Rogue11
Rogue11
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- Rogue11
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I've heard several times how gen regression / slowdown perks have been nerfed so hard that they're all basically useless. Yet, from official/unofficial stats and personal experience, they are still incredibly popular. So I decided to list them out and compare their original effects to their current effects to see just how "useless" they are. I also threw in a column for any changes in patch 6.35 comments 680 views last activity
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According to Google, David released July 27, 2017, and patch 6.1 that changed old dead hard released July 19, 2022, for a total of 1818 days. Blight released September 8, 2020 and has existed in his busted state for 1997 days and counting. Just kind of wild to think about.31 comments 801 views last activity
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Anyone on NA servers probably knows 1 or 2 names. You'll never see them actually play a match. They just load into your lobby and immediately back out. One of them is always playing a default Ace. The other I've seen lately with Lara's winter coat outfit. I've seen them many many times, and so have several friends. What is their purpose? What do they want??43 comments 952 views last activity
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I was under the impression that the 2v8 maps were supposed to be larger with more loops to handle this game mode….6 comments 252 views last activity
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Multiple of these on the map, with massive dead zones to anything else (not that it would matter, you couldn't even chain this with anything). Empty fields of corn as far as the eye can see. Every maze tile was the garbage Coldwind Special where no matter what you do, the pallet is hidden somewhere in the middle and useless even if you find it. Please someone on the design team show me what I27 comments 722 views last activity
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Could we please change the "escape a trial as _________" challenges to something productive like "gain 25k bloodpoints in a trial as __________"? Watching someone throw the match by hiding at 5 gens so they can complete a challenge is pretty discouraging.7 comments 131 views last activity
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SUMMARY OF THE ISSUE: My whole team DC'd instantly and the bots spend the rest of the match walking into the Pig's puzzle boxes, but wouldn't actually start the interaction. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Went against a pig running the iri where everyone starts with a trap. My whole team DC'd within the first 30 seconds. None of the bots could figure out the1 comments 71 views last activity
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I've died to this more than a few times. get downed, hatch spawns nearby, I crawl to it, but the game decides recovering takes priority over escaping. Why is this like this and is there some trick to getting escaping to take priority?7 comments 271 views last activity
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If you're interested in making survivors want to actually queue for this mess in enough numbers, here are a few suggestions: Remove Nurse or remove the buffs she gets for this mode. A decent (not "comp") Nurse in this mode is almost always a loss for survivors. Add something to prevent Wraith/Billy sprinting cross map to find cages of just hooked survivors and tunnel. A once per match DS wi0 comments 11 views last activity
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Looking for advice on how to deal with teams of two survivors that both have Head On and Flashbang and run to double locker setups like people used to do with old locker saves. Is there a way to counter this as killer? Am I supposed to stare at the lockers until they get crows or am I missing something?3 comments 191 views last activity
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Something I wanted to calculate while thinking about survivors giving up early and the shift to unevenly balancing kill rates in favor of killers. How would a change from 50% to 60% kill rates impact the chance that a survivor player goes on a long (hour plus) streak of zero escapes? I threw in an extra column for 65% (solo queue) and the results are pretty interesting. Assuming average matche41 comments 1,132 views last activity
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Can you please fix this bug? It's been literally years and makes playing against him exceedingly frustrating when this happens.0 comments 11 views last activity
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If camaraderie is active and someone pops reassurance as well, do the durations stack properly? Or do the timers run concurrently? In other words, is it better to wait for camaraderie to expire before activating Reassurance?4 comments 581 views last activity
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Please fix perks like this that have absolutely zero effect vs swfs but completely annihilate solo queue teams. Third Seal is another one but at least the hex can be cleansed.26 comments 364 views last activity
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I believe it's been well over a month since the outfits for Kate, Elodie, Ace, etc., were released. Shouldn't they have iri shard prices now?14 comments 311 views last activity
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Thanks for that rework, I'm so happy she can't 3 gen anymore. /s5 comments 71 views last activity
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This bug has been in the game for years. Would like to know if it's been acknowledged, as nearly everyone playing this killer uses it to make dodging his rush attacks impossible. You can easily find videos showing how to do this. His turn rate during an attack is supposed to cap at 90 degrees so why are people still allowed to exploit and break the intended cap?7 comments 341 views last activity
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Platform: PC / Steam Description: Playing as Kate vs Wesker on RPD, was unhooked and tunneled (shocking), greeded a loop knowing i had DS, got grabbed by Wesker's power, succeeded the DS skill check, aaaaand nothing happened. No DS, straight back on the hook. I don't know if this is a regular occurrence. Will see if I get another tunneling Wesker to test.2 comments 41 views last activity
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This might honestly be the worst map in the game for survivors after the rework. It's the size of Dead Dawg, but 5 gens tend to spawn on one side with only 3-4 weak pallets. The main building is weak so you can't depend on it to save the other scare resources. My last survivor match on this map had 1 garbage filler pallet, one of the 2 lane cart pallets, a harvester, and a LT wall on this sid11 comments 251 views last activity
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Didn't we just go through this with the trash tiles they added to Autohaven maps? You know, the ones that had a pallet and window that both were completely useless except to proc Lithe? Please stop adding tiles that are just complete dead zones. Especially if you're going to stick a gen there with nothing to loop. Yet another example of awful map design.3 comments 101 views last activity
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Platform: Steam The hairpieces "Caribou Beanie Hat" and "Claw-Marked Beanie" are supposed to have blonde hair but now they look the same color as her default.8 comments 231 views last activity
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PC-Steam When a teammate switched to Ash, you used to hear his voice lines, "what now?", etc. Currently you only hear the voice lines for your own character. This is especially sad when everyone is playing RE characters.0 comments 21 views last activity
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Title. I kept thinking the killer was hitting the survivor on hook.2 comments 21 views last activity
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Platform: Steam. Windows 10 I'm having a problem where in the middle of a match, the game will drop its fps cap from 60 to 30. It's stable and smooth at 60 but for whatever reason drops to 30 fps in the middle of a match and stays there. I've tried changing the config ini file values fpslimit=30 to fpslimit=60. No effect. Changed busevsync=true to busevsync=false. This seems to stop the cappi0 comments 72 views last activity
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16% is basically equivalent to a single stack of Desperate Measures. Of the buffs it provides, healing is the only regularly useful ones. For a conditional and temporary buff, the numbers/effects seem pretty low. I would like to see: Up the bonus to at least 25-33% to compete with Leader/Botany. Add exit gate opening unhooking and/or sabo speed to the bonuses. Thoughts?5 comments 81 views last activity
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I've noticed since the hotfix, some survivors have no facial expression during the hook/scream interaction. So far, it definitely affects Kate and Claire. Maybe all the female survivors?3 comments 61 views last activity
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Why do the devs create perks that only exist to make solo queue players want to uninstall?5 comments 181 views last activity
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When using Reassurance on a teammate after the hotfix, the small sound queue on activation no longer triggers. Makes it hard to know if it actually activated if you don't have a direct LOS on the hook. There was a sound queue, I'm not crazy, right? .....Right?2 comments 41 views last activity
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Maps should never spawn 3 gens this close to each other. Killer was Wraith with Dragon's Grip, Overcharge, Call of Brine. He never left this area the entire match, just kicked gens with Shadow Dance and All Seeing. ######### are we supposed to do with this? These were all tucked into a corner of Sanctum of Wrath, so we couldn't even try to split on opposite sides and kite away. Not to mentio9 comments 222 views last activity
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Can something be done about Pinhead mains running Lethal Pursuer and perfectly predicting the initial location of the box every match? It immediately forces the match into the killer's favor in a way that doesn't seem intended. Maybe the RNG could be changed to spawn anywhere so it's truly impossible to predict? Or delay the initial spawn by 20 seconds or so? I don't want to nerf Pinhead'12 comments 111 views last activity
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I can barely read the players' names in lobby. Why do I need to see "MEG" in giant text when I can clearly see they're playing Meg? Please make the player names more visible again.5 comments 201 views last activity
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I tried to search the wiki and couldn't find a detailed explanation of how perks effect gen speeds. As far as I understand, after the update, gens will require 90 "charges" to repair. By default a single survivor adds 1 charge per second when repairing. But what happens when 2 survivors are repairing a gen together without prove thyself, and also under the effects of 4 stacks of Thana? Does the4 comments 352 views last activity
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I've been watching a claudette hide in the RPD library for the last 15 minutes. She has a key and Left Behind. She can see the hatch aura but Nemesis is camping it. He doesn't want to close it, knowing she can just open it with the key when he checks doors. There are 3 gens left because she wouldn't touch them the entire game. She hid in lockers while I was slugged until I was about to bleed27 comments 333 views last activity
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Steam Since the last update, I've noticed every time I try to solve the puzzle box during a chain hunt, the chains don't pause like they are meant to. It makes it nearly impossible to stop active chain hunts and it's infuriating.2 comments 162 views last activity
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Kate's shorts are distorted since the last patch or two. I can't post screens but they were shared in another thread in General Discussion. They are higher in the middle and slope down around the hips. It looks weird and awful, like the mesh is distorted. Please don't ruin more of Kate's cosmetics and revert this whether it was intentionally changed or a bug.0 comments 71 views last activity
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I don't know if a popular streamer invented this but I've encountered it a couple times today. I'm not sure if it's something that needs to be fixed in some way or if there are some counters I haven't thought of. It's kind of funny when it happens but also might be a bit broken. A killer runs Noed, Remember Me, No Way Out, Bloodwarden. The killer opens one gate the second the gens are done.47 comments 1,161 views last activity
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In case the devs go through with these stupidly unbalanced perks, I've come up with a solid build to deal with them. I'll definitely be running this build day 1 if they don't make any major changes. Who's with me? :D25 comments 711 views last activity
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I hate seeing teammates run this perk, because I know exactly how they'll play. They'll hide, crouch around the map, camp around hooks but only save if there's zero risk to themselves, and avoid taking chases at all costs, just to keep a mediocre aura ability. The perk is intended to encourage altruism but in reality incentivizes selfish play to keep the aura stacks. Making your teammates t1 comments 71 views last activity
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Around a year ago, during a PTB, a feature was tested where blood textures were applied to survivors when hit by the killer. Is this feature returning at some point? The Realm Beyond was intended to focus on realism if I'm not mistaken, and its rather immersion-breaking to be smacked by a deadly weapon (or doing the smacking as killer) and have no visible mark left on the survivor. Plague an9 comments 101 views last activity
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Steam Just played against a Pinhead on Mother's Dwelling. He had Hoarder, Franklins, Ruin, Undying. Add ons were the green shorter chain hunt timer and the iri that hides the box aura outside 16 meters while chain hunt is inactive. I was unable to see the aura of the box the entire match, even while chain hunt was active, and even while being within 16 meters. He had chain hunt going most0 comments 41 views last activity
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Has anyone else been getting worse than usual ping? Yes, I'm on wifi, but my connection is stable, and I usually have around 60-80 ping. It's not amazing but its perfectly fine for most matches. I don't have anything streaming/downloading while I'm in matches to keep as smooth a connection as possible. However, the last couple days, I've had over 100 ping consistently. It's really frustrat0 comments 1 views last activity
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I don't understand how these maps are still in the game in their insanely survivor-sided state. Even with the preschool rework, Badham is as bad as ever. Literally every tile is a massive time waste for most killers. The school, hell house, two-story house, shack, with good pallets linking them together depending on rng. The breakable walls don't do anything except open up more options for the17 comments 381 views last activity
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I don't know if this was intended, but it wasn't in today's patch notes and looks significantly worse, so I'm posting it here. Kate's blonde recolor of her default style, as well as the beanie style had their color changed from a bright blonde to a duller tint. Can you please change it back to the way it was on PTB and midchapter release? PTB/Midchapter:0 comments 42 views last activity
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So the color on Kate's blonde hairstyles changed from the rework release to today's bugfix patch. It seems...dull(?) compared to how it was pre-patch. The changes to this hair were one of the few positive things about Kate's rework and they changed it when no one complained about it? No fix for her face rework that people actually complained about...3 comments 71 views last activity
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Went to open an exit gate vs Plague while infected and playing as Kate, and it's....so disturbing D: I don't know if this affects all survivors or just Kate. Maybe other traumatized survivors can comment.1 comments 101 views last activity
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When hooked a 2nd time or hitting struggle phase, the camera snaps to a position behind and below the survivor, looking up at the entity claws. It's jarring and annoying.0 comments 1 views last activity
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So it looks like they fixed her zombie eyes, but I'm hoping this isn't as much of an update as we're going to get.0 comments 51 views last activity
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Most of Kate's more recent outfits don't have her usual "chest physics". This includes pretty much every new outfit aside from recolors over the last couple years including the "Flower In The Dark" rift outfit, the Oktoberfest dress, the Dolly Guitar jacket, Sunshine Queen top, and the most recent Greek collection set.2 comments 71 views last activity
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I was thinking of buying Meg's cropped denim jacket top, but it seems like her abs aren't quite as...ripped(?) as before. Anyone own/play this outfit regularly that can comment?4 comments 481 views last activity
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Original: PTB: Live: So it looks like they adjusted her animations a bit from the PTB, but her expression still doesn't look close to her original. Why is her nose still flared up, eyes narrowed, and brows angled down like she's always mildly annoyed to pissed off? Sh19 comments 382 views last activity