ReverseVelocity
ReverseVelocity
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- Username
- ReverseVelocity
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Comments
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Trickster is still stuck at 44 Knives by the way.
Give him back his old 60 Knife count.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681188#Comment_3681188
Is that temporary or forever?
Could be either.
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Yeah that's the banned pfp.
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They're already doing that.
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Overcome should work on an Endurance hit. It'll make it more useful against tunneling.
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I'm not sure if they have a web kit with perk icons and the like, but there's a bunch of key art here: https://deadbydaylight.com/media/
As for in-game icons and stuff, they can all be extracted from the game files with some knowhow, but I don't think I can go into that here.
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Nope, they're time limited, sorry.
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Do we even know if the game/AC is the source of the exploit or if the tournament player's systems were targetted beforehand?
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Freddy.
To replace him with pre-rework Freddy.
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I mean Lullaby technically does more than Devour at the start since the missed skillcheck penalty is a passive thing. Still not worth picking it over devour unless you're playing Doctor maybe.
I agree it needs a buff. It shouldn't need 5 hooks to get to full power.
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678572#Comment_3678572
Difference is cleansing a hex usually doesn't help the killer. I can't think of a scenario where a survivor doing nothing for 2 minutes is not beneficial to the killer.
A) It's a joke man
B)
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This bug still has not been fixed. It's been like 6 months...
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@Huge_Bush said:
Why should a killer perk give survivors blood points?
Technically Hex Perks give survivors bloodpoints because cleansing a Hex is worth more BP...
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Because there was a two and a half year gap between Mikaela and Sable releasing.
They don't plan characters THAT far in advance.
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They try to make the differences between tiers of perks quite minimal most of the time. The difference between a T1 Wicked and a T3 Wicked is like 4 seconds.
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I see him kinda often. People are 100% playing him.
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@Rigbeta said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677718#Comment_3677718
It used to give the extra effect. The point is they removed the synergy. Because the perk's activation was at the same time as you getting injured, it caused you to have the Endurance. They removed that because of how unfair an advantage it gave, yet they reenable it with Buckle Up. It's dog water.
It was never supposed to work with For the People, it wasn't because it was too strong, it's because it had an injured requirement. If you ask me I think it should, especially after the nerf.
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Eh, I don't think this is a great idea.
Maybe just make it apply while other Survivors are healing you as well.
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@Rigbeta said:
It really makes no sense that MFT was nerfed to not interact with it that way, yet Buckle Up does the Original version of Borrowed Time now AND interacts with For The People AND is better than We're Gonna Live Forever.
Made for This requires you to be injured for it to work. The heal goes through while you're healthy.
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@Hexling said:
Lets not lie though slippery meat is still the worst perk in the game.
Nah, Slippery Meat is actually kinda decent.
You have to be brave enough to face the consequences, though.
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I don't think I've ever had the meter charge fully.
Hasn't stopped the fair share of huntress players parking 16m away aiming a hatchet at my face though.
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Gearhead is a pretty nice perk, even if it isn't the best. You get quite a lot of info from it. I should give it a go on Unknown, actually.
If I was given the opportunity to buff it, I might make it apply on Great Healing skill checks as well. It doesn't exactly fit the theme of the perk entirely, but one can dream...
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For the love of god please nerf the kitchen window.
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@Mandy said:
If a Gen is blocked it cannot be progressed or regressed - so yes, this is not a bug but by design of the perk.
I'd really reconsider that.
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@D0NN1ED4RK0 said:
Outside of midwich
is it possible that one day we will see the silent hill realm expand to show more places from the games? (Alchemilla hospital, nowhere, lakeside amusement park, etc)
Yeah, more Silent Hill maps would be great.
Unfortunately it seems unlikely.
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@Aven_Fallen said:
Did you use any Add Ons?
Because if you use Shredded Notes and C33 you are left with only 1 Rush-Token.
C33 only takes 2 tokens now. They buffed it.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3675902#Comment_3675902
Considering oppression has the issue of triggering when it effects 0 gens, I don't have high hopes of making hysteria not just trigger regardless if it gives you any value.
Besides there are other ways the perk could be buffed besides changing the triggering condition. 30 seconds of obliviousness is pretty much nothing as it is.
I think 30 seconds would be pretty decent if it could apply on every hit and reapply when it's already active.
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3675901#Comment_3675901
Ultimate Weapon and Lethal Pursuer are for killers who don't/can't use their eyes to find survivors.
The killer could have either perk, so I need to waste TWO perk slots to counter lazy killers getting easy info.
I wouldn't have to dodge the killer's eyes if they didn't come my direction because of ANOTHER survivor spawning next to me.
You could flip that statement on its head and say that Calm Spirit and Distortion are for survivors who go down quickly in chase when found.
Neither statement is necessarily true, for what it's worth.
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Hysteria makes people oblivious. Oblivious survivors aren't detected on killer instinct for Legion. You're probably hitting a Survivor, the other injured survivors are being affected by oblivious and then disappearing from killer instinct.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3675890#Comment_3675890
I think Hysteria is fine the way it is, because the Oblivious status effect is only applied to injured survivors. So it wouldn't make much sense for the perk to trigger knocking a survivor into dying state and no survivors are in injured state.
Hysteria is a pretty terrible perk. Just because it only affects injured survivors doesn't mean it should only be limited to activating only when a Survivor is injured.
Besides, you could just make it not go on cooldown when there are no injured Survivors (only dying or healthy), or, better yet, ditch the cooldown altogether as well.
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@sizzlingmario4 said:
Yeah it's like Hysteria where it only works when a healthy survivor is put into the injured state.
I agree it should work on any health state loss, it's weird and unnecessary that it doesn't. I wanted to try it on Myers until I found out that it works like this, and because he instadowns survivors in tier 3 he can't activate the perk.
Damn. Both Hysteria and this perk should apply on the dying state as well. Either perk wouldn't be amazing even if it activated when a Survivor was put into the dying state.
I just hope they change it, otherwise I can see Unbound being added to the pile of unused perks waiting to be reworked like Hysteria is at the moment.
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Or just run away from the other survivors when you see Lethal go off?
Distortion suppresses your scratch marks as well, so you should be able to do that pretty easily.
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@Nos37 said:
Killer instinct CANNOT be countered by survivor perks. It either needs a counter or needs to be toned down on Legion.
Me when I cannot run in a straight line away from the killer.
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No?
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@Mr_K said:
This needs to be explained a bit better. What is the bug exactly? Does swinging cause the wiggle timer to pause when not hitting a survivor? Does the Oni swing further than a standard carry swing?
Oni swings further than a standard carry swing. It's about the same as a full lunge I think.
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@PotatoPotahto said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3675636#Comment_3675636
Sure thing, but UW is an info perk. It's not doing anything special other info perks don't do. It's in line with them, so there's no reason for it to be treated as a special case.
Well, unless you're going to say that blocking WoO is super obnoxious, but then I'm going to laugh.
Object of Obsession is an info perk as well. Are we gonna revert that?
Also UW isn't exactly in line with other info perks, since they generally don't have a 30 second window of uptime to reveal survivors.
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3675639#Comment_3675639
I don't think it's as easy for the unknown. If they remove the cosmetics because they look like females then will all of unknown's cosmetics have to look like a male? But, it would have no lore reason to do that. It would limit cosmetic potential as well of course and bhvr would lose money by doing this.
I personally think they should just make it so the female outfits are linked that way you can't mix them with the male items.
People aren't using the Old Lady one for this reason, to be fair.
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@PotatoPotahto said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3675454#Comment_3675454
Killer perk: 10% usage rate
Survivor mains: "OMG this perk is so overwhelming"
A perk doesn't have to have a sky high usage rate to be obnoxious necessarily.
Distortion is about 8%, and is pretty commonly complained about.
Pre-rework Object was probably nowhere near 10% usage.
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When I see someone running to me at 200% speed.
God I love Background Player so much it's so funny
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Probably one of the most killer sided maps in the game, if not the most killer sided. Tiny map, unsafe pallets, super strong 3 gen setups.
It's not really fun as killer either, the map is a mobility check. If you have a power that makes you fast, you win.
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@RhysVMT said:
Doesn't need nerfing, killers should just run Terminus :)
(This post was brought to you by "I was told to run calm spirit to counter ultimate weapon" gang)
Ultimate Weapon is getting nerfed in the same patch...
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I'm gonna give feedback for the perks here since there doesn't seem to be a separate thread about it.
Unbound seems alright, it could probably do with a longer activation window though.
Undone is not a very good perk at all. The cooldown really lets the perk down here, since most of the time it'll be proccing at 3 tokens. A 60s cooldown for an extra 3% regression and 3 seconds of blocking really isn't good at all. The fact that it requires skill checks missed to activate makes it poorly designed, as it relies on the other team's mistakes to be powerful at all. The perk's effectiveness decreases as the Survivors skill increases. I still think the activation condition should be completed heals and successful (un)hooks.
Unforseen is a really cool perk, I don't have any changes I'd like to see.
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Isn't the cooldown like 25 seconds?
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3674478#Comment_3674478
That's impractical. Just go into every match and slowly figure out where each box is listening for them? If you play Pig at a high level you know that you need to know box spawns immediately to pressure even first RBT.
Slowly? Pig Boxes will pretty much always spawn in a similar pattern. You should know generally where to patrol still if you've played a decent amount of Pig.
Cenobite players can find a tiny ass box in the middle of nowhere pretty consistently, you'll be fine.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3674432#Comment_3674432
So for example something as simple as old Pain Res asking people to let go of a gen as they see someone about to be hooked is too much and gets nerfed, but Pig should have to memorize every single box on every single map? That seems like a double standard to me. The average Pig player is not memorizing boxes on every map.
You don't have to memorize every single box spawn, just the general layout. The boxes are quite loud by themselves (they beep and clunk a bunch).
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You can still play around Traps just fine. Just learn the box spawns or run a tracking perk or something.
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It's not a bug. The AOE is supposed to go through walls.
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@Royval said:
How much hand holding do you players need?
Knowing what perks your team has is handholding?
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What do you mean "immersion breaking" let the man have some ass god damn.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672869#Comment_3672869
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672874#Comment_3672874
It's not just a visual bug, I just tried this and it took me 99 seconds to do a gen solo. That's 9% penalty. If it was 16% it should've taken about 107 seconds.
I don't know if it's intentional or not though.
File a bug report, there's nothing about it in the patch notes.

