SCP_FOR_DBD
SCP_FOR_DBD
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/1632421#Comment_1632421
Well the dream world is another form of an ethereal plain ,in silent hill lore the town has 3 plains of existence there's the real world, the fog world, and the other world. Valtiel controls the fog world and other world he's a towalk through any plain of existence even the dream world to some extent, in the description of the blood soaked Pyramid it says he tormented Cheryl with nightmare visions of gore.I want to use home coming as an example but I believe Alex Sherpard was trapped in the Fog world of Silent Hill.
I always saw the Dream world as its own separate dimension. With the ethereal plane bridging the gap between it and the spirit world. As for Silent Hill, we know the other world is only present in Midwich, and the real world is the real world, PHs power makes no mention of the fog world so I just assumed the entity left him there. Its not entirely clear if PH tormenting Cheryl was before or after the Entity snagged them to my knowledge. We know he at least goes through the real world as thats how he acts in game.
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/1631831#Comment_1631831
Pyramid Head and Freddy also exist between the Real World and Ethereal plane,but Spirit can traverse through it to.
Well, Freddy exists in the dream world, I know that much. Where did you see PH? I always just assumed he was in the real world.
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@Timeman63 said:
These are some creative ideas. I also like the concept of incorporating other traps from the Saw series, and an attentive survivor will understand what they have to do when they see each one. Amanda's Secret is a weird one, but I always like seeing ideas for new, creative debuffs that truly hinder and mess with the survivors. My only issue is that with the variety of add-ons that alter her RBTs, I think Pig needs more add-ons that affect her Ambush Dash, as this part of her power is what helps her win chases faster. What you've done here are still good ideas to throw around though, good work.
I have a post detailing some of my ideas for add-ons changes if anyone wants to read them:
https://forum.deadbydaylight.com/en/discussion/189576/pig-add-on-pass-ideas
Thanks for your feedback, I did try to incorporate more Ambush Addons, but it got a little hard, theres not much you can really do with it.
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Some of this is likely out of BHVRs control. Bubba can't be free because the guys who own TCM need to be paid, thats the price for getting all these legends.
All Non Licensed DLCs can be bought without money to my knowledge. So the gameplay DLC that require money is Halloween, NOES, Saw, and Silent Hill, these all cost 7 bucks, thats 28. Stranger things costs 12. thats 40. Ghost Face cost 5, thats 45. Leatherface and Ash cost 4, thats 53. Add on the standard game price of the game and you get 73. This is under PC prices, not sure about the others. This is under the assumption that you buy literally everything, play both sides enough to own all.
Now lets look at must have perks. Halloween, Laurie has DS. Thats 7, NOES doesn't have any must have perks. Neither does Saw, though they can be useful. Silent Hill doesn't either, though Soul Guard is pretty good. Ghost Face has decent perks, nothing necessary. Stranger Things has nothing ultra useful. Leatherface has BBQ, which is a must have. Thats 11. Ash has nothing. Add on the standard price of the game and you get 33. Thats 33 bucks for the game and essential perks.
Not to mention there are almost always sales, and this is still under the assumption that you play both sides. I don't think this is nearly a big an issue.
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Isn't spirit supposed to exist in between the Spirit and Dream World? Its called "The Ethereal Plane" and takes elements from both of them.
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This is a bit unrelated but nice job chaining those 2 loops together. The devs really gotta smooth those hit interactions out, Especially on characters like Freddy.
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I love how fast almost everybody disregarded this.
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1628373#Comment_1628373
I doubt they would add a doctor remember he can one hit kill on lore so unless you make a low TR and 105% base speed wont be viable even so he wouldnt 🤷🏻♂️
I see more viable to be the Old man SCP and having another kind of dimension. Making surv invisible for others and unable to interact with the real world or like Spirit does (to look like they are indeed in other dimension and they need to find the right exit spread around the map.
TLDR: Basically make survs unable to interact and be invisible also no collision and run to find the exit. If they dont find it they are considered Lost in the dimensions (a The pig head pop basically) Each time you enter in the dimension its considered a hook (same as cage from pyramid).
Pretty good killer for red ranks.
I don't really think the one shot thing matters, remember that PH also one shot in SH2 regardless of health. The devs have gone out of they're way to establish the Entity can change characters powers to something more fitting.That said I am also a bigger fan of 106, I think he could be a super unique addition to the game.
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@CountVampyr said:
To get it out of the way here: I’m a survivor main. That said, shouldn’t killers have some added benefit or perk if the map chosen at random is the killer’s map? I wouldn’t want it to be OP, just something to add some spice the the game. Any ideas?
While I wouldn't be opposed to some special interaction between a killer and they're maps, I'm not really a fan of an outright buff for it.
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@normalusername said:
https://forum.deadbydaylight.com/en/discussion/comment/1631216#Comment_1631216
Why can they do literally nothing right?
At the moment they are still determining researching what to do. So you just gotta hang in there for a little while. Sorry man.
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@normalusername said:
How are you guys able to make threads on this specific forum? It won't let me.
Mods and Devs can ban people from making certain discussions. Since the forums are bugged currently it doesn't seem too far fetched that its glitched and applies to others.
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I like the idea of a campagin mode, sounds cool. Not a fan of the other modes, would make queue times wayyyyy longer.
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@HittingOnHook said:
too expensive
They literally already got the licence for Death Garden.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1631098#Comment_1631098
A fair analysis.
Perhaps players dislike it because of how Corrupt works, which makes players not instantly work on a gen they spawned near, pairing it with Pop might cause some players to dislike the perk even more since the 4 gens they CAN work on are susceptible to being regressed heavily after someone is downed and hooked.
https://forum.deadbydaylight.com/en/discussion/comment/1631139#Comment_1631139
Right, it's not really that hard to work around it. But perhaps people dislike it for the reason above, they simply hate being forced to go to another gen that's farther away and closer to the Killer. Pairing it with Pop might make that opinion worsen due to how Pop works with the 4 active gens they CAN work on.
Oh yeah, any perk that forces you to play right into the enemys hands or lose a lot of your work is bound to generate hate.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1631136#Comment_1631136
Terminator has a huge fanbase. Even sparked a genre called Tech Noir.
The issue though is it's like Alien and Predator. Too many mediocre movies and games bogging it down with a few exceptions of course.
Though people still love the settings and monsters they spawned.
Oh yeah its certainly huge, probably the most iconic scifi action series out there, I was talking more with the context of its support in DBD.
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Damnnnnnnn, that looks ######### sick.
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I'd say its fair, its not like they have a particularly special synergy. Just 2 decent slowdown perks working together well.
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I've seen a lot of support for terminator recently. I guess its bigger than I thought.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1631124#Comment_1631124
Yeah, the joker movie actually made me more uncomfortable than any other movie. It's one of those movies that is so perfect, however, you can only watch it once, because of how messed up it is.
I honestly could not agree more. I've actually watched it 4 times in theater, and two times outside of it lmao. I've analyzed that movie a lot and each time I come out with a newfound appreciation for it.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1631072#Comment_1631072
I like Phoenix's portrayal of joker, but I feel like Jeremiah from gotham or Heath Ledgers joker are creepier, and would fit the game more. I hate superhero movies, but the batman universe is sooo good. Gotham is probably my favourite tv show of all time as well, so I'm very excited for it to come back as well. Who knows, maybe we can get Oswald or scarecrow as a killer.
Seeing Jeremiah so nonchalantly blow up an entire block was definitely intimidating. And Heath Ledger is literally the perfect villain imo. But watching Phoenixes portrayal slowly lose his mind over the course of 2 hours really got to me, especially considering the condition I was in when I watched it. Its my favorite movie tbh. Gotham was so good, I'm glad its coming back. Batmans universe always fascinated me. I would love the inclusion of scarecrow, he could make for some really cool powers. It'd be pretty funny to watch Batman running away from Legion ngl.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1631049#Comment_1631049
Jeremiah Valeska from Gotham. Great show btw, it's getting renewed for a sixth season. Read the stand in-between the dark tower 3 and 4, trust me, you will see whu.
I didn't know Gotham was coming back, I wonder how it'll change with season 5s finally. I'll add the stand in between them, I've got a lot of reading lol. I actually really the idea of Joker as a killer (You might remember that joke post from a while back), though I'd probably go with phoenixes portrayal, I just found him so unsettling.
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@MusicNerd_TC said:
Chapters.
1: saw
2: halloween
3: lovecraftian chapter
4: nightmare on elm Street
5: stranger things
6: the stand
7: the dark tower
8: IT
9: the shining
10: SCP
Paragraphs
1: Slenderman
2: Gotham (the joker)
3: the last of us
4: Trent Reznor (I want to see a musician in the game, and Trent Reznor from nine inch nails fits the aesthetic).
5: Another saw character (preferably Hoffman)
I really ought catch up on my Stephen King lmao, I haven't read the Stand yet. Also, which Joker are we talking?
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@Mr_Madness said:
Thank god not the only one that thinks Blight is awesome also I agree with the turn and also maybe raise the camera a little higher so we can see if a Survivor is behind a box.
Also glad they made the Gentleman outfit since he looks and feels alot like Mr Hyde.
I totally forgot about his POV, I'm really surprised they haven't changed it. I could have sworn it was just another bug at first.
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@xerav said:
https://forum.deadbydaylight.com/en/discussion/comment/1630380#Comment_1630380
Thats why its called personal Opinion we can disagree :D
Oni is a winmore character the number of Power Ussages you get in a match depends on your ability to hit healthy survivor with no help of your power ... so if you play vs strong looper you will starve of blood (so you have less power usages vs strong survivor but you swim in blood vs noob survivor when you dont need it). Survivor could also just sit out his power and he wont find anyone.
Myers with his 8m can sneak up even to good looper and surprise em (there is not much counterplay unless you run Spine Chill or OoO) it also allows you to prevent em from gettin BT. And with the righ perks (Dark Devotion / Infectious you can 99% the obsession and snowball fast).
Also purple Tombstone ... kill a survivor 1 min into the game is also pretty nasty (even more powerful then Topknot on Oni).
I understand that it was an opinion, that was my post had "In My Opinion" with it. Myers power actively loses him chases in the early game , Onis just doesn't help him. Myers might be undetectable at first but he is 105%, tier 2 is essentially just a standard m1 killer with half TR, Tier 3 without addons is just worst enraged Oni, which takes far more setup.Tombstone Piece takes even more setup, though undeniably good Oni just outclasses Myers at his strength.
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Ghost Face VS Legion, I'm interested to see Ghost Face attempt to stealthily pick off 4 armed targets.
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@Justalittlepeeck said:
Would like:
- Alien - Demogorgon turned out to be one of best visual&design wise killer, so Alien would be godlike.
- Springtrap - same goes here, he will be amazing. All these metal clunking sounds, heavy steps and hissing. He'll be scary, especially on closed maps.
- Crooked man - https://www.youtube.com/watch?v=mjbFaG-ag04 - make his power some kind of reworked old freddy's, I'll freaking main him.
- Quiet Place monster&Wendigo from Until Dawn - they are quite similar so I put them together. I dream of a blind&very fast and deadly killer who can almost instantly kill any survivor he spots, so they have to be very careful will all movements and sounds they make in order not to be found.
- Slenderman - his lore is very versatile and he has a lot of similarities with the Entity - spider-like limbs, the whole "abduction" motif. He could probably turn out one of alternative ways of Entity's abduction. Also, gold mine in terms of power and sound-visual design.
- EDIT: SCP, how could I forget SCP.
Wouldn't like:
- Chucky - Can't imagine him being the killer, he's too small so he's likely to be like a Billy doll - decoration. In that case I'll pass.
- Candyman - he's nothing without his hypnotising voice and I don't think they'll be able to get it.
By Crooked Man I thought you meant from the RPG maker game until I saw the video lol.
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@Pennywise said:
Compound twenty-one is still too powerful for a green addon after the nerf. Why would you take other addons over this? You wouldnt, and it is common enough in my blood webs to take on almost every game. An addon this powerful should be a rare or ultra rare.
While it is definitely too strong currently, I think the nerf makes it just fine. With the cooldown he gets you essentially only have like a second with the aura, and its only for 8 meters, its not like your gonna spot someone across the map. Looking at his other addons actually have good uses, Umbra Salts allowing for hits where you normally wouldn't, adrenaline vial actually can be pretty good when combined with turning addons. I don't see it as any better than Compound Seven after the nerf.
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@xerav said:
https://forum.deadbydaylight.com/en/discussion/comment/1629895#Comment_1629895
Wut no.
Myers is as good as Oni with the right build .. myers is just not designed for 4-5min games and 4 dudes on coms with OoO.
Clown (small rework)
Wraith (small rework)
Demo (small rework)
Trapper (traps should have a max spawning distance from trapper + brown bag should be baseline).
Pig (small rework)
need some love.
There is no way Myers is anywhere near Oni level imo. You can get some good use out of myers with a specific build but he is in no way shape or from even close to Oni.
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@Ihatelife said:
https://forum.deadbydaylight.com/discussion/comment/1627772#Comment_1627772
BHVR should do even better since they have more expierience and more powerful tools for feature to create than an one modest programmer with the help of volunteers. Like really what's the point of being creative if these kind of ideas are gonna be scrapped anyway. Lame.
But that is simply a different scenario, yanderedev uses a different engine with different code so something might be extremely easy there and almost impossible here. I'm not gonna try to defend BHVR here because it is almost definitely possible but that comparison simply doesn't work.
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As much as I want Myers to get some TLC, its gonna be PH or Clown. Probably PH because he seems easier to change.
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No Mither being bad is intentional, its supposed to be survivor hard mode, the downsides are supposed to outweigh the upsides.
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I like this concept, though it has some problems. He doesn't have anything in a chase and seems to be like a weaker doctor. Telepathy is a lot like I'm All Ears. Uneasy is almost identical to Coulrophobia. Hex: Sacrafice is insanely good, like if third seal had haunting grounds effect. I really like the creativity here though.
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Devs confirmed that the main two they're looking at are PH and Clown, If I was a betting man I'd say they're up. Huntress and Myers seem the most likely otherwise.
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@HatchIsMyMercy said:
I just didnt comment, but it is unique though, and would probably be really fun to play! 😁
Thanks mate, its good to know peoples thoughts lol.
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@Shymare_11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1629364#Comment_1629364
That’s different. So the milky glass will increase the effectiveness or strength of anything you find in the locker? Cool. Then will you also be changing the key ring? The one that prevents the lost of the key from death.
I'll check all the unusable key stuff and rework them in a minute.
Edit: Turns out the only one that needs to be reworked is weaved ring. The change is that it allows items to be taken across games regardless of death.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1629360#Comment_1629360
My main concerns are the servers after cross play was implemented, put more stress on them, hitboxes were affected because of it, latency issues. I'm so tired these latency hitboxes, up to my neck.
yeah, before it was limited to small killers like Freddy, the latency can make some people huntress with they're range lol.
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Huh, so no comments. I'm gonna take that as a good thing lol.
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@Shymare_11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1629357#Comment_1629357
Okay, well the only thing left to clear up is the milky glass. Will that be repurposed to be make the key gain a second use, being able to open two locker, open one locker and keep your key, or will it just be removed?
That would be reworked into giving the items extra effects. Flare gun blinds longer. Gen bomb stuns more. Cloak and mask last longer.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1629347#Comment_1629347
Honestly, no answer would justify the lack of attention this game has been receiving. =/
Its not even the lack of attention for me, its the fact everything they do has some big repercussion to it. Like I think the new chapter was amazing but there are soooooooo many bugs and glitches that it actually made the game worse imo. Cosmetics, Minotaur Oni looks sick but there were so many corners cut that I won't even consider buying it.
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@Shymare_11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1629307#Comment_1629307
okay fair enough, do they keep their aura sensing abilities? And if not then, there would be no use any other kind of key to exist, right. Broken keys would be a waste of space and both the dull key and skeleton key would function the same with no difference to justify being two separate and differently priced items. Also I assume that they special lockers (these could be called weapon lockers) would just exist in every map even if no one brought a key, right? Out of all you items, I think the flare gun is the best one, the others one would need some major adjustments because they’re kinda op. The generator bomb should regress the generator some percentage but stun the killer longer (by an extra 2 seconds). The cloak would be so strong on blendettes and other already stealthy survivors, also how many charges does it have (duration)? Finally, the mask is what stumps me the most. It’s weird, it’s not horrible but I don’t feel like it belongs. It’s basically a map that tracks everything even both the killer and survivors. The cloak and mask feel like perks made into items: cloak (iron will and light weight) and mask (object of obsession, bond, detective’s hunch, visionary, distortion/off the record). Thanks for your response and being elaborate with your processes, ideas, reasoning.
Essentially yes, these lockers do spawn around map and keys do keep they're aura reading abilities, since these items can only be found in matches they don't have addons and as such all key addons carry over. Cloak lasts around a minute. I did actually intend to have the bomb regress lol, I misspelled it. I made the mask to be different from everything else, thats kinda the point lol, its supposed to take control of the entire game. I feel like they have enough differences to warrant being different stuff.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1629312#Comment_1629312
Which baffles me when I heard someone say on here that BHVR stated they've "Doubled Their Staff."
What staff? What department? Coding? Development? Or Cosmetics?
Honestly no matter what answer they give its not a good look lmao.
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@LittilAvindar said:
https://forum.deadbydaylight.com/en/discussion/comment/1629075#Comment_1629075
Well they're certainly not gonna stop making content, but it's still entirely their fault that they willfully chose to neglect basic bugs and opted instead to release new paid content, thereby compounding the issues until it reached this point. Right now, it would be easy to confuse this with a beta.
Oh yeah absolutely, BHVR absolutely needs to get more bug fixers on board.This is actually kinda sad.
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Remove they're ability to open hatch, I really don't like that. Keys now spawn a special locker that can only be opened with a key and gives one of for items.
Flare gun: Shooting one in a killers face blinds them instantly, only has one shot.
Generator Bomb: Attaching this to a generator will trap it. When a killer kicks the gen they will be stunned and the gen will progress 10%.
Cloak: A black cloak that can be activated at any time. Doing so will hide the survivors scratch mark and have them make significantly less noise.
Mask: A mask of some kind. Reveals all auras to everyone for 30 seconds, killers can see survivors, survivors can see killers, All gens, lockers, and exit gates. This is then followed by all survivor auras being hidden for 30 seconds.
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@[Deleted User] said:
Noooo, don't take off my Killer Instinct add-ons, I really like them to hit nasty POTDs.
I don't know how I only just now got the notification for these. When do you get use out of them? I find that it doesn't help at all with tracking unless your halfway across the map and they step on one by accident.
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@Xbob42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1629253#Comment_1629253
I could see that, but I think it'd be really nice if it was more usable. When you're a killer, it's fun to use your power, y'know? Maybe just make it a little wider?
I'm not opposed to making it wider, perhaps it could also travel along the trail as well as the aimed direction, causing a chain reaction.
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I actually really like this idea, sounds good. Though the buffs to POTD while on trails might be a little much imo.
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@Godot said:
https://forum.deadbydaylight.com/discussion/comment/1627508#Comment_1627508
https://forum.deadbydaylight.com/discussion/comment/1627532#Comment_1627532
They can always remake it without making it a spaghetti. Is that not possible? I'm asking because I'm no coder myself.
As someone with experience with coding they'd essentially have to remake the entire game say for a few assets, it's possible but would take at least a year, probably more if they keep adding content.
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If I had to suggest something I'd say take a break except for KYF matches, that works for me when I'm feeling down. Sorry you gotta deal with that man.
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@xxDeathwishDW said:
https://forum.deadbydaylight.com/discussion/comment/1614281#Comment_1614281
https://forum.deadbydaylight.com/discussion/comment/1614001#Comment_1614001
https://forum.deadbydaylight.com/discussion/comment/1605294#Comment_1605294
https://forum.deadbydaylight.com/discussion/comment/1611958#Comment_1611958
GUYS, IT WAS JUST A IDEA, JUST A THING. WHY EVERYBODY'S JUST SAYING ME DON'T NERF? I JUST SAID IT WAS A POSSIBLTY. I DIDN'Y SAY " GUYS WE DEFINETLY SHOULD MAKE THAT". PLEASE GET YOUR GLASSES AND THEN READ.
I think its time people taught you how these forums work. If you suggest something you are actively asking for feedback on the idea you proposed, and as such people will give you they're honest thoughts. What exactly did you want people to say?
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That would actually be pretty funny if they did, I'd be down.