Rudjohns
Rudjohns
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- Rudjohns
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Comments
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/3150565#Comment_3150565
I wasn't on the ptb so I don't know the full thing but apparently you can go to the hooked person use reassurance, it's active and then goes away and then another person comes and uses reassurance, rise, repeat. That's what I've heard at least. While that won't be common, it would cause situations of 3 man swf's keeping that 1 guy stuck essentially for a long time.
Basically throwing the game, right? And they can't do that right now, they need the perk to do so, I guess
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What is the punishing?
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If there are so many survivors still alive during the endgame that they can body block each other, just accept the loss like a true gamer and move on.
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@RenRen said:
Yes just campers, not people concerned about the ability to hold the hooked survivor hostage, it has to be only campers.
Please explain how would they do that, I am intrigued to know
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Disable scratch marks when charging the blink until end of fatigue
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3150537#Comment_3150537
*rolls eyes into space*
Okay camper
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I did this challenge in like 4 or 5 attempts (because the other ones I died before the endgame)
It's easier than you think. This is my suggestion:
If you are PC, try to communicate in the lobby that you need to escape through the hatch. Try to get into a lobby with people on PC so they can read what you say. If you are not PC, well too bad but it's not the end of the world. You can also point towards the exit in an attempt to tell them to leave when the gates are opened.
Showing a key in the lobby has the potential to trigger the killer to tunnel you. There are 2 builds to make this challenge easier
Plunderer's Instinct + Appraisal + Offering for the hatch to spawn somewhere
You gonna need to find a key in a chest. With Plunderer's the chances of finding the key is fairly big. If you can't find just try another game. You should find at least 1 key in 2 games. It's important to not have the key in the lobby and offer for the hatch to spawn because that's a good reason for the tunnel.
The other build is: Bring a key with you + Left Behind + Open Handed (You can use Kindred to take even more advantage of Open Handed, or not use Open Handed at all since Left Behind still has a good aura coverage)
You will not know where the hatch will spawn but you will see its aura with Left Behind. Just wait for the killer to close it and leave.
To be even safer, you can bring Inner Healing or Self Care to wait for the hatch to spawn and not make any noise or drop blood pools.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3149576#Comment_3149576
You realize. It was being used to greif killers too, right ?
Camping is griefing
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A perk to counter camping
People complain about the possibility of survivors using this perk to grief the game
What BHVR does? Butcher the perk and now camping is still strong.
What they should have done: still keep skill checks for the hooked survivor, if they miss 2 in a row they die. Simple.
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I always thought survivors should take the portal too
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@RpTheHotrod said:
https://forum.deadbydaylight.com/en/discussion/comment/3147798#Comment_3147798
It should not get repair speeds anyway. Repair speeds are already fast as it is, and this would essentially give everyone super fast repair speeds for most of the match. Killer injures a survivor? They run off to get a heal anyway, then poof back to super repair speeds again. It would effectively givr super repair speeds in the match when they would be repairing anyway. Killers would have to constantly damage everyone they can asap even if just getting healed from an unhook, otherwise gens will be flying faster than they already are. There wre plenty of times when playing killer I would leave a survivor alone because they were recently hooked. If I knew them being fully healed means someone has buffed their repair speeds, I'd be shooting myself in the foot taking it easy on then.
That's even worst for killers like ghost face who have to build up stalking for kills. Now they would be shooting themselves in the foot for letting any survivor get away for the sake of building stalking.
A never expiring repair speed buff when survivors would actually be repairing would be too powerful.
In another words, useless perk
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3147601#Comment_3147601
Just because there are other ways to troll people doesn’t make closing off one of those ways is a bad idea.
I agree, but the change was not the correct way to fix it. Just keep skill checks during second struggle phase and if you don't hit 2 in a row you die, or every missed skill check could reduce a bit of entity progress (just like how it is now) but with the timer still paused, done.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3147566#Comment_3147566
More like it’s to prevent being held hostage on hook so you have to potentially disconnect if you don’t want to be on it for 10 or 15 minutes or more in a worst case scenario.
If players can potentially do that with a perk and that's the reason for its butchering, does that mean these players can't grief the game in its current state? Do they really need a perk like Reassurance to troll the game?
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Killing yourself on hook is a strategy
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Or use better perks instead of these trash ones 😂
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So it wasn't like that when there was no base kit BT and all survivors ran the actual BT perk??
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@HugTheHag said:
I would have much rather had a constant low % bonus on repairs than a higher % on everything except for gens. That "buff" was badly done.
Yeah, I prefer the old version too. It could play nicely if a survivor comes to you whilst you are repairing and you just heal them and both of you go back to the gen.
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@ReverseVelocity said:
Leader requires you to be near the survivor, though. With Better Than New, you can just heal them and leave them to do whatever they want.
Awesome, broken perk! That survivor can even keep the speed boost when there is no chest or totems around anymore!
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Congratulations camping killers, you won again. Congratulations spoiled survivors, I hope you get camped to death.
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Behaviour is basically saying "killing yourself on hook" is fine
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@friendlyant1 said:
This is probably a controversial opinion, but this is a game. If you're not having fun in this game, go ahead and DC/suicide on hook.
If a killer is camping you first hook at 5 gens and you're solo Q, just go ahead and get it over with. If I notice the killer tunneling (or they're tunneling me), it's better I move on to the next game, because I simply do not want to play with someone who think this is a viable strategy.
I don't care that some killers think they "HAVE" to act this way because otherwise they can't get their 4K. I'd rather play against someone with actual skill and gives a fair chance to the survivors to recover and enjoy their game as well.
I honestly think survivors should just start playing against the "killer rules" if the killer is playing against "survivor rules". Camping or tunneling? Just don't play at all then, let the killer finish the game and move on. Is it gonna be fun to play as killer when no survivor is actually playing the game? I would not find fun at all. Just saying.
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@CrypticGirl said:
If I suicide, it's typically on second hook under the conditions...
- If we're still at 4 or 5 gens
- If I'm very clearly being tunneled
- If the teammates screw me over
- If the killer runs Devour Hope or Third Seal (unless they're broken early)
- If it's a Huntress with the iridescent hatchet head add-on
- If my internet lags
- If I'm trying to give hatch to the last remaining teammate
DC's or first hook suicides are rare, but they'll happen if...
- I screw up REALLY badly and end up in the basement at the start of the match
- I get hooked in basement by a Trapper or Hag
- I'm slugged and the killer refuses to hook me
- It's near the end of the game and no one left to save me, or I'm trying to give hatch
I DC once against a Freddy because he had Remember Me and I messed up the 99% on the gate, so I opened with a survivor on hook. We saved them and I got downed by a pallet. A teammate save me with the pallet but my character would not move for a couple of seconds for some reason. The Freddy ended catching me up and grabbed me, other survivors tried to body block, then I DC. He had Blood Warden.
Or the occasional DC when the killer is slugging and you just want the other survivor to try escape through the hatch.
Or when I start a game against a Ghost Face and I reveal him only for the game to freeze and unfreeze with me on the ground
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@Ayodam said:
https://forum.deadbydaylight.com/en/discussion/comment/3145867#Comment_3145867
I feel survivors seeing one another’s perks in the lobby would just lead to lobby dodging. We already see people doing it based on prestige. In fact, I exclusively solo queue and I see it multiple times a day; people enter a lobby and will leave without warning if the prestige levels are 0-2. I can only imagine how much worse this would become if survivors saw other survivors not running META perks.
Lobby dodging waste just a few seconds of people's time
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All teammate's perks being shown in the lobby
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@EvieSimpsForCrowLady said:
https://forum.deadbydaylight.com/en/discussion/comment/3143141#Comment_3143141
NEVER seen killers complain about prove. It hasn't been changed in ages. If anything it's a killer sided perk since survivors spread on gens less and you can pressure more people at once. Heaven for someone like plague or legion
Ive seen killer mains complaining about pretty much every meta perk, including PT
And these perks too: Any Means Necessary, Calm Spirit, Wake Up and Resurgence. Can't wait to see complaints about Premonition
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/3146542#Comment_3146542
I used to care and for a good while i ran and rarely now run
Sabo/Breakout/DH, SC or Resilience/Empathy w Alex's Toolbox and the good add-ons.
Ok i save my teammates with Sabo but they do no gens and all is for naught...
I can exhaust all my resources saving people and still die bc the teams are overall bad so while i commend your level of altruism and camaraderie the truth is support builds only work half of the time.
The skill level of the killer, maps and skill level of teammmates still need to be factored in so these type of builds are still no better than so called selfish ones.
I feel you. Just look at this Claudette in one of my games
We'll refresh this page when it's ready. -
Okay, I will still be using these builds
BT, WGLF, No One Left Behind, We will make it
or
WGLF, For The People, Empathy and Vigil
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3146435#Comment_3146435
been playing a lot of VHS, Fortnite and even Minecraft.
Vhs is becoming stale 2 tho
I still need to play the new Minecraft update. I don't even know whats new except for the Warden :o
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@IlliterateGenocide said:
I dont know if i will uninstall, but i agree. i have only been able to play about 1 game each day max. most of the only once a week. its becoming so... boring.
Same
I open the game, play a game and gets no satisfaction out of it, and then I just move on with something else
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3144787#Comment_3144787
He said grim embrace actives again so when you hook 4 different survivor gens get blocked for 60s and if you do it again gens get blocked another 60s.
Yeah, thats what I mean, but the first block is 40 seconds and the second is 60
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@RaSavage42 said:
Territorial Imperative: I do like this
Hangman's Trick: Just revert it to what it was before
Overwhelming Presence: Fair enough
Gearhead: Revert it back to what it was before
Hex: Crowd Control: The Hex is gone... that's the end of the perk (though it would be nice to see residual effects applied to Hexes)
Hoarder: Makes sense
Grim Embraced: That looks like a nerf (by the time you get 8 Hooks game's already over)
Beast Of Pray: Leave it where it is (no sense in adding more to it (especially regression)
Bloodhound: Is good where it is (simple and effective)
Zanshin Tactics: Maybe... I'm not sure about that
The buffs here also counts what the perks are, for example Grim Embrace has both effects, the actual in-game and my buff. This is the case for all the other perks here, including Solidarity. I guess I should have explained it better
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@ThatOneDemoPlayer said:
The only nerf Boons need is to only affect their respective floor
Do this for Jolt, Scourge hooks, Doctor's blast and some other killer powers too.
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Reassurance will be nerfed to the ground
I predict 15 seconds of hook timer paused with a 80 seconds cooldown
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Why do people care so much about facing an SWF of 4 "tournament" players? Are you gonna die if you lose a game? Are you betting money on it? Is your life gonna change? If not, then who cares? Just play the game and move on.
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3143076#Comment_3143076
Yes, I belive after 6 seconds the locker will no longer hide you and everyone can see you are there (near by of course).
So I guess for this challenge you need to keep teleporting around?
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Question: if Dredge is inside a locker, can survivors know it? I remember a while ago I saw a locker with particles coming from inside which it gave away he was inside it
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After complaints over Calm Spirit, I though I've seen it all
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/3141016#Comment_3141016
Yeah, I don't know what they were thinking when they made low profile. It can't make it to live servers in its current state. Way too op.
Reactive Healing literally broken. How can killers do pressure now?
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Every survivor perk will be nerfed
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I was about to create the same thread. I have 1600 hours in this game and I have been sent to games with people running 2 or 3 generic perks in yellow/green, including the killer
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50+
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Maps have too many windows and pallets. Survivors should be downed in a straight line
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Renewal player here. I want to heal.
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@RpTheHotrod said:
They absolutely need to make it not work vs undetectable. It completely shuts down gf and pig entirely making it impossible to sneak up on anyone.
The only perk that counters Undetectable. Nope
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Serious question: Is there a place for complaints in the amazon page?
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Trapper, Legion and Plague
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"but killers are still weak"
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@PaintedDeath said:
Damn bro. Way to complain about getting free #########.
Prime is not free
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Such a huge L
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"Reassurance ruining solo queue"
Hahahaha

