Ruma
Ruma
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- Ruma
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2364422#Comment_2364422
And now that items don't disappear due to franklin's shouldn't it be better for you? I mean..the bait is not going to disappear anymore 😈
But i wanted to take the item away from them.
That sounds a bit toxic but it was really fun and it felt awesome seeing how they go out of the exit without their 4 flashys. :c
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@milwaukee354 said:
I'm trying to understand why do killers get mad if you do good at the game, I usually end up last to get hooked and not from being emeressed (I don't know if I spelled that right but gg) I run perks that tell me what's going on in the game, I run resilience, prove thyself, sprint burst and kindred, so I know what's going on when a person is on a hook, so if a person is in chase another person is getting the save I should be working on a gen or vice versa and that's my normal play style, if a killer is coming my way I can bait the killer into a swing and sprint burst out of the area and it usually works 90% of the time and it gains me alot of distance giving survivors plenty of time to heal which they normally don't do. I'm still not close to being the best at looping but I'm good enough for all the survivors to heal and to do at least one gen, I don't run no op perks but killers still seem to get mad. I just had a legion just sit there and use her powers repeatedly while I'm on the hook and on second stage might I had so I'm not going nowhere, my teammate even tried to save but the killer shook her head and didn't even bother with the other survivor, they just kept using legions powers or kept stabbing me over and over again, when did this become more then just a game and get so personal lol
Not everyone is mad just because they hit someone on hook or something like that.
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@leviivel said:
https://forum.deadbydaylight.com/en/discussion/comment/2364692#Comment_2364692
Would it be fair to maybe increase the hitbox or something? Cuz I do also think he needs something for that, tentacle out in the open hits are a little useless indeed, maybe a panic sprint speed reduction if their hit by the tentacle, sound good?
If you could use it almost only out in the open, everyone would just use STBFL since it gives way more value. You would use your tentacle only against the obsession then.
Speed penatly or anything like that also wouldnt really work there.
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@leviivel said:
https://forum.deadbydaylight.com/en/discussion/comment/2364625#Comment_2364625
its to make short wall loops more fair, since nemesis can just hit you over short walls, making a pallet generally useless unless it’s a longer wall, this change is so nemesis is more consistent on all loops, plus I did give him quicker pallet breaking.
If he wouldnt have that, his power would be completly useless since its pretty easy to dodge and hard to hit.
Why should i go for tentacle hits out in the open?
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It doesnt do anything for emblems, it just increases your Bloodpoints gain and it does stack.
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Turtles are awesome. <3
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TBH i almost got every killer P3 and many survivors P3 with every perk and it would be a pain if they decrease the grind just when i am about to finish it.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2364649#Comment_2364649
Probably, but my optimistic mind is hoping for another licensed chapter ;))
For which chapter would you hope ?
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@Elena said:
They mentioned in the 5th Anniversary stream that we'd have two new maps this year (including the RPD) so I don't know which chapter it is but there's a definitely another licensed chapter down the line.
It could also mean that they will be done soon with reworking all maps which could mean the last original chapter this year would be with a map.
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Why should tentacles prioritises pallets over survivors???
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@Mooks said:
Hm, at least in Steam you can change the language in-game. It’s in the settings menu and needs a restart of the game to be effective.
Wish it would work like that on console.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2364566#Comment_2364566
We didn't get a lot of totem hunter perks lately, one perk got reworked and one was added. Small game is solid, but Counterforce is a terrible totem-hunting perk in comparison to both Small Game and Detective's Hunch.
The situation really hasn't changed much in the last couple of months, outside of the fact that a really highly requested solo play feature was tacked onto Small Game, so that gets picked up more.
Not saying i hate these perks or i want them nerfed. I like them, even if the totem counter should be basekit.
Its just annoying that there are still tons of bad totem spawns.
I cant tell how many times my totems gets instantly cleansed, even with undying.
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We got alot of totem hunt perks lately which is really stupid considering some of the spawns.
Sure on maps like Midwich its hard to find but there are maps where its soooo easy.
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What are you supposed to do with one blink?
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I just want a Castlevania or Supernatural chapter.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2364467#Comment_2364467
The one from the main lobby stays the same. The one in the back could be more difficult because of how cramped everything is but it still would be accessable.
How would you make it accesible in a possible way to still guard both gates.
Thats not really possible if you would get the map with only the upper floor.
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@IronKnight55 said:
"It often causes killers to get annoyed by it (rightly so)"- No, that's just silly. People are so sensitive. lol
What do you think is worse?
The people who feel the need to uneccesary BM others for no reason?
Or the people who get triggered about to?
Use your brain.
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@White_Owl said:
https://forum.deadbydaylight.com/en/discussion/comment/2364471#Comment_2364471
Ironically that's actually a good irl advice
It can be.
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@White_Owl said:
People should stop being triggered by harmless actions like tbagging and flashlight clicking.
Dont get triggered, if i show you a middle finger. It doesnt harm you at all and i definitely dont do it to be toxic and provoke you.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2364462#Comment_2364462
Also wouldn't they still need an okey from Capcom for minimap? Unless they did a super generic one that doesn't fit at all.
... Stairs get barricades, holes and drops get filled. The Main Lobby would be in two versions.
They are way more likely to give a okey for a mini map tho.
Also, you can barricade these stuff but how would you handle exit gates then?
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2364448#Comment_2364448
One suggestion that is going around a lot is making two RCPD's. The top floor and bottom floor. This atleast makes the map not as big.
This would bring other problems.
They will need the okey from Capcom and how would you handle Exit gates then?
And how would you split the map with the stairs, holes and drops?
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2364274#Comment_2364274
Doesn't the fact that a map needs a minimap say enough then?
And?
If the map is that bad for you guys, how in the world can you be against anything that makes it better than?
They are 100% not going to remove or rework it since the Layout it supposed to be like that, so we need another solotions like a mini map and for people who cant handle the map, there is no reason to be against stuff like that.
But yea, removing something is always the only awnser i guess.
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3 killers more and everyone is P3.
And the last 3 killers are already P1 LV 20.
Cant wait to be done to contine with survivors i will never play because they are all the same.
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@Phasmamain said:
New Franklin’s is actually a lot better and less annoying since if you escape you can still keep your item
Not meant to be toxic but i loved to play item trapper and secure items instead of gens n hooks. Was so much fun. ;(
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@Alphasoul05 said:
You know when people think everyone has played the RE game, or should go play it, and therefore should know the map, or play it to learn the map in DBD, it makes me lose braincells. All indoor maps kinda suffer this problem of never really knowing what you running into as you run from room to room, area to area. May as well give the map one.
Where did i said that?
Thats why i suggested a Mini map, to help the ones who didnt played it.
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@Marc_go_solo said:
https://forum.deadbydaylight.com/en/discussion/comment/2362180#Comment_2362180
Everything else does though. It's about building confidence as well as teaching them errors.
I am all for making it easier for them but still a bit hard so they can actually learn something.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2364213#Comment_2364213
If you know the map then navigation isn't hard, same for any of the maps but because its rng based with gens and pallets you can be running through multiple rooms just to try find a loop. But it's a bad map due to its size, tight spaces and questionable loops. This is coming from someone that doesnt mind lerys or hawking's. It just doesnt play well for either side
You said if you know the map (aka you can navigate it), the map would still be awfull.
Now you say if you can navigate the map, its okey.
And a mini map would still solve the navigation problems. If you still get lost with a mini map, than its on you.
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@EntitySpawn said:
I know the map as iv played the resident evil games alot, it's still an awful map whatever way you look at it... doesnt fit in DBD gameplay
Ive done Resident Evil 2 speedruns and know the map perfectly.
But why shouldnt this map not fit for DBD? It fits perfefctly, its just hard to navigate.
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I wish i would fight so much against Nemesis and Clown.
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Right now, keys with 0 charges can still open the hatch but that is getting changed with the upcoming midchapter.
i liked old franklins more ofc
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2361855#Comment_2361855
I have never, in my entire time playing this game, downed myself on a bleedout timer
If that happens, they deserve it
https://forum.deadbydaylight.com/en/discussion/comment/2361847#Comment_2361847
I think the main issue is the distance, 16m is so negligible that you'll often never get a single use out of it unless you're on Gideon Meat plant. I wouldn't care about the cooldown if it actually ended loops. 40 seconds is fair if the distance is 28 meters or so.
You wont believe how many people are actually go down because of that.
Also for some reason survivors seems like they dont understand the bleedout timer doesnt stop while they are in a locker.
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2363115#Comment_2363115
I don't believe the survivors could see it, as far as I remember each role could only see their own glow.
would be so could if we get that back.
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@shitman said:
I am from Russia and constantly after the games I meet either in the chat or in the profile insults because of my country. What are you doing there, why do you hate us? I usually ignore it, but today I faced 5 bad games in a row. What a #########.
I am sorry for you, i am from germany but i also noticed that tons of people complain about russians which makes me really mad.
It sounds stupid but the best you can and should do is ignoring it. :/ Hopefully it will get better in the future, this stuff needs to stop.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2362776#Comment_2362776
lol that’s funny, the game is the only one I like
We haven’t had a good outdoor map in years though
There are still more outdoor maps than indoor.
Also i like indoor maps.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2362410#Comment_2362410
Well there's only a few games available on the Chinese version of steam but you can still access other versions of steam there. They might try and make that harder at some point, Xi Jinping isn't much of a gamer
By coincidence I saw an article today which talks about this stuff:
https://www.theguardian.com/news/2021/jul/15/china-video-game-censorship-tencent-netease-blizzard
Oof. :(
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I aksed about that too already, no awnser, sadly. ;(
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@Aneurysm said:
AFAIK the Chinese version of the steam store is very limited, but there are definitely dbd players in China so I'd imagine something can be worked out
How can a game be limited in other countrys? o.O
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Then leave.
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@treefiddyoh said:
https://forum.deadbydaylight.com/en/discussion/comment/2362032#Comment_2362032
No, the point of BT is to shield the unhooked when the killer is proxy camping the hook. Why would the person with said shield NOT take a protection hit for the person who unhooked them.
It's literally to save both because the killer isn't good enough to leave the hook.
By that logic, you werent good enough because you got hooked in the first place.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2362180#Comment_2362180
It helps give me more points and furthers my bias that survivor mains are toxic as heck relative to killer mains. Lets just say WAY more killers took pity on me being a beginner and gave me an escape than the ONE survivor who gave me a pity kill. And I play 5 to 10 times as much killer...
But it doesnt help them increase their skill.
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@Marc_go_solo said:
When I'm in the killer role and recognise a survivor who clearly is just starting out (by how they play and not their cosmetics - beware the evil uet cunning office Dwight!), then I will go easier on them.
I'll still aim for a 2 hook and punish any bad decisions, but will let them survive and escape, as well as engage in a chase or 2 where they can hopefully learn to read the killer and learn a little more.
These people learning right now could be the MVP's of the future, if people give them a chance.
letting them escape wont help them tho.
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I kill the survivors who sandbag or snitch on their mates.
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Whats coming next? Can this get a series?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2362049#Comment_2362049
For one moment, I thought some new patch notes had just released. I had one second of sheer happiness before I realized.
I am really desperate at this point.
Did you tried checking the patchnotes again? Maybe something changed now.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2360760#Comment_2360760
Which part do you want to research further?
https://forum.deadbydaylight.com/en/discussion/comment/2360772#Comment_2360772
Technically this topic is about "QoL change", not balance
Psstt. We should talk about that somewhere else..
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@GeneralV said:
https://us.v-cdn.net/6030815/uploads/VC1DOG0OSBD4/image.png
That was the day I truly got bvhrd. And I hate to even think about it.
But did you know Freddy got reworked tho? Nice, right?
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Both.
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haters would say its fake
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I wish i could watch it right now. ;(
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2359811#Comment_2359811
You don't always have to check, sometimes it's pretty obvious on when to check. If not, just try your best to find a wall in case someone is waiting for the pick up. Most of the times, you can tell how flashlight aggressive a team will be based on how many flashlights are brought into the game. Baiting pick ups will definitely flush them out and allow you to prevent the save.
However, if you're just struggling against flashlights, then Lightborn is for your choosing if you believe it's worth a perk slot.
I dont really have any problems with flashlights tho, only thing that need to go is blinding outside you POV because thats just bs.
Otherwise its a fun mechanic even if i am alway was too paranoid.
But thats probably because i got jumpscared too many times by survivor already.
Did you ever just casually walked past a locker without any intention to check it just so a survivor jumps right into your face out of all sudden.
Thats ######### scary and after that you always check everything. :(