Rogue11
Rogue11
About
- Username
- Rogue11
- Joined
- Visits
- 13,709
- Last Active
Comments
-
@My_Aespa said:
https://forum.deadbydaylight.com/en/discussion/comment/3201993#Comment_3201993
I don't even know how it works tbh, do you find the survivor and then it triggers the mori? Or do you down them first? Idk.
according to the dev update, it automatically triggers the moment all survivors are in a dying/hooked state. so no option to carry to hatch. no option to hook instead of mori. no chance for survivors running Unbreakable, Deliverance, Boil Over, Power Struggle, Soul Guard, Tenacity, etc. all for the sake of a canned animation that will get really old in a week.
-
@My_Aespa said:
Yep, I'm kind of excited for this new update. Nothing imo to quit over since you haven't even played it yet and it's not coming live to the game for a while. Like seriously? A new, epic "FINISH HIM" moment in DBD? Sounds awesome to me.
Even MK doesn't automatically force you into a finisher. taking away player agency is never a good thing.
-
@I_am_Negan said:
Today has been a funny day many laughs😂
Just putting this out there
The Finishing Mori system, anti-slugging mechanic, and other changes mentioned in this post will be available for testing during next week’s Public Test Build. As a reminder, these new features will not be a part of the 6.3.0 update: This is an early preview that is not yet ready for release. We would like to gather your feedback early as we continue developing these features to make their eventual release as smooth as possible.
"This is an early preview that is not yet ready for release"
https://us.v-cdn.net/6030815/uploads/VA7PICJLYALO/image.png
"We would like to gather your feedback early as we continue developing these features to make their eventual release as smooth as possible."
There are changes coming
And
Don't forget to breathe very important.
Maybe the feedback has been harsh because there is no redeeming good coming in this new "feature".
Adding basekit mori doesn't necessitate removing moris from offerings and perks. Yet they're doing so.
Basekit unbreakable is absolutely game breaking.
Rancor and Devour are interesting non-meta perks and shouldn't have their uniqueness removed.
Giving hatch is an occasional wholesome interaction in a game usually devoid of it.
Removing potential interesting game outcomes from unexpected perks/rng in favor of....a cutscene?
There's nothing in this to be excited about. Absolutely nothing.
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3201082#Comment_3201082
Means nothing. My nurse is p9 and I played nurse once.
Darn, sorry fellow killer mains, our plans are foiled once again. Guess I'll have to spend even more points on survivor next time.
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3201044#Comment_3201044
Killer players pretending to be survivor players*
In before, "you just spend all your points on survivor so you can pretend to be a survivor main on the forums!"
This update is ass. You don't have to be a main of either side to see it.
-
If survivors complaining will also help, I'm here
-
Make yellow mori basekit.
Remove yellow mori offering.
Declare the rest of the update a September Fools Joke and give us some bloodpoint login "we're sorry" gifts.
-
@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3200838#Comment_3200838
It'd certainly be a prime time to ADD MORE MORIS
I mean, they could do that without removing a bunch of possible ways to use them. In fact it would make them more desirable.
-
This entire idea should be scrapped. What a terrible waste of resources.
"We're removing multiple gameplay possibilities and mechanics for the sake of...a cutscene"
Mori offerings are not toxic and are balanced just fine.
Rancor and Devour are some of the most fun killer perks that break the usual gen defense/chase help mold.
Survivors coming back with a clutch unbreakable/soul guard/power struggle/deliverance play just when things look lost.
Honestly who tf asked for any of this.
Make yellow mori basekit. Implement your cutscene mechanic when its used if you want. Leave the rest of the game alone.
-
But instead of interesting gameplay possibilities we get...a cutscene!
-
I hate this perk so much. Watching bad survivors follow Google Maps to camp every pallet is absolutely depressing. It takes away every bit of map knowledge/game sense.
The old cooldown made it fair. You were still given the information but had to actually use your brain to remember the layouts between uses.
Is Mindbreaker actually effective as a counter? Not worth trying Third Seal as it is easily breakable...
-
@Shaped said:
Her voice is terrible also imo.
But I like when she says "oof" while cleansing totems
-
What, you don't find having your monitor turned off for half the match to be a compelling game mechanic?? /s
-
Both maps are terrible design. By cutting off the majority of one side of the map, they made indoor versions of Azarovs Resting Place, but with one end of the choke point being a 10 feet wide strip with very little to work with in chase. And 3 gens always spawn there and/or in the main hall.
Having 2 gens always spawn in the main hall is awful too. Killer can get a hook in the entry or short side and just camp it out.
-
@Brokenbones said:
Please.
I want this perk to be not even good, just decent enough to run so I can heal people and be like "Damn look at that better than new value"
As it stands, that never happens
I actually misread the description and thought it buffed "unhooking" instead of "unlocking". It's even more useless than I thought.
-
Should have face camped him
-
True, ill do that tomorrow. I have to work early and need to get to sleep now.
-
@dugman said:
Rest of the thread aside, I actually think Ada's red dress and her noir detective trenchcoat costumes are both really good looking. 🙂 If I was making a tier list of survivor costumes they'd be at least B or A tier.
Sadly her hook screams are D tier 🙉
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3178245#Comment_3178245
Let's stick with your analogy of food and Kizu's request for better photosensitivity options.
It's like going into a restaurant and seeing there's something you like with an ingredient you're allergic to, but there's advertisements for a version of the dish without it. Nobody else is being forced to have this version, and can continue to enjoy the food with the ingredient in, but you're able to enjoy the same dish except this time it won't kill you.
Unfortunately the devs have a history of changing the "ingredients" for everyone and not having both options. Examples being hook struggle change, the wiggle mechanic soon, multiple visual effects/camera movements, chat filter, etc.
-
Not particularly
-
@Nun_So_Vile said:
https://forum.deadbydaylight.com/en/discussion/comment/3175517#Comment_3175517
I've only noticed points for boldness and not a unique scoring category like dodging Wesker's dash.
kind of sad you would get more points for farming a teammate than making a smart play and buying time for a safe rescue later...
-
On a side note, has anyone noticed if there's a score event for activating the perk? Would serve as a way to tell it worked while we wait for a bug fix. Also I'd be a little sad risking my neck to activate it and not get any points for it.
-
@Flimflam said:
For one just the lack of any feedback on pressing a button sucks. But it's also a lot more difficult to tell in an instant if I was able to use reassure in an intense situation. Like dipping just into range of it during a chase. Or through walls.
I created a bug report for it. I swear it had an activation sound before today's patch.
-
@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3174498#Comment_3174498
https://us.v-cdn.net/6030815/uploads/4TDLTJ2TOTRK/3464f510-b951-4d86-94fe-14b150350e4e.jpeg
On some platforms her hair and earrings are missing and on other platforms her and other survivor faces are distorted in weird ways
Oh okay thank you.
They did have a fix for Carlos in this update so hopefully the others get worked out soon.
-
What's wrong with Rebecca?
-
I haven't played since the update. Hopefully they hit the sweet spot on the hitbox change.
-
Most fun killer for me to play against in years. Fun power that still has counterplay and plenty of interaction from both sides. And the added bonus of occasionally watching a teammate get yeeted out of nowhere.
Definitely beats the hell out of turning my monitor off for half the match (Dredge) or the long list of generic anti-loop killers starting with Deathslinger.
-
@Fnatic47 said:
https://forum.deadbydaylight.com/en/discussion/345130/remove-windows-of-opportunity-walls
I still wonder why they remove the cooldown of that perk... Ho wait i forgot... They are survivor mains...
I'm a survivor main and since the cooldown removal WOO is my most hated perk to go against as killer. Makes chases extremely boring when you can tell the survivor is just following Google Maps from pallet to pallet.
-
Yea he's invisible while coming out of a portal. Really damn annoying and it's been bugged for months now.
-
@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/3170017#Comment_3170017
You cannot use it from above into the basement. It does work through floors of RPD, Midwich, The Game and Léry's though.
And honestly there is no reason for it to be usable like that. Boons are already too strong being usable endlessly up and down.
Imo it should work from above basement. How is it the "key to solving facecamping" if it doesn't even work against insidious Bubba waiting on the basement stairs landing.
-
Can you even activate it on someone from above basement? I tried a couple times on different maps and couldn't get close enough.
-
Just revert both of them. Neither were overpowered and each had their uses.
-
Also, the voice they gave her. Yikes.
-
As expected, they took an interesting map and made it yet another tiny ass indoor map with 6 gens within the killer's terror radius. Great work..
-
I always found it easier to track survivors without running stridor. Stridor makes me think I'm right next to them only to end phasing 12 meters behind the survivor.
It was only used because iron will dumpstered her power.
It is admittedly easier to track healthy survivors with stridor due to the louder breathing sound. Maybe that's why people are using it.
-
mmr is as broken as ever. I was surprised how long it took Dowsey and friends to stop getting new killer players when they did the recent Hardcore Survivor series. They got very few experienced killers until more than 50 straight matches of everyone escaping. This was playing on new accounts as well.
-
Thrilling...
-
Now I feel bad for running double teleport speed add ons. It looks no different from the killer side, but I just encountered it on survivor and it's very frustrating. He just pops into existence next to you, nice job devs.
-
" just 4 solos that understand the situations as they appear. "
Gee, if only matchmaking consistently, or even half the time, gave me 3 teammates that could do this. I can count on one hand the number of times I get a full team of solos that are competent.
This is the true power of swf btw. Avoiding the garbage matchmaking random box of chocolates teammate lottery.
-
I too enjoy having my monitor turned off for half the match. Truly compelling game mechanics all around. /s
-
@Rokku_Rorru said:
I feel it's gotten worse since this patch with the meta shake up, Haddonfield has a really bad one too.
Oh yea you're right. I think there are a couple bad ones that can spawn there. Usually 1 inside a house, 1 just outside the same house along an exterior wall, and 1 nearby in a complete dead zone corner.
-
Camping was fixed? Huh, I guess the killers I play against didn't hear the news..
-
@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3134390#Comment_3134390
Does he know where it is or does you running there on lethal tell him?
Fact of the matter is the killer is guessing and you know for sure.
The killer can reliably identify the area where it will spawn based on his own starting point and the auras of the survivors on Lethal. a survivor running toward the box only confirms it.
-
@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3134250#Comment_3134250
I don't see the problem why don't you just go get the Box at the start of the match
Because the killer is faster and also knows where it is? Because he'll also see your aura running toward it on Lethal? Because you'll end up handing him a chain hunt and a hook immediately?
-
@Wowie said:
https://forum.deadbydaylight.com/en/discussion/comment/3134250#Comment_3134250
sounds like a skill issue
Sounds like lack of an argument
-
Also, I'd hardly consider watching a 5 min Otz tutorial vid some vast wealth of game knowledge.
-
@Jplanas98 said:
Why? The survivors can see the location of the box throughout the ENTIRE match. The killer would need to waste one perk slot AND have the knowledge of how spawn prediction works just to be able to get the box faster than the survivors.
Yes it's an asymmetric game so objectives work differently for both sides. If it was intended to work that way, don't you think they would have just made the match start with a chain hunt active?
-
"Devs! Help! I don't feel unstoppable enough."
-
I just want a sweater for Claire...
-
Would be nice to have extra outfits for legendaries. Charge the full $15 for the first outfit, then normal $10 for others for the same character maybe?

