Rudjohns
Rudjohns
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We all predicted these type of threads
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427812#Comment_3427812
Or, the survivors just properly countered him as they should. They sacrficed a perk slot and spread out while slugged and made a good comeback.
There is no holding hands for the killer in this situation. Killer got punished by the survivors for taking a risk. You and everyone else are asking for the game to punish the killer for playing well, while rewarding survivors for playing poorly.
"Playing well"
Not hooking anybody
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427812#Comment_3427812
Or, the survivors just properly countered him as they should. They sacrficed a perk slot and spread out while slugged and made a good comeback.
There is no holding hands for the killer in this situation. Killer got punished by the survivors for taking a risk. You and everyone else are asking for the game to punish the killer for playing well, while rewarding survivors for playing poorly.
"Playing well"
Not hooking anybody
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427788#Comment_3427788
It is bad for killers because just one Unbreakable can completely turn the tides of the match. It is a powerful yet slept on perk because people would rather use perks to waste killers time in a chase.
Just like how you want to punish killers for taking a risk by slugging 4 people, survivors should be punished for taking a risk and bunching up.
Now that's the killer's fault for letting 1 unbreakable lose the match for them
Talking about holding hands
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427592#Comment_3427592
Playing in a way that you don't like isn't scummy.
I'll agree that bleeding out 4 slugged survivors is scummy- only and only if the killer can easily hook them. That scenario should have sped up bleed out. Otherwise, it's not scummy to slug players who don't bother spreading out and instead keep rushing the killer.
Again, in that case (players who dont bother spreading out), you can hook a couple of them and go for the others. They are not doing gens, you have all the pressure. I don't know how you see this as bad for killers
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@DudelPuma said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426595#Comment_3426595
bhvr can't bring it in because the swf troops will abuse it with power struggle + flip flop, sabo actions etc... but bhvr could bring it in in a simplified version, as soon as only 3 people are alive then it will be activated, they should at the beginning purely dcn so that they abuse the swf turppen it, but a 3 against 1 is known to be easy for the killer to handle (see why the killers tunnel) at the same time the slugging is fixed
Power Struggle abuse will not matter if they can pick themselves up after all survivors are downed
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426595#Comment_3426595
No, survivors don’t deserve to have their hands held when they massively fail. Only thing that needs to be done is a forfeit option for when everyone is slugged or a faster bleed out time.
Don’t like being slugged? Bring in the appropriate perk to counter it.
I could easily say the same thing, just changing for "killers don't deserve to have their hands held when they play scummy"
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427538#Comment_3427538
Until picking the 1st survivor have flashlight saved by the 2nd survivor and they continue doing so. Downing 1st and 2nd, pick the 3rd, 4th flashlight save. What are you gonna do next? Trying to down the 3rd and 4th survivor? Or picking 1st and 2nd?
Its a loops. There are team that dont want to do Gen, just flashlight with Head On. Free Unbreakable isnt a way.
Again, killers who slug for pressure (not Nurse slugging game) is not a problem, killers that make survivors bleeding on the ground for 4min, or slug for 4k are.
Killer downing 4 survivors can hook at least 1, maybe 2 before the other 2 recover
There are survivors on the hook and all others are injured
Nobody is on gen
Sounds like winning
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427519#Comment_3427519
1 down then 3 other surrounding killer with flashlight, what's killer going to do? Pick the down survivor up and flashlight save? Or try to down them all and then the 1st, 2nd survivors Unbreakable?
Im trying to create a scenario where survivors can abuse if 4 survivors down gain free Unbreakable.
That sounds like free pressure even with the basekit unbreakable
You will be able to hook at least 2 survivors in that situation
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To me, the perk should lose tokens if the obsession loses a health state by any means. The perk is only strong on m2 killers, and m1 killers, weaker in the game in general, can't even use the perk properly.
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Yes, it is fair. They are disconnecting and already receiving the timeout punishment
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426883#Comment_3426883
If survivors gain unbreakable when all are downed. Lets say Meg, Clau, Jake downed, Dwight runs around killer with a flash light:
- Dwight asking to get hit and down, making his teammates to get use of unbreakable
- or picking one up and possibly getting flash light saved.
Many slug killers play slug to gain pressure. Its difference to killers who slug because they want to toxic on survivors.
Why are 3 survivors downed and no one on the hook in the first place?
Oh yeah, the killer is slugging, and we are literally discussing something to counter that
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426833#Comment_3426833
Give up button should only available when all survivors are down, so it gives survivor ability to skip if all of them being slugged, but not letting the 3rd survivor gives up for hatch.
With the button or not, killers who slug will slug no matter what survivors have in basekit.
I prefer the unbreakable when all survivors are downed
Again, your suggestion just incentives slugging even more
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@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426595#Comment_3426595
I don't even need this. Just add a give up button if there are two survivors left. I've had these hide and seek scenarios go on for 10+ minutes so many times in the past because of people picking up the slugged survivor.
A give up button is an incentive for killers to slug
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Basekit Unbreakable when all survivors are in the dying state, and when there are 2 survivors left in the game
Now
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I think removing the burn mechanic was ridiculous. He is invisible and fast. Literally the only counter that he had.
Other undetectable killers have at least something to notice them, like a lullaby, or the fact that they become slower when in power.
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Survivors should die with 1 hook
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She needs a complete rework
And I am talking about a bigger rework than what Freddy got a few years ago
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What you do against the skull merchant?
Nothing
Just die and move on with another match
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@Seraphor said:
Why are killer issues ignored by the devs?
Survivors are still rushing gens and powering the exit gates, despite the fact that this causes killers to lose kills. When are they going to address the very real issue of survivors being able to escape?
Remove survivors from the game
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@Nos37 said:
And what would be the punishment for survivors who repair a generator all the way to 100% without stopping at 50%, finding a new gen to work on, and only coming back some time later to finish the gen?
pain resonance
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Buckle Up needs to become the Kindred for dying state
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Soon enough they will deactivate Deliverance and Unbreakable when the exit gates are powered up
You can print screen this for later
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420658#Comment_3420658
This, it basically already does that, it becomes finite once the obsession is dead.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420647#Comment_3420647
Why would it deactivate when the exits are powered? Because survivors have perks that do that? Do you realise that powering the exit gates is not a like-for-like scenario for survivor and killer? The killer equivalent of 'powering the exits' would be something like, 'there's only one survivor remaining', or 'the survivor you're chasing is injured and on death hook.'
Whats the reason for DS and OTR to deactivate?
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"SWF"
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No, it should deactivate when the exit gates are powered up.
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Based
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Just tunnel, camp and slug
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419774#Comment_3419774
I don't like playing against Twins a great deal and think their design is kinda trash, but I don't go outta my way to ddos a twins player if I get caught lacking. Skull Merchant could literally have the power to teleport you to the hook on frame one of the trial and it wouldn't be a reason to ddos.
But thats my point
Skull Merchant is so bad that people are starting to do that
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Skull Merchant needs a completely re-work
She is the worst killer in the game right now
I'm sorry if you are getting DDOS just because you are playing as her. I think that is just an example of what people can do just because of a terrible designed killer
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Not even an original joke
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People do that for the Nurse achievement (one of the hardest in the game I think)
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Jill is stronger than Leon. Jill is a member of STARS and Leon is just a police officer (and a rookie)
Cheryl also literally killed a god among other monsters and has dealt with hell in her life. Even she would be better than Leon.
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Question: Can you get the killer adept if you offer a map?
I heard you can't, but I don't know if it's true
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@EmmaFrostyEyes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418401#Comment_3418401
When i hear the terror radius i let out a big sigh😭
I rather 100 games of Nurse or Blight in a row than a single Skull Merchant game
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I refuse to play against this killer
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My suggestion is: don't play solo
find some friends to play with, I promise it's gonna be way more fun
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Horrible skin
Not gonna touch even with a 10 inch pole
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Horrible skin
Not gonna touch even with a 10 inch pole
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It has commenced
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If BHVR decides to address 2 hiding survivors then they need to address tunneling and camping too
Otherwise survivor will be miserable
Tunnel 2 survivors out as quick as possible and the match becomes even more easy mode than never
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They should have not removed anything in the first place
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@Cyn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3412489#Comment_3412489
Sorry to say I didn't follow this at all. No idea what you're trying to say at all. Shame on me for.. what exactly?
sarcasm
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Tunnel 1 survivor out at 5 gens
Thats your slowdown
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Shame on you
survivors are forced to bring trash perks to "counter" that
Always bring Reassurance and Kinship
/s
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@Caiman said:
Agreed on Bite the Bullet and Corrective Action. BtB should at least apply when you're being healed at all times, and Corrective Action would be more useful as an area-of-effect that prevents failed skillchecks for everyone near you. It should have a higher token capacity too.
Not sure how this would work with Inner Focus and Sole Survivor.
Teammates near you will see the killer's aura as well (Inner Focus)
Sole Survivor just blocks aura reading abilities, teammates near you will have their aura blocked as well (Maybe with no lingering effect for this one)
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@AnchorTea said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409807#Comment_3409807
https://us.v-cdn.net/6030815/uploads/RJK5UC4EZHBE/fnvyppzxibakb6q.jpg
https://us.v-cdn.net/6030815/uploads/875T0YPTBPVL/tn-head010.png
https://1nd1gnant.tumblr.com/post/659852257715732480/pinheads-mori-dead-by-daylight/amp
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What are these then
I noticed it was a joke when I saw cute Christmas Dredge
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@imakepeoplehateme said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409807#Comment_3409807
It isn't,but the developers market it and develop it as such.The "vibe" the game gives off is more important to them than the quality of the game.There are many killers which are conceptually amazing but horrible gameplay wise.Survivors aren't meant to be the teens in vhs that fight back,they are meant to flee and hide and the developers seem the develop the game around that idea.A survivors being invincible removes all immersion.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409811#Comment_3409811
Just proving my point further.Dbd is a party game for the majority of the community.Almost no one cares about optimizing and as a result you and most people don't realize how powerful tunneling has always been, you only see it now when tunneling's value has sky rocketed.I can write a 10 page thesis on why tunneling is so powerful,and the reasoning lies at a fundamental level.A few changes in perks don't destroy tunneling.Old ds didn't make tunneling people beforehand unviable or anything.Making the game a 1 v 3 will always top getting a hook on everyone,there has never been any incentive to spread hooks.
But this is a game in the first place. Just because it has horror elements it doesn't mean the game can't be balanced in a way that broken gameplay styles will be abused.
It would be the same as any other typical horror game that, if you die, you just reload a save.
Invincibility is completely fine for this.
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@imakepeoplehateme said:
Tunneling has always been the most efficient strategy,i'm surpised it took people almost 7 years to realize that.
If you want tunneling changed you need the whole game to change on a fundamental level.First of all,dead by daylight tries to portray itself as a horror game,you should never be invincible from the killer in a horror game.Second of all and most importantly if you nerf tunneling good killer facing equally skilled survivors will be out of options to win.When all gens can get repaired in 4 minutes i don't care how quick your chases are,if you are unable to eliminate a survivor early you WILL lose vs amazing teams.(look at tournaments,while most teams will be worse than said players,the ability to chose a survivor sided map,and bring multiple toolboxes and strong perks makes high caliber survivor squad be more oppressive than tournament level players)
Dbd is not a horror game
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No, it should be removed