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Ricardo170373

Ricardo170373

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Ricardo170373
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  • @Moxie said:

    If it's not a legacy skin (which was confirmed by Mod) then it is 100% a charm.

    Pass. Charms are so worthless.

    100%, will be an exclusive and nice charm, i could bet for this

  • OMG yeah, i love the old nea´s pink hair, it moves and is só nice. This game is so bad for this, every hair every cloth looks like a solid and fixed piece. A little pieces has move. we need more

  • @GoodBoyKaru said:

    If you have all characters P3, the new character will have all of their perks unlocked at tier 3 by default.

    If you have a character at P3, their perks will be unlocked for all other survivors at tier 3 without needing to level them up beyond level 1.

    So, my real question is, is it more advantage i put all p3 now or wait for the new system?

  • So, i dont understood well. If i have all survivors P3, when i buy a new DLC with a new survivor, this new character will be all perks because all my survivor has prestige 3? I cant believe will be that

  • We need more maps. i feel i play everytime in the same map. boring a lot of times

  • I want do this, but, i will wait for more information about grind reduction, maybe, come to live soon, because, seriously, congratulations, because its insane think about do this, we have a new chapters every 3 months, so, grind is insane now.

  • It's time for DEAD HARD to go


  • Please DEVS, i will not this post let to die. Trick map for US BHVR.

  • This game never to be complete if doesn't have Pennywise

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2914362#Comment_2914362

    I'm no expert, but I feel like having a stable playercount average over two years is a pretty good sign? If nothing else, it's completely neutral, it's certainly not evidence that the game is dying.

    Ok, but, still stable for 2 years, after a lot of update, content, graphics and other things, you just still be the same? its not a huge pround

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2914327#Comment_2914327

    July 2021 was the Resident Evil chapter, which is why that number is so high, and game player counts tend to be cyclical in that they gain and lose players regularly anyway. For a better idea of how the game is doing, you'd want to check for something like March 2021, a year ago. If that number is significantly higher than the numbers for March 2022, that's more of a reason to worry.

    For the record, I haven't checked, so maybe that number is higher and there is cause to worry. If that is the case, though, you're not going to see it on this cropped image because the dates don't go back far enough.

    The average number are the same number with a March 2020, 2 years ago. so...

  • image.png

    Again, soon will stay anyone in this game? still every month people saying goodbye, and BHVR still silent.

  • Dead Hard should be for avoid 1 hit, but, 90% these "dead harders" are use for gain a distance, for a pallet, windows, its the famous "dead hard for distance" everywhere, everytime, everygame. Is the same for BT, every matches still the same playstyles.

    *dead hard for distance

    *save with BT

    *slug for wait DS time

    *unbreakable or COH

    This game is the same everytime.

    Avoid a hit is the main propose for the perk, but, the biggest problem is the distance

  • @Peanits said:

    To clarify, when we use variety in this sense, we're talking about variety in opponents. I.e. Some tougher matches, some more laid back matches. Variety in perks & Killers is a different beast and not something that can, or should, be addressed with matchmaking changes. We're looking into those separately.

    Thanks for answer, for me, at least, the main problem is the same builds ever, i thinks this should change, some perks shouldnt much more advantages than other, more balance. I apreciatte your mmr tests and your tentative of to change that, because now is unfun. for both sides, especially killer and Solo Survivor. Thanks

  • i Dont know, but, Corrupt intervention should be a killer base kit, with 3 minutes and not 2.

    The real problem is SoloQ. If you make strong every killer for balance with SWF, they will be literally OP against Solos. SoloQ needs more help, and its done, you can thinks about buffs on average killers.

  • BHVR already said in another post in this forum, they are working on a MASSIVE grind reduction and they will share with us soon. Grind is insane and they know that, just we wait little more.

  • Yeah. Im a console prisioner now. I play since 2018, in ps4, i have all chapter, all tomes, so many cosmetics, eu spent A LOT OF MONEY, TIME OF MY LIFE (3,5K HOURS), i have so much progress, but, i finally can a good pc in this year and I WANT CHANGE FOR STEAM/EPIC, so much, but, take 3 years of my life and put into the trash and start a fresh account in PC? No thanks, but, its so frustrating, because i cant have what i want if i not give up a lot for that.

  • @OpenX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2897019#Comment_2897019

    Depending on Corrupt, you might have literally nothing better to do than camp. Especially if survivors pop the first gen and deadlock procs while Corrupt is still active. I've had situations where i'm next to all 3 unblocked gens with my first hook and I can just stand there and guard the survivor and my 3 unblocked gens.

    Going for new chases is nice but it stops working the better the survivors become. Generally if you can get an early down near a 3 gen, you can secure those gens and attempt to kill the first person downed from 100-0 since Deadlock + NWO will generally make losing some gens for it not a big deal and Trickster can down a single rescuer coming for the save before they can unhook.

    If you get someone in the basement as Trickster with that build, you can kill them almost as good as Bubba. If you wanna win I would camp with him, if you want BP then swap targets and go for new chases all the time. But good survivors are probably not going to get 12 hooked by Trickster on a large amount of maps. It just depends on your goals.

    i want kill everyone AHAHAHA. Thanks for the tips and for spent your time.

  • @OpenX said:

    https://us.v-cdn.net/6030815/uploads/FY55CBJX73W2/capture-png.png

    I like this one quite a bit. Trickster isn't very mobile and is really good at defending hooks so he gets a camping build naturally. I refuse to play him without bamboozle since god windows cuck him pretty hard and he is not mobile enough to drop chases for new ones. Deadlock + NWO lets you comfortably camp if the situation calls for it.

    Add-ons are extra blades, and the one that lets you spam at their feet to make it even easier. Trick blades are probably better but I keep it braindead.

    Yeah, my real problem is mobility, i still try go away and dont do a soft camp. I usually walk until find another survivor. maybe this is my mistake now

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2882226#Comment_2882226

    Sacrifice 4 survivors in the basement in a single trial was way worse.

    my GOD first tome, level 4, i still have nightmares about that

  • The level 4 from tome X its insane. So much painfull and boring

  • @gowon said:

    it's been 5 months since the last switch cross progression update which said that there's no eta because of technical issues... now what kind of technical issue takes almost two years (since switch cross progression was announced) to resolve.. this don't make no cents. Because right now cross progression is limited to pc platforms so the only useful part of this feature that was promoted so heavily in 2020 and then forgotten about until epic game store release so far is a charm you get for connecting to ur bhvr account... this is not adding up to me at alllllll

    If you worry aboyt switch progression is to long, imagine me and others. I want change me account for steam/epic, but i play on ps4 since 2018 and i have A LOT OF PROGRESS and money spend on that, i NEVER will start another acc on pc.At at this moment im a prisioner, because or i take in to the trash my 3,5k hours and start a fresh acc, or i need stay on ps4. Because this progression never will come to other consoles. just promisses

  • I enjoyed just a 28th March test, other days was pain, 29 OMG, terrible. Come back to 28 ajustments.

  • She needs a little help in chases, shes SO weak in chases. I hate the mechanic about condmned and TV. Its so stupi* Survivors disable my power isnt a pain for this, you can deactivate all tv and safely place in your right TV and its OK. Shes die, because her unique real power is teleport, and survivors can disable that. I love her so much, but, another killer for look, try 1 time and forget, because, in this Shi* MMR system you cant breath and you suffer any match as killer, at the moment, since 2018, play as killer is the worse experience. But, i think yeah, shes will get a buff, hopefully in mid chapter after anniversary chapter . I think the Twins has a rework soon and i want a really like to see a Trickster's map.

  • Dead hard, BT, DS, DH,BT,DS.... AGAIN DH,BT,DS

    THIS NUMBERS ARE FOR 92 MATCHES

    image.png


  • I played since 2018 and i had hope in the new MMR when it came out, but, today. BHVR could say anything, the gameplay experience is so much stressfull and unfun then before, 80% agree with this. Everyone say "we hate link set cosmetics" ... BHVR "we will change this" but we have more and more set cosmetic.

    PTB is the best champion: A lot of ideas for make better experience, but, every release we have the same from PTB, feedback is useless.

  • My personal killers stats. I play on Ps4 and i have 3k hours.

    3kh = 3 kills + hatch

    image.png


  • My GOD, unlink this pieces, they mix perfectly, or change color for de new head piece for Trcikster, for gold, red, white. This new head piece is bad.

    image.png


  • @Tricksters_Wife said:

    https://forum.deadbydaylight.com/en/discussion/comment/2761728#Comment_2761728

    https://forum.deadbydaylight.com/en/discussion/306034/nerf-for-trickster

    He's the most balanced right now that he's ever been. If anything he needs his movement speed buffed to a 115% killer.

    Trickster is a very black and white killer. Either you're going to get stomped on by him or he's going to be bullied. There's rarely ever any balanced gameplay with him. He's also pretty map reliant and has weak map pressure and gen control. If you've got a more open map he's going to dominate more, and if you have one with high structures and lots of corners, he's going to struggle. And I'd even argue that he takes the most skill, or I guess thought process, out of most killers. Why? Let me explain.

    1. You need to have some sort of concept of aim with him. Even though he has spread and handedness in his gameplay, if you're used to playing FPS games you're accustomed to adjusting your joystick/mouse movement to getting better shots with recoil, and adjusting your distance to decrease the spread.
    2. You need to have a heavy understanding of balancing his power in all kinds of situations. What I mean by this is that personally I've memorized every structure in every map and what the best "movement" and power usage is best within the structure. What structures are better for trying to land an m1? What structures do I purely rely on my power for? What structures do I need to zone the survivors away from? What structures need both power usage and m1 attacks? Sure, other killers require a balance of power usage as well but it's not needed as much as Trickster.
    3. Because of his lack of movement speed and his LoS weakness, he's just simply one of the more difficult killers to play. Especially in high MMR against survivors that know what they're doing. Zoning is a must in high MMR. And taking too long to get a down with Trickster is almost a guaranteed loss because he's not strong enough to be able to catch back up most of the time unlike other killers.
    4. He's not a spam killer. They fixed this when they changed his knife count from 60 to 44. If you spam with Trickster with 44 knives without seriously trying to aim and without a throwing speed add on you might get an injured status. Might. Before the faster survivor makes it to a safe location away from you or you run out of knives.

    Even though I'm purely a Trickster one-trick on my account, sometimes my brother will play DBD and I'll play killer on his account just for fun as he watches me. I'm so accustomed to being "perfect" in judgement with Trickster that playing any other killer on his account feels like a breeze. Even when I play killers that are also considered weaker. This lets me know how difficult Trickster is to play in high MMR compared to other killers. He's just only strong enough to be able to perform well in high MMR in the right hands.

    A lot of the problems Trickster has would be an easy fix with his 115% movement speed buff in my opinion and I've been a strong advocate for it since he's been released.

    i agree. Im a Ps4 Trickster and i cant blink when im chasing, because, i need so much focus with his knives. its terrible play as Trickster in consoles, you literally cant do anything about recoil control with analogic. i spend a lot of matches, time and was frustrating, but, and i still have around 50% accuracy for knives ( half knives i spend, i missed). I love Trickster, but how did you say, you need down so quickly and you need leave chase sometimes, because you dont catch anyone, like killer shack. I think Trickster should be reowrk, because, a lot of time he is not fun as or against him, and he is thw worst ever killer for consoles. He is very frustrating for control. But definitively he doesnt need a nerf

  • @TWiXT said:

    People on these forums and Reddit are often seen complaining that killer mains are giving up and dropping out, which is increasing queue times, apparently ever since SBMM was released, and even more after the Hour of the Witch (boons) Update.

    Personally, I don't really think that's the case, because honestly I believe the reason for longer queues has more to due with how the SBMM system is matching up players, and not for lack of players. Still, this game has been bleeding players on the steam charts since August, totaling about 18,000+ dropping off between August and the end of December last year, and lowering the average players online from 51k to around 40k per day for just this last month.

    What I would be interested in seeing more than anything, is if the complaints that killers are dropping out is substantiated or not. Anyone else want to see a statistic sheet that shows the Avg Killer vs. Avg Survivor population vs. Overall player avg ever since SBMM was released? It would also be nice to see how many players switched roles over that same period of time as well, but that might be asking too much.

    I'm betting the statistic will show that, No, killers aren't dropping out anymore than survivors, and that it's only the general population of players that are lowering due to either the seasonal average or if any recent updates have had a negative impact on the game experience overall.

    Hopefully the devs already have a few statistic sheets like that, are already working on solutions to stop this bleed asap, and get the games population health back up to where it was.

    Either way, It's a statistic I'd love to see to put an end to all of these complaints once and for all. Even more than that, the devs giving us that statistic through their transparency of the issue, would also reassure us, the players, that the devs know where the problems lie and are working hard to fix it.

    Would Anyone else be interested in this?

    image.png

    3kh = 3 kills and hatch - i play on PS4- after midnight in South America - crossplay on

    This is my personal stats for killers matches, since 12/17/21 My kill rate is 72, its good but, i play everytime against COH, DH, BT, Unbreakable,DS, etc... and like a Otz said, if you dont try tunnel or soft camp, you dont kill people, if you try play with "fair play" ( i mean.. hooking 8 times or more) you dont kill surviors, just you are counting hooks until finally you be in the exig gates where survivors be waiting for you with their tbags and click clicks. In high MMR people play like a championship and its not fun and 80% people bulling you on high MMR, its so boring and i dont undestand that, if you cout 11 hooks or tunnel or camp, you recieve bully anyway

  • @TWiXT said:

    People on these forums and Reddit are often seen complaining that killer mains are giving up and dropping out, which is increasing queue times, apparently ever since SBMM was released, and even more after the Hour of the Witch (boons) Update.

    Personally, I don't really think that's the case, because honestly I believe the reason for longer queues has more to due with how the SBMM system is matching up players, and not for lack of players. Still, this game has been bleeding players on the steam charts since August, totaling about 18,000+ dropping off between August and the end of December last year, and lowering the average players online from 51k to around 40k per day for just this last month.

    What I would be interested in seeing more than anything, is if the complaints that killers are dropping out is substantiated or not. Anyone else want to see a statistic sheet that shows the Avg Killer vs. Avg Survivor population vs. Overall player avg ever since SBMM was released? It would also be nice to see how many players switched roles over that same period of time as well, but that might be asking too much.

    I'm betting the statistic will show that, No, killers aren't dropping out anymore than survivors, and that it's only the general population of players that are lowering due to either the seasonal average or if any recent updates have had a negative impact on the game experience overall.

    Hopefully the devs already have a few statistic sheets like that, are already working on solutions to stop this bleed asap, and get the games population health back up to where it was.

    Either way, It's a statistic I'd love to see to put an end to all of these complaints once and for all. Even more than that, the devs giving us that statistic through their transparency of the issue, would also reassure us, the players, that the devs know where the problems lie and are working hard to fix it.

    Would Anyone else be interested in this?

    image.png

    This is my personal stats for killers matches, since 12/17/21 My kill rate is 72, its good but, i play everytime against COH, DH, BT, Unbreakable,DS, etc... and like a Otz said, if you dont try tunnel or soft camp, you dont kill people, if you try play with "fair play" ( i mean.. hooking 8 times or more) you dont kill surviors, just you are counting hooks until finally you be in the exig gates where survivors be waiting for you with their tbags and click clicks. In high MMR people play like a championship and its not fun and 80% people bulling you on high MMR, its so boring and i dont undestand why doing that, if you cout 11 hooks or tunnel or camp, you recieve bully anyway.

    • 3kh = 3 kills and hatch
  • @Peanits said:

    Heyo, opening this up for feedback and adding some context: The reason why we end up with a lot of "Soon" answers is because we take the most upvoted questions. In the past, we've cut questions that we aren't able to definitively answer, but we received a lot of complaints about skipping and dodging questions. Of course, like you've mentioned, some things either aren't planned or aren't slated to be released any time soon.

    Our POV is that even if we aren't able to give the most satisfying answer, it's better to acknowledge the things people want us to talk about most than stay silent on them.

    Genuinely, if you (or anyone else) have any suggestions for how this could be done better, please let us know. I'd be happy to change the way we do things for next time, but it's a tricky situation since there's a balance between taking the questions people want to know the answers to and picking the questions we're able to answer to.

    Why do you ask for us vote for most popular question if you dont answer it? my question is literally top 15 https://forum.deadbydaylight.com/en/discussion/304658/any-chance-for-new-maps-for-old-killers#latest and i watched that live for that, and, nothing, but "felix shirtless when" oooohh hell yeah, we can talk about that. Boring

  • @Grandpa_Crack_Pipe said:

    Just don't use perks.

    Easy.

    Yeah, u are genius 🙄

  • 1- Trickster

    2- Artist

    3- Clown

    ps4 player here. I suffer a lot as trickster, but, he is my favorite killer.

  • When they will nerf SWF? This is a real problem. its a joke

  • initially i thought the MMR was a great add for DBD, but, a few months later, i see other reality. I play as killer after midnight and as solo survivor, and it has been the worst experience for both sides since I start play this game, at 2018. This MMR is a worst "content" ever released. The old rank system was so much better. DEVS listen us.

  • Why the worry about that? Everyone use Iron Will, everytime.

  • Grind - you need play as a crazy guy if you want every perks and other best things

    MMR - in high mmr, squad with, DH,DS, Unbreakable, boon, BT, every single game, you dont do nothing , just lose. If you play as solo survivor, you die on the hook because your team mates are dumb, and of course, you lose more MMR and gain more dumb team mates.

    SWF- Genrush is real, if you spend 40s or more on first chase, you lose 2 gens. They always know what you are doing. play killer in this state is ridiculous. if you commit one mistake or you breath, you lose a gen.

    Boon: this is a most joke in this game. yesterday i got injure 4 survivor, until down one and hook, the other 3 already full health state. So in the next patch BHVR will probably introduce a boon totem where you will receive a gen speed bust, just wait. because for BHVR, survivors are weak.

    Toxicity: i honestly dont understand why the most part of survivor need bully the killer. You hook 8 time and dont kill anyone, but you did a great match and receive toxic messages and a cute tbags in the gate.

    This game in the current state is so much disappointing for a killer perspective, and as SOLO SURVIVOR.

  • She's amazing, but, im waiting for spend BP on her, because, we know what happen in the near future. Survivors will cry and BHVR will give her a huge nerf and make her a trash and forgotable killer. Like always happen

  • Shes a good killer, for me, the best original killer, shes very strong against stronger teams, but, you need practice, learn and study perfect timing for use her power. shes a perfect example for a classic sentence : " shes strong in the right hands", but, if you are lazy, shes weak, very weak. We need more killers with her potencial.

  • @ProfoundEnding said:

    Her rare outfits are being released as part of Twitch drops I believe

    Twitch drops? what is this? sorry i dont know.

  • The Artist is Perfect, she doesnt need changes

  • New map is boring and have the same things, same type of places, nothing new. those "bumps" everywhere on the ground is so disgusting

    BHVR should maked a Trickster's map, with korean streets, lights, glow everywhere, music on street, or a theatre . but no, just the same boring things. I still cant believe about BHVR didnt make a Kpop map. Amazing oportunity. DEVS listen to this.

    or a Supermarket for ghostface, like his trailer.

  • For me, She is TOP A tier, Just a bit weaker then nurse, but, more strong then blight and spirit. Finally a good killer against SWF. But, of course, the nerf list for her coming soon in the next patch. always happen this. And she makes move to B Tier, and we come back to Nurse, Blight and Spirit again.

  • Blight, Nurse AND Artist? SO you should be happy for this. Because until now, just blight and nurse. If survivors want more killer variation, they need stop cry for nerfs and nerfs for killer. Artist is amazing against bully SWF, but, i'll wait for spend bloodpoint on her, because, guys, honestly, Pinhead was nerfed 3 month after his release. Do you can imagine what will happen with Artist? BHVR will kill her already on next patch.

  • @GannTM said:

    The most optimal way to play Trickster effectively is to play Huntress.

    What that means? I should hit knives closelly with survivor first?

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2616112#Comment_2616112

    they are time limited, they expire on the 16th November 11am ET, but they are one time use codes, so someone got there before you. And you do use the dashes when putting it into the Redeem Code section.

    Its so unfair with consoles players. i need more time for write.

  • He's absolutly fashion, style and has a unique design, but, for me, he would be more interesting and atractive if recieve completly rework on his power. i said earlier on another post about trickster. He can so much frustrate playing as or against. Its boring, and, he is a completely ridiculous for consoles. Please rework him BHVR

  • Trickster needs a complete rework on his power, its obvious hes doesn't need a nerf. Hes absolutly meme killer playing with controller. I like him so much, but i cant play as him, because i play on ps4, i lose every single knife. Hes ridiculous for consoles. i hope for a rework on future.

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