Ricardo170373
Ricardo170373
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- Username
- Ricardo170373
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4111553#Comment_4111553
we just had Jason do we really need another easy simple killer? I yearn for a challenge. evidently killers do not as I barely encountered any Judgments. whrres the community passion and drive to strive to improve and become the world's best?
the question is how the power works and not the dificult, could be hard, but, looking away and turning its awful and annoying
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This killer has an annoying power to use; constantly spinning around and looking behind and to the sides is awful. On top of that, it’s super inconsistent and difficult—and even though it’s strong, in a month this killer will be keeping The Twins company at the bottom of the playable roster.
This isn't the kind of game where someone wants to spend hours trying to figure out how a character works; it’s simply better to play as a simpler one. I’m not even going to buy it. It should have been an accessible Killer since it was created by the community, but they did the exact opposite—it shouldn't have been this complicated. It’s a disappointment.
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They spent 10 years saying Legacy would never return because it was exclusive—turning it into something mythical and highly coveted—and everyone clamored for it to be a prestige reward. Now, they just hand out a Legacy recolor as a cheapened login reward. It’s truly disappointing what they’ve turned the 10th-anniversary event into; besides, I don’t even play as Dwight or Trapper, so it makes no difference to me. That’s one of the things that irritates me the most: things get released, and you have to get lucky for them to actually be for the characters you play. It’s depressing.
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I really don't get it. it's the 10year mark. Last year, they said they were ending the Twisted event because something new was coming for the 10th anniversary. Again, it's 10 years; I expected something revolutionary—a commemorative skin for each original character, for FREE, something that would truly leave everyone jaw-dropped. Instead, we got a broken event and the company stubbornly insisting that the offering drop rate is the same as last year's. It’s obvious that it isn't, yet they claim it is. It’s as if they forget we have nearly 100 characters in the game; with every new addition, it takes longer and longer to level up the ones you actually like, simply because there isn't enough time. It’s the same thing every year: we ask for stackable event offerings (like Blood Moon or Halloween) instead of character-specific ones, but nothing ever changes. I have over 1,000 Blood Moon offerings on my Trickster—and for what? I can't even use them. Yet, for the anniversary, they won't allow that? These are just unjustifiable excuses. It’s exhausting—every event, every year, the same problems and requests, yet they never listen, and they never surprise us with something truly GOOD. You’ve turned the game's most important celebration to date into an annoying battle against the very people who have dedicated years and money to it. You dont deserve the community you have
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@not_Queef said:
Usually, this kind of hollow, dithered appearance would be a symptom of disabling TAA. However, I run the game with TAA off and this particular skin looks fine on my end. I had a play around with different settings but was unable to replicate your issue.
Are you using any filters?
im using some Nvides filters, but, like i said, i already tried a lot different configurations, with or without filters, TAA and still the same transparecy, just less or more, depend what i have ON/OFF, this happen with other hairs too, not just this outfit.
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He simple doesnt work as 4.4, this rework was the worst version of Trickster. The style rank is so confusing ( honestly? noone knows exately how that rank works or what each rank does) He feels slow for everything, throwing knifes? feels slow, map pressure? feels slow, chase? feels much slow. U have less main event now, u have less knifes. While Jason has speed, movement, recharge at middle of chase, and still a one shot range killer too. I hope in the some mid chapter (soon i think) they make some ajusts for Trickster. He feels painful to play now, much more than the old version.
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Sometimes I think the people arguing in favor of getting less are actually devs in disguise or their relatives—maybe even their moms. It’s literally the 10th anniversary; all the event rewards have already been claimed, and they’re all ugly and limited to a tiny handful of characters. There was nothing innovative—nothing to make you go, "Ooh, for the 10th anniversary we have..."—and on top of that, they’re nerfing the community's favorite offerings with a bizarre excuse. The grind in this game is absurd; if you want to get everyone to P3, you have to play for years. It’s simply baffling that they’d cut back on this—what do they gain from it? Nothing. It’s incredible how they ruin things that were already good and didn't need changing
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killer event is just ghoul, just the broken ghoul, ghoul after ghoul, this event is tremendously boring playing as killer and when u play as survivor is terrible because always u face agaisnt a ghoul. This event is terrible. Ohh i mentioned the VERY RARE CAKE OFFERING? instead COMMON? was to be a celebration and not a funeral.
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@CyberGhoul said:
asking for ghoul nerfs after he has already been nerfed quite a bit just shows a major skill issue on your part.
This killer is no brain and zero skill to win.
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Hes doesnt work as 4.4, he needs to be 4.6, especially because now he has less main events per match and 36 knifes instead 44. He simple is not fun as 4.4 he so much slow for everything, especially map pressure and with 36 knifes he is a locker simulator after this update. He was better before
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088146#Comment_4088146
Except this is a 2016 game, not a 2027 game.
It's bizarre to see people arguing against graphical improvements and game improvments. It's no secret that technology becomes obsolete quickly; doesn't anyone consider this? Instead of just complaining, people should organize themselves and upgrade when the time comes. If this isn't a priority for them, or if they don't want to spend money on it because of a game, the fault doesn't lie with the company that wants to evolve. People are acting as if they're starving and don't even have money for food. Save your weekend expenses, your fast food, etc., reschedule your spending, and upgrade in a year and a half. If you can't do it now, there's still time. Will people organize themselves? No, they just want to complain. There's plenty of time to reorganize; will they do it? No, they'll spend on nonsense, and when the change comes, they'll just grumble.
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087974#Comment_4087974
That setup wouldn't even run the game when it came out, so that is very disingenuous.
it was just an intentional exaggeration to say people want to run current games on the old configurations they own. It's disngenuous want to prevent the company from modernizing and evolving to the present day because someone doesn't have something. The world is dynamic and everything needs to evolve. I'm going to ask Rockstar to dowgrade the GTA 6 quality because my PC certainly won't run it. Do you see how absurd that is? The game can't remain stuck in the past.
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@IronKnight55 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087886#Comment_4087886
It’s not insanity at all; that’s just how it is when your hardware is really outdated. Like I mentioned in another post, people are complaining about the new graphics update even though they’re already playing on hardware that lags on lower settings. The game needs this update if it’s going to last another decade. I don’t think it’s unreasonable to point out that these players need to upgrade, and if that’s not possible, I genuinely feel bad for them. But the truth is, this update is necessary for the game’s longevity. It’s just far too outdated at this point.
People wants to play a 2026 game using a Pentium K62 from 1999. It sad, but, upgrade are necessary. noone can be frezze in the time.
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Improve is necessary, and who cant evole togheter, simple stop to play. There's no way to support a 2010 PC or old consoles if you want to evolve the game and attract new players; you either evolve or you get left behind.
Even Sony ow Microsoft, they release ps4 or xbox one games today? no. Everything needs to improve and every people should be know that. -
I understand that many people play on older Xbox One, PS4, or PCs, but it's necessary to evolve, guys. The game is 10 years old and can't stay stuck in time if it wants to continue expanding into the present day. Nowadays, graphics and physics are extremely important to attract attention. It's necessary to move forward.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073609#Comment_4073609
So are you going to tell me how many hook states you made?
I dont remeber dude, probably 6. 3 in the dead guy and 1 for the each other
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@iloveandhatethisgame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073552#Comment_4073552
they need their winning streaks
I never did this things, i not search for for 4k every match, buts this swf and builds are ridiculous, u can do nothing in the match. Zero counterplay, even gen regression perks.
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This killer is absolutely depend of Dissolution, u can bodyblock against her, she needs back to her body to break pallets she has a lot of possibilities to counter. The mushroom clean the infection to quickly. She was OP when she released, now shes fine and struggle a lot in so many cenarios. Definetely she doesnt need nerfs, she needs more fluid to play and some ajusts abbout how her power works, but, definitely not nerfs. Where the ghoul, nurse nerfs? Krasue is a such flop and people asking for nerfs.
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@NeverSolus said:
If you mean BP - There's uh… There's one running. Right now. At this moment. In time. This temporal location. In this timeline. At the present. Before tomorrow but after yesterday. Right meow.
If you mean XP as in XP XP (I know sounds goofy), then arguably the Blood Moon event gives bonus XP. Not a whole lot, but hey it's something.i mean the xp events, like bloodrush but for experience instead bloodpoints, when we could farm shards
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He is more weak, not fluid and he feels so much slow than any other killer in this game now. Everything he propose to do he feels slow. Im a Trickster main and im so sad.. He simple doesnt work on 4.4. He has less knifes, less main event, he feels slow. The style rank sounds are so irritate and loud and the recharge animation is very bad. The old 4.6 version and the early versions of him ( around 2023) was so much better. Im so sad.
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He simple doesnt work as 4.4, specially now with main event just on rank S, he needs to be 4.6 and 6 blades, he has less main event, less blades, and he simples doesnt feel good as 4.4. He are too slow to play.
Like a Wesker was the first killer with a 40m terror radius, Trickster could be tested as the first 4.5 killer, although I still think he should be tested at 4.6 and with 6 blades. He has far fewer blades now and the main event is much less frequent; he has suffered too many losses to only wound with 6 blades. He feels more painful and not fluid than before. And the style points' sounds needs to be more discret, that sounds is irritanting and overtuned
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He's dead bro, if u run to shack or just hold W, Trickster does nothing. He is more weak than before.
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Im a Trickster's main and this version is way better than old.
If BHVR is going to change it, they can do whatever they want, but it needs to remain 6 blades; 8 was horrifying.
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@dbd900bach said:
I'm honestly enjoying Trickster. I like this version better than the last because his knives are his identity. Yes, it sucks being 4.4, but it sucks worse in my opinion having to hit 8 knives for a health state. It feels amazing needing only 6, and it makes him a lot more viable at range. You're not tickling survivors anymore.
If they make him 4.6 then they will nerf his lethality. I don't want that. Maybe when he runs out of knives, but otherwise I'd prefer 6 knives to injure over 4.6 any day. This is the most fun I've had with him in a good while.
To be very clear though I'm nit ignoring the issue. Holding w and certain loops completely counter him and its not fun. Still, I think Trickster is objectively stronger than before.
I agree, i prefer A LOT to be a 4.4 and 6 knifes instead 4.6 and 8
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@MrRetsej said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064696#Comment_4064696
Can you please explain why you feel the old version was better to those of us who aren't Trickster mains?
[Edit] To those of us who don't play Trickster regularly, but do play ranged killers, he doesn't feel fun to play as now, much as he didn't feel fun to play when he was originally 4.4. I'd like to understand why someone would find a killer "better" with "more personality" when they're slower and require 6 times as much effort to get a health state as other ranged killers, and even worse map mobility than the majority of the killer roster.Precisely because he's a ranged killer, when he went to version 4.6 the way to play him changed, becoming much more about frantic close-range chasing and close/short throwing, while the old and current versions are much more long-range killers. Spawning blades is the WORST thing you can do now; you need to hit little by little while you're far away and gradually get closer. That's why he had adjusted throwing speeds, a reduced number of knives needed to deal damage, and bonuses to addons that deal more damage for long shots. Version 4.6 became just another M1 killer that turned into a short-range machine gun, and version 4.4 returned to his tendency towards point-to-point shots, not a character that chases, gets close, and fires a machine gun. He never was and never will be easy to play.
When he changed to 4.6, it wasn't worth throwing blades from afar because he could simply reach survivors normally and u neddes 8 blades to damage, so the blades lost much of their long-range value; it was better to chase. Now, that's no longer the case; you need to deal damage with them because you have more disadvantages without them.
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Im a Trickster's main and i prefere so much more this version ( 4.4 with 6 blades) than 8 blades and 4.6. Now his feels so much more like the old version before te Chucky's update, and hes personality is back. I prefer this version than the 8 blades version. 8 blades was a terrible decision.
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One of the first legendary characters in the game to receive different voices and sounds, an interesting character appreciated by a few people, had his voice changed unnecessarily. Jonathan's old sounds were MUCH better than the current ones. Please BHVR, LISTEN TO THE OPINIONS of those who play with the characters you change. I don't see a single Jonathan fan who preferred his current state. Jonathan deserves respect.
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Never. The best decision this year from the DEVS was remove legion from 2v8 best decision this year BY FAR
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@Mandy said:
Thanks for flagging this to us, we've raised this with our QA team to get fixed - sorry that it's impacted your enjoyment of the skin :(
A lot of skins since Walking Dead are with so poor quality and looks terrible. We need more respect. This game is not FREE, u need spend a lot of money to buy all DLC if u want and these recent quality from skins are unaceptable. We no longer have the patience to see even the bare minimun beign release.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019229#Comment_4019229
I doubt he's gonna be given a dash
Also I think a large majority of Trickster players (like myself) who's played all variations of him can agree he aint in a good spot rn. Viability wise he's mid at best and he doesn't feel nearly as rewarding to play as before
Yeah im a Trickster main and i agree with you. I miss some parts from old Trickster and i suffered a lot to adapt me on this "new play style" from him. I think they need explore more the musician aspect and improved his add. Its so boring 80% just change de main event.
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Style according BHVR " look how we added a tiny magic DASH in a range killer, because we just know put dash on killers" Hes pretty nice now.
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Every map is The Game now, but outdoor
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@Balrog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4013280#Comment_4013280
Yes! Natively:
We appreciate all the feedback on the Reverence Rift and the upcoming Halloween Event, and we'd like to keep the conversation open about our plans going forward.
After changes with our production partners temporarily halting development of recolored outfits, we brought Deep Rift items earlier in the Premium Track as well as rebalanced the Charms & Player Cards in the Free & Premium tracks to compensate, resulting in an increased disparity between the two.
We understand the value that the Rift brings our players & the importance of a rewarding experience, so starting with the next Rift, in addition to bringing back recolored outfits, we will be making adjustments to strike a better balance between the tracks.
Yeah and u prefer simple give us a worse product because your partnet get out ? and if players didnt complain to better things u always will give this poor work? Blame the other is the easiest way to apologize for your mistakes
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They need capitalize, they just want capitalize, they doesnt matter about quality or whatever, look this new rift, absolutely bad.
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Yeah, Im a Trickster's main and My God, the worst rift ever. The same skins, and recolors and skins so clipping and looks terrible ingame. Worst rift ever. Poor quality.
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U guys overreact every single time about every new killer. Shes strong and yes she needs some ajustment, and u wrote on this forum like someone missed a mother's life. People need learn to play against her, she released this week and obvioulsy she will be nerf or whatever and they will ajust her, like happen after every single chapter. almost 10 year and u looks like dont learn nothing about the mechanic after releases
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Se needs some ajusts BUT NOT on her cooldowns. Just remove the infection when u goes to the hook and maybe not injure when u leached level 1, just level 2. And just it. Krasue is a solid killer and against SWF she doesnt to much, she doesnt need nerf on her cooldowns. She is smooth to play now and u need learn and use 100% from her to enjoy her benefits.
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@SoGo said:
I just played them yesterday.
And outside of some weird map geometry sending me flying, I did not find a single bug.
Maybe just luck?
Lucky and u cant find any conclusion after only a match. Try play as for a 3 or 4 hours in a row and u be able to see. They have A LOT of bugs, on Victor specially
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@Whitey said:
Sorry, but you're either woefully uninformed or exclusively survivor if you think that Legion needs a nerf and not other killers need a plethora of buffs to compete.
His problem is not the power or buff/nerf his BORING, and awaful to face against and absolutely not fun to face against, is a design problem. In the 1v4 he is boring already, but in 2v8 this problem is to much intense. This killer never should came to 2v8 mode.
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Its time to more quality of life patches and less characters chapters. We have so many characters in the game now. Its time to improve the gameplay. Scenarios ( storms, wind, snow, thunderstorm, day, night,) focus in another things. Just 2 chapter per year 1 per semester is perfect. Please improved the gameplay and variations about it. Give us more surprises and experiences about atmosphera in general. Please
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1.25 (25%)for survivor every time and sometimes in the night i see 1.5x(50%) for killer. I miss when we had 150% most of the time
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Go next ia a problem because all change after 2021 or 2022 just made this game so easy to predict. After 10 seconds from beggining u can read all thing will happen in the match… "uu nice blight, so, this match will be boring and i go next as soon as posible"
"ohh legion, my god so boring and everyone will be healing in the corner every time, i go next as soon as posible". Every change since 2021, every patch, map changes, perk changes, made this game so predictable and boring. Nice, blight put in the hook the first survivor and we have 5 gen up and that first hook trigger a pain resonance, dead man switch and of course some grim embrace, hmm, nice match coming, when u can do something, another survivor is already in the hook. This type of matches makes people give up everytime when similiar things happen on beggining. The "go next" problem was born like a little dust in the wind after the fateful 6.1.0 patch and has been growing up patch after patch for over the years at nowdays. Before 6.1.0 this game didint have 75% of the base kit "helps" it has today and this problem was nothing to compare today. This epidemic was born from a sum of several wrong changes with each patch by BHVR after the fateful 6.1.0. -
The bloodweb improvent is HUGE, but guys, u need to able an option to spend your bloodpoint prioritizing more or less rarities, i always want the max iridescent as posible and with this method i cant control about that, so, i cant use this benefit from the bloodweb improvement. U need create this system where people able for choose betwwen "spend less bloodpoints as posible or preferece to better reward in bloddweb?"
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I agree, the flop anniversary brodcast ever. Just a reveal a known chapter, known improvments ( zero details about how some of them will works in the future) nothing new, nothings itens, mechanincs, modifiers, literraly a brodcast to show us a bit of FNAF and some cosmetics. Dissappointed
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A lot of child coming to make this game a new Fortnite and down the servers of course. Whos next?
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@TragicSolitude said:
I had a match where I was the only one trying to do gens and was also taking all the aggro, and after ten minutes the killer abandoned because no gens had been done. I dropped dead when they abandoned.
So, survivors die if the killer abandons because no gens get done. I don't know if the game considers that a win for the killer, but the survivors definitely don't win for failing to advance their objective.
I've abandoned two matches as killer. Once was because the only survivor left was a bot. The other time, no gens had been done, I hadn't seen the final survivor all match, and after a couple minutes of searching I still didn't know where the hatch was. I really wish the game had shown me where the final survivor was when I abandoned, because if she was teabagging on the hatch and then dropped dead I would've laughed for days.
I saw a Skull Merchant main defending a last 3 gen and survivors dont touch these gens and after that the Killer leave that match and he consider a win because he see 4kill in final table.
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@SurrealEcho said:
The gin Bottle increases the amount of haste you get by 3% - your speed is increased by 3 percent
The garish makeup - increases how long the gas effect stays around by 2 more seconds
So in summary ; gin bottle makes you go even faster, garish makeup makes the base haste effect last for 2 more seconds
Thanks S2
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Ghoul just need a nerf on his auto aim and a little bit more cooldown after cancel his power on mid air. Overeacting will be he principal motive about his massive nerf ( everyone know he will) and after that, all people will go back to complaning about Nurse and Blight. He needs a some changes, but, not to much.
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I never understood these "personal" event offerings, every event we get these offerings and they do nothing and in every single event is so much more interesting to use the anniversary's offerings. its to difficult to make a decent event offering? i never use these. U get a million offerings on these events and u cant use them for the rest of year, its absolute zero sense to me.
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And about Trickster Reowrk? any news?
