Rudjohns
Rudjohns
About
- Username
- Rudjohns
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@fulltonon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388336#Comment_3388336
Lol, this exists loooong before any changes.
I didn't say it didn't
-
I just hope for the removal of depipping even if you escape the game
-
Wow, its almost like this is the only solution to actually balance the game (if all changes from PTB go live)
-
@Reinami said:
stop being so doom and gloom. PTB exists to TEST THINGS so let them TEST THINGS.
"Guys, from now on Generators will take 5 minutes to be completely repaired
Lets test with the PTB
Please Test first"
-
I will stop solo queue
Still gonna play killer and SWF
-
@dollidahlia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383292#Comment_3383292
Ok now you’re just crying to cry. 3 perks should be one time use over 1 perk??
Joke
-
@MerleDixon said:
Coh just needed a slight nerf, I personally think DH should've been one time use.
Pain Resonance, Overcharge and Call of Brine should be one time use as well
-
@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382722#Comment_3382722
Can't be that hard if I have to hit through it 2-5 times per match.
Oof, sounds like a...
-
No thanks
-
@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382309#Comment_3382309
Or maybe, just maybe, the existence of a perk that lets you negate an entire chase by pressing E is bad game design.
You forgot "pressing E at the right time"
-
@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382709#Comment_3382709
No, that's not what it needs. It needs what OP said, that's much better. It's not team sharing effect and I would probably not like to see it that way (balance reasons).
I disagree
-
Sure they will buff MoM, and by their standards, the buff will be
2 protection hits activate MoM, and then you gain Endurance
🤣
-
Bite the Bullet needs the Streetwise/Leader/Vigil treatment
Teammates within 8 meters from you are affected by it, and it lingers for 15 seconds when not in range anymore
-
@Crowman said:
I think leaving negative reviews before even trying the changes is weird.
But this goes beyond trying the changes. It was a different story when DH was nerfed for the first time. That was a complete change and people really needed to try it out. This time, it's all about things taking longer to do or another inconvenience (already in the game) that you have to manage.
-
They asked for this
-
Tunelling is stronger now, and with no punishment for this style of gameplay, I guess you should just tunnel every single game for a free win. No point in not doing it.
-
Thats a new time record
-
@Xernoton said:
I am all for nerfing medkits but everything combined is just too much.
- CoH - Nice, I think the perk is still decent but now requires actual thinking about where to set it up and when to set it up.
- Medkits nerfed so that you cannot heal more than twice. Fine by me. Good change overall.
- An increase in base healing time. That hits hard. Like, really hard. I'm not happy about that. I think this is too much. Self-healing speed was the problematic thing, other than that healing speed was fine.
- A nerf to altruistic healing with medkits. This is the exact opposite of what they should have done with all these other changes. If anything, buffing altruistic healing speeds with medkits would make sense to compensate for the other changes. At least slightly.
Nerfing medkits is not a bad idea but butchering them goes a bit too far imo.
In my opinion, the changes should have been:
COH: Fine, you can't heal yourself in the boon without a medkit. Having to wait for a teammate to heal you makes sense, and injured survivors aura being shown to everybody is a nice compensation for the cost of forced altruistic healing.
Medkits: Sure, they could heal you way too fast. I would accept a nerf to the self-healing speed only.
Healing as a whole? It should have never be touched. Now it's just too much.
And the fact that Self Care, Botany Knowledge and Pharmacy are still the same after a previous patch nerf is even more salt in the wound. They could have at least reverted those perk nerfs and buff some other perks such as Resurgence, Solidarity, Empathic Connection, Empathy etc. Even a small bonus heal for these perks would be nice.
-
@Kimdinhold said:
Devs is biased.
4 Meta killer perks get nerfed and 2 meta survivor perks get reworked.
Dead hard and CoH still fine after little change but Eruption , CoB , Overcharge and Pain Resonance get nuked.
"Dead hard and CoH still fine after little change"
LOL
-
@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380445#Comment_3380445
Yes, shame on me for using a character in a game. I will continue to do well and have fun, while you play by imaginary rules.
Lol I definitely wasn't talking about that
-
@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379933#Comment_3379933
That’s fine. I’ll be coming with my Nurse to dumpster survivors.
Shame on you, I never play against Nurse
-
Not bye bye my friend
I'm coming with my SWF squad now
-
@Beatricks said:
Who's gonna get the first 100 sacrificed in a row in SoloQ achievement? Can't wait!
I probably already have lol
-
@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379156#Comment_3379156
Add SB and watch how nobody bothers healing anymore.
Waiting for the day of No Mither becoming meta lol
-
@VideoGameMage said:
That's what I also realized. People are excited about the healing and gen regression nerfs thinking it will lead to a chase oriented meta but they left gen progression perks unchanged.
Nerf to healing and repairing at the same time would be overkill
Unless they make chases last longer with survivor sided maps
-
Yep, pretty much
Prove Thyself, Resilience and Adrenaline
Some build variations including Inner Healing and Overzealous
Honestly, as a survivor main, I like this.
-
@rinnai said:
what a killer heavy update to nerf survivors - I wonder if they just want a 70-80/20-30 K/S ratio or want the entire player base to move to playing killer. What can you possibly enjoy from this game anymore
Considering nothing is being done to address camping, tunneling and 3-genning, I think they want at least a 70% kill rate
-
@Veinslay said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378941#Comment_3378941
So I let the survivor who got unhooked finish a gen immediately?
How is any different than how is the game right now?
OTR doesnt count, nobody does that
-
Good
The more COH in a trial, the more likely its a 4k
People need to learn how to play with Resilience
-
@Veinslay said:
Nearby gen is at 90%. Invulnerable survivor runs to that gen after getting unhooked and you watch him. The other players are doing gens across the map. What does the killer do? This happens all the time with OTR
LMAO where is the survivor who performed the unhook?
-
@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378386#Comment_3378386
And what if 2 survivors are unhooked at the same time? Do both become immune? Niether? Does the game crash?
Things are always easy if you look at it from the outside
You tunnel 2 survivors at the same time?
-
"Their fun is not my problem"
Isnt this what people who tunnels, camp and bm say?
-
@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377915#Comment_3377915
So they can bodyblock for their teammates without any fear?
Hell even if you work out all the issues this would bring up i would still hate it.
Being immune to everything when you are unhooked just removes all the tension, it's boring as hell. I'll take being tunneled out then. Atleast you get to have a chase then
Easy fix, once they are hit at least once, they lose collision only for the killer
Or just remove the collision altogether as soon as they are rescued
And you can still be tunneled, just perform a conspicuous action in front of the killer
-
- The killer didn't always lose 3 gens in the first chase
And then the first chase lasts 5 minutes
-
How to fix tunneling: give the unhooked survivor literally invincibility. They cannot go down unless being grabbed from inside a locker or if they do any conspicuous action. The invincibility effect ends once the 5 gens are completed.
Rework Borrowed Time to become an endgame perk. Maybe give 15 seconds of speed and endurance to the survivor performing the unhook as well? No need for Off The Record to have endurance, maybe give "no pools of blood"?
Now killers are literally forced to not go for the same survivor back to back.
With that, and another tweak to solve camping, it would be enough, and then killers could get a buff to balance it out.
-
Just switch to survivor and use DH
-
Fun not allowed with survivor
-
Fun not allowed with survivor
-
I would leave the game. My fun only depends of myself.
-
No
-
Killers can protect a 3-gen from the beginning of the match
but if survivors barely do any effort to repair these gens they are prone to be banned for "holding the game hostage"
Not fair
-
@smappdooda said:
With the rise of Adrenaline, I think it's time to remove the healed off the hook aspect of that perk. It gives you three effects stacked together and they said they don't wanna do that with other perks they changed in the past. You get caught and hooked, you shouldn't get a free health state for that, especially with basekit borrowed time now.
No
-
Okay killers, you can camp, tunnel and protect a 3-gen
But don't complain about survivors DCing or killing themselves on hook. Or crawling to a place with no hooks around
-
@GaunterODimmDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364906#Comment_3364906
Same thing killers has been using when it comes to juggling four survivors in the entire map.
Survivors can do the same thing you know? Should be easy since it's one player with a giant terror raidius.
In fact Kindred is absurdly buffed to the point that you're practically handed that information already anyway.
Lol no
there is no such thing as killer being using "game senses"
It is called "patrol all gens with their auras being shown to you on the map"
-
Brazil here
Everything looks normal
-
A complicated way to solve this
After 20 minutes of game, survivors gain a speed boost on objectives: 10% speed bonus but for every different generator kicked by the killer, 1% is removed from the bonus, for a minimum of 3% bonus to all survivors
-
Based people
-
Nice, but I will still give up to her
-
Devs want games to last over 20 minutes
-
Lol what is this game sense? Super powers?