ReverseVelocity
ReverseVelocity
About
- Username
- ReverseVelocity
- Joined
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Comments
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I'd like to see things around chests buffed, but I think chests themselves are mostly fine. They could do with being a little faster to open maybe.
Ace in the Hole, Appraisal, Pharmacy and Plunderer's all need pretty big buffs.
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They should've never patched out the double fatigue for Nurse. It should've been a feature.
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@Chocolate_Cosmos said:
Best I can give you is disabled event offering 2h into an event, please take it, no need to thank me :3
If you ever feel like you don't work hard, just remember the Bloodshot Eye appeared for 2 hours and then clocked out for the rest of the year.
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What timer? You mean the cooldown?
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10% by default. There's perks that change the amount.
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@AhoyWolf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689689#Comment_3689689
What is the least used Perk btw?
Teamwork: Collective Stealth. That's the bottom 3 right there. Corrective Action is third.
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@AhoyWolf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689376#Comment_3689376
I mean, the Perk isn't really that bad, it can give you some useful info unlike some other Perks, it would be better without a range limit like Alert is tho I agree.
It's probably one of the most unused perks:
Literally bottom 2 on NightLight, it's so underwhelming it isn't even funny.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689410#Comment_3689410
Not sure if it’s a glitch but IIRC he can also hit/injure even if the pallet ‘blocks’ him. It happens simultaneously.
I mean during his post-hit cooldown, not his pounce.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689397#Comment_3689397
can’t Victor leap over pallets? I haven’t played twins in a few weeks but I believe he can actually jump over them.
He can leap over pallets, yes.
I mean you stand near an undropped pallet, he hits you, he's stuck in cooldown in the pallet stun zone, you drop it on his face and turn him to mush. You can't kick him but you can probably still stun him (which kills him anyway).
Probably a decent way to stop Twins from following up on an injure as a last resort.
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Congrats, friend!
Does this mean you now have the ability to haunt people's dreams irl? When I p100ed Legion I got better at vaulting pallets and windows…
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Fun Fact: You will probably be able to camp a pallet and kill Victor with it after he hits you
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Forced Hesitation: His best, probably could use a range buff to 24m though
Machine Learning: Could probably just activate on every Generator completed tbh
Genetic Limits: One of the worst killer perks in the game, needs a rework
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Inner Focus once again being so unnotable that nobody remembers it even when talking about bad perks.
why does it have a range limit
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@Withered8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683786#Comment_3683786
Ok so when adrenaline's nerfed however what's next on the chopping block, are they more perks you think are too OP? Are people still gonna complain about it after the upcoming nerfs? I think the upcoming nerfs are rather fair.
I mean that's just kinda how Live Service games are. Things will become too strong relative to everything else, get nerfed, a new meta emerges, that gets nerfed. It's an ongoing cycle.
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He's certainly got a really strong chase power but it has a pretty long cooldown and he lacks mobility.
He's good but not one of the best.
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Strong Pluto, the best 250ms Nurse main
(give him pets from me)
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@GannTM said:
My dog’s name is Pluto. Did he invent this new Blight tech by chance?
Your dog is secretly a comp dbd player.
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- Legion
- Legion
- Legion
- Legion
- Legion
- Legion
- Legion
- Legion
- Legion
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Legion :3
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I like going against him most of the time. What I don't like is people stacking slowdowns but that really isn't exclusive to Blight.
Not sure how Hug Tech getting patched will affect how fun he is to go against. It's always pretty fun to just step away from the loop and break Talbot's ankles every time he goes for one. We'll have to see.
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Considering that Blight's collision is being improved, I think Pluto Tech will be gone as well.
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@ratcoffee said:
Exactly what we needed, a nerf to Overcome
I mean I'm down for buffing Overcome as well for what it's worth. Just because one perk is bad doesn't mean we should keep another perk bad because of it.
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@Seanzu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687061#Comment_3687061
been a while rev, hope you're keeping well
Thanks, I'm doing good. Hope you are too.
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686782#Comment_3686782
The perk no longer says that it can't be used whilst exhausted, so in theory, yes? Cos I can't get it to work.
Odd, it really should say that in game. The behaviour of the perk is that it can't be activated while Exhausted. I'd file a bug report for the in-game description because it's currently wrong.
The wiki description is currently accurate:
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I don't think either perk is dead. You're overreacting.
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What did you like that's gone now? It's not really great feedback if you're not specific.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686883#Comment_3686883
Yes. I read the dev update properly. By the time Victor hits a survivor twice, that survivor might have gotten so much distance that a 10% haste buff isn’t going to compensate for the extra distance.
I wasn't talking to you? I was responding to the OP.
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There's already an active bug report:
@TripleStryke said:
Currently all stuns (not just pallet) take the plague out of corrupt purge. Since this wasn't mentioned in any patch notes I'm just going to report this as a bug just in case.
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Did you read the dev update properly?
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I wanna see that animation.
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It's fine. Getting a health state and being able to run halfway across the map at the same time is insane.
People who are saying it's destroyed are overreacting.
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You made me think the Dev Update had dropped with that title, don't get my hopes up like that 😭
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@TieBreaker said:
I will answer your question, but in return I demand an answer from an exhaustion nerd like yourself.
https://us.v-cdn.net/6030815/uploads/1NEUP7UGOJF7/200w-288-29.gif
My Answer: Yup. Why not. Nobody uses the perk. Make it evil.
My Question: If DH can be used whilst exhausted, can I used a perk like Balanced Landing and then DH, even though I'm already exhausted?
I await your response.
But you can't use Dead Hard while Exhausted 🤔
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They can't patrol up hills/elevations like that, but if they spot you, they'll immediately fly to your position regardless of where you were spotted and begin the Hunt. It's by design.
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@codebibi said:
making a hex totem give multiple debuff would make it too strong and obnoxious
We've already got Hex Totems that give multiple debuffs.
You could always go find the totem or something, y'know.
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@codebibi said:
how about no
how about yes?
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@GoodBoyKaru said:
Map offerings should eliminate the chance of being sent to a Realm instead of nigh-guarantee it send tweet
I think that'd end up being kinda useless honestly, especially considering that there's a lot of junk in the Rare tier of Offerings anyway.
There's also a lot of map-specific achievements. Good luck getting Outbreak Breakout without at least 30 RPD offerings.
I think BHVR should either stop making annoying maps, or at least drop another map in the realm that is better for the other side. Kinda like how Ichorous Loam isn't a guaranteed Garden of Joy offering anymore, so it's less strong.
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I mean double pallets were an issue because they were both safe. Both of the pallets on Greenville's Double Pallet tiles are incredibly unsafe by themselves. I think it's pretty balanced.
They should take an Axe to Garden's kitchen window though.
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They buffed it because it wasn't very good.
Also, how do you abuse it with For the People when it requires a survivor getting picked up for it to trigger? You can't FTP if they're on the killer's shoulder.
(also calling the intended use case abuse is kinda weird)
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20% Haste would make you literally impossible to catch. Anti-tunnel perks are supposed to make it more difficult to tunnel, not impossible.
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@fussy said:
Also i know mains of every killer, EXCEPT HAG. 6 years of watching DBD content and i didn't see anyyyyyy. Isn't it some indicator? (Btw, tell me if you know some Hag main)
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@Eleghost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3684828#Comment_3684828
I mean that is the entire point of him though, shooting is small risk but gives a pretty big reward for a hit. You'll always put someone from health to deep wounds on a spear hit regardless of if you actually hit them with an attack or snap the chain. His reload speed was reduced a little while ago.
His reload speed was only buffed by like 5%. Trickster and Huntress got their reloads buffed by 25%. He just spends far too much time reloading. Combine that with the fact that he's super easy to prerun from due to his TR and he feels honestly really bad to play. He's been left in the dust while the other two ranged killers have gotten plenty of love.
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3684828#Comment_3684828
why would they increase survivor collision hitbox for his spear? Deathslinger would become an instant wind-up huntress. At that point, I would prefer the spear projectile speed to be increased to 1400 m/s from 1000 m/s.
Because you get far too many cases where the spear just seems to phase through people. Slinger hasn't been instant wind up since 2021.
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@Eleghost said:
trickster got a speed buff and slinger is fine mostly. You can shoot throw most tiny holes in things and pull people around loops. Car loops are almost useless against him. Trickster is in a weird spot i'll agree with that though.
Slinger isn't really fine. The punishment for missing (or even hitting) is way too significant.
When Pyramid Head's ability was made fairer in chase, his cooldowns were reduced, Slinger didn't really get such a thing.
He needs a bigger Survivor collision hitbox (keep the environment one the same), because you have cases when the spear literally phases through Survivors.
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I think they actually tried to get that one, not sure though. Warner Bros didn't like the idea of Scooby Doo being associated with a mature IP or something like that.
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@Withered8 said:
Ok but why Is it only problematic now? Adrenaline has literally been in the game since release and no one's ever complained about it.
People have kinda complained about Adrenaline somewhat consistently over the years, and the nerfs to other meta perks has caused the use rate to climb significantly. There were just bigger priorities back then.
Adrenaline allows you to slam generators with little risk of an endgame snowball. It nullifies the need for resets in the lategame, which is too strong imo. Like a lot of other people have said in the past, it would not be released as it is if it was made today.
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Event Horizon.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683141#Comment_3683141
Meanwhile, me still running the perk because of the icon
You're so real for that...
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It should apply on all footsteps, not have an injured requirement, and have a much shorter cooldown.
I love the icon, I want to see the kitty in my games but the perk is not that good at all.
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@JudasChrist said:
aww ok so instead of 7 seconds worth of power duration you normally lose, this addon makes it so its only 3 sec?? thanks!!
Yup! Exactly that.
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When you down a Survivor in Blood Fury, you lose a bit of the power duration. This addon makes it take less time off your power when you down someone. You only lose 3 seconds instead of 7.



