Rudjohns
Rudjohns
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- Rudjohns
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Comments
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Why can't survivors have good perks?
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I got it by playing with Clown too
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@Chilli_man2400 said:
The cooldown should only activate when you successfully sabotage a hook not when you let go. It’s annoying how I go to sabotage I let go and have to go through it’s stupid cooldown just use it again for a little mistake.
I was going to say that
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Where are they supposed to go? The houses are the only safe places in that map
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@youshisu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464456#Comment_3464456
you never blamed any other survivor for anything? well, I simply don't belive you ;) im sure u had some complaints about ti
Nah, its just a game
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464211#Comment_3464211
If the game wasn't serious and all in good fun people would play games out.
Nobody is forced to do anything
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People take games way too seriously here
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Do you guys think this is worth submitting a ticket?
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Did anyone receive it yet?
I just received an "attack on titan leaving the store" e-mail but not the code for the charm
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The punishment is literally barely any points/exp and a de-pip
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That's true, it has happened to me
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Yeah, I am subscribed and I didnt get the e-mal too
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Please record a video? I am intrigued
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I am having the same issue
and I am stuck at the tome
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Healing is nerfed
now killers are complaining that survivors are not healing
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Then don't play them lol
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3462238#Comment_3462238
Offering more BP to play killers who aren't being played because the killer has fundamental design issues that makes them not feel good to play or that just generally lack a good mix of strength and fun won't solve anything.
Twins are super niche to start with and they feel really clunky to play. It's not an enjoyable experience for most players to put up with unless you're super into competitive play. They're strong, sort of, but not fun in a way that appeals to most of us.
Ok, but there are other killers
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@Rovend said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3462238#Comment_3462238
Funny enough i went against more twins players yesterday than wesker.
Interesting lol
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We need BP or EXP incentives to play with the least-played killers
Like 100% BP if you play Twins
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@1ettuce said:
Me neither it's very frustrating....I swear I never receive emails from them, check spam folder and everything, hope I could still get the charm somehow
I also noticed I didnt receive a single e-mail since the day I subscribed
So something was not right
I swear I marked the option "Yes, I would like to receive newsletters, information and promotions about Dead By Daylight from Behaviour Interactive Inc. (“BHVR”). I will be able to withdraw my consent at any time."
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I didnt receive it either
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Okay
Then remove bloodlust
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@fulltonon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457964#Comment_3457964
Yeah it's so bad that perk can't hold survivors hostage/s
People can throw the game by many other means if they can
They don't need to use a single perk to do so
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@GrimReaperJr1232 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456669#Comment_3456669
"Allow me to name some unpopular/off-meta perks"
But okay. Recent chapters. Let's do some comparison for perks that are meta from this year's chapters.
Last Transmission
Survivor - Made for This
Killer - Nothing. (Don't tell me Forced Hes is a meta perk)
Tools of Torment
I don't think anyone got anything out of this...
Forged in Fog
Killers - Nowhere to Hide? It's fallen out a bit since the gen kick meta nerfs. But let's count it.
RE2
Survivors - Reassurance (and Hyperfocus but that's difficult to use)
Killers - Nothing. In fact, one of the perks got nerfed from PTB.
So killers got 1 perk that had its value diminished with a meta shift, and survivors have gotten 2-3. depending on your PoV.
You forgot to mention Reassurance got a nerf and now its a crap perk
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@fulltonon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457954#Comment_3457954
Dead hard is unironically healthier than MfT because it still require survivors to press E.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457948#Comment_3457948
If people played 8k hours of survivors, they definitely will know how 3% haste can prolong the chase.
Exactly, thats my point lol
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Still refusing to play any Skull Merchant until they change her powers completely
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@Clueless said:
The devs needs to stop making powerful perks with no effort to activate them.
Yes, bring back DH to what it was before
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@adam1233467 said:
Corrupt, deadlock, new buffed pop, pais ressonance, jolt, do you need more?
And Jolt now makes you scream
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A decent survivor perk? NERF NOW
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Everything
They need to completely change her powers
If they remove the whole drone concept I would be very happy
But at least change it so it could be actually fun to play as and against
Maybe after that I would even bear her character design that is utterly awful
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@Ebonbane2000 said:
I think all item add-ons should be removed for survivors. I ALSO think all add-ons should be removed for killers as well. It would make BHVR's job sooo much easier. Items and (most) powers aren't busted. It's usually busted add-ons that make match ups unfun.
The community would still not be happy
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@FriendlyKiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426595#Comment_3426595
So naturally, basekit noed when a swf genrushes a killer right? Right?
Sure, why not?
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3447951#Comment_3447951
I have bad news for you too. If you think that an organized sabo squad is easy to face just by "hooking 2 survs" well you probably never faced a strong sabo squad. At least, if there aren't any unbreakable or max 1 is easy, with 4 unbreakable is a living hell if they know how to play. I don't except you to understand, my only error in that match was that I didn't remember who used unbreakable since they had all the same outfit
Nah, skill issue
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@UnknownKiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426595#Comment_3426595
Okay give base deerstalker so u wont go too far and i can hook you
Once the survivor is able to pick themselves up, sure
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426595#Comment_3426595
When there are only 2 survivors left I quite agree, since it's boring being slugged for the 4k. However, it should have a limitation, for example the first time it takes 20 seconds to heal from the dying state, the second time 30 and so on.
When all survivors are in dying state is just stupid, because sometimes you NEED to put all survivors in dying state, for example sabo squad. I remember a sabo squad with 4 unbreakable, I sent all survs in dying state 5 times to be able to hook and kill everyone, because every time I tried to hook someone all hooks were destroyed instantly. So here I needed to slug and to send all survs into dying state at the same time to be able to win.
You surely can hook at least 2 survivors doing a sabo squad, and chase the others who recovered. If you think you are not winning the game here then I have bad news for you
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@Adaez said:
Just quit the game, its now worth it at this point.
Or play the other side?
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Yes, it is
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"Loops need to be designed in a way where a both the killer and survivor have a 50/50 chance of getting a hit or avoiding the hit. I swear there are some games where I feel the game is a loss as soon as I load in."
This should only be the case if all killers only had m1
Since this is not true...
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If you are talking about Distortion not gaining any tokens, that's intended
Distortion only gets tokens if you are in the killer's terror radius. Since scratched mirror removes the terror radius completely you can't get the perk to work. Chase music is not terror radius music.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440337#Comment_3440337
That's even worse than OP's suggestion, like this would absolutely destroy her.
SKull Merchant's not strong killer at base, she's literally got nothing outside of drones. They facilitate her stealth, her extremely conditional mobility increases, her tracking, literally everything about her is the drones. So while the OP wants her to severely hamstrung, but maybe slightly viable on tiny non split level maps. You're suggestion amounts to "Hey I don't like this killer lets just punish her even daring to use her power since she's not getting deleted from game."
Exactly what I want
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It's so hard to grab the flag, since it takes forever for the flag to spawn
Complaints about skilled plays from the other side.
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8 out of 10 games
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1- Exposed effect is an iri addon
2- The drones will only trigger killer instinct if the meter on the survivor is full (base kit)
3- Hacking a drone completely removes the drone for the duration of the bracelet, and the bracelet effects depend on addons (exhaustion, blindness, oblivious, etc). No more 5% haste and breaking a pallet if a vault happens.
4- The Skull Merchant can't activate her drones by herself or call them back. She has to wait for a survivor to hack it. She can retrieve the drone after a while (if no survivors interact with it) by approaching the drone's location (Like Trapper's traps).
5- Survivors need to remove the bracelet (like PTB), so if 3 survivors keep the bracelets with them she can't place any drones
MAAAAAAAAAYBE now she would be bearable.
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@Mushmallow said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435043#Comment_3435043
One is playing in a way that BHVR calls a strategy and has designed killers and perks around. The other is not.
They can still say the same quote
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@Mushmallow said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434347#Comment_3434347
So stop ruining a fun experience for others.
I will use that famous tunneller/camper/slugger quote
"their fun is not my business"
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@Krazzik said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434267#Comment_3434267
Usually because they're childish and the game isn't going their way and their inflated sense of entitlement lets them believe it's okay to screw over 4 other people.
Its just a game anyways
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Once again
You are asking for a band-aid instead of focusing on the root of the problem
Why do people die on hook? Thats the first question to be addressed.
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Killer have scratch marks and the loud noise notification
If any hearing accessibility is added to the game then scratch marks and loud noise notification need to be removed
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@IWasLeft2Die said:
The easiest and best solution (granted not popular) is to remove swf entirely. That would help provide better balance for both sides but thqt will never happen because people want to play with their friends, which makes sense, but there isn't a way to keep swf without throwing off the balance of the whole game
How to cause the death of a game: step 1