen in the killer face and are like you cant grab me if you do you get DS and if you slug me i will just use unbreakable and finish the gen.
Its the same during endgame the DS user is like fool you only hook me ounce ofc i still have DS and look my teamate just open the gate look at my free escape and if you slug me i will just crawl out hahaha baby killer
This is the survivor with DS in a nutshell
Yeah, it can certainly be abused.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1574505#Comment_1574505
100% agreed they should tweak DS, and agreed that CI is very important on Trapper, but I still don't love the idea of making either base kit. Trapper can snowball insanely fast with even one hook in the right place, so I feel his slow early game is the price he pays for his high potential once he gets set up. If we want to buff him in other ways I'd be down, but I would prefer to leave gens as they are.
I'm sure you know all this, but as survivor there are plenty of ways to not get tunneled without DS:
- Loop well. If a killer tries to tunnel the best looper on the team, it's very likely they won't do better than a 1k.
- Play cautious after getting hooked. I almost never intentionally tunnel someone as killer, but if you're trying to repair the same gen I just downed you at before you stop to heal I will happily hook you again. Once you get a quick second hook that's when some killers might decide to take advantage and tunnel you out of the game. I don't, but people who are trying to win will.
- Run Kindred or play in a SWF. That way you're less likely to get farmed, which is a common reason why people end up getting "tunneled".
- Don't play toxic. If you click flashlights, tbag at pallets, etc. you're way more likely to get tunneled.
- Don't bring a key. Some killers hate keys.
- Don't be shy about brushing the killer off on teammates if you're in trouble. If you're getting chased while on death hook and you have the chance to run through a jungle gym with teammates in it, for example, it's probably smart to do it. You're more useful to your team alive than dead, even if that means interrupting gen progress. The one major exception would be if you have adrenaline and that's the last gen.
Thats fair, I personally disagree though. As for not getting tunneled. I know all that. But if one of my dummy team mates unhooks me 10 feet away from the killer and they don’t have borrowed time I kinda want DS. It’s pretty hard to loop someone when they’re right next to you.
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@[Deleted User] said:
No. DS is way too strong right now and I also just don't like the idea of abilities like that becoming base kit. There's no precedent for anything like that in the game.
CI feels like less far-fetched to add as part of the base kit, but still, I'm not convinced that would be good for balance.
Thats why they should tweak stuff. Tweak DS to make it anti tunnel instead of anti momentum. I hate having to equip DS just because I don't wanna get tunneled. And I hate having to run Corrupt on Trapper to avoid losing 2-3 gens. I appreciate the opinion though.
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@BigBrainMegMain said:
No.
Any kind of DS changes will only incline killers to complain even more.
They will never be satisfied, they'll move the goal post every time they imagine a new situation.
Thats why they should tweak it. Most peoples problem with DS is that its not just great at anti tunnel, its good at anti momentum. If they made it focus more on anti tunnel killers can't complain. I appreciate the opinion though.
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You'd assume it would affect all types of hits right? I can't imagine the devs would make something that doesn't apply to a 3rd of the killers.
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JUST LET ME RUB YOUR BACK
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@dugman said:
Why does it have to be either or?
I don't think this is trying to be realistic. Just a hypothetical.
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Its beautiful
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I haven't noticed any difference at all. I still barely see it.
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Tell me about it. I was playing Trapper the other day and a guy got caught on a trap. I downed and hooked, then I reset the trap right in his face. His team mate came out of nowhere and went for the unhook. I chased him off and he ran right into the trap. You'd have to assume they watched me reset the trap.
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Yeah its not great. I had a similar situation and made a post about it.
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They should have removed it a long time ago.
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Response recorded, I'm interested to see how this works.
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Is it the same person making all these "PC VS CONSOLE GET GUD!!" posts? Cause it honestly feels like it.
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I laughed at this way more than I should have.
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@Dead_by_Gadfly said:
Theres also another way, though this way is mean and youll get a lot of hate mail, basement trapper. Agitation, iron grasp are your friends for this
I won't go out of my way for it but if an opportunity opens up I'll try it out.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/186082/can-i-get-some-advice-for-trapper
Use a bag and the addons that increase trap setting speed. Put 1 or 2 traps down then look for survivors. Put traps down/collect traps WHILE your chasing. This ones fun.
The other way is to 3 gen and puts traps down on every way in and out of that area and on the loops. This is time consuming, youll likely lose 3 gens setting up, but if youre good at trap placement its very deadly and very difficult for survivors to combat. You can/will still lose of course and its not good for pips, but it can be effective.
I'm honestly shocked bags aren't base kit. I'll try your strategies, thanks!
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1572073#Comment_1572073
Oops made a mistake. That was pre ruin nerf. Always forget. I’ve been running Corrupt, Ruin, BBQ and STBFL. You can run pop as a backup to ruin if you wanted, but eh. You can swap BBQ out for brutal or something. I’ve just been running a lot of bbq lately for the bp (I forget to even check for survivors most of the time lol)
Thats true, perhaps I'll substitute ruin for nurses. Or haunting grounds. I like bbq but just prefer nurses from a tracking standpoint.
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@EuphoricBliss35 said:
My generic trapper build is Corrupt, Ruin, Pop, STBFL. Use corrupt, it’s okay :)
Practice not setting basic traps (trapping a pallet for example). Look for loops and imagine which way you’d path and trap that area, preferably with grass. Trap narrow paths (between a rock and a tree, for example).
Will do, that build sounds fun!
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@Customapple0 said:
1) Pick 3 gens that are close to each other
2) Push any survivors away from these gens
3) Trap the loops within close proximity to the 3 gens.
4) Play as normal, but push survivors away from the 3 gen you picked out unless they are the only 3 remaining, then you can chase and get survivors trapped.
People probably had success playing him differently and frankly forcing a 3 gen is kinda boring but that’s the only way I found to play him effectively.
I'll try that out, thanks!
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1572054#Comment_1572054
True, but I feel like the vision debuff is the only good thing about deep wound. 16 seconds of slowdown is not a lot.
Tbh I barely even notice the visuals anymore. How about making the bar drain faster and increasing the timer from 16 to 20? In return the visuals are either removed or reworked to be less annoying.
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Why not just rework the visuals instead of nixing the thing?
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I don't see why not, its the main version of the game.
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Please, I just picked him up and the 1 trap hurts so much.
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The neck and less eyes are what make it so much better. Also, the fact the dbd model looks so much like SH3 makes me sad.
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Lets be fair, no one should be able to mori David. Everyone is attracted to him, regardless of sexuality.
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I don’t see it being disabled, it can’t exactly get worse than it is now. But I can see the devs saying that its not working right and adding it to their list of stuff to change.
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@TransverseCaster said:
https://forum.deadbydaylight.com/en/discussion/comment/1571231#Comment_1571231
Power and feel. I think he'd be a 32 TR and standard movement + height killer right? What would his power even be?
You would assume he’d be standard stat. His power could be any number of things. Hes used a lot of other killers power so those would be off the table. Hes known for killing people with the enviroment. So perhaps he could grab stuff of the walls and gain certain benefits depending on what he grabbed, he could also have an m2 attack where he slams the survivor into stuff, thats what I based my concept chapter off of. Even without that, the devs have made up powers for other killers. The best example being PH.
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@TransverseCaster said:
What would he even look like? Trapper without the traps. SMH.
Are you talking aesthetics or power?
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1571029#Comment_1571029
See take the spirit counters for example, they don't work unless the killer is bad. Doing gens is the only one and that works for EVERY killer and the speed of gens is unfair so whats the point of such a lame counter. The counter to DS and Unbreakable at least work for the most part, but most of this game is variables. Meaning there is pretty much no TRUE counters to anything. Nothing is actually consistent which actually makes sense.
Thats true, thats why I have a problem with this being a competitive game. Competitive games need to be consistent and DBD just isn't consistent.
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WHY WOULD YOU TELL ME THIS?
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I have acrophobia, which is the phobia of heights. I've had a very minor case of oneirophobia ever since I watched the NOES remake when I was 12 (I have seen the OGs).
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1570684#Comment_1570684
I mean yeah I guess as far as counters go its not much of a counter compared to others but at least its a better counter than just do gens
Thats true, I'm getting pretty tired of hearing stuff like "Just hit them" Or "Just do gens".
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It works so well, I can't explain it but it feels so tense and uncomfortable.
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I just made a very similar post about this. I should've commented here instead.
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To start. This isn't a poll, it shouldn't be here. The title is misleading, since there isn't an actual petition. And lastly, BHVR wants absolutely nothing to do with the guy who makes them, pedophiles are off the table.
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Sorry you have to deal with that. I think the devs are working on them though, so hopefully it will be better soon.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1570615#Comment_1570615
Understandable but there are counters and as I said there are MANY variables so yeah it can be broken but I can also be useless you know?
The only time its useless is if you aren't unhooked or slugged the entire time. In which case you probably won. I'm not sure about the counters. I see where your coming from though.
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If they retooled it maybe. But I have a strange feeling it will mostly be used to block good players so your stuck steamrolling newbies. If they manged to make a system that doesn't allow for that I'd be down.
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I appreciate you trying to have a proper conversation about this other than belligerent screaming, but that massive wall of text after your introduction hurts my eyes so much I actually can't read the post lol. My thoughts on the combo is that it is massively overpowered considering how crucial a minute is in the game. You also have to activate at least one since it doesn't disable.
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@RossSama said:
https://forum.deadbydaylight.com/en/discussion/comment/1570439#Comment_1570439
Nah, look, all I was originally saying was that the OP is making it seem as though only killers are merciful which is simply not true. I have played against a lot of bad killers and I have never bm'd them and have absolutely given them sacs. At the same time, I have also been given hatch by respectful killers.
It goes both ways.
To point the finger at one side and say, "this group of players is kind and respectful to noobs and this group is not" (which is what I got from the OP) is just being silly. People experienced in this game enough know that it goes both ways.
Thats fair, the post definitely could have been worded better. But before you attack someone you might wanna check what they actually think, otherwise it makes you seem like your jumping to conclusions.
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@RossSama said:
https://forum.deadbydaylight.com/en/discussion/comment/1570395#Comment_1570395
I.e. your bias leads you to inherently disagree with what I'm saying but you don't actually have any argument.
Cool, probably should just not respond at all in the future.
Nah, you act like the people who give hatch and let the killer get a kill are the same people complaining constantly, if anything it'd be the opposite. Also, I play 50/50, in what way am I biased? I didn't give a full argument before because of how big your ego was, it you wanna get insulting I'm happy to debate.
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@RossSama said:
HAHAHAHA, what???
I have never seen a killer show mercy to one of my ######### teammates.
Literally not a single time. EVER. Tunneled and dead. Mercilessly.
Meanwhile, I am over here farming most of the games I play as plague and making friends with the survivors.
I know in your extremely biased and limited perspective, you think there's only one side to everything, but uhm... that's not how the world works.
There is so much wrong with what you just said that its not even worth covering it all.
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No, I'd prefer they just fixed the problem with the perk rather than introducing a bandaid fix in the form of an entirely new perk.
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I got 3 who I can't decide between. Myers and Oni are ultra strong. Freddy is also a strong contender due to his control over dreams.